I updated my sig to link to this thread. Also here are some more quotes if you want to update your main post. I'm just copying and pasting, so there may be some repeats...
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Game Informer (May 2011, issue 217)
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button," - Casey Hudson
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests” - Casey Hudson
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.” - Casey Hudson
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360 Magazine (
http://www.360magazi...ferent-endings/)
There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? - Mike Gamble
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GameInformer (
http://www.gameinfor...PostPageIndex=2)
“Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game.
That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings,where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.” - Casey Hudson
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PopWatch (
http://popwatch.ew.c...-3-mac-walters/)
“[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.” - Mac Walters
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Financial Post (
http://business.fina...-all-audiences/)
“I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people “ - Mac Walters
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ComputerAndVideoGames.com (
http://www.computera...missing-in-me2/)
“And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.” - Mike Gamble
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EuroGamer (
http://www.eurogamer...me-people-angry)
“Every decision you've made will impact how things go. The player's also the architect of what happens." - Mike Gamble
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.” - Mike Gamble
“Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make” - Mike Gamble
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GameInformer (
http://www.gameinfor...s-effect-3.aspx)
“For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.” - Casey Hudson
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VentureBeat (
http://venturebeat.c...fans-interview/)
“Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.” - Casey Hudson
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.” - Casey Hudson
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.” - Casey Hudson
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Now Gamer (
http://www.nowgamer....ry_details.html)
"Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing" - Mike Gamble
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Games Catalyst (
http://gamescatalyst...active-stories/)
“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and all of these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.” - Casey Hudson
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ComputerAndVideoGames.com (
http://www.computera...ly-good/?page=2)
“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.” - Casey Hudson
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Penny Arcade (
http://penny-arcade....ing-a-trilogy-a)
“I just finished an end to end playthrough, for me the ending was the most satisfying of any game I’ve ever played….the decisions you make in this game are epic,” - Ray Muzyka
“The team has been planning for this for years, since the beginning of the Mass Effect franchise. Largely the same team, most of the same leads have worked on this for years and years. They’ve thought about [the ending] for years and years. It’s not something they’ve had to solve in a week or a month even, but over the course of five or ten years.” - Ray Muzyka
Modifié par Schief724, 03 avril 2012 - 04:41 .