Of course they have been told by certain fans that its possible, these fans have no clue what they are talking about and confuse the EMS with the TMS #. RPGers are the thinkers where the CODers just shoot stuff and don't care how everything else works as long as the trigger works.Ravennus wrote...
Fresh from the @MassEffect Twitter:
Jason Potter @TheJasonPotter
@masseffect any more info on 4000 or 5000 ems no being possible for single player only people?
Mass Effect @masseffect
@thejasonpotter
We've been told by fans who play only SP that they've achieved that
score! Did you do all planet scanning and side missions?
Can you REALLY get 4000+ EMS points without Multiplayer?
#676
Posté 06 avril 2012 - 10:38
#677
Posté 06 avril 2012 - 10:52
#678
Posté 06 avril 2012 - 11:18
#679
Posté 06 avril 2012 - 11:30
#680
Posté 06 avril 2012 - 11:30
I'm pretty sure they are entirely in the dark about this.
Though it would help if they were listening... you know, what they said they were doing. *sigh*
#681
Posté 06 avril 2012 - 11:32
chanclaface wrote...
Got 3800ish with a completionist ME1 (mostly paragon) and ME2 (complete paragon) playthrough. Would've been higher if I had finished more citadel missions before Tuchanka in ME3.
Sounds interesting. I don't usually see people get a score that high, especially if they admit to having missed missions.
Screenshot please?
#682
Posté 06 avril 2012 - 11:38
Yeah.Eragondragonrider wrote...
Of course they have been told by certain fans that its possible, these fans have no clue what they are talking about and confuse the EMS with the TMS #. RPGers are the thinkers where the CODers just shoot stuff and don't care how everything else works as long as the trigger works.Ravennus wrote...
Fresh from the @MassEffect Twitter:
Jason Potter @TheJasonPotter
@masseffect any more info on 4000 or 5000 ems no being possible for single player only people?
Mass Effect @masseffect
@thejasonpotter
We've been told by fans who play only SP that they've achieved that
score! Did you do all planet scanning and side missions?
How about a dev playing at its own game without multiplayer ( I'm certain they don't do that ) to see if it's true, and coming to give us the results of its investigation, rather than just looking different point of views. <_<
#683
Posté 07 avril 2012 - 01:12
I found it to be a pretty positive response, all things considered.
I have asked him if I can re-post his reply here in full, but I won't do that until I have his permission.
Short Version: He's personally looking into it in his own time over the next couple weeks.
If he finds something, then he will post in one of our threads about it.
Also something noteworthy... he seemed to indicate that a certain special TIM related dialogue choice (we all know what this is) actually ADDS 1000 EMS to your final total.
This means that he was counting it on top of his normal war assets when he said 5000 EMS.
So 4000 EMS PLUS suceeding at that particular plot point is the magic threshold to beat.
I just want to personally thank Thomas Abram for responding, especially on his own time and on the holiday weekend. After the lack of communication it is a breath of fresh air and does make me feel a little more hopeful.
I'll post his exact reply if and when I get his permission. I'll also post my response.
HAPPY EASTER WEEKEND FOLKS!!
#684
Posté 07 avril 2012 - 01:33
The Citadel missions that get blocked after Tuchanka don't add much.Ravennus wrote...
Sounds interesting. I don't usually see people get a score that high, especially if they admit to having missed missions.
The absolute maximum I think was near 7,800 total assets (you have to be hardcore to get it, though, and not playing on PS3), so anything under 3,900 isn't surprising.
#685
Posté 07 avril 2012 - 01:50
Encouraging Character X to do 'good' (eg helping refugees, rescuing orphans, petting puppies) when they should be taking steps to protect themselves means that they die/kidnapped/abducted/etc so the good they DID do doesn't equate the the good they COULD do had they been safe.
Sometimes it is a matter of choosing between two, such as saving/recruiting the Destiny Ascension (save the council) but at the cost of a third of one of the Alliance fleets. Letting the council die will leave the fleet at full strength but you will lose the DA.
Soo... yeah. It is possible, but damn hard. The highest I remember getting my WA was about 7800, so at 50% that's only 3900, just shy of what was required.
I really love the MP though, it's fun! (When it's not disconnecting you randomly, eating up resources without giving you XP, lagging, or re-using the same objective types too often....)
Modifié par Karsciyin, 07 avril 2012 - 01:52 .
#686
Posté 07 avril 2012 - 02:06
Karsciyin wrote...
A lot of it is very dependant on choices yo mightn't expect. Some 'bad guys' you let go may end up saving people later, boosting assets, while others will end up biting you in the ass when they slip into old ways.
Encouraging Character X to do 'good' (eg helping refugees, rescuing orphans, petting puppies) when they should be taking steps to protect themselves means that they die/kidnapped/abducted/etc so the good they DID do doesn't equate the the good they COULD do had they been safe.
Sometimes it is a matter of choosing between two, such as saving/recruiting the Destiny Ascension (save the council) but at the cost of a third of one of the Alliance fleets. Letting the council die will leave the fleet at full strength but you will lose the DA.
Soo... yeah. It is possible, but damn hard. The highest I remember getting my WA was about 7800, so at 50% that's only 3900, just shy of what was required.
I really love the MP though, it's fun! (When it's not disconnecting you randomly, eating up resources without giving you XP, lagging, or re-using the same objective types too often....)
It's damn hard because it's damn impossible.
#687
Posté 07 avril 2012 - 02:12
http://social.bioware.com/group/7206
#688
Posté 07 avril 2012 - 03:26
http://social.bioware.com/group/7206
We can focus some of our efforts there.
I'm also hopeful that we will hear something within the next week or two, if not from Thomas Abram, then from someone at EA/Bioware regarding this issue.
My interaction with Thomas Abram over PMs has been very positive and it sounds like we might have finally got someones attention.
He has been very polite and open in his communication with us and has really won some kudos and respect from me for talking to us on his personal time (and during the holidays!).
No promises have been made (as it should be), but at least he's going to investigate.
That's definitely the kind of attitude I'd like to see more from EA and Bioware.
Thomas Abrams doesn't need to go the extra mile with us but he has anyway... that means a lot in my books.
For me, it's been easy to get caught up in all the drama lately whether it's the ending, the EMS issue, bugs, or just Bioware's current reaction to us both through PR speak and recently at PAX.
This has really gone a long way to let me know SOMEONE is listening.
That's enough for me right now.... so thanks.
Anyway... I'm going to go an enjoy my weekend!
Modifié par Ravennus, 07 avril 2012 - 04:13 .
#689
Posté 07 avril 2012 - 03:54
#690
Posté 07 avril 2012 - 06:48
Eragondragonrider wrote...
Of course they have been told by certain fans that its possible, these fans have no clue what they are talking about and confuse the EMS with the TMS #. RPGers are the thinkers where the CODers just shoot stuff and don't care how everything else works as long as the trigger works.Ravennus wrote...
Fresh from the @MassEffect Twitter:
Jason Potter @TheJasonPotter
@masseffect any more info on 4000 or 5000 ems no being possible for single player only people?
Mass Effect @masseffect
@thejasonpotter
We've been told by fans who play only SP that they've achieved that
score! Did you do all planet scanning and side missions?
If they were certain they had made it possible wouldn't the tweet have said "yes it's possible"? Instead of relaying word from people saying they pulled it off as if they didn't know until they were told?
Just...weird answer to me.
#691
Posté 07 avril 2012 - 06:57
SHilton75 wrote...
Not sure why so many people are opposed to multiplayer. It's coop and easy to get your readiness to 100%. Hell, if you gather all the points, you don't even need to get to 100%. I didn't think I would like the MP, but after getting used to it I try to do a couple matches each night. More if it's with friends.
Because I don't bother with MP : I wanted to play a rpg game, not some sort of dumb down TPS...
JPR out!
#692
Posté 07 avril 2012 - 07:57
Eli Parker wrote...
So Bioware just can't up the EMS rating at 60% or 75% until they fix this issues. I see this as bad business practice at the price of the player's time.
^^This
#693
Posté 07 avril 2012 - 08:07
#694
Posté 07 avril 2012 - 08:10
Karsciyin wrote...
A lot of it is very dependant on choices yo mightn't expect. Some 'bad guys' you let go may end up saving people later, boosting assets, while others will end up biting you in the ass when they slip into old ways.
Encouraging Character X to do 'good' (eg helping refugees, rescuing orphans, petting puppies) when they should be taking steps to protect themselves means that they die/kidnapped/abducted/etc so the good they DID do doesn't equate the the good they COULD do had they been safe.
Sometimes it is a matter of choosing between two, such as saving/recruiting the Destiny Ascension (save the council) but at the cost of a third of one of the Alliance fleets. Letting the council die will leave the fleet at full strength but you will lose the DA.
Those choices have already been counted. All of them.
Modifié par AlanC9, 07 avril 2012 - 08:10 .
#695
Posté 07 avril 2012 - 08:11
Sweawm wrote...
I've got an import, and I got the perfect Destroy Ending without touching multiplayer. Think you just need to go War Asset hunting.
Let's see your save, then. Nobody's ever shown this to be true without an obviously bugged or hacked save. By "obviously bugged," I mean getting more points for the same assets than the rest of us do.
Better still, compare your save to this list. Are you getting points from things that aren't on the list, or more points for stuff than this list says you get?
Modifié par AlanC9, 07 avril 2012 - 08:22 .
#696
Posté 07 avril 2012 - 08:15
#697
Posté 07 avril 2012 - 09:05
SHilton75 wrote...
Not sure why so many people are opposed to multiplayer. It's coop and easy to get your readiness to 100%. Hell, if you gather all the points, you don't even need to get to 100%. I didn't think I would like the MP, but after getting used to it I try to do a couple matches each night. More if it's with friends.
To begin with, I don't like multiplayer games, but that can be ignored. However I won't be blackmailed and cheated by BW/EA to play multiplayer only to get the 'perfect ending'. Sorry, they said multiplayer will have no effect on singleplayer game. Doesn't it now? Well the answer is obvious.
#698
Posté 07 avril 2012 - 11:20
(1) Before anything else, check your TMS (not EMS). If you have played MP at all, the EMS number alone will tell you nothing. What's needed is 8000+ TMS, which will be multiplied by your readiness which is set at 50% if you never play MP. Thus, if you never play MP, then your EMS will be HALF of your TMS, otherwise it will be more. I repeat, To get 4000 EMS at 50% readiness, you will need 8000 TMS. If there's no number exceeding 8000 anywhere on your war assets screen, you have not proven anything
(2) If you want to prove something, post a screenshot. Check (1) first. The target number is 8000 TMS.
(3) If you have imported any retired MP characters into your campaign as war assets, your TMS number doesn't count.
(4) Believe us others that we know what we're talking about. I've been a completionist player of games for longer than some of you here are probably alive. I usually get 95% of all resources on my first run. When I played ME3 for the first time I got about 7200 TMS and thought I had missed more than usual. Then I played a second time and checked against several lists of war assets on the net, asked people if they had found more, consulted guides etc.. There is no escaping the conclusion: It is not possible to gather more than about 7550 points of war assets in the complete game. There is nothing more hidden anywhere that would allow you to go past the 8000 TMS threshold.
And yet again:
Do not mistake TMS for EMS.
Why are people against MP?
Speaking strictly for myself, I am not. ME3's MP is much better than I expected, and it's very good that it does affect your campaign in some way. It's just that I don't find much fun in it. Gameplay without a story background doesn't motivate me, I refuse to play with people I don't know and coordinating with friends every time I need some war assets for my SP campaign is a hassle. I don't want all that. I'd rather cheat. Apart from that, Bioware promised it would be possible to get all endings without MP. They did not fulfil that promise, and I take issue with that.
Modifié par Ieldra2, 07 avril 2012 - 11:24 .
#699
Posté 07 avril 2012 - 11:46
#700
Posté 07 avril 2012 - 11:57
BUT if MP is really necessary to get the "best" ending, people have the right to complain.
You can't introduce in the final chapter of a single player trilogy a MP which affects the SP ending - it's unfair at best and obnoxious at worst. Had this been done since ME 1, it would have been acceptable. Like this, it's not.
Modifié par Pedrak, 07 avril 2012 - 11:59 .




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