I really liked DAO but I also thought that DA2 had some good points, yet DAO is a game I've completely finished more than 8 times where I've only completely finished DA2 twice and i stopped in the middle of the third.
There were several parts I liked about DA2
- I liked a lot of the outside wilderness areas such as the wounded coast.
- I liked that mages could use their main weapons for melee fights.
- I liked the party banter a lot.
- I liked the framed narrative idea but it didn't turn out as well as I hoped.
- I liked that in MotA there was a stealth based aspect as a major part of the game.
- I liked a lot of the talents for the Rogue tree.
There were however, several things I didn't like about DA2
- I hated not being able to talk to my companions whenever they were on a mission with me. It felt completely unrealistic to not be able to talk to them right after fighting a hard enemy or finding a completely new location. I felt that I didn't really get to know my companions as I did in DAO.
- I really disliked not being able to change the armors of my companions. I liked some of the iconic looks but I think it should have been handled like with Morrigan in DAO.
- I really disliked having to play a predefined character like Hawke. I wanted the choice to play as an elf or a human.
- I really did not like having to have a character that was strictly a melee rogue or a ranged rogue. In DAO there was a weapon set feature so we could easily change weapons and thus your rogue could use a bow for long distance but when the enemy closed in they could switch to melee
- I did not like the recycled levels. A shame because the levels were generally pretty good in my opinion but they became dull because of the overuse.
- I really did not like that Kirkwall barely changed in the whole 10 years or so.
- I did not like that if you played as a mage you could cast obvious spells right in front of a templar and not worry. In DA2 I didn't feel like being a mage in kirkwall was at all dangerous.
- I disliked that I was forced down a pro-templar path and a pro-mage path before deciding on which on to continue. I felt I should have been able to choose to be pro mage or pro templar from the start. – I did not like having to do meredith's arrest the 3 mages quest if I was a mage.
- I did not like that there was a set group of events that always happened regardless of your choices. I know that DAO had that to some degree but not nearly to the degree that DA2 did. Have choices that really matter, in DA2 I was largely able to experience the whole story once instead of needing to play it several times like in DAO and i preferred DAO because of the replay value.
- I did not like that Anders was able to pull off his chantry attack regardless if i helped or not. At least he should have suffered or had greater visible difficulty if I didn't help him.
- I did not like not having an arcane warrior specialization.
- I also did not like how the conversation system was implemented. I think the player should not be told what would be the romantic or mean response and be able to try and figure it out by looking at the conversation options. I really enjoyed trying to discern what would make Morrigan like me more.
- Lastly, I really did not like the wave combat feature. The faster combat was ok but I liked having the tactical feel of DAO more.
Let me end with this. If I were to just want one thing. It would be:
A
modding toolset. – I don't care if it is complex, I can learn how to use it. Mods are what have kept me playing most games more than once such as for DAO, fallout3+, and skyrim.
No modding support, by way of a toolset was in my mind the biggest let down as i felt that Bioware would have continued this great and defining feature.
I would rather play a DA that took several years to develop than one that took under 2. Three or four years, I would gladly wait if it meant a toolset, multiple playable races, and more conversations.
Modifié par ta9798, 30 mars 2012 - 10:57 .