Yes I have. One of my favorite classic RPG of all time. It's the reason why I came across DAO. I was looking for ATARI and Neverwinter Nights 3. ( I'm still looking and waiting for it )nightscrawl wrote...
Did you ever get to play Neverwinter Nights?
Those alignment is more than just sarcastic, diplomatic and aggressive or Paragon vs renegade. It's the principle of what and how to draw a line in personalizing your character. Not only that it' is a principle to your character action whether you act as lawful good or true neutral or arguable evil or whatever alignment is there, making it possible to roleplay in many ways with many characters.nightscrawl wrote...
It was pretty much DnD rules in a rendered environment, with Bioware acting as the DM having written out the story before hand. There were alignments, dice rolls, all of that good stuff. Yes, people will say (as they have been saying for many RPGs over the past decade) that there weren't options that let you be REALLY evil (ie you had to do some things in a certain way in order for the story to progress) if you wanted, but since everything is pre-written and scripted, there are limitations on systems like alignments.
After NW 2 and Daggerfall, I confined myself 24/7 in MMORPG for years I'm well aware of advantages and disadvantages of playing with other people.nightscrawl wrote...
If group play (with other real people) is important to you in an RPG, well NWN had that too, and you could have people make their own story modules, which they then acted as the DM in direction the action through the game's mechanics. I'm not sure how heavy the RP got with this since I never played in that scenario, but the possibility is still there.
The point is Roleplaying allow you to play a role in a story. You are the hero of the story. This is what I believe for ages regardless I play TES ARENA or Pure D&D games like SSI and TSR Forgotten Realms series. Regardless of party based RPG like Realm of Arkania where I get to create the entire party or single player adventure like The Exile or TES Arena.
Now every possible guides for wide range characterization including multiple race selection down to multiple choice of actions and consequences is torn apart for simplicity and linearity. Now I cannot be the hero of a story in favor of some predefined character X..People argue what you did don't matter or non responsive character or, limited design or this and that. I don't give a damn with all those things. I just want to be a hero in a story. Why can't I?
Modifié par Sacred_Fantasy, 25 mars 2012 - 05:41 .





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