Edit: Apparently "beaten" by 2 minutes

SgtHydra wrote...
ME3:
- Cerberus
- Geth
- Husks
And no. Having several different variants of those three don't make it right. Hell, I didn't even count variants for any of the previous games.
This is hardly a big deal, and I'm not necessarily trying to disagree with this thread, just trying to be fair.
Atlas vs. Colossus
Ravager vs. Armature
Prime vs. Prime
Assault trooper vs. Turian soldier
Nemesis vs. Salarian
Brute vs. Krogan battlemaster
Banshee vs. Asari adept
Marauder vs. Asari commando
Husks vs. Husks
Cannibal (armored) vs. Krogan vanguard
Swarmer vs. Thorian creeper
Rocket trooper vs. Rocket trooper
etc.
I don't know that every single ME1 (or ME2) enemy type has a matchup in ME3, but every organic race in ME1/2 only had 1-2 different classes (3, if you count each ME2 merc group as a race), and that was it. There wasn't the full spectrum of classes for each and every race, just the traditional/default ones, asari biotics, salarian infiltrators/engineers, etc.. Choosing not to count all the different enemy types from Cerberus/Reapers/Geth in ME3 but doing so in ME1/ME2 is hardly a fair comparison.
And let's not ignore ME1's blatantly cut-and-paste locations (or a lot of ME2's generic crate stacking facilities). We can't just romanticize ME1 due to nostalgia.
Modifié par Iodine, 23 mars 2012 - 01:18 .