Kub666 wrote...
So the other thread was locked... There was some good info there though, written by
secretidentity, so let me just copy it here (in case someone else haven't done it 20 pages ago...):
Instead of relying on anectotal evidence I have simply datamined the games code to gather a complete list of every war asset within the game. The blanket totals without factoring in mutually exclusive assets and decisions are thus:
Alien: 1000
Alliance: 1881
Asari: 668
Crucible: 915
Ex-Cerberus: 260
Geth: 820
Krogan: 925
Quarian: 830
Salarian: 433
Turian: 638
TOTAL: 8370
Now before you say "well there you are then, over 8000. Nothing more to see here.", these numbers are too high, requiring such things as both Kaiden and Ashley to be alive and simultaneously rescuing the council and letting them die in ME1. There's also mutually exclusive events within ME3 itself, some minor some not so minor. After studying the numbers I have found the optimized path for getting the absolute highest possible number of war assets even if it forces you to play like a shizophrenic looney. Here it is, the highest war assets score you can achieve.
Alien: 1000
Alliance: 1701
Asari: 668
Crucible: 815
Ex-Cerberus: 260
Geth: 815 OR 665
Krogan: 795
Quarian: 675 OR 825
Salarian: 338
Turian: 633
TOTAL: 7700
There are two values for the quarians and the geth because one of them has to take a 150 penalty, it doesn't matter which.
Without multiplayer you cannot get above 7700 war assets.
But don't just take my word for it. See for yourself, here's the war asset data ripped directly from the game:http://pastebin.com/hRks27wB (warning, potential heavy spoilers).
which is precisely why Bioware is wrong and indirectly lying when saying it is possible -




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