Insanity frustrating?
#1
Posté 22 mars 2012 - 08:18
I believe the biggest issue I have is in ME2 the enemies mostly appeared on one part of the map and you could bunker down on the other end. I am having a alot of trouble seeing exactly whats on the map and where they are spawning from.
Any Advise?
#2
Posté 22 mars 2012 - 08:38
Grissom Academy is probably the hardest part in the game. I know some people would open the door then back into the hallway and let the enemies come to them. I preferred to do it like a champ. I had the easiest time as an engineer. Throwing turrets and combat drones distracted the enemies and I'd sabotage enemy turrets as well. Unfortunately you can't get Tali for that part so if you're not an engineer then that options just plain gone.
EDI is really helpful too since she can use both overload and incinerate to decimate pretty much anything in the way. Liara's singularity and pull abilities work wonders against the guardians. The atlas is actually low on health and shieldless when you go in, so if you work quickly you can actually blow it up with relative ease, though it's not as problematic as all the guys running around.
Modifié par The Smitchens, 22 mars 2012 - 08:38 .
#3
Posté 22 mars 2012 - 08:45
Having said that, Grissom Academy is one of the harder fights. I took Liara and Garrus. Run to the seats and immediately CC the engineers/centurions with Liara's Stasis, and overload the Atlas with Garrus. Order your squad to focus the Atlas (this causes them to do additional damage). Focus on taking down the Atlas fast. You can shoot through the smoke, even if you can't see it- the Atlas is a big target. Then you can take the high ground by going up the ramp to your right as you came through the door. You'll have to deal with enemies coming from both left and right, though. There is a shield generator at the top if you can establish a position there.
I've also read that you can go directly up the ramp and take over the high ground with the shield generator, which takes the Altas out of line of sight (the Atlas can't move to you). You deal with everything else, then take out the Atlas at the end. I haven't tried this myself.
I am using the Particle Rifle for Garrus from the DLC - that thing is just OP.
#4
Posté 22 mars 2012 - 08:50
Heebejeebes wrote...
In Mass Effect 2 I found Insanity difficulty very easy. I am finding it very frustrating in Mass Effect 3. I'm not really finding a good tactic for countering the rushes that enemies do in this game. I'm having a lot of trouble tracking the enemies movement. For instace I am about to pull my hair out in the Grissom academy atrium. I cannot find a spot to bunker down, There are close to 10 centurions in the fight, 5 or 6 Guardians 3 or 4 engineers and a damn atlas. I am completely overwhelmed.
I believe the biggest issue I have is in ME2 the enemies mostly appeared on one part of the map and you could bunker down on the other end. I am having a alot of trouble seeing exactly whats on the map and where they are spawning from.
Any Advise?
Without knowing what class you are playing its hard to be specific. However, I will say that Grissom Academy, especially that part, is one of the most challenging areas in the game.
My advice would be don't try to find a place to bunker down. Be aware of your surroundings, quickly deal with the most immediate threat, and move if you have to. You can use the balcony to the right as you enter the room to limit how the enemies can approach you, but you still can't be static.
You are going to have to learn to be a little more mobile in ME3, grenades alone will require this (not to mention banshees and brutes). The days of cover-sniping everything from safety are over.
#5
Posté 22 mars 2012 - 08:50
Sakaja wrote...
I've also read that you can go directly up the ramp and take over the high ground with the shield generator, which takes the Altas out of line of sight (the Atlas can't move to you). You deal with everything else, then take out the Atlas at the end. I haven't tried this myself.
That is a possibility, but it puts you right next to where the guardians come out. If you're not ready for them they can be a sudden bundle to deal with right next to you. I never got that approach to work for me on insanity.
#6
Posté 22 mars 2012 - 08:53
As for the Grissom academy, my first time with an Infiltrator (hardcore) was hard as hell, then with my Adept (insanity) it was easier, mostly because I knew the spawn points, and then with my Sentinel (harcore, with Dark channel and Liara/Javik) it was a cakewalk
I belive it's really diffferent depending witch class you play (and what's you're playstayle with that class) and witch squademates you bring
Modifié par Vapaä, 22 mars 2012 - 09:00 .
#7
Posté 22 mars 2012 - 09:00
As for other battles kill the shield generators mop up mobs in the area move over to the generator and reactivate it for increased shield regen. Oh and keep to the high ground where possible so the mobs cant fire over your cover, make sure you got a singlity user to deal with guardians (they pop out of a door upstairs) but it still safer then being low down and getting turret spammed upstairs.
Modifié par kotli, 22 mars 2012 - 09:15 .
#8
Posté 22 mars 2012 - 09:02
But you do talk about bunkering down. That's your problem I think. ME3 punishes you for bunkering down.
By the way, it is correct that you can move up the ramp as Sakaja says, and the Atlas will be no problem at all. In general, I don't think the Atlas is much of a threat anyway (and since I'm an engineer I can burn it down very fast). It's slow to move and shoot. The main threat comes from the masses of small enemies who also happen to do loads of damage and are actually quick. And they throw grenades. I took most of those out first before dealing with the Atlas.
#9
Posté 22 mars 2012 - 09:04
The Smitchens wrote...
Sakaja wrote...
I've also read that you can go directly up the ramp and take over the high ground with the shield generator, which takes the Altas out of line of sight (the Atlas can't move to you). You deal with everything else, then take out the Atlas at the end. I haven't tried this myself.
That is a possibility, but it puts you right next to where the guardians come out. If you're not ready for them they can be a sudden bundle to deal with right next to you. I never got that approach to work for me on insanity.
The trick is to take out the power generator right away. That will deactivate the shield generator so you can deal with the guardians (singularity from Liara works really well). Then you can turn the power generator back on and use the shield generator for yourself.
Though its easier to just take out the shield generator and defend the ramps. You really don't wat to be tied to one spot.
Modifié par Svests, 22 mars 2012 - 09:05 .
#10
Posté 22 mars 2012 - 09:13
#11
Posté 22 mars 2012 - 09:16
#12
Posté 22 mars 2012 - 09:18
#13
Posté 22 mars 2012 - 09:20
Malanek999 wrote...
The game is a bit more dynamic. You probably just have to adjust and unlearn "bad" habits from ME2. I know I did. The only part I found frustrating was the last marauder and that was in the early hours of the morning.
I think most of us were halfway in cutscene mode at that point. I know I wasn't expecting anything remotely dangerous.
#14
Posté 22 mars 2012 - 09:25
As far as that Grissom fight goes, I found the best strategy was to ignore the Atlas initially, and to focus on quickly taking out the shield generators at those two positions closest to you, as well as the engineers, preferably before they set up turrets.
Once they get bunkered down in those two spots with the generators going along with the turrets, it really restricts your mobility, and hence, your survivability. Wherever you are, one of those locations will probably have a line on you, while the other sends guys to flank you. It's much easier if you keep that from happening in the first place by disrupting those two generator locations and forcing them to go elsewhere.
#15
Posté 22 mars 2012 - 09:28
#16
Posté 22 mars 2012 - 09:49
Malanek999 wrote...
The game is a bit more dynamic. You probably just have to adjust and unlearn "bad" habits from ME2. I know I did. The only part I found frustrating was the last marauder and that was in the early hours of the morning.
Agreed... ME2 let you sit behind impenetrable cover. ME3 makes you move.
#17
Guest_Paulomedi_*
Posté 22 mars 2012 - 10:21
Guest_Paulomedi_*
Until the ending...but that's another story.
#18
Posté 22 mars 2012 - 11:09
The Smitchens wrote...
Grissom Academy is probably the hardest part in the game. I know some people would open the door then back into the hallway and let the enemies come to them.
This does work good. You can still get jammed if you don't kill fast enough. If the grenaders get close, you can get in trouble.
#19
Posté 22 mars 2012 - 11:15
Svests wrote...
The trick is to take out the power generator right away. That will deactivate the shield generator so you can deal with the guardians (singularity from Liara works really well). Then you can turn the power generator back on and use the shield generator for yourself.
Though its easier to just take out the shield generator and defend the ramps. You really don't wat to be tied to one spot.
I could never really get it to work so I eventually gave up. Admitedly the first time I tried that I was playing a soldier. Now that all guns are available to all classes I don't really see a point in soldiers anymore... but that's a whole different debat.
#20
Posté 22 mars 2012 - 11:18
#21
Posté 22 mars 2012 - 11:56
#22
Posté 23 mars 2012 - 12:05
#23
Posté 23 mars 2012 - 01:09
#24
Posté 23 mars 2012 - 01:27
IMO, ME2 and ME3's combat has significant differences. Those who are aggressive finds ME3 easier, those who are defensive finds ME2 easier.
#25
Guest_Catch This Fade_*
Posté 23 mars 2012 - 01:30
Guest_Catch This Fade_*
Since when does Liara have Pull?The Smitchens wrote...
Liara's singularity and pull abilities work wonders against the guardians.





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