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I don't think most people realize how many corners were cut...(not ending related!)


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#1
DangerousPuddy

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People talk about the ending, and whether you oppose or support it one thing you can't deny is the fact that it's chaos is so far reaching, SOMETHING is wrong with it. Mainly, the false advertising and end product (with respect to the ending)

Putting that aside, I think the favor of multiplayer (via Galactic Readiness and more), and general attitude whether it be corporate influence or a change in BioWare's culture cut alot more out of the game then we realize. These issues are overshadowed by the memorable moments in the game and the ending fiasco.

Promise: We were promised  the most "innovative dialogue" options in any game
Reality: We got more auto-dialogue than ever before, fewer investigate options and many options that were the exact same one-liner. Not to mention so much of the dialogue was pure cheese. IE "Welcome back Shepard!" *awkward pause* "Thanks." Why not: "Damn great to have you back Shepard!" *smile* "It's good to be back!"
More importantly, why wasn't there any dialogue options to say "screw you Ash?" or "thanks, but I think we still are not out of this mess yet"

Promise: More exploration
Reality: They delivered on that promise for things like the citadel, but they cut out INTERACTIVE quests, so instead we just eavesdrop to receive a useless quest that doesn't tie much into the story aside from A War Asset that we have no idea about. And this usually ended up being a scanning relic as opposed to a ground quest. Anyone miss when you could interactive with an NPC and think about the quest?

Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.

Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a streamlinied player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game. I never knew when a quest was done, or where on the Citadel the "questgiver" was until I got to the right level. Hell I had to look up where Dukurra was...

These are just a few of many missing "polish" issues in a MAINSTREAM RPG game. Bioware, I get that you're trying to make combat more exciting, and in that you did do a good job. But WHY are you sacrficing so many baseline key concepts of what makes and RPG game one...are you on a tight budget, did you lose personel?

Anyone have anything else to add?

EDIT: How could I forget the photoshopped stock photos?! :wizard:

Modifié par DangerousPuddy, 23 mars 2012 - 01:35 .


#2
Habs25

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First world problems eh?

#3
Louis deGuerre

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The Quest system is pretty bad this time around. I spend ages looking for -i-can't-remember to turn in a mission many times as the journal doesn't update or log anything. Not gamebreaking but tiresome. Or that on the galaxy map you can't tell if it is a blank system or you haven't visited yet.
Sloppy and rushed.
Inventory was once again weak. Identical armours with non detachable helmets.
Some other minor things and bugs. Lack of party banter. Even less RPG than me2, but better action (altough often cramped).

That said, the game is actually pretty polished otherwise except for the ending which seems to be developed by a totally different crew, it's that weak.

#4
XqctaX

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im to lazy to add atm. its late and im tired. but i wanna thank you for writing what i have been thinking about the last week. the hole game seems shallow compared to previous games and to what was told by PR-stuff

#5
ManualReplica

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Haven't you heard?
Dumbing down is the next generation gaming!11one

In two years games will be released with a "auto mode" that will automaticaly do everything for the player with the press of a button, like a movie!

Modifié par ManualReplica, 23 mars 2012 - 12:19 .


#6
Paulinius

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I agree, OP.

We had 19 N7 missions alone in ME2.

There were 6 N7 missions in ME3.

PROGRESS!

#7
DangerousPuddy

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Habs25 wrote...

First world problems eh?


guess so.

#8
SgtHydra

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Here's another cut corner:

List of Mass Effect 1 enemy types:
- Human Merchs, Bandits, Cerberus, Pirates, and other villianous scum
- Geth
- Husks
- Rachni
- Salarians
- Turians
- Varen
- Thorian Creeper
- Combat Drones
- Thresher Maw

ME2:
- Human Merchs, Bandits, Pirates, and other villianous scum
- Geth
- Husks
- Rachni
- Salarians
- Turians
- Varen
- Asari
- Combat Drones
- Collectors
- Batarians
- Klixen
- Thresher Maw
- Vorcha

ME3:
- Cerberus
- Geth
- Husks

And no. Having several different variants of those three don't make it right. Hell, I didn't even count variants for any of the previous games. No matter which way you slice it, ME3 has fewer enemies to fight than the previous two. Doesn't even have indoctrinated Krogan or Salarians like ME1 did. Telling me that I can't fight Krogan no more and have to settle for a standard Husk tank class is BS. This isn't the Mass Effect I remember.

Corners were cut.

Modifié par SgtHydra, 23 mars 2012 - 12:30 .


#9
DangerousPuddy

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Louis deGuerre wrote...

The Quest system is pretty bad this time around. I spend ages looking for -i-can't-remember to turn in a mission many times as the journal doesn't update or log anything. Not gamebreaking but tiresome. Or that on the galaxy map you can't tell if it is a blank system or you haven't visited yet.
Sloppy and rushed.
Inventory was once again weak. Identical armours with non detachable helmets.
Some other minor things and bugs. Lack of party banter. Even less RPG than me2, but better action (altough often cramped).

That said, the game is actually pretty polished otherwise except for the ending which seems to be developed by a totally different crew, it's that weak.


Yeah...the helmets thing. This far into the franchise and it's still not fixed. REALLY BIOWARE!?

#10
Merzavets

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Well, looks like awful ending masterfully covered all the shortcomings :D
Actually, yes, when I was playing I noticed overall low quality of the game (compare to the previous ones).
U forgot to mention "Hi i overheard ur conversation" type of quests :)

#11
Paulinius

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At least we got an unforgettable boss fight at the end.

#12
Merzavets

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Nope, sorry, i mentioned that as well :D

#13
da mighty rEAper

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everything is true, im sure ppl noticed all the simplified, dumbed quests, its just the ending stink the most that you cant remember other stupid things. Thats what we get for letting mp into an rpg

#14
Ruined Requiem

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Paulinius wrote...

At least we got an unforgettable boss fight at the end.

Ohwait...

#15
Zambayoshi

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Paulinius wrote...

I agree, OP.

We had 19 N7 missions alone in ME2.

There were 6 N7 missions in ME3.

PROGRESS!


This! All this pain for the fans just so some oik at EA can grovel before his superiors and say "look master, I got us an extra 0.65% ROI as a result of my streamlining". He'll then be given a pat on the back and a bonus. Meanwhile, the franchise is screwed. But hey, it's the conclusion to Shepard's story so they don't have to worry about fans not buying ME4 now do they?

#16
SgtHydra

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Merzavets wrote...
U forgot to mention "Hi i overheard ur conversation" type of quests :)


I actually have no idea why anyone is complaining about that.

That is standard in RPGs, particularly western RPGs.

Hell, remember in Fallout 3 when this one town just casually mentions their doctor disappeared not too long ago? Cue your character charging off to the marked quest location to save her.

It's nothing new and is just apart of the genre. That is, unless Bioware somehow figured out how to screw it up. Which frankly would take quite a bit of effort.

#17
android654

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Ruined Requiem wrote...

Paulinius wrote...

At least we got an unforgettable boss fight at the end.

Ohwait...


That was a fight?

OP, there were a lot of cut corners, and those of us who read the leak knew there was a drop in quality in the story from ME2 to ME3.

#18
Paulinius

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Zambayoshi wrote...

Paulinius wrote...

I agree, OP.

We had 19 N7 missions alone in ME2.

There were 6 N7 missions in ME3.

PROGRESS!


This! All this pain for the fans just so some oik at EA can grovel before his superiors and say "look master, I got us an extra 0.65% ROI as a result of my streamlining". He'll then be given a pat on the back and a bonus. Meanwhile, the franchise is screwed. But hey, it's the conclusion to Shepard's story so they don't have to worry about fans not buying ME4 now do they?


I truly do wonder what the budget was for ME3 compared to ME1 and ME2. 

I enjoyed my single-player playthrough (except the ending) but it seemed so lacking at times.

#19
Gill Kaiser

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While I see your point, none of those issues bothered me. They each came with just as many positive effects as negative, in my opinion.

For example, I thought the squad interaction was vastly improved when compared with ME2, and sacrificing cutscene dialogue in favour of one sided commentaries at least came with the bonus that there were far, far more of them. Squad members commented on nearly everything that happened at every point in the game. While I missed the cutscenes, the added dialogue made the squad seem more alive and reactive to what was going on.

IMO, all this pales in comparison to the gutwrenchingly dissappointing ending.

Modifié par Gill Kaiser, 23 mars 2012 - 12:37 .


#20
DangerousPuddy

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da mighty rEAper wrote...

everything is true, im sure ppl noticed all the simplified, dumbed quests, its just the ending stink the most that you cant remember other stupid things. Thats what we get for letting mp into an rpg


Exaclty. And I applaud Bioware initiatve to make the combat better, it is a million times better than ME1. I think most of us are just upset as to why things combat related (multiplayer etc.) have to eat away at the main part of the game?

You would think being the last installment in a huge franchise, and with EA as a publisher that financiall they would be in a better position to have more content/better polish and writing. IMO ME1 had much better dialogue and story than ME3, the only thing definately better is the graphics and combat, which TBH most of Bioware's fans never cared about.

I think people prefer ME2 best because it had the best of both - or at least close to that.

#21
Paulinius

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SgtHydra wrote...

Merzavets wrote...
U forgot to mention "Hi i overheard ur conversation" type of quests :)


I actually have no idea why anyone is complaining about that.

That is standard in RPGs, particularly western RPGs.

Hell, remember in Fallout 3 when this one town just casually mentions their doctor disappeared not too long ago? Cue your character charging off to the marked quest location to save her.

It's nothing new and is just apart of the genre. That is, unless Bioware somehow figured out how to screw it up. Which frankly would take quite a bit of effort.


I don't mind them, and actually want a few of them in the game. 

What I do mind if that these fetch quests replaced the N7, anamolous readings, and interactive fetch quests in ME1 and ME2.

#22
Sean

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The Journal menu is pretty bad, completely disorganized.

Also, remember ME2's Overlord?
That was said (from Bioware themselves) that it was a test for vehicle exploration in ME3 but in ME3 we don't have vehicle exploration.

#23
DangerousPuddy

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SgtHydra wrote...

Merzavets wrote...
U forgot to mention "Hi i overheard ur conversation" type of quests :)


I actually have no idea why anyone is complaining about that.

That is standard in RPGs, particularly western RPGs.

Hell, remember in Fallout 3 when this one town just casually mentions their doctor disappeared not too long ago? Cue your character charging off to the marked quest location to save her.

It's nothing new and is just apart of the genre. That is, unless Bioware somehow figured out how to screw it up. Which frankly would take quite a bit of effort.


I don't disagree with the concept, but that was ALL there was for most side-missions. I can understand 3-5 of these while walking around the citadel. But I would have much preferred interacting more (like Ish and the Quarian on Omega, Parisini on Illium etc.)

#24
SgtHydra

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Ruined Requiem wrote...

Paulinius wrote...

At least we got an unforgettable boss fight at the end.

Ohwait...


You dare call Marader Shields "forgettable"?????

THE NERVE OF SOME PEOPLE

#25
Paulinius

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DangerousPuddy wrote...

da mighty rEAper wrote...

everything is true, im sure ppl noticed all the simplified, dumbed quests, its just the ending stink the most that you cant remember other stupid things. Thats what we get for letting mp into an rpg


Exaclty. And I applaud Bioware initiatve to make the combat better, it is a million times better than ME1. I think most of us are just upset as to why things combat related (multiplayer etc.) have to eat away at the main part of the game?

You would think being the last installment in a huge franchise, and with EA as a publisher that financiall they would be in a better position to have more content/better polish and writing. IMO ME1 had much better dialogue and story than ME3, the only thing definately better is the graphics and combat, which TBH most of Bioware's fans never cared about.

I think people prefer ME2 best because it had the best of both - or at least close to that.


Or maybe that was the plan.

Have a large enough budget to make a great game and sequel with a lot of content. Then make a third installment with a smaller budget and less content. The fans will buy it, then surprise! We cut a lot of corners, too bad, so sad.