Can you REALLY get 4000+ EMS points without Multiplayer?
#951
Posté 12 avril 2012 - 06:55
#952
Posté 12 avril 2012 - 07:05
#953
Posté 12 avril 2012 - 07:07
lrrose wrote...
I wonder if Bioware is including mutually exclusive war assets in its calculations. For example, they might be counting both Wrex and Wreav even though only one can be a war asset.
Still Bioware is on the wrong for making MP affect SP.
#954
Posté 12 avril 2012 - 07:09
#955
Posté 12 avril 2012 - 07:22
#956
Posté 12 avril 2012 - 07:29
Warbuckaz wrote...
how much extra do the asari writing contribute towards conrads WA Asset? is it a trivial lamount like 2 points
It increases the asset value from 1 to 5, provided that you also did Gavin Hossle's sidequest and bought the Elkoss Combine License in ME1.
#957
Posté 12 avril 2012 - 07:31
Or they could introduce, with the "extended cut", a new game mechanic to enable raising the readiness rating from within a single player campaign.
All they've managed to do with this tie-in is aggravate people, and probably reduce the number of people who otherwise would not have minded giving the multiplayer a try.
#958
Posté 12 avril 2012 - 07:44
#959
Posté 12 avril 2012 - 07:48
1. He did account for mutually exclusive war assets
2. He was still able to get to 4000
3. He suspects that there may be a glitch which prevents certain assets from appearing
4. It may be a couple of weeks before he can really focus on this issue because he's busy, but he is still investigating.
#960
Posté 12 avril 2012 - 07:50
Krogangreetings wrote...
***I got a reply from Thomas***
not good news
basically said: not sure why the sticky is gone 4000 ems CAN be done, but hasn't check it himself due to problems with the patch
So even though countless users have datamined the file and proven that it's not possible, the sticky is gone and he says it can be done... that's great.
#961
Posté 12 avril 2012 - 07:50
EDIT: I thought he said he hadn't done so yet. So, I guess that makes him part of the: “Oh, I got 4,000 EMS points, but I don't have any proof nor will I provide any” peeps. What a difference.
Newsflash Bioware: It cannot be done. You need to represent.
Modifié par KBomb, 12 avril 2012 - 07:52 .
#962
Posté 12 avril 2012 - 07:56
#963
Posté 12 avril 2012 - 08:08
lrrose wrote...
There's are two assets not in the game which appear to be worth a combined 300 points. Maybe those weren't meant to be cut? Maybe the Salarian Third Fleet and STG Task Force aren't meant to be mutually exclusive?
Not according to my coalesced.bin files. There is one STG asset you should be getting that most don't, and that's the first STG group led by Kirrahe. That is worth 35 and should appear if the Major is alive (along with the Major himself) but it doesn't. The Salarian 3rd Fleet (up to 133 points) and the STG Task Force (70 points) are mutually exclusive. You get the first if you save the original Salarian Coucilor (Valern I think) and you get the second if you save his replacement (assuming you killed the council at the end of ME1).
The Coalesced.Bin files don't lie but IMHO Bioware seems to be. You can't get 4000 EMS by SP alone unless you alter your game. Bad, Bioware. Very Bad.
-Polaris
#964
Posté 12 avril 2012 - 08:10
lrrose wrote...
I asked Abram about some stuff and he told me that:
1. He did account for mutually exclusive war assets
2. He was still able to get to 4000
3. He suspects that there may be a glitch which prevents certain assets from appearing
4. It may be a couple of weeks before he can really focus on this issue because he's busy, but he is still investigating.
The weird thing is that he doesn't have the glitch but we all do.
Maybe we should be asking him for his save.
#965
Posté 12 avril 2012 - 08:15
IanPolaris wrote...
lrrose wrote...
There's are two assets not in the game which appear to be worth a combined 300 points. Maybe those weren't meant to be cut? Maybe the Salarian Third Fleet and STG Task Force aren't meant to be mutually exclusive?
Not according to my coalesced.bin files. There is one STG asset you should be getting that most don't, and that's the first STG group led by Kirrahe. That is worth 35 and should appear if the Major is alive (along with the Major himself) but it doesn't. The Salarian 3rd Fleet (up to 133 points) and the STG Task Force (70 points) are mutually exclusive. You get the first if you save the original Salarian Coucilor (Valern I think) and you get the second if you save his replacement (assuming you killed the council at the end of ME1).
-Polaris
Can you tell if they are they meant to be mutually exclusve though?
#966
Posté 12 avril 2012 - 08:17
when I asked could be have a guide on how to do it if it is indeed possible
He said he doesn't know if we'll get a guide but he'll try to pin down the most missed assets but that won't be for quite a while as yet
obviously the patch problems have caused chaos so we won't be getting answers anytime soon but as other have said and shown (the key point) even optimal playthrough will only get in the high 7000 range when we need 8000 to make even the 4000, so pointing out most commonly missed assets is not really can help a great deal unless the data miners missed them, which I don't think is possible is it?
Modifié par Krogangreetings, 12 avril 2012 - 08:21 .
#967
Posté 12 avril 2012 - 08:17
#968
Posté 12 avril 2012 - 08:17
AlanC9 wrote...
lrrose wrote...
I asked Abram about some stuff and he told me that:
1. He did account for mutually exclusive war assets
2. He was still able to get to 4000
3. He suspects that there may be a glitch which prevents certain assets from appearing
4. It may be a couple of weeks before he can really focus on this issue because he's busy, but he is still investigating.
The weird thing is that he doesn't have the glitch but we all do.
Maybe we should be asking him for his save.
Yeah, it's odd that the only people that can reach the mark have assets worth double their intended amount or just don't provide any evidence. Makes you wonder.
#969
Posté 12 avril 2012 - 08:19
SlyTF1 wrote...
What's the difference between EMS and TMS? Because now I only have 2750 EMS, and the bar is barely full, while I have 3526 TMS, and 78% readiness.
TMS is your total level which is halved (50%) for those of us who don't want to/can't play multiplayer to equal your EMS
you need 4000 (or possible 5000) EMS to get the best ending
#970
Posté 12 avril 2012 - 08:20
SlyTF1 wrote...
What's the difference between EMS and TMS? Because now I only have 2750 EMS, and the bar is barely full, while I have 3526 TMS, and 78% readiness.
News flash. 2750 is 78% of 3526.
(Jeez.... what do they teach you kids these days?)
#971
Posté 12 avril 2012 - 08:24
AlanC9 wrote...
SlyTF1 wrote...
What's the difference between EMS and TMS? Because now I only have 2750 EMS, and the bar is barely full, while I have 3526 TMS, and 78% readiness.
News flash. 2750 is 78% of 3526.
(Jeez.... what do they teach you kids these days?)
Absolutely nothing.
#972
Posté 12 avril 2012 - 08:25
Some of you have already done this as well.
I sent Abram another message. Very polite (see below - spoilers removed) - perhaps a bit too much so (I always get it wrong!!).
If I get a response, then I'll post the reply (if able) or just the headlines.
Begins
Dear Mr Abram,
I know you are probably very busy with the patch issues. So I am sorry to bother you with this at this, what I'm sure is a stressful and manic time.
But I wondered if you had a chance to look into the war assets issue yet? I saw that the Lee thread has been deleted, does this mean that there's an update coming (post patch).
Based on the information on the information on the web at masseffect.wikia.com/wiki/War_assets and https://docs.google....FBS2NrVFE#gid=1 (which are very similar and claim to be taken from the game files itself), the maximum war assets I can achieve in the game are 7317 with my current playthrough. I got 7163 (so there is more to find).
Based on the same information, however, if I were to go back and replay me1 then me2 and then me3, the max war assets I could achieve without multiplayer or apps via apple (I don't own any apple products, I'm a PC player so I don't have to pay extra to do so as on the Xbox) would be about 7500/7600 (as some decisions are mutually exclusive ****spoilers removed***).
I also persuaded the (***spoilers removed***) and I bought all fish and models with an imported game (again rumours of more assets, doesn't appear true).
This is some way short of 8000 needed without multiplayer and massively so below the 10000 to get the 5000.
I would like to provide my game save to prove that I'm not lying. How can I do this?
I genuinely believe that Bioware is not being malicious or untruthful in this matter, so please do not take this message as implying that it does. It is just frustrating and annoying to feel a bit second class.
Yours,
Cratto
Ends
#973
Posté 12 avril 2012 - 08:27
Krogangreetings wrote...
SlyTF1 wrote...
What's the difference between EMS and TMS? Because now I only have 2750 EMS, and the bar is barely full, while I have 3526 TMS, and 78% readiness.
TMS is your total level which is halved (50%) for those of us who don't want to/can't play multiplayer to equal your EMS
you need 4000 (or possible 5000) EMS to get the best ending
I don't know why I said "barely full" I mean, the bar is almost full and I only have 2750.
#974
Posté 12 avril 2012 - 08:29
#975
Posté 12 avril 2012 - 08:32
lrrose wrote...
IanPolaris wrote...
lrrose wrote...
There's are two assets not in the game which appear to be worth a combined 300 points. Maybe those weren't meant to be cut? Maybe the Salarian Third Fleet and STG Task Force aren't meant to be mutually exclusive?
Not according to my coalesced.bin files. There is one STG asset you should be getting that most don't, and that's the first STG group led by Kirrahe. That is worth 35 and should appear if the Major is alive (along with the Major himself) but it doesn't. The Salarian 3rd Fleet (up to 133 points) and the STG Task Force (70 points) are mutually exclusive. You get the first if you save the original Salarian Coucilor (Valern I think) and you get the second if you save his replacement (assuming you killed the council at the end of ME1).
-Polaris
Can you tell if they are they meant to be mutually exclusve though?
The "comments" and "debug notes" in the .bin file strongly suggest that they are meant to be mutually exclusive.
-Polaris




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