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I don't think most people realize how many corners were cut...(not ending related!)


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#26
DangerousPuddy

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android654 wrote...

Ruined Requiem wrote...

Paulinius wrote...

At least we got an unforgettable boss fight at the end.

Ohwait...


That was a fight?

OP, there were a lot of cut corners, and those of us who read the leak knew there was a drop in quality in the story from ME2 to ME3.


I envy you then. At least going into this you had low expectations, I refrained from that and was a bit devestated :P

#27
Palathas

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With regard to finding who to turn a quest into, I didn't find this until my second play-through, you just open your map and a person's name appears if they are relevant or part of a quest to turn in. I didn't know this part but apparently you can also change levels on the map so you don't have to go to the elevator and check the map, go to new level, check map, etc.

#28
Faridle

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I find the lack of auto tracking of quests annoying. But if we get an decent ending and other dlcs I can overlook it.

#29
DangerousPuddy

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Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

#30
Merzavets

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No, i guys, i don't have anything against these quests as long as there is an adequate ammount of them :) is it fun to go from one planet to another and shoot scanners in order to recovery some artefact XD. ? Honestly, not for me :)

#31
Linkboy9

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Let's see... the ending aside, I did have some issues with the game, actually.

The quest tracker not tracking's rather bothersome, the lack of actual 'choose your conversation' dialogue compared to the previous two, three different enemy types isn't even half the number of what was in the previous games, the huge number of overheard fetch quests rather than actual missions (y'know, ones that actually have to killing stuff on the ground?)... that was something I'd excused Bioware for since they likely took the time to make multiplayer that they would've been using to make those extra side missions...
But my favoritest things have to be (again, ending aside) the fact that I couldn't play with my Shepard at release, and that I finished the game in half the time it took me to get through the previous... at my normal pace. Even accounting for the time it took to learn/relearn mechanics in this and ME2, that's still a huge difference... especially since I paid more for 3 than I did for two, doesn't really feel like I got my money's worth overall.
So yeh, the game clearly lacks polish (for all the great moments it provides), and it probably would've been a wonderful idea to've kept it in development another half year. Just to be generous with what the player gets for their cash.

#32
CrasVox

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you nailed it OP. ME2 to me took what was good about ME1, enhanced it, and cut th eparts that did not work, like the Mako and driving around those uncharted planets. That really got boring to me.

But ME3 took thinks out of ME2, and repplaced them with badness. The journal, the interaction, the one hub, the lack of side quests, the button press interactions, the scan random planet then talk to guy quests.

ME2 felt like a masterpiece when I played it the first time. ME3 felt like it was still a work in progress.

#33
Well

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That is why it was only ok with me.There were plot holes thru out.Except the Major Quest were pretty good.Still I prefer ME 1 and 2.It is too bad because this had such potential.There was so much they could do with it.

#34
ev76

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Well, as a person that enjoyed the game, I can also agree that I thought going into the game that the war assets would have a different function for the end sequence. Instead it was used as a way to tie up loose ends. It save them probably another 5-10 hours of story telling. Either way an enjoyable game, but one that could of used war assets to deliver in the end. Instead it was used to as op said to cut corners.

#35
Louis deGuerre

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Palathas wrote...

With regard to finding who to turn a quest into, I didn't find this until my second play-through, you just open your map and a person's name appears if they are relevant or part of a quest to turn in. I didn't know this part but apparently you can also change levels on the map so you don't have to go to the elevator and check the map, go to new level, check map, etc.


ARGH ! I wish I had know this. Thanks.

DangerousPuddy wrote...

Oh yeah might as well add to the
list photo-shop edited stock photos. It's sad because as a graphics
designer I could see their efforts were just pathetic. What happened to
original material in today's world?


I only just saw that photo this evening and all I can say is I really believed I was getting trolled at the time
It is that bad. That hand will give me nightmares, I just know it.
Luckily, this concerns a tiny detail a miniscule fraction of the fanbase cares about...oh wait :crying:
Still, compared to the ending, it is a minor thing...but I think if the ending was good there would be a LOT more posts about this :lol:

Modifié par Louis deGuerre, 23 mars 2012 - 12:53 .


#36
Maedryc

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SgtHydra wrote...

Merzavets wrote...
U forgot to mention "Hi i overheard ur conversation" type of quests :)


I actually have no idea why anyone is complaining about that.

That is standard in RPGs, particularly western RPGs.

Hell, remember in Fallout 3 when this one town just casually mentions their doctor disappeared not too long ago? Cue your character charging off to the marked quest location to save her.

It's nothing new and is just apart of the genre. That is, unless Bioware somehow figured out how to screw it up. Which frankly would take quite a bit of effort.


Keep in mind that I've not played the game yet ( really, really old gaming rig, so no ME3 for me for a bit ), so I'll just go with what a friend told and showed me ( I apologize if something's not accurate). 
It seems to me that the problem is that in ME3  the sidequests aren't really that thrilling. Aside from getting them without even noticing, they're also pretty much the same: you travel to yet another solar system, scan yet another planet (that you'd have scanned anyway if you were going for war assets ), pick up yet another random quest item. There's no exploration, no challenge, no surprises, nothing inherently interesting.
IOW, the sidequests add nothing to the game. They're just about as interesting as bonus XP found randomly around the map. 
Again, that's second-hand information, so if I'm wrong feel free to correct me. 

#37
Kavadas

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DangerousPuddy wrote...

...anyone who says the customization was vastly improved compared to ME2 is lying.


"Lying" doesn't meant what you think it means.  You'd have to be an imbecile to not recognize how the weapon mod system adds far more customization to weapons than the no-customization-of-any-kind system ME2 offered.

Anyways, was agreeing with your post until I hit the quote above and LOLed.

Modifié par Kavadas, 23 mars 2012 - 12:52 .


#38
DangerousPuddy

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Maedryc wrote...

SgtHydra wrote...

Merzavets wrote...
U forgot to mention "Hi i overheard ur conversation" type of quests :)


I actually have no idea why anyone is complaining about that.

That is standard in RPGs, particularly western RPGs.

Hell, remember in Fallout 3 when this one town just casually mentions their doctor disappeared not too long ago? Cue your character charging off to the marked quest location to save her.

It's nothing new and is just apart of the genre. That is, unless Bioware somehow figured out how to screw it up. Which frankly would take quite a bit of effort.


Keep in mind that I've not played the game yet ( really, really old gaming rig, so no ME3 for me for a bit ), so I'll just go with what a friend told and showed me ( I apologize if something's not accurate). 
It seems to me that the problem is that in ME3  the sidequests aren't really that thrilling. Aside from getting them without even noticing, they're also pretty much the same: you travel to yet another solar system, scan yet another planet (that you'd have scanned anyway if you were going for war assets ), pick up yet another random quest item. There's no exploration, no challenge, no surprises, nothing inherently interesting.
IOW, the sidequests add nothing to the game. They're just about as interesting as bonus XP found randomly around the map. 
Again, that's second-hand information, so if I'm wrong feel free to correct me. 


Nope you're pretty much dead on. Without even playing first hand you can see that, good job.

#39
Alexraptor1

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Have to agree completely.
I did find it refreshing that crew were no longer static in one location all the time.
But the interaction with them between missions was absolutely abyssmal.
The Zaeed/Katsumi mechanic is just so... detached and impersonal, and I'd gladly trade it all in to hear Garrus talking about his calibrations.

Was also pretty mortified over the serious lack of actual side missions and lack of hub worlds.
ME1 had the Citadel and Noveria(even if it was unavailable after mission) and ME3 had Tuchanka, illium, Citadel and Omega, all of 4!!! ME3? just the Citadel.

#40
slimgrin

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Bioware has been including filler since ME1. They're a big fan of putting at least one or two pointless activities in their games to simply make you grind it out to the end.

-mountain climbing in the Mako
-planet scanning
-and now, galaxy scanning combined with citadel scanning..for conversations. These aren't innovative gameplay mechanics, just filler. And they're unwilling to part with this design philosophy. I blazed through ME3 in about 26 hrs, skipping all the filler content. The main quest line might be around 15- 20 hours at best.

Modifié par slimgrin, 23 mars 2012 - 12:55 .


#41
DangerousPuddy

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Kavadas wrote...

DangerousPuddy wrote...

...anyone who says the customization was vastly improved compared to ME2 is lying.


"Lying" doesn't meant what you think it means.  You'd have to be a imbecile to not recognize how the weapon mod system adds far more customization to weapons than the no-customization-of-any-kind system ME2 offered.

Anyways, was agreeing with your post until I hit the quote above and LOLed.


Yeah, it's funny as I was writing that I kinda realize I misspoke. It is DEFINATELY better than ME2 I will agree with you. What I was trying to communicate and will now is that it is not as enchanced or valuable as they made it out to be. It's more frivilous than I thought. At least ME2 took it out and it worked as such. Here it feels tacked on. All the upgrades do is change the color of your gun, add a pointy barrel and have % increases on damage.

Powers are not much better, in ME2 you could choose between damage and AoE the same way, except it was at the end of the power...

#42
Maedryc

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DangerousPuddy wrote...

Maedryc wrote...

SgtHydra wrote...

Merzavets wrote...
U forgot to mention "Hi i overheard ur conversation" type of quests :)


I actually have no idea why anyone is complaining about that.

That is standard in RPGs, particularly western RPGs.

Hell, remember in Fallout 3 when this one town just casually mentions their doctor disappeared not too long ago? Cue your character charging off to the marked quest location to save her.

It's nothing new and is just apart of the genre. That is, unless Bioware somehow figured out how to screw it up. Which frankly would take quite a bit of effort.


Keep in mind that I've not played the game yet ( really, really old gaming rig, so no ME3 for me for a bit ), so I'll just go with what a friend told and showed me ( I apologize if something's not accurate). 
It seems to me that the problem is that in ME3  the sidequests aren't really that thrilling. Aside from getting them without even noticing, they're also pretty much the same: you travel to yet another solar system, scan yet another planet (that you'd have scanned anyway if you were going for war assets ), pick up yet another random quest item. There's no exploration, no challenge, no surprises, nothing inherently interesting.
IOW, the sidequests add nothing to the game. They're just about as interesting as bonus XP found randomly around the map. 
Again, that's second-hand information, so if I'm wrong feel free to correct me. 


Nope you're pretty much dead on. Without even playing first hand you can see that, good job.


Well, it didn't really take much. 
"Hey, sidequests suck in this game!"
"Why?"
*friend loads ME3, wanders around citadel, gets a couple of quests without even looking for them, gets back to the normandy, scans planet X, goes back to the citadel about 3 minutes later*
"...are all the sidequests like this? Nothing different?"
"Not that I know"
"...".

Modifié par Maedryc, 23 mars 2012 - 01:00 .


#43
DangerousPuddy

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Louis deGuerre wrote...

Palathas wrote...

With regard to finding who to turn a quest into, I didn't find this until my second play-through, you just open your map and a person's name appears if they are relevant or part of a quest to turn in. I didn't know this part but apparently you can also change levels on the map so you don't have to go to the elevator and check the map, go to new level, check map, etc.


ARGH ! I wish I had know this. Thanks.

DangerousPuddy wrote...

Oh yeah might as well add to the
list photo-shop edited stock photos. It's sad because as a graphics
designer I could see their efforts were just pathetic. What happened to
original material in today's world?


I only just saw that photo this evening and all I can say is I really believed I was getting trolled at the time
It is that bad. That hand will give me nightmares, I just know it.
Luckily, this concerns a tiny detail a miniscule fraction of the fanbase cares about...oh wait :crying:
Still, compared to the ending, it is a minor thing...but I think if the ending was good there would be a LOT more posts about this :lol:


[smilie]../../../images/forum/emoticons/grin.png[/smilie] If the ending did anything right it was cover-up all these cost-cutting issues.

Modifié par DangerousPuddy, 23 mars 2012 - 01:04 .


#44
Taradil

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SgtHydra wrote...

Here's another cut corner:

List of Mass Effect 1 enemy types:
- Human Merchs, Bandits, Cerberus, Pirates, and other villianous scum
- Geth
- Husks
- Rachni
- Salarians
- Turians
- Varen
- Thorian Creeper
- Combat Drones
- Thresher Maw

ME2:
- Human Merchs, Bandits, Pirates, and other villianous scum
- Geth
- Husks
- Rachni
- Salarians
- Turians
- Varen
- Asari
- Combat Drones
- Collectors
- Batarians
- Klixen
- Thresher Maw
- Vorcha

ME3:
- Cerberus
- Geth
- Husks

And no. Having several different variants of those three don't make it right. Hell, I didn't even count variants for any of the previous games. No matter which way you slice it, ME3 has fewer enemies to fight than the previous two. Doesn't even have indoctrinated Krogan or Salarians like ME1 did. Telling me that I can't fight Krogan no more and have to settle for a standard Husk tank class is BS. This isn't the Mass Effect I remember.

Corners were cut.


HAHAHAHAHAHAHAHHAHAAHHAHAHA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Wait you are serious, no you are not serious .. you can't be .. that was, I am more disturbed by that comment alone than the entire end of ME3. If you DARE call the copy/paste enemies of ME1 different .. no, just no. Mass Effect 3 have a great and different branch of enemies, that differ from one another. Enemies that require special tactics and good use of powers to defeat. ME1 had nothing like that, just shoot, shoot and shoot some more, oh enemies with guns, well let's snipe, oh Rachni, Husks, Thorian Creepers, some shotgun. Oh Pirates, they look exactly like Merchs daymnnnnnnnnnnnnnnnnn, oh a geth Colossus, just an Armature with white color, bigger and more epix stats!!!!! Sure ME1 has more enemy-types by the name, but they do not really differ from another at all. The game has five types of enemies not counting Threser Maws. Rocket guys, Normal guys, run right at you and hit you with MeeeeleEE guys, snipah guys and a few biotic guys. Every enemy in ME3 feels unique, especially from Cerberus. I mean I have read lot of biased comments about ME1 being the perfect game of games and things like that, but this takes the cake.

Modifié par Taradil, 23 mars 2012 - 01:22 .


#45
Iodine

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Edit: Apparently "beaten" by 2 minutes :(

SgtHydra wrote...
ME3:
- Cerberus
- Geth
- Husks

And no. Having several different variants of those three don't make it right. Hell, I didn't even count variants for any of the previous games.

This is hardly a big deal, and I'm not necessarily trying to disagree with this thread, just trying to be fair.
Atlas vs. Colossus
Ravager vs. Armature
Prime vs. Prime
Assault trooper vs. Turian soldier
Nemesis vs. Salarian
Brute vs. Krogan battlemaster
Banshee vs. Asari adept
Marauder vs. Asari commando
Husks vs. Husks
Cannibal (armored) vs. Krogan vanguard
Swarmer vs. Thorian creeper
Rocket trooper vs. Rocket trooper
etc.

I don't know that every single ME1 (or ME2) enemy type has a matchup in ME3, but every organic race in ME1/2 only had 1-2 different classes (3, if you count each ME2 merc group as a race), and that was it. There wasn't the full spectrum of classes for each and every race, just the traditional/default ones, asari biotics, salarian infiltrators/engineers, etc.. Choosing not to count all the different enemy types from Cerberus/Reapers/Geth in ME3 but doing so in ME1/ME2 is hardly a fair comparison.

And let's not ignore ME1's blatantly cut-and-paste locations (or a lot of ME2's generic crate stacking facilities). We can't just romanticize ME1 due to nostalgia. :(

Modifié par Iodine, 23 mars 2012 - 01:18 .


#46
Genshie

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DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.

#47
Lycius

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Paulinius wrote...

Zambayoshi wrote...

Paulinius wrote...

I agree, OP.

We had 19 N7 missions alone in ME2.

There were 6 N7 missions in ME3.

PROGRESS!


This! All this pain for the fans just so some oik at EA can grovel before his superiors and say "look master, I got us an extra 0.65% ROI as a result of my streamlining". He'll then be given a pat on the back and a bonus. Meanwhile, the franchise is screwed. But hey, it's the conclusion to Shepard's story so they don't have to worry about fans not buying ME4 now do they?


I truly do wonder what the budget was for ME3 compared to ME1 and ME2. 

I enjoyed my single-player playthrough (except the ending) but it seemed so lacking at times.


Had nothing to do with budget. This was fully about EA forcing Bioware to cater to the FPS gamers because that's where the money is. I mean MP is nothing but horde mode. I am going to keep telling myself that EA was fully behind this travesty because Bioware MP would have been a coop playthrough of the campaign like was possible in NWN, not just some FPS style horde crap.

OP pretty much nailed it down on all points. This game was a complete joke as an RPG, compared to the first two games.

ME1 = Epic RPG > Action
ME2 = Epic RPG > Action
ME3 = Action > FPS Style MP > RPG

#48
Iodine

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Yeah, and the ending rage would be a candle to a bonfire compared to the rage from talimancers if they had made Tali some horrific inhuman beast, or even anything less than beautiful. D:

#49
DangerousPuddy

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Genshie wrote...

DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.


It's principle. They are very common photos, and one of them a crucial part in the game for some people. Do you remember the amount of discussion that went into whether her face should be shown, and how etc. Personally, I just pick at it the game because I care about it, but some people will take it alot more seriously. When the company that owns this material cannot provide one decent rendering of a main character, while fans can do it better...well, it is pretty pathetic.

Call it what you want, I am building a case as anyone would do for their point of view.

#50
Taradil

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Iodine wrote...

Edit: Apparently "beaten" by 2 minutes :(

SgtHydra wrote...
ME3:
- Cerberus
- Geth
- Husks

And no. Having several different variants of those three don't make it right. Hell, I didn't even count variants for any of the previous games.

This is hardly a big deal, and I'm not necessarily trying to disagree with this thread, just trying to be fair.
Atlas vs. Colossus
Ravager vs. Armature
Prime vs. Prime
Assault trooper vs. Turian soldier
Nemesis vs. Salarian
Brute vs. Krogan battlemaster
Banshee vs. Asari adept
Marauder vs. Asari commando
Husks vs. Husks
Cannibal (armored) vs. Krogan vanguard
Swarmer vs. Thorian creeper
Rocket trooper vs. Rocket trooper
etc.

I don't know that every single ME1 (or ME2) enemy type has a matchup in ME3, but every organic race in ME1/2 only had 1-2 different classes (3, if you count each ME2 merc group as a race), and that was it. There wasn't the full spectrum of classes for each and every race, just the traditional/default ones, asari biotics, salarian infiltrators/engineers, etc.. Choosing not to count all the different enemy types from Cerberus/Reapers/Geth in ME3 but doing so in ME1/ME2 is hardly a fair comparison.

And let's not ignore ME1's blatantly cut-and-paste locations (or a lot of ME2's generic crate stacking facilities). We can't just romanticize ME1 due to nostalgia. :(


No we can't, people must stop with the "Mass Effect 1 is so perfect, omg so best causs it offerred bland RPG-elements and bland exploration." I mean, take out the Story, characters, universe and atmosphere, and you have a really bland, boring and bad RPG/Shooter hybrid with terrible combat. Don't beleive me? Play Pinnacle Station, it's a showcase what the game would be without all the stuff that makes it good.

Modifié par Taradil, 23 mars 2012 - 01:29 .