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Can you REALLY get 4000+ EMS points without Multiplayer?


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#576
Kub666

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Kakita Tatsumaru wrote...

I was just wondering, does the EMS take into account DLC from ME1-ME2? Cause if they does, then perhaps that's what makes the difference between those who can and those who can't (which would be a very bad move from Bioware: DLC should makes things easier, not be mandatory)?


Perfect playthrough from ME1 to ME3 with all DLCs nets you around 7600 assets. Which is not enough - with GR at 50% you need 8000.

Playing MP and/or using iOS apps is still mandatory, contrary to Jarrett's sticky.

#577
Krogangreetings

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Kub666 wrote...

Kakita Tatsumaru wrote...

I was just wondering, does the EMS take into account DLC from ME1-ME2? Cause if they does, then perhaps that's what makes the difference between those who can and those who can't (which would be a very bad move from Bioware: DLC should makes things easier, not be mandatory)?


Perfect playthrough from ME1 to ME3 with all DLCs nets you around 7600 assets. Which is not enough - with GR at 50% you need 8000.

Playing MP and/or using iOS apps is still mandatory, contrary to Jarrett's sticky.


Anyone notice Jarrett's sticky is the only one locked allowing no response from the fans, even the Doctor's one is open

#578
Arsenic Touch

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Kub666 wrote...

Kakita Tatsumaru wrote...

I was just wondering, does the EMS take into account DLC from ME1-ME2? Cause if they does, then perhaps that's what makes the difference between those who can and those who can't (which would be a very bad move from Bioware: DLC should makes things easier, not be mandatory)?


Perfect playthrough from ME1 to ME3 with all DLCs nets you around 7600 assets. Which is not enough - with GR at 50% you need 8000.

Playing MP and/or using iOS apps is still mandatory, contrary to Jarrett's sticky.


This is the truth, though people keep trying to argue otherwise.

#579
Ericus

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DocDoomII wrote...

This problem could have been solved so ****ing easily...
Since it's called GALACTIC readiness and it's based on MULTIPLAYER the easiest thing to do was to permanently raise the % of 1 for every X hundreds or thousands of promoted characters.
There, problem solved.

Instead nooo-hooo. They want people to play until they shut down the sever in a year or so just to squeeze all the money they can.


That 'shut down the server in a year' part is what worries me.  Not just for MP, but for SP.  Unlike ME2, where you only need to be connected to EA to use downloaded content, my understanding is that we need to be connected to the EA servers to play ME3 at all.  What happens when EA decides to reallocate their servers to a new game?  Does that mean we'd never be able to play the game again (and, yes, I'm already assuming that some of us will want to play the game again).

#580
Metalunatic

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Lied... LIEEEEEEEED! /thread

#581
Superty Flash

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The thing that upsets me is that when no-one's gonna play MP anymore, our EMS will be stuck on the 3700 mark (still have no idea how you guys got there, I finished with 3500-ish with full paragon), and we'll never get the gasping scene.

#582
Mundus6

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Its possible on PC. Otherwise nope your out of luck. You can get about 7600 total military rating without MP though.

#583
Mundus6

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Ericus wrote...

DocDoomII wrote...

This problem could have been solved so ****ing easily...
Since it's called GALACTIC readiness and it's based on MULTIPLAYER the easiest thing to do was to permanently raise the % of 1 for every X hundreds or thousands of promoted characters.
There, problem solved.

Instead nooo-hooo. They want people to play until they shut down the sever in a year or so just to squeeze all the money they can.


That 'shut down the server in a year' part is what worries me.  Not just for MP, but for SP.  Unlike ME2, where you only need to be connected to EA to use downloaded content, my understanding is that we need to be connected to the EA servers to play ME3 at all.  What happens when EA decides to reallocate their servers to a new game?  Does that mean we'd never be able to play the game again (and, yes, I'm already assuming that some of us will want to play the game again).

You don't need to be connected to EA servers to use DLC on ME2 and you don't need it for ME3 either.

#584
Eli Parker

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What is so hard about Bioware putting the EMS rating 80%, or in SP when the bar is full to should add to the EMS rating. Again thanks Bioware for delaying ME 3 to add MP/Kincet support that should never be there in the first place instead of adding more elements into SP mode.

#585
damoose1

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Mundus6 wrote...

Ericus wrote...

DocDoomII wrote...

This problem could have been solved so ****ing easily...
Since it's called GALACTIC readiness and it's based on MULTIPLAYER the easiest thing to do was to permanently raise the % of 1 for every X hundreds or thousands of promoted characters.
There, problem solved.

Instead nooo-hooo. They want people to play until they shut down the sever in a year or so just to squeeze all the money they can.


That 'shut down the server in a year' part is what worries me.  Not just for MP, but for SP.  Unlike ME2, where you only need to be connected to EA to use downloaded content, my understanding is that we need to be connected to the EA servers to play ME3 at all.  What happens when EA decides to reallocate their servers to a new game?  Does that mean we'd never be able to play the game again (and, yes, I'm already assuming that some of us will want to play the game again).

You don't need to be connected to EA servers to use DLC on ME2 and you don't need it for ME3 either.


You do need too be connected when you first get them. Once my internet went down. I was installing ME2 on a fresh system, with the DLCs. When I went to play, it said I need to go online before I will be allowed to play. It gave me the list of items I would not be able to access untill then.

 To get you EMS up, you will need to play multiplaye in my opinion. However, if you promote enough characters, then I think you can get it up enough so you won't need to play it again online. The more you promote, the higher your total War assets become. You increase the N7 squad war asset. Mine is sitting at 375 at the moment.

#586
Mundus6

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damoose1 wrote...

Mundus6 wrote...

Ericus wrote...

DocDoomII wrote...

This problem could have been solved so ****ing easily...
Since it's called GALACTIC readiness and it's based on MULTIPLAYER the easiest thing to do was to permanently raise the % of 1 for every X hundreds or thousands of promoted characters.
There, problem solved.

Instead nooo-hooo. They want people to play until they shut down the sever in a year or so just to squeeze all the money they can.


That 'shut down the server in a year' part is what worries me.  Not just for MP, but for SP.  Unlike ME2, where you only need to be connected to EA to use downloaded content, my understanding is that we need to be connected to the EA servers to play ME3 at all.  What happens when EA decides to reallocate their servers to a new game?  Does that mean we'd never be able to play the game again (and, yes, I'm already assuming that some of us will want to play the game again).

You don't need to be connected to EA servers to use DLC on ME2 and you don't need it for ME3 either.


You do need too be connected when you first get them. Once my internet went down. I was installing ME2 on a fresh system, with the DLCs. When I went to play, it said I need to go online before I will be allowed to play. It gave me the list of items I would not be able to access untill then.

 To get you EMS up, you will need to play multiplaye in my opinion. However, if you promote enough characters, then I think you can get it up enough so you won't need to play it again online. The more you promote, the higher your total War assets become. You increase the N7 squad war asset. Mine is sitting at 375 at the moment.

If you change system on 360 you always have to be connected to Xbox Live in order to use DLC (this is so that you cant have 1 gamerstag with DLC on more than 1 console). However you can change licences on Xbox.com to your new 360. I did this once my 360 got RROD.

#587
FFrenki

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3543 EMS M1,M2,M3 no MP ,everything done that's it ,People who say it can go up they simply LIE...

#588
Mundus6

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http://s14.directupl...15/kqswb4au.jpg

#589
redplague

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Mundus6 wrote...

http://s14.directupl...15/kqswb4au.jpg


That's been modded, you only have to look at the Krogan score to see 1640 lol! and I haven't bothered to check the rest out.

#590
Pockydon

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I managed to do it.....

#591
SparkyRich

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KBomb wrote...
 
The only issue with this is the degrading readiness rating in MP.


The actual issue is that some people have poor/no internet connections....

To support your issue though, I work for a living.  I don't always have the time to play multiplayer, so the degrading readiness rating is irritating.

I'm going to chime in on the side of "there is a bug somewhere" - be it in the data or the logic.  Bioware has stated that it is possible and people are claiming to have done it (don't know why anyone would lie about it), but obviously a large number of sources (including the data) are indicating that it is in fact NOT possible.

I wonder - If you have achieved over 10k total military strength (5k effective) did you buy through Origin or did you buy a physical disc?  And, did you pre-order (and get From Ashes) or did you buy one of the special editions?

My point is, let's compare notes instead of sling insults and accusations.

I have not been able (with crazy playthroughs from ME1 and 2) been able to break the 7900 mark on total military strength.  I pre-ordered the standard digital edition, so downloaded via Origin and played From Ashes, but no other bonus content or options.

How about you guys?

Modifié par SparkyRich, 01 avril 2012 - 05:17 .


#592
av196vad

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FFrenki wrote...

3543 EMS M1,M2,M3 no MP ,everything done that's it ,People who say it can go up they simply LIE...


^^ This is sad but true <_<

Modifié par av196vad, 01 avril 2012 - 06:14 .


#593
TUHD

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Kakita Tatsumaru wrote...

I was just wondering, does the EMS take into account DLC from ME1-ME2? Cause if they does, then perhaps that's what makes the difference between those who can and those who can't (which would be a very bad move from Bioware: DLC should makes things easier, not be mandatory)?


It takes several things from DLC (although not much). I've got all the DLC from 1, 2 and 3, and yet I am stuck at +- 3700 if my Readiness would be 50% and I wouldn't have promoted MP-chars.

#594
KBomb

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Mundus6 wrote...

http://s14.directupl...15/kqswb4au.jpg


Way too much Krogan. Too much Asari. Too much Ex-Cerberus. And as far as I recall, too much Alien and Alliance. Definitely modded.


@Pockydon Prove it with a screenshot, please.


@SparkyRich

The actual issue is that some people have poor/no internet connections....

To support your issue though, I work for a living. I don't always have the time to play multiplayer, so the degrading readiness rating is irritating.

I have said this extact thing many times in various threads on the subject. I agree with you.

#595
bluewolv1970

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it is just simple math and the math says it is not possible...

#596
av196vad

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I got 4240 EMS (not TMS) at 50% Galactic Readiness. I don't know how all of you are having such difficulty doing that. I think you are all blowing this out of proportion just because you are all too lazy to do a few side quests to get your EMS over 4000.

P.S. APRIL FOOLS! :lol:

It's impossible to get beyond 3600. The most I've gotten was 3540.
I wish BioWare would release a statement on this issue.

Modifié par av196vad, 01 avril 2012 - 10:30 .


#597
KBomb

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av196vad wrote...

I got 4240 EMS (not TMS) at 50% Galactic Readiness. I don't know how all of you are having such difficulty doing that. I think you are all blowing this out of proportion just because you are all too lazy to do a few side quests to get your EMS over 4000.

P.S. APRIL FOOLS! :happy:

It's impossible to get beyond 3600. The most I've gotten was 3540.
I wish BioWare would release a statement on this issue.


Oh, you!Image IPB

#598
av196vad

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KBomb wrote...

av196vad wrote...

I got 4240 EMS (not TMS) at 50% Galactic Readiness. I don't know how all of you are having such difficulty doing that. I think you are all blowing this out of proportion just because you are all too lazy to do a few side quests to get your EMS over 4000.

P.S. APRIL FOOLS! :happy:

It's impossible to get beyond 3600. The most I've gotten was 3540.
I wish BioWare would release a statement on this issue.


Oh, you!Image IPB


LOL I couldn't help myself.

#599
RyuujinZERO

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 Just for the record but I've gone over the list of war assets puleld from the game files, and the absolute maximum is around 3,900-4000 - on paper it *might* be possible. 
However I must be clear that is ABSOLUTE maximum. That means playign the whole series with a bulletpoint list, making every decision absolutely perfect, and every war asset properly counting - and there do seem to be a few "buggy" war assets that apply incorrectly (For example even if you spare the collector base you don't get the reaper heart only the reaper brain, no matter who you support on the citadel over c-sec assignment you always get penalised as if you made the wrong choice) which is enough to tip you below the 4k mark.

Important points people are likely to get wrong that you should do maximum assets include


Sacrifice the council (+30 assets)
If you save the council you gain the destiny ascension (+70 assets), but you lose 25 assets from each of the 4 alliance fleets. (-100 assets, net loss of 30)

Keep the collector base (+10 assets)
if you keep the base cerberus achieves better research results which you can later steal (+110 assets) as opposed to their salvage work if you blow it up (+100 assets)

Leave Chakwas behind (+10 assets)
Chakwas is a friendly face, but she isn't doing much on the Normandy. Leaving her on the crucible project gives +10 assets

Transfer VS to Hackett (+25 assets)
You get the option to bring back Ash or Kaidan into your team, or transfer them to the fifth fleet security detail under Hackett. Transferring them will give you war assets (but you will lose them from your team roster)

Leave David with project overlord (+15 assets)
I'm unsure how this plays out in game, but the war asset list suggests you get +25 for leaving him as opposed to +10 for releasing him to grissom academy.

Kill Wrex, destroy genophage data, sabotage cure, side with the Salarians, lie to Wreav, convince Mordin
This is a more complex set of maths. Wrex as an asset is worth 5 points more than his brother, and not having Wrex means you don't get his special krogan unit (75 assets) - there's 80 assets. Losing Eve is a further -50 assets (130 assets at stake).

However, the Salarian fleet is worth 150 assets, and if you utterly screw over the krogan by wiping the genophage data and leaving Wreav at the helm Mordin also decides not to sacrifice himself and instead joins the crucible. In all this gives you a net gain of 45 war assets.

DO NOT ATTEMPT THIS IF YOU SAVED WREX. If you saved wrex but try cross them anyway, Mordin will not see eye to eye with you  (you will have to kill him, -25 assets), and Wrex is a lot smarter than his brother, he WILL find out what you did, and then you'll have to kill him too later on!.


Play every DLC for every game
There is a -50 penalty for not playing arrival. And there are assets tied into overlord and bring down the sky. There is also some assets on offer for From Ashes that MANDATORY. Without those you'll have like 3980 assets


Those are the unusual points people are likely to get "wrong" - whoever said the devs favour Paragons? :)

Modifié par RyuujinZERO, 01 avril 2012 - 11:05 .


#600
Nachtritter76

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SHilton75 wrote...

Not sure why so many people are opposed to multiplayer. It's coop and easy to get your readiness to 100%. Hell, if you gather all the points, you don't even need to get to 100%. I didn't think I would like the MP, but after getting used to it I try to do a couple matches each night. More if it's with friends.


Opposed to multiplayer because:

1 - the points degrade over time, thus forcing you to keep on playing MP at regular intervals

2 - XBOX 360 = having to PAY to get to play online

3 - it simply should not be necessary to play MP to achieve all possible endings