Putting that aside, I think the favor of multiplayer (via Galactic Readiness and more), and general attitude whether it be corporate influence or a change in BioWare's culture cut alot more out of the game then we realize. These issues are overshadowed by the memorable moments in the game and the ending fiasco.
Promise: We were promised the most "innovative dialogue" options in any game
Reality: We got more auto-dialogue than ever before, fewer investigate options and many options that were the exact same one-liner. Not to mention so much of the dialogue was pure cheese. IE "Welcome back Shepard!" *awkward pause* "Thanks." Why not: "Damn great to have you back Shepard!" *smile* "It's good to be back!"
More importantly, why wasn't there any dialogue options to say "screw you Ash?" or "thanks, but I think we still are not out of this mess yet"
Promise: More exploration
Reality: They delivered on that promise for things like the citadel, but they cut out INTERACTIVE quests, so instead we just eavesdrop to receive a useless quest that doesn't tie much into the story aside from A War Asset that we have no idea about. And this usually ended up being a scanning relic as opposed to a ground quest. Anyone miss when you could interactive with an NPC and think about the quest?
Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.
Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a streamlinied player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game. I never knew when a quest was done, or where on the Citadel the "questgiver" was until I got to the right level. Hell I had to look up where Dukurra was...
These are just a few of many missing "polish" issues in a MAINSTREAM RPG game. Bioware, I get that you're trying to make combat more exciting, and in that you did do a good job. But WHY are you sacrficing so many baseline key concepts of what makes and RPG game one...are you on a tight budget, did you lose personel?
Anyone have anything else to add?
EDIT: How could I forget the photoshopped stock photos?!
Modifié par DangerousPuddy, 23 mars 2012 - 01:35 .





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