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More Constructive Criticism starting today, March 22, 2012


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#126
Ziberg

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Give us Multiple voice options and multiple race options, also bring back the DAO loot, also Don't Contain us to one area, and something i would like but probably wouldn't work due to the amount of time needed and cost for it but give us like 20ish different companions and depending on how you play some might not join up with you while others will, so each play through we would have different companions. Kinda Outlandish but I wanted to say it.

Modifié par Ziberg, 26 mars 2012 - 01:57 .


#127
DeadPoolX

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Ziberg wrote...

Give us Multiple voice options...

I'd rather they didn't.  That'd cost a lot of extra time and money, which could be better utilized elsewhere, such as overall story or game mechanics.

#128
Dejajeva

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Yeah, we have all kinds of ideas about what we want- but the truth is we don't have information on the MOST IMPORTANT THINGS, like budget and time constraints that have been implemented by the powers that be over at EA. If DA2 didn't sell like they were hoping, I don't think EA is going to give them even MORE money to play with.

#129
Adanu

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eroeru wrote...

Adanu wrote...

DeadPoolMK wrote...

Meris wrote...

Maria Caliban wrote...

They're not going back to the silent protagonist. You might be better off telling them how to do a voiced protagonist that aggravates you as little as possible.


One that doesn't speak.

Hmmm... you know, it'd be easy for them to make an option that allows players to choose whether or not the main character is voiced.  Sure, they'd still say whatever it is they're saying (it'd just show up as text), but then you wouldn't have to hear the character's voice, tone and inflection.  You could imagine your own. 

Of course, that might force people to use subtitles and I know some individuals hate those.  I use them all the time, but I've also suffered some hearing loss as a child, so they don't bother me.


NO... it really wouldn't. Both are different narratives, and half the time when I'm using a silent protaganist I can't tell if I'm going to be sarcastic or not in tone. Anders in a prime example of this in awakening.

 


So what you're saying is that you wouldn't like the OPTION of silent protagonist?? Why? Just because you have an irrational love for DA2, and want all to be done exactly in its vein? ;)


An option I wouldn't be opposed to, but it would hurt the game. Silent and voice are both different narratives and would require going through the game and making sure both work within the context of theirt conversations.

I'd rather they focus on one and be gone with it.

#130
glasswalker1

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 What I liked about DA2:

Having loved Origins and all content related to it, I was really excited for this game.  I loved the graphics, as they were a major step up, along with the animations and battle sequences.  I happen to love exploding bodies when hit with a well timed walking bomb spell.  It's epic.  

I like the story line, as a whole, but have some exceptions in my dislike section of this post.

I liked the character storylines and the ability to get it on romantically with most characters, with no boundaries in regards to gender.  

I liked the enhancements to the rival/friend system, as well as the dialog system.  Being able to see Hawke speak was a big improvement to me.  I know that probably isn't the most important thing to most people, but it added that extra cinematic value to the game I thought was lacking in Origins.  

The dialog was incredible.  There was some really good writing there, and the humor was awesome.  Don't lose that in the next chapter.  I think the character dialog and sarcasm at times made up for other parts that were severely lacking in the game.  

What I didn't like about DA2:

I didn't like the recycled settings in the quest areas.  That was a big letdown.  I get that it's a vast game you're making, but that factor coupled with the limited scope of exploration, many times restricted by the plot, was really bad to me.  It made the game repetitive and eventually boring.  It seemed like with all the work put into creating such a vast world, not making dynamic environments and just copy-pasting the same one over and over was just lazy.  

That being said, the limitations in exploration were a big letdown as well.  I was expecting something just as vast as Origins, and it seemed like it was suddenly much more controlled in favor of a plot that you weren't allowed to direct with your character beyond who loved and who hated you in your party.  I think you're capable of delivering better and bigger.  

The lack of customization of characters in this game was a bad decision too.  I want to be able to equip my characters in every way possible.  I don't want to be restricted to upgrades of what they are wearing.  I want the entire store available to each one of them for every item.  

What I'd like to see in DA3:

More than anything, I want dynamic environments and an open world to explore.  No more recycling the same cave.  I know you can do better than that.  

More cities.  I don't want to be restricted to the same place, with the exception of a weekend jaunt to the mountainside with cranky elves and mutant spiders.  

I'd like to see something in regards to the templar/mage conflict that will evolve that story beyond where it ended in DA2.  A sequence of the Tevinter Imperium would be cool to see what Fenris described.  Hearing a character lament about it is one thing but seeing the experience in a flashback, or even an entire game around that, would be really cool.  

I want to be able to guide the plot more, without such a linear structure.  It seemed so confined in DA2.  Having played the game multiple times along with DLC, I really wish there was more to do, and less restrictions on it all.  

I've probably repeated a lot of what has been said, but I loved the games, even DA2 with it's flaws.  I only want it to be improved in it's next chapter.  It seemed like whatever progressions DA2 made with graphics, cinematics, animations and character interactions, it sacrificed other important things that would have made it a WAY better game than it turned out to be.  So just don't move backwards with anything and instead keep it all moving forward and I see a badass DA3 that I can't wait to play.  

Maker's Breath that was a lot!  Now I'm off to The Hanged Man for a pint with Varric.  Cheers!

#131
GoldenRose

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Been too busy playing ME3 to read the DA3 discussions until now, but I wanted to chime in with a few thoughts of my own.

Voiced Protagonist and Origins Thoughts -
We know the voice protagonist is going to happen, and honestly, I've gotten used to it and generally enjoy it. I don't mind the wheel with the icons, although I love the suggestion of hovering over it to get the actual line of dialogue if you're concerned about it. I also like the idea of adding in interrupts (a la ME2 and 3.) If I have any real concerns, it's my fear that it will again limit how much you'll be able to customize your own character and origins in the game. Realistically, they aren't going to hire 6 voice actors to play the lead. They're going to hire one male and one female. And honestly, I'd rather they got one really good male and one really good female to voice "you" than 6 or more less good ones. So there is no way you're going to be an elf with a cute Welsh accent. (Or considering the DA2 elves, a not so cute elf, but that's another problem for another section :-P .) We're probably going to be stuck with a last name - we'll be XXX Shepherd or YYY Hawke, so everyone will have something to call you. Again, this will limit background stories. Now, I loved having the assorted backgrounds in Origins, and I agree that it made for some of the best replayability of any game I've played. I have played all the origin stories once and some twice (had to make a human noble girl to marry Alistair, even though I'd already played a male Cousland) and I loved the details that changed based on your character choice. I missed that quite a bit in DA2. If they could manage to find a way to allow you to have different races in DA3, I'd absolutely love it, but I think you'd be limited by the fact that all your characters need an excuse to sound the same. I suppose it would be easy enough to do for any mage - mages they can excuse by saying they've been in a Circle all their lives and lost whatever accent they would have had... But then you have to deal with everyone having the same last name, no matter what their origin would be, so everyone has something to call you. Unless, for example, you're a Seeker, and that's all you're ever called, except by some character who comes up with a cute nickname for you. Not sure even that wouldn't get tiresome, though. Anyway, it's not impossible for them to figure out how to do it, given the caliber of writers Bioware employs, but I don't know that it is likely. I'd love a first chapter of different varying backgrounds, as they did in Origins, and I wish they'd find a way to do it, I'm just well aware that the decision to make the main character voiced makes it very problematic.

Characters from Origins, Awakenings, and DA2
I loved the cameos in DA2. They made me feel like I was seeing old friends. I preferred the way ME3 handled it, giving you actual missions to do with your ME2 squadmates if they had survived. I don't need any of the old companions in my party full time in the new game since they aren't going to be my new hero's friends. (They're the Warden's friends and Hawke's friends; my new character can make new friends.) I do want to see them again. Honestly, given the setup in DA2, I expect to see Varric, Leliana, Cullen, and Cassandra again, at a bare minimum. I wouldn't mind having any of them as a companion, but I'm not going to be upset if they're not. I don't care if we see Hawke, but given the lack of current closure, I would love to at least hear about him/her as an NPC with the love interest at his/her side, and get some sort of at least vague update. I do worry about the "that's not what MY Hawke would have done" backlash if they do anything too specific, though, without letting the player have some control. (Here's a thought, maybe if there is a Varric like framing device and Hawke is not really playing a part in DA3, you could have a character mention something like, "I heard that Hawke 1) ran away and hid in the wilderness with his/her true love and started a family 2) returned to Ferelden and rallied the circle there 3) some other options, you get the picture.) I also want some sort of update on the Warden, and I want the satisfaction of hearing that their true love is also still with them, darnit. I don't want either of them alone and missing, much less dead.

Races and Places
I hated the redesign of the elves for DA2. And don't get me started on what they did to Zevran. But I actually liked the Qunari, and I liked that they did try to differentiate the races more. I just wish they would make the elves more attractive again, because while some were fine, many just weren't. Personally, I'm ready to see Orlais and the Tevinter Imperium. They've created a interesting and expansive world, and I'm ready to go out into it. I don't want to be limited to one or two cities, and I don't want to see the same map in use over and over again. It sounds like they're already planning to address that, and I hope they follow through with those plans. I don't have a strong opinion on crafting... I liked having the large variety of skills in Origins, but I hated filling up my inventory with crafting materials, so I thought that DA2's system of discovering something and then having it available worked better.

Characters and Romance
The romances are some of my favorite parts of Bioware's games. I hope they continue to build in the varied possibilities, and let us be able to work to a happy ending with our chosen mate. Please don't make everyone bi, however. Bleah. I found that to be unrealistic (I know, I know, it's a fantasy game, but still), and it felt like a cheap shortcut. For some characters it makes sense, but not for all of them. Also, it seems like a minor nitpick, but I loved being able to go to Alistair or Zev in Origins and get a kiss and an hint of heading to the tent whenever I wanted to in camp, and I missed it in DA2. I did like that characters could move in with you, however. And on another subject, I found the companion's same outfit with a few upgrades somewhat dull. Clothing options for party members matter, particularly if the game is supposed to take years. I don't care how little fashions change or how much you love your outfit, you're going to have other looks. Please give us at least the option to change clothes for ourselves and the people we spend time around. (And not just one additional outfit if romanced.) I did like DA2 party members having "lives" and romances outside of their interaction with Hawke (Aveline potentially marrying, Isabella hooking up with Fenris,) and I want to see more of that in DA3.

This is getting too long, so I'm going to finish by saying that I loved Origins. It remains one of my all time favorite games, for the combination of story, replayability, and characters. I disliked DA2 the first time I played it, thinking it suffered in comparison to Origins, but it grew on me in subsequent playthroughs as I saw the ways the characters responded differently when handled differently. I actually ended up liking having a voiced protagonist who would be diplomatic, sarcastic, or hostile based on how I'd been playing, and seeing how others responded to my actions and attitudes. It just took me multiple playthroughs to get to that point, and quit mourning that it wasn't more like Origins. I don't mind if some variant of that carries into DA3. I just want them to focus to be on a strong story, complex characters, fun dialogue, and interesting relationships.

#132
eroeru

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In my opinion, the silent vs voiced protagonist is much the same in arguments as is subbed vs dubbed in anime (and foreign cinema in general).

The solution has been that a video has dual audio - which can then be switched in the options. I think we'd have not even half the fans of anime, if there would be only the dubbed option. I for one would not even try to watch a show that's only dubbed. It's the same with the voiced protag.

Though the nature of the arguments differ (in translating, subbed remains authentic, dubs don't, yet are more comfortable maybe), the radical difference between preferring one to other remains. I for one am quite sure I'm not going to buy the game without the ability to role-play my character to the extent of the voiceless protagonist (and will sure as hell not watch anything dubbed). It just wouldn't have the Bioware appeal, that former games have had. :(

#133
QueenPurpleScrap

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One thing that strikes me when I play DA2, Ser Alrik's tranquil solution. He says they can control the mages and still reap the benefits. Am I the only one who thinks that it means they still have magic, just no feelings? Tranquil are not supposed to be able to do magic anymore, according to the lore in DAO. Or does he mean that the only benefits he sees to mages is the tranquil's ability to enchant weapons and armor? If the meaning has shifted, then that bothers me. It is a continuity issue counter to the lore. If not, then perhaps better wording to make sure the meaning is clear.

More about potions: I want the crafting and other skills back, as I have said before. I do understand how frustrating it can be to carry all those items around with you. The resources in DA2 really don't make sense - a never ending supply of lyrium, glitterdust, etc.? Why wouldn't the templars and the mages be tearing down your front door? Perhaps an option would be to set up an alchemy lab, for example in Hawke's basement. You and whichever companion has the requisite crafting or poisonmaking skills could go to the lab to do your work, same for renecrafting and trapmaking. In fact, you could have to carry all your supplies at the beginning and have a quest for setting up the lab: storage, work space, equipment. As you purchase or find supplies you can either store them back at the lab or carry them with you to create the items as you go along.

Make sure conversations, information and events matter from one game to the next. With each game, you are adding to the history of Thedas. I am not just talking about the biggies like who killed the archdemon. Why doesn't Kirkwall know about the Litany of Adralla? Cullen was in Fereldan, so he should know the Warden used it to defeat Uldred. Why does nobody ever argue that a mage was not responsible for the civil war in Fereldan? At some point in the Thedas timeline, these will be distant memories but they certainly shouldn't be already forgotten in DA2.

#134
Meris

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DeadPoolMK wrote...

Ziberg wrote...

Give us Multiple voice options...

I'd rather they didn't.  That'd cost a lot of extra time and money, which could be better utilized elsewhere, such as overall story or game mechanics.


A single voice already costs a lot of time and money that could be better used to solidify gameplay and further player agency, as did full NPC voice acting before it.

#135
DeadPoolX

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Meris wrote...

DeadPoolMK wrote...

Ziberg wrote...

Give us Multiple voice options...

I'd rather they didn't.  That'd cost a lot of extra time and money, which could be better utilized elsewhere, such as overall story or game mechanics.


A single voice already costs a lot of time and money that could be better used to solidify gameplay and further player agency, as did full NPC voice acting before it.

So why compound the issue and cost them even more money?

#136
Carmen_Willow

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The things I wish to see the next time around:

1. I wish to be able to equip my companions with the armor that I've spent good money on (both gold in-game and paper irl). It really annoyed me to have chests of armor sitting around that I could not use because no one could wear it, not even me.

2. I want the literal "junk" loot to be done away with and real loot put back. It was insulting to me as a player to fight my buns off only to open an attractive chest and find a "torn pair of trousers" inside. It makes me wonder if someone at BioWare is trying to retrain us via Behavioral Therapy, using some operant conditioning. Certainly "rewarding" me with junk is counter intuitive and produces a dislike in this customer for continuing the game as opposed to providing a positive reward that keeps me wanting to fight bosses and open chests.

3. I want varied environments. I know they have to reuse stuff--even Skyrim reused dungeons, but they can be "dressed" differently and there can be more of them to mix and match. We needed more than one mansion and more than one hovel and more than one cave, etc.

4. I want a male LI who is reasonably healthy emotionally. Teagan was a good example. Donnic was another male who seemed like a "regular guy." Emotional and psychological casualties like Fenris and Anders are very high maintenance. It would be nice not to have to work so hard to keep the guy on the rails. I won't speak for those who want a female LI, but let me just say that I have only done Merril's and Isabela's romances once each just to see how they played. Didn't care for either one and had no desire to replay them.

5. I want a great story with a great ending. Please BioWare, no finale fatigue for DA: 3. Give me a satisfying ending. I cry at the end of Origins all the time but only because the game is ending and I have to leave my friends. I was too depressed to cry in the last act of DA: 2, particularly since there is no way to change what happens; I was too depresed to cry at the utterly hopeless and futile ending of ME: 3. I don't think I can handle a third disappointment.

(And if you are going to do that to a main companion, maybe you should do it earlier so the entire game doesn't hinge on his/her decision.)

6. I want Morrigan's hairdo. I want better women's hairdos. Some of the latest ones are so lame. If you can create Morrigan's hairdo for Morrigan, you can create it for my female character. And I play on console, so please, a tool kit isn't enough.

#137
maglalosus

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Just by looking at BioWare's press releases you can tell They NEED to do a 180.

- Top down view needs fixing... able to zoom out more like in DA:O
- Stop view reverting back to default when ever you stop moving mouse to look about
- Revert back to DA:O style of Side Quest boards
- Enable stealing again!
- Stop pasting and copying areas!
- Revert back to DA:O combat style - DA2 was too quick!
- If i have armour or weapons let me use them now... not at a certain level
- Remove ability\\skill trees and revert back to DA:O style abilities\\skills selection
- Revert back to DA:O talking style, way too much conversation in DA2.
- Able to play as any of the races including a Qunari

DA:Origins - 9\\10
DA:2 - 5\\10

#138
iheartbob

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Gaaaah. Super dissapointed to hear there will be no more DAII DLCs. I was actually really enjoying them and the lack of closure is going to bug me for a while. At least until DAIII comes out.

But onto the topic at hand ...

1. I enjoyed the gameplay mechanics of DAII a lot, so I hope to see it improved upon, but not changed too durastically. The only thing I took issue with were the repetative waves of enemies, which Legacy and MotA addressed very well. So hopefully that will continue into the next game.

2. No more recycled maps. Again, another issue that was being addressed with the DLCs, so hopefully the spirit of that will continue on as well.

3. Since there was no officially conclusion to the events at the end of DAII, I would just suggest that the Devs find a way to resolve them through in-game dialog/codex entries with DAIII. I would really like to know what happened to Hawke (and the Warden for that matter) after the end-game events. On the topic of closure I really hope we get to face the consequences of freeing Corypheous in Legacy, as well as The Architect from Awakening if you allowed him to live. "Intelligent darkspawn" is probably my favorite lore in the game.

4. I know budget constraints would prevent multiple voice actors representing different playable races, but I would settle for being able to play as different races with a male and female voice actor. I also really missed playing as a Ranger and an Arcane Mage from DA:O, so hopefully those classes can be reinstated. I wouldn't get rid of the Force Mage class though, because that class was awesome to play as.

5. The "big bad" of the series really needs to take a shape at the beginning of the game. I think that was one of the biggest problems with the end of DAII. Meredith, although irrational and increasingly volatile, kind of comes out of nowhere as the main villain in the game. I need a villain I can prepare myself and my allies for throughout the series. Something to get me charged up and inspired as I work towards the final battle run. We need a villain that we want to overcome, not because we've been backed up into a corner, but because the entire universe is at stake if we don't triumph over that evil.

6. Larger consequences to your actions.  I loved that DA:O had you choosing between factions in the various main storylines, and that those factions would later come to aid you in the battle of Denerum.  I also think ME:2's final "suicide run" is a perfect illustration of how your choices force you to strategize where you will place your allies, and if you didn't take the time to do their loyalty missions or assign the right squadmate to the right job, you could actually lose them permanently.  A combination of those two ideas would be absolutely brilliant.

7. Which brings me to the epilogue.  I enjoyed listening to Varric tell his story, but I need the closure that DA:O's epilogue provides with what happens to the various races.  Please bring that back.  It was amazing.

Edited to add:

8. I actually really like that your companions have their own armor, but it would still be nice if you could provide visual upgrades for them.  I think the devs talked about implimenting this through DAII DLCs, but those obviously never came to fruition.  So exclusive companion armor, but multiple types for the sake of variation?  It seemed really unnecessary to find so many different armor types in DAII when you had to junk/sell most of it because your companions could not benefit from them at all.

Modifié par iheartbob, 27 mars 2012 - 02:17 .


#139
Uccio

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Why can´t the game have same voice for different origins in order to have different origins, if there has to be a voiced main character?

#140
QueenPurpleScrap

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Ukki wrote...

Why can´t the game have same voice for different origins in order to have different origins, if there has to be a voiced main character?


I agree. The tone of Hawke did change a little based on your dialog choices. Also, if you give people the option to turn off the voiced protagonist (in convos, not banter and battle) and read the entire dialog sentence (if multiple sentences are the result of one click, then the first line viewed by hovering should be enough to make a decision) at the top of the page after making your selection, then it should be easier to do separate origin stories.

Re: the name issue brought up earlier, there can be separate last names for each race, but the character can be referred to by their title and/or last name. Just have the voice actors do separate versions for each last name/title. The Warden was called 'Warden' or 'my dear' or whatever. Rarely did the name come up. A little judicious writing would reduce the number of times the VA would have to do separate versions. If one option is to be a mage, then whether elf or human they could be referred to as Enchanter. That shouldn't put too many constraints on the writing team. Certainly it would be a richer experience for the user.

#141
unbentbuzzkill

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multiple origins and species voices not necessary

#142
avantoreon

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I'd like an isometric/tactical camera back, or at least a camera mode that doesn't lock the camera on the currently selected character. Locking the camera to the character made it difficult to position characters, and difficult to place spells.

I'd also like choices like becoming a blood mage to have more consequences in how characters react to you.

Choices in general should result in a more branching plot arc, it seemed like in DA2, no matter what you chose, the same things happened shortly afterwards.

#143
dragonflight288

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I would prefer to play multiple races.

I would love to have a backstory (whether Mass Effect's style where we choose a generic one) or we get to choose a generic one and then actually play through it, similar to the origins. Say we are a dwarf, but if we do an origin in the Deep Roads, we could either be a member of the Warrior or Noble Caste, some scavenger from the surface nitpicking for a quick buck, Or even just some schmuck who happens to be in the right(wrong) place at the right(wrong) time. Same with Elf or Human.

More interaction with party members. Rather than wait to do a quest before I can go talk to them at all, I would like the ability to just B.S. with them for the sake of passing time and not be questing all the time. Example: Talking to Morrigan about Flemeth or what it's like growing up in the wilds or discussing fashion with Leliana (the Shoes!!!).

Keep party banter where main protagonist adds his/her own input. Having Hawke being sarcastic in banter or non-chosen dialogues was great. (Wounded Coast, I wonder if they have a blunt force trauma bay....Whoever you are, come out! Unless you're a dragon. Then stay hiding.)

A plot that ties in to itself gradually and not out of the blue (idol anyone?)

And if we keep the friendshi/rivalry system as opposed to the approval system, let us agree with a party member's principles but not individual choices. (Say I want to agree with Anders about removing the Chantry from he Circles, but I oppose his merging with Justice...it's almost impossible to get him 100% befriended while doing both)

#144
t003

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I'm assuming that the protagonist is the child of the Warden and Morrigan. So i doubt that there will be origins back stories.

#145
DeadPoolX

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t003 wrote...

I'm assuming that the protagonist is the child of the Warden and Morrigan. So i doubt that there will be origins back stories.

Two other possibilities, assuming the protagonist is Morrigan's child:

1. The father is Alistair
2. The father is Loghain. 

It all depends on your choices.  My Warden didn't sleep with Morrigan because he was in a relationship with Leliana, so he convinced Alistair to do it.  Likewise, Loghain can also be convinced.

Then there's the fact the Warden could be female, in which case Alistair or Loghain would have to do the deed. 

Modifié par DeadPoolMK, 27 mars 2012 - 10:33 .


#146
Clertar

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I think people in the DA team have denied that the "ancient god child" will be the protagonist.

And, in any case, it doesn't exist in all playthroughs: a lot of gray warden PCs died killing the Archdemon.

#147
kadens

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Some thoughts regarding the dialogue wheel.

I can  accept that my companion's reaction to my protagonist's dialogue is unpredictable, or that choosing one response/query tree closes off others. However, what my character says should not be a surprise me. I want to know, word for word, what will be said because the character is ostensibly me and I would  know that.

I think that distinction would help sustain a player's sense of immersion. Perhaps it will also appease those who do not care for the voiced protagonist.  I liked the DA2 voices well enough. They were fairly generic but well acted, with fantastic dialogue, and that's easier to project yourself onto.

I just want to say this somewhere, so that at least one cyber voice drowned out by the myriad naysayers goes on record saying it: I thought DA2 was a lovely game. At the risk of being branded a fan girl, I recall leaping up from my computer and cursing at the climactic moment in the final act. And then announced to my family that it was briliant anyway. It was an entirely different game than DA:O, and I liked what you did there. As difficult as it will be, I hope that some of the team can find the time to sift through all the feedback and salvage some of that spirit to bring to DA3, although I understand many people do not share my opinion.

Modifié par kadens, 28 mars 2012 - 12:41 .


#148
TheShadowWolf911

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unbentbuzzkill wrote...

multiple origins and species voices not necessary


i agree with the voices and maybe the origins.

but i do want to be able to play a non human.

#149
Silver77nz

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Customization: I missed the ability to equip your companions with armor. I would pick up all this armor for different classes and pretty much could of used it with my warrior, mage, or rouge companion. The fact I couldn't drove me nuts. Also I got a little irritated that certain rings would just be named ring. So I had to keep looking at all my rings to figure out what attributes it had. DA:O had names for their rings which made it so much easier.

Loot: Pretty much sucked in DA2. The loot in DA:O I pretty much got good money for it where as in DA2 I got next to nothing so I always felt broke. When I pick up something in loot that says torn trousers or broken sword it irritated me. I think I spent half the game destroying junk.

Companion Interaction: I missed the ability to click on my companions and have a conversation rather than an auto-dialogue response. DA2 I felt that the conversations were available only when you got a message to come talk to them. I miss the ability to just talk to them when I want and get to know them. Also I felt like I had a limited amount of times I could talk to them during each Act. I missed the interaction of the camp in DA:O.

Reuse of Maps and Lack of Exploration: Yep pretty much agree with people on this. Reuse of maps felt lazy and I knew exactly what the dungeon layout or cave would be for every single one I encountered. Skyrium is a great example of mysterious and beautiful caves and dungeons. You have no idea what is up ahead. I missed the ability to explore a wide range of regions like in DA:O. In DA2 I barely got to explore the world beyond Kirkwall.

Voiced/Silent Protagonist: I don't mind a silent one but I prefer one that I can hear. Just makes the character more real for me. The dialouge system though needs to be better. I have picked a phrase thinking I would say that and something comepletely different came out. I really like how Deus Ex had their dialouge set up cause I at least knew what I was going to say ahead of time. Also I don't think I need a big red heart to know when I'm being flirty or a big broken heart to know when I'm cutting off a potential relationship.

More Humor: I know that the fight between the mages and templars is pretty dark in DA2 but the whole world could be ending in DA:O and there was tons of humor to balance that darkness. I brought Varric or Isabella just to lighten the mood but even then it didn't seem like enough. DA:O it seemed the characters had more of a sense of humor even during troubling times.

Decisions Matter: I made a decision and no matter what I had to fight both the mage and templar boss! Why? When I sided with the mages and Orsiono basically said screw this I give up I was pretty mad. So now I have to fight him and the crazy Meredith chick? Just didn't make sense to me.

Combat: Felt very smooth and was done pretty well. However the wave after wave of enemies was a bit crazy. I missed seeing the enemy sometimes in advance so I could prepare what my tatical apporach was.

That is all I can think of for now:O

#150
lx_theo

lx_theo
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   I'm going to lay out a bunch of different areas in which design choices will have to be made for the creation fo DA3. In these areas I will describe how I believe Bioware should handle them in Dragon Age III. Feel free to offer responses on the ideas and possibly offer alternative of your own.


Order is random


Combat: Middle Ground of the Two Dragon Ages

----> The faster pace action of Dragon Age II was good, but it took it to the point that you felt a loss of the tactical feel of Origins. Base it around the tactical feel, and base the animations and such around the more fast paced style in Dragon Age II.

----> I Also think Death Blows should come back. These made combat more fun, imo.

Ending: Choices, choices, choices

----> If you didn't notice yet, Bioware games tend to get more flak when the choices affecting the ending are not there. Look at Origins. (Minor spoilers?) You could become King/Queen (sort of). You could go and live your life with your love interest adventuring. There were so many possibilities for how indivudal parts could end. You see Mass Effect 3 and Dragon Age II with limited choices affecting it. Both were very disliked for reasons linked with that.

Looting: AoE Loot

----> Small point, but i really like the AoE loot in The Old Republic. This should be in every game with looting.

Companion Interaction: Availability of Origins, Lifestyle of Dragon Age II

----> Basically this... The availability to talk to people should be like Origins, where it can be at any time adn you can ask questions. But the addition of them seeming like they have lives of their own is a very nice addition to the whole equation. Mass Effect 3 helped rememdy this somewhat, but not nearly to the extent it'd be best.

Character Creation: Origins all the way here

----> The choices in the Origins were better, easily. Species and Origins were great choices that I want back. 

---> Origins in paticular made the first Dragon Age feel special. It made your character feel unique. I was able to play through that game 5 times until i got bored in around three weeks time after I got it because of that. Origins need to be back in some way or form. they should be a hallmark of the series.

Importing Our Wardens and Hawkes: Let us tweak

----> Especially for the Warden, there should be an option to tweak their appearance. With the art change from origins to 2, we saw some characters look a bit worse or different that we would have like. Just imagine how much hate you'll get if there's a Warden cameo and they look a bit off.

Abilities/Spells/Talents/etc: DA2 with branching like ME3

----> Like the above says. Use the tree like system from DA2 (I thought it was better), but introduce the branching system introduced in ME3. This was a great way to customize your abilities adn your playstyle rather than just picking from a bunch.



Armor: More, and branching styles for companions 

----> There needs to be more armor for the character. Both origins and DA2 felt barren in this regard. And a variety of styles for each class should be emphasized. This allows people to be more immersed in their character.

----> I think it'd be a good idea to have multiple styles of armor for each companion. I understand that the art design for each looked a ton better than if they were simply the other armor being thrown on them. But, when playing The Old Republic, you get the choice for your first companion to get three different themes for your companion's armor as a quest reward at a point. This would be a great compromise. Allow people to choose between three or so styles that look good. Another possibility is that these outfit style could upgrade over the course of the game (like the Player Character's would).


Items Focus on variety and mods

----> The Item system should be based on how like The Old Republic does mods. They are an amazing idea. You can find an outfit you really like and stick with it for as long as you like. Put a big emphasis on a mod/enchantment type system that mirrors how TOR does it. After that, create a large variety of looks people can embrace. This would work amazingly well for people who want to play their own character.

Dialogue System: Keep and Possibly Expand from Dragon Age II

----> The dialogue system was by far the best that Bioware has done in any game in Dragon Age II. As much as people disliked it, this was one area that I can honestly say should have withstood any of the critisicms thrown at the game. The ability for you to develop a real personality for your character worked great for me. How these calculated personalities followed over into more parts of the conversation worked wonders.

----> If its expanded, that'd be great, but it did very well on its own. There could be more personalities other than the ones had already. Or the developed personality could have more ranges than just the three basic packages already available. It could track how your character reacts in certain styles of situations, for example.

Exploration: Multiple, Large, and Open-World Areas 

----> I think this would be a great place to grab your inspiration from Skyrim. Create large, explorable areas with cities that feel alive.

--->The story will likely revolve around the a certain war, and the ability to travel around the world throughout the story I think would be a good idea. Or at least to multiple countries. Instead of one big area like Skyrim, you could have several of these, one for each country you visit (four?). 


Questing: Skyrim Style

----> Another thing that it'd be great to be inspired from Skyrim. Make the side quests largely based on story branches of their own. Skyrim is so fun and expansive because you have these very own storylines littered around the world you explore. Around them are the more small minute adn quick (to develop and do) quests that can get to people to spend even more time enjoying the game.


Art Style:
 Same as Dragon Age II

----> So much time was spent on making a great art style for Dragon Age II that I'd hate to see it get trashed already. What people like me want is more of it. The recycled envirorments and lack of a huge variety of armor was the most disappointing part of this all.


That's all I have atm. Probably forgot something.