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Can you REALLY get 4000+ EMS points without Multiplayer?


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#601
KBomb

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RyuujinZERO wrote...

 Just for the record but I've gone over the list of war assets puleld from the game files, and the absolute maximum is around 3,900-4000 - on paper it *might* be possible. 

*snipped for space*


 
If you look in the original thread, OdanUrr and some others did a complete breakdown—which includes points from all DLC and it isn't mathematically possible to reach 4,000 EMS. It isn't the maximum, it's the unattainable.

#602
Nachtritter76

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RyuujinZERO wrote...

 Just for the record but I've gone over the list of war assets puleld from the game files, and the absolute maximum is around 3,900-4000 - on paper it *might* be possible. 
However I must be clear that is ABSOLUTE maximum. That means playign the whole series with a bulletpoint list, making every decision absolutely perfect, and every war asset properly counting - and there do seem to be a few "buggy" war assets that apply incorrectly (For example even if you spare the collector base you don't get the reaper heart only the reaper brain, no matter who you support on the citadel over c-sec assignment you always get penalised as if you made the wrong choice) which is enough to tip you below the 4k mark.

Important points people are likely to get wrong that you should do maximum assets include


Sacrifice the council (+30 assets)
If you save the council you gain the destiny ascension (+70 assets), but you lose 25 assets from each of the 4 alliance fleets. (-100 assets, net loss of 30)

Keep the collector base (+10 assets)
if you keep the base cerberus achieves better research results which you can later steal (+110 assets) as opposed to their salvage work if you blow it up (+100 assets)

Leave Chakwas behind (+10 assets)
Chakwas is a friendly face, but she isn't doing much on the Normandy. Leaving her on the crucible project gives +10 assets

Transfer VS to Hackett (+25 assets)
You get the option to bring back Ash or Kaidan into your team, or transfer them to the fifth fleet security detail under Hackett. Transferring them will give you war assets (but you will lose them from your team roster)

Leave David with project overlord (+15 assets)
I'm unsure how this plays out in game, but the war asset list suggests you get +25 for leaving him as opposed to +10 for releasing him to grissom academy.

Kill Wrex, destroy genophage data, sabotage cure, side with the Salarians, lie to Wreav, convince Mordin
This is a more complex set of maths. Wrex as an asset is worth 5 points more than his brother, and not having Wrex means you don't get his special krogan unit (75 assets) - there's 80 assets. Losing Eve is a further -50 assets (130 assets at stake).

However, the Salarian fleet is worth 150 assets, and if you utterly screw over the krogan by wiping the genophage data and leaving Wreav at the helm Mordin also decides not to sacrifice himself and instead joins the crucible. In all this gives you a net gain of 45 war assets.

DO NOT ATTEMPT THIS IF YOU SAVED WREX. If you saved wrex but try cross them anyway, Mordin will not see eye to eye with you  (you will have to kill him, -25 assets), and Wrex is a lot smarter than his brother, he WILL find out what you did, and then you'll have to kill him too later on!.


Play every DLC for every game
There is a -50 penalty for not playing arrival. And there are assets tied into overlord and bring down the sky. There is also some assets on offer for From Ashes that MANDATORY. Without those you'll have like 3980 assets


Those are the unusual points people are likely to get "wrong" - whoever said the devs favour Paragons? :)





Your calculations are OFF

Some things are mutually exclusive

Files have been studied over and over by many people

You will not achieve 8000 TMS in the game.

#603
Steve UK

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I'd been avoiding any threads on this game until I had finished my first playthrough, to avoid any spoilers. But I was wondering why my galactic readiness hadn't been going past 50%.

Sadly I was already at the final stretch of the game when I decided to google what was going on. Cue me finding this thread and consequently having to go back to an earlier save :/

I haven't found the multiplayer quite as bad as I thought it might be (I'm not one for playing multiplayer usually) - mainly because people don't really speak so there is no abuse etc.

But, what annoys me most, is that I have to play multi at all, and that people sit in lobbies and seemingly don't ever want to click "ready",...people drop out mid wave....and so it goes. So I have had to put several hours in to get my galactic readiness raised. Admittedly I decided to raise it to 100% just for the sake of it, and "just in case". But really, having to do this stuff in a series that has been a solo experience up until this game really grates.

What's more I wanted to do my next run through with my female shep and I was playing renegade so will no doubt have to play more MP? I'm unsure as to whether once I have played MP that it carries over to any save games/characters that I'm playing with?

#604
RyuujinZERO

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Steve UK wrote...

What's more I wanted to do my next run through with my female shep and I was playing renegade so will no doubt have to play more MP? I'm unsure as to whether once I have played MP that it carries over to any save games/characters that I'm playing with?


It carries over. Your readiness score is independant of your character (But it does decrease at a fixed rate every day) 

#605
tishyw

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Why is Jarrett's post still stickied? Bioware please show your fans some respect and remove this miss-leading post!

#606
KBomb

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tishyw wrote...

Why is Jarrett's post still stickied? Bioware please show your fans some respect and remove this miss-leading post!



 
According to the latest Twitter someone posted, they understand “some” are having difficulty, but it's been reported by “others” that they've had no problems achieving 4,000 EMS without MP.


Which essentially means they are using those who are confused on the difference between TMS and EMS as a “Nothing is wrong. Told you so.” Image IPB

#607
Lunatic LK47

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KBomb wrote...

tishyw wrote...

Why is Jarrett's post still stickied? Bioware please show your fans some respect and remove this miss-leading post!



 
According to the latest Twitter someone posted, they understand “some” are having difficulty, but it's been reported by “others” that they've had no problems achieving 4,000 EMS without MP.


Which essentially means they are using those who are confused on the difference between TMS and EMS as a “Nothing is wrong. Told you so.” Image IPB


This is major league bull****. Anyone going to twitter-bomb the powers that be for an answer?

#608
staindgrey

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devSin wrote...

There are around 7,500 total assets attainable in the game.

It is not possible to achieve 4,000 or more EMS with the default 50% readiness.

You can cheat your saved game to increase assets; otherwise, you need to play multiplayer or use the iOS apps to increase your readiness.



Care to explain how I got 4000pts despite not touching MP until after my campaign was totally completed?

Seriously. People need to stop speaking in absolutes here. It can happen. It's needlessly hard and requires you to make certain moral decisions if you want it sans-multiplayer (bad idea), but it can happen. Get over it.

#609
Kub666

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staindgrey wrote...
Care to explain how I got 4000pts despite not touching MP until after my campaign was totally completed?

Seriously. People need to stop speaking in absolutes here. It can happen. It's needlessly hard and requires you to make certain moral decisions if you want it sans-multiplayer (bad idea), but it can happen. Get over it.


It can't happen. You are mistaken. Get over it.

There were many people who were claiming the same as you, all of them were proven wrong. It was either "oh, I forgot I played MP!", or "oh, I forgot I have datapad and infiltrator!", or "oh, I confused EMS with assets, LOL", or "oh, I did not notice all my assets are doubled!". This last thing is a bug, maybe this happened to you.

So, screenshot or it didn't happen.

#610
Lyria

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I had 3725. I was missing 75 points from Materials import glitch.
I played multiplayer for 2 hours to bring up my readiness enough to get the good ending.

#611
Kub666

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BTW, here's something by Thomas Abram from Bioware's QA, regarding the EMS problem:

"That sounds really odd - I specifically recall testing something similar to this early in the new year and all the tests passed. I'm at home for the day but when I get in to work tomorrow I'll take a good hard look (if you want to follow up please do so via PM/seperate thread)."

So there is chance someone will finally look into it.

EDIT: link: 
http://social.biowar...x/10849566&lf=8 

Modifié par Kub666, 02 avril 2012 - 07:09 .


#612
ElementL09

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I don't think alot of people who said you can get over 4K assets, factor in the Galatic Readiness being 50%.

#613
-Algernon-

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Here is some quick info on a 1st playthrough of a full paragon, ME1 & 2 import, dlc, side quests, Maelon's data, Rachni, Geth, Quarians, fully explored and scanned galaxy.
TMS: 6935
EMS: 3467

The only thing I can think of I missed would be the resources import, but that may have glithed on me because it gave it to me on my very next import.
That still wouldn't put me close to the minimum.
This is with no mp obviously.
This wasn't my first run, and I was considering trying a NG+ with this character to see if that makes a difference (which it shouldn't considering a character started back in ME1 shouldn't have to get the 'perfect' ending on a second run through, that's subject matter for another topic.)
The second run through depends on what Bioware does for us fans in the coming weeks.
We shall see...
I'm in the camp of 'unattainable' - not going to happen w/o mp unless someone can
squeeze some more points out of this thing and share this info with the rest of us.
I will have to say, it's kinda sad to see this last episode of this wonderful series
become such a numbers game.

#614
Shelled

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insomniac13 wrote...

I find that hard to believe.


It is not possible. I beat the game on new game+ on insanity setting doing a ME1 into ME2 into ME3 transfer (ALL dlc's), crew survived, all squad members survived. Ended up with something around 3659'sh. 

Did not get breath scene and I even took the red pill, even after destroying the collector base in ME2. 

The breath scene can only, and ONLY, be achieved by playing multiplayer. It is literally not possible to get anything over 3700 in the single player. Anyone telling you differently is trolling you hard.

Modifié par Shelled, 04 avril 2012 - 12:18 .


#615
clipped_wolf

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Why worry about how high you can get your GR? The endings (ending?) are the same except for a few seconds of Shepard taking a gasp of air in the red ending.

#616
Shelled

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clipped_wolf wrote...

Why worry about how high you can get your GR? The endings (ending?) are the same except for a few seconds of Shepard taking a gasp of air in the red ending.


Not really the point. They said the multiplayer wouldn't affect the single player at all. That's blatantly inaccurate and wrong. Multiplayer should have zero impact on a single player game like mass effect. This is not borderlands.

#617
WhiteKnyght

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Well to be fair, Bioware said you don't need to play multiplayer to get the best ending.

4000-5000+ EMS just adds a 30 second skit onto the best outcome, which is arguably the best ending. The breath is not an ending in itself. It's just an extra.

Modifié par The Grey Nayr, 04 avril 2012 - 12:41 .


#618
tishyw

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The Grey Nayr wrote...

Well to be fair, Bioware said you don't need to play multiplayer to get the best ending.

4000-5000+ EMS just adds a 30 second skit onto the best outcome, which is arguably the best ending. The breath is not an ending in itself. It's just an extra.


An extra that you can only get by playing MP!  To me this makes it worse, they've given as a special bonus to MP players the ONLY indication that our character may have lived!
How is that okay?

#619
KustomDeluxe

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The Grey Nayr wrote...

Well to be fair, Bioware said you don't need to play multiplayer to get the best ending.

4000-5000+ EMS just adds a 30 second skit onto the best outcome, which is arguably the best ending. The breath is not an ending in itself. It's just an extra.

I'd say information that suggests the main hero of the series survived would fall under the "best ending" catagory.

I'd further say that if it plays at the conclusion of the story alongside/after all the cinematics that bring the game to a close, it is part of the END of the game. If they wanted it to be an "extra" I'm pretty sure there is a menu option titled "extras" they could have filed it under and added a line on the "Download DLC" message that says "You have unlocked extras in the extras menu!"

#620
OMTING52601

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A note, btw, there are 300 TMS in the .bin that are unavailable right now. Even with those added in, at half strength, that would make the EMS in game total 3910. There is zero possibility of seeing the scene without playing MP.

Which is why it makes absolute sense that seeing the scene is not indicative of the 'best' ending. Synthesis is the best ending, there's just no other explanation. I mean, you can still get the 'best' outcome for Earth in red if you get EMS high enough to achieve Master and Commander, Anderson dialogue and all without 4K. Really, I just don't see any other argument making sense, other than Synthesis is the 'best' ending.

#621
WhiteKnyght

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KustomDeluxe wrote...

The Grey Nayr wrote...

Well to be fair, Bioware said you don't need to play multiplayer to get the best ending.

4000-5000+ EMS just adds a 30 second skit onto the best outcome, which is arguably the best ending. The breath is not an ending in itself. It's just an extra.

I'd say information that suggests the main hero of the series survived would fall under the "best ending" catagory.

I'd further say that if it plays at the conclusion of the story alongside/after all the cinematics that bring the game to a close, it is part of the END of the game. If they wanted it to be an "extra" I'm pretty sure there is a menu option titled "extras" they could have filed it under and added a line on the "Download DLC" message that says "You have unlocked extras in the extras menu!"


Except that the whole point of Mass Effect is saving the galaxy. The larger picture has always been what mattered. Shepard and his/her crew are the small picture.

Destroying/Controlling/Merging the Reapers with as little harm done as possible is the big picture. And you can achieve that just fine without Multiplayer. Shepard alive is a reward for doing everything possible. :P

Not to mention, the fact that he takes a breath might not really mean survival, cause that could be his last breath, or he might die of his injuries before anyone finds him. I wouldn't necessarily call that a "Shepard Survives Endings"

#622
ebevan91

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The highest I got my EMS was 3700, without MP.

I don't know the exact number but was no less than 3700 and no more than 3799.

I've done 2 playthroughs. My first playthrough had roughly 3600 EMS.

Modifié par ebevan91, 04 avril 2012 - 01:28 .


#623
KustomDeluxe

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The Grey Nayr wrote...

KustomDeluxe wrote...

The Grey Nayr wrote...

Well to be fair, Bioware said you don't need to play multiplayer to get the best ending.

4000-5000+ EMS just adds a 30 second skit onto the best outcome, which is arguably the best ending. The breath is not an ending in itself. It's just an extra.

I'd say information that suggests the main hero of the series survived would fall under the "best ending" catagory.

I'd further say that if it plays at the conclusion of the story alongside/after all the cinematics that bring the game to a close, it is part of the END of the game. If they wanted it to be an "extra" I'm pretty sure there is a menu option titled "extras" they could have filed it under and added a line on the "Download DLC" message that says "You have unlocked extras in the extras menu!"


Except that the whole point of Mass Effect is saving the galaxy. The larger picture has always been what mattered. Shepard and his/her crew are the small picture.

Destroying/Controlling/Merging the Reapers with as little harm done as possible is the big picture. And you can achieve that just fine without Multiplayer. Shepard alive is a reward for doing everything possible. :P

Not to mention, the fact that he takes a breath might not really mean survival, cause that could be his last breath, or he might die of his injuries before anyone finds him. I wouldn't necessarily call that a "Shepard Survives Endings"

Okay, but what justification is there for including it in a way in which one MUST play the multiplayer in order to achieve this "extra"? By what reasoning is multiplayer play used to justify inclusion of events in the SP portion of a game? 
Regardless of what impact the breath scene has on folks, why deny SP -only players the ability to GET IT in any way? Doing "everything possible" in SP should let you get this, because there are a number of folks out there without XBL or the desire to play multiplayer matches. Why deny them content based off their refusal to participate in something that was supposed to be entirely optional?

It maketh no sense.

#624
devSin

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The Grey Nayr wrote...

Well to be fair, Bioware said you don't need to play multiplayer to get the best ending.

Actually, BioWare stated that multiplayer is optional, providing only an alternative method to achieving the single-player content. (I'm tired of repeatedly posting Mike's quote or linking to the official FAQ, sorry.)

And in this case, that's absolutely false. Single-player alone is not sufficient to access this content, making the Galaxy at War modifiers a requisite, not an alternative.

Modifié par devSin, 04 avril 2012 - 01:37 .


#625
xMellowhype

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staindgrey wrote...

devSin wrote...

There are around 7,500 total assets attainable in the game.

It is not possible to achieve 4,000 or more EMS with the default 50% readiness.

You can cheat your saved game to increase assets; otherwise, you need to play multiplayer or use the iOS apps to increase your readiness.



Care to explain how I got 4000pts despite not touching MP until after my campaign was totally completed?

Seriously. People need to stop speaking in absolutes here. It can happen. It's needlessly hard and requires you to make certain moral decisions if you want it sans-multiplayer (bad idea), but it can happen. Get over it.


POST A VIDEO FFS. How hard is it for liars like you to understand none of us care about your words?