firebreather19 wrote...
DuneMuadDib wrote...
Okay, I might be wrong on the math. Everything I'd seen indicated it wasn't possible in SP, especially with some bugged quests.
Killing the Rachni Queen or not. Destroying the Collector Base or not. Saving the council or not. Killing Wrex or not. Cure the Genophage or not.
Those are all unavoidable decisions over the course of the singleplayer campaign across the games. Explain to me how any of those choices aren't rendered irrelevant if I play an hour of multiplayer to raise my readiness.
I don't understand. You literally can't get to the end of te gamie without doing most of those things. Mp doesn't replace those, but it does replace gathering artifacts and giving banners to people and such.
I'll try to express my point, I don't seem to be getting it across. You agree that these are all choices you CANNOT avoid during gameplay, right?
My question is, why do these decisions matter? If our choices are supposed to matter and affect the game and how it all ends, what difference do any of these choices make? They affect how many war assets you have, and that's it. They have absolutely no effect on the ending at all.
What diffence do they make when Starchild asks me to pick a color? What difference does it make if I collect a banner off some random planet OR play a game of MP. What difference do the choices make in the end?
I romanced Miranda in ME2. If I break up with her at the beginning of ME3 she will die. There is a clear result to that choice. If I don't break up immediately and either do or don't later she may or may not die based on other choices. There is a clear result to that. She was a major supporting character in ME2, it personally affects my character.
If I destroy the Collector Ship what difference does it make? I get a different color ending in ME2, and I get fewer numbers in ME3 than if I don't destroy it? What does it matter when I can make up the numbers some other way?
In ME2 if I tunnel vision and I don't do any loyalty missions people will die. There is no way to prevent people dying on the ground if I blow off the loyalty missions. Those decisions matter, they affect things. In ME3 if I blow off all the fetch quests and don't get enough numbers I go play MP and I get my number multiplier up and things are fine. The choice to blow something off in singleplayer doesn't matter because I can fix it in MP. Doing MP is a choice, but it's not a narrative choice, it's not an RPG choice. The option to render the RPG choices irrelevant with MP shows that the RPG choices don't matter.