Thanks everyone for your valuable input. I for one am glad sniper rifles (the class in general) is well balanced and many options are equally viable. Even rifles such as the raptor are decent on some classes and in certain situations.
I do not have the Javelin yet, but I'd imagine it performs similiarly to a Widow X (which I do have); roughly same damage, slightly more piercing, have strange scope, 0.25 second charge time, and heavier. It basically takes Widow's strengths and improves on it - doing more damage at X (but how many have Javelin X?), penetrating slightly further, safe to use without exposing yourself to enemy fire, while having the same weaknesses but worse -- bolt action type for less flexibility, heavy, fires slower.
Been testing exclusively my Widow X vs my BW over the last few days on various gold matches.
Plus points for BW:
1) MUCH easier to guarantee kills on shielded enemies (mid tier goons). The reason is the way energy drain works, if the target is slightly out of range of your targetting reticule, energy drain can be aimed but it'll occasionally do an AOE type damage to the target instead of doing the full shield drain. This VERY often leaves enemies with just a sliver of shields left (Occasionally: Rocket troopers, centurions, engineers, marauder. Always: Hunter, Pyro, Phantom).
There's a thread going around with some nice numbers on which enemies' can have their shields 1 shotted and which cant (conclusion, hunter, pyro, phantom nearly never). With the fact that ED can 'miss' and do less than full damage (hitting with splash rather than direct), there are many situations where you'd prefer 2 shots > 1 big shot.
Just yesterday on Firebase White vs Geth Gold I was watching the landing pad for rocket trooper spawns, and from the ladder area, ED sometimes does not lock, leaving rocket troopers with only 1 bar of shield left. With my Widow, I am completely powerless. With the BW, it is still dead with 2 quick headshots. Hunters too are the obvious problem. Sneaking up on you, 1 ED does not completely strip shields, and your widow shot is wasted. BW's first headshot will strip + stagger + reveal it, second headshot will guarantee it dead. Phantoms: Occasionally can pull of Cloak > First hard Headshot (staggers + barriers down) > Easy 2nd headshot for the fastest kill possible on phantom (Only using 1 cycle). With the Widow, will always need 2 cycles (ED > Shot (barriers down), reload, ED any recovered barrier > Shot)
Widow plus points: On smaller maps (glacier, reactor to some extent due to LOS issues), the Widow is MUCH safer to use. You only need to show yourself to the enemy for a SPLIT second every cloak cycle to do your maximum potential damage. I feel this is a huge strength vs reapers, solely because on gold just 1 second out of cover can = stagger + death by ravagers across the map. This makes the widow easier to use by quite a large margin.
Another reason why the widow is easier to use is because in order to realise the full potential of the BW you need to hit at LEAST 2/3 headshots (to be on par DPS wise with the widow), and 3/3 headshots (to surpass the Widow's DPS). 2 x 500 (BW) = 1000 (Widow, roughly speaking). Again, this is harder to pull off consistently.
Finally, the Widow can kill every regular toon with a cloaked bodyshot (again, making it easier and safer). The BW needs a headshot. But again, the rewards are far greater if you can headshot 2-3 toons in a row = 3 toons dead in each cycle.
Modifié par Terraflare, 01 avril 2012 - 09:25 .