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I don't think most people realize how many corners were cut...(not ending related!)


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#51
xMellowhype

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SgtHydra wrote...

Ruined Requiem wrote...

Paulinius wrote...

At least we got an unforgettable boss fight at the end.

Ohwait...


You dare call Marader Shields "forgettable"?????

THE NERVE OF SOME PEOPLE


He tried to kill you so you don't see the ending. He's a HERO.

#52
DangerousPuddy

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Iodine wrote...

Yeah, and the ending rage would be a candle to a bonfire compared to the rage from talimancers if they had made Tali some horrific inhuman beast, or even anything less than beautiful. D:


TBH they took an attractive woman for this reason you are 100% correct.

Personally, Tali's personality and voice does not fit that image. That one deviant art one akin to a young adult with a perky personality matched her much better. But they did not want to risk it being any different. They did the same with liara and her makeup. Sadly I feel she looks worse in ME3.

#53
Lycius

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Genshie wrote...

DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.


Are you seriously defending the Tali photo? I'll give you the ending photo, that is fairly common in all manner movies, TV, games, etc... Good lord, how many times are stock photo's used in Star Trek TNG?

The Tali photo was just monumental laziness, lack of concern for the fans, and insulting. I mean really, there are dozens if not hundreds of renderings of Tali online that are INFINITELY better than the material provided in a professionally created product which cost $60+

Please...

#54
Louis deGuerre

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Taradil wrote...

No we can't, people must stop with the "Mass Effect 1 is so perfect, omg so best causs it offerend bland RPG-elements and bland exploration." I mean, take out the Story, characters, universe and atmosphere, and you have a really bland, boring and bad RPG/Shooter hybrid with terrible combat. Don't beleive me? Play Pinnacle Station, it's a showcase what the game would be without all the stuff that makes it good.


No please, not Pinnacle Station again ! Pleeeeaaassseee ^_^

For all its flaws me1 did have the best RPG elements though.

#55
DangerousPuddy

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Taradil wrote...

Iodine wrote...

Edit: Apparently "beaten" by 2 minutes :(

SgtHydra wrote...
ME3:
- Cerberus
- Geth
- Husks

And no. Having several different variants of those three don't make it right. Hell, I didn't even count variants for any of the previous games.

This is hardly a big deal, and I'm not necessarily trying to disagree with this thread, just trying to be fair.
Atlas vs. Colossus
Ravager vs. Armature
Prime vs. Prime
Assault trooper vs. Turian soldier
Nemesis vs. Salarian
Brute vs. Krogan battlemaster
Banshee vs. Asari adept
Marauder vs. Asari commando
Husks vs. Husks
Cannibal (armored) vs. Krogan vanguard
Swarmer vs. Thorian creeper
Rocket trooper vs. Rocket trooper
etc.

I don't know that every single ME1 (or ME2) enemy type has a matchup in ME3, but every organic race in ME1/2 only had 1-2 different classes (3, if you count each ME2 merc group as a race), and that was it. There wasn't the full spectrum of classes for each and every race, just the traditional/default ones, asari biotics, salarian infiltrators/engineers, etc.. Choosing not to count all the different enemy types from Cerberus/Reapers/Geth in ME3 but doing so in ME1/ME2 is hardly a fair comparison.

And let's not ignore ME1's blatantly cut-and-paste locations (or a lot of ME2's generic crate stacking facilities). We can't just romanticize ME1 due to nostalgia. :(


No we can't, people must stop with the "Mass Effect 1 is so perfect, omg so best causs it offerred bland RPG-elements and bland exploration." I mean, take out the Story, characters, universe and atmosphere, and you have a really bland, boring and bad RPG/Shooter hybrid with terrible combat. Don't beleive me? Play Pinnacle Station, it's a showcase what the game would be without all the stuff that makes it good.


I agree with you, it had huge technical flaws and gameplay. Bioware until recently has been awful from the technical point of view in their game developing as well as things like mini-games and grinds in the form of gameplay.

But that was never what made their games good, it was the story and dialogue. They hit a decent stride with ME2 because the combat was so much more accessible and smooth along with decent story and dialogue. Now instead of keeping some balance they are going on the opposite end of the scale with ME3.

#56
djspectre

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 OP, I covered this in great detail in this post here. Maybe you could add your thoughts to it. 
http://social.biowar.../index/10424600 ' class='bbc_url' title='External link' rel='nofollow external'>http://social.bioware.com/forum/1/topic/323/index/10424600

#57
Taradil

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Lycius wrote...

Genshie wrote...

DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.


Are you seriously defending the Tali photo? I'll give you the ending photo, that is fairly common in all manner movies, TV, games, etc... Good lord, how many times are stock photo's used in Star Trek TNG?

The Tali photo was just monumental laziness, lack of concern for the fans, and insulting. I mean really, there are dozens if not hundreds of renderings of Tali online that are INFINITELY better than the material provided in a professionally created product which cost $60+

Please...


You do realise Tali was made a squad-member just to please the fans right? She had no reason of being one at all and the story shows that, as she's pretty useless overall. Talimancers can't demand their character as a squad-mate and then expect a big epic reveal of her face, there must be some justice. Think about all the useful characters that got shafted as squad-mates so Talimancers could be happy.

Modifié par Taradil, 23 mars 2012 - 01:36 .


#58
DangerousPuddy

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Taradil wrote...

Lycius wrote...

Genshie wrote...

DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.


Are you seriously defending the Tali photo? I'll give you the ending photo, that is fairly common in all manner movies, TV, games, etc... Good lord, how many times are stock photo's used in Star Trek TNG?

The Tali photo was just monumental laziness, lack of concern for the fans, and insulting. I mean really, there are dozens if not hundreds of renderings of Tali online that are INFINITELY better than the material provided in a professionally created product which cost $60+

Please...


You do realise Tali was made a squad-member just to please the fans right? She had no reason of being one at all and the story shows that, as she's pretty useless overall. Talimancer can't demand their character as a squad-mate and then expect a big epic reveal of her face, there must be some justice. Think about all the useful characters that got shafted as squad-mates so Talimancer could be happy.


Whether this is true or not, it does not excuse what they did. Furthermore, I don't see how your only Quarian and former potential love interest from the second game was just "made" a squad member. Especially with the Geth/Quarian resolution as a main part of the story, the dark energy thing (which apparently amounted to little) etc.

It was poor writing on the part of Bioware if your story has any truth.

#59
Taradil

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DangerousPuddy wrote...

Taradil wrote...

Lycius wrote...

Genshie wrote...

DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.


Are you seriously defending the Tali photo? I'll give you the ending photo, that is fairly common in all manner movies, TV, games, etc... Good lord, how many times are stock photo's used in Star Trek TNG?

The Tali photo was just monumental laziness, lack of concern for the fans, and insulting. I mean really, there are dozens if not hundreds of renderings of Tali online that are INFINITELY better than the material provided in a professionally created product which cost $60+

Please...


You do realise Tali was made a squad-member just to please the fans right? She had no reason of being one at all and the story shows that, as she's pretty useless overall. Talimancer can't demand their character as a squad-mate and then expect a big epic reveal of her face, there must be some justice. Think about all the useful characters that got shafted as squad-mates so Talimancer could be happy.


Whether this is true or not, it does not excuse what they did. Furthermore, I don't see how your only Quarian and former potential love interest from the second game was just "made" a squad member. Especially with the Geth/Quarian resolution as a main part of the story, the dark energy thing (which apparently amounted to little) etc.

It was poor writing on the part of Bioware if your story has any truth.


To be fair, Legion, Mordin etc. was as important to the overall story as Tali in ME2. And it's true, I can't find the source of it, but a dev confirmed a long time ago. And if you look at the game, during the geth/quarian-conflict, it's you and Legion that resolves it, Legion keeps the Geth in shackles and you Shepard, a human, must hammer som sense into the Quarians. Tali does nothing, she's just there, dreaming about her future house. To be fair, she opened her eyes and saw something in the Geth that other Quarians did not, but she never used this ability to actually talk som sense into the Admirals. Okay, I am a bit harsh here, Tali has her moments, sure, but it's so obvious she's just there for fanservice. Former members like Mordin, Thane, Miranda and Legion ofc, does so much to the overall story. Mordin freaking cures the genophage, Thane saves a councilor, Miranda leads you to Cerberus Main-base, Legion keeps the Geth in shackles and so on.

Modifié par Taradil, 23 mars 2012 - 01:50 .


#60
DangerousPuddy

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Taradil wrote...

DangerousPuddy wrote...

Taradil wrote...

Lycius wrote...

Genshie wrote...

DangerousPuddy wrote...

Oh yeah might as well add to the list photo-shop edited stock photos. It's sad because as a graphics designer I could see their efforts were just pathetic. What happened to original material in today's world?

Really? You are complaining about two noticable photos..... Tali's pic and the winter scene. Yeah um most games have done this many times over and I don't see people complaining about them as much as these two.


Are you seriously defending the Tali photo? I'll give you the ending photo, that is fairly common in all manner movies, TV, games, etc... Good lord, how many times are stock photo's used in Star Trek TNG?

The Tali photo was just monumental laziness, lack of concern for the fans, and insulting. I mean really, there are dozens if not hundreds of renderings of Tali online that are INFINITELY better than the material provided in a professionally created product which cost $60+

Please...


You do realise Tali was made a squad-member just to please the fans right? She had no reason of being one at all and the story shows that, as she's pretty useless overall. Talimancer can't demand their character as a squad-mate and then expect a big epic reveal of her face, there must be some justice. Think about all the useful characters that got shafted as squad-mates so Talimancer could be happy.


Whether this is true or not, it does not excuse what they did. Furthermore, I don't see how your only Quarian and former potential love interest from the second game was just "made" a squad member. Especially with the Geth/Quarian resolution as a main part of the story, the dark energy thing (which apparently amounted to little) etc.

It was poor writing on the part of Bioware if your story has any truth.


To be fair, Legion, Mordin etc. was as important to the overall story as Tali in ME2. And it's true, I can't find the source of it, but a dev confirmed a long time ago. And if you look at the game, during the geth/quarian-conflict, it's you and Legion that resolves it, Legion keeps the Geth in shackles and you Shepard, a human, most hammer som sense into the Quarians. Tali does nothing, she's just there, dreaming about her future house. To be fair, she opened her eyes and saw something in the Geth that other Quarians did not, but she never used this ability to talk som sense into the Admirals.


*potential spoiler*

Yeah I see your point, when you put it like that. But it also ties into mine, bad writing. I like what they did with Legion but you're right beyond her wanting a house and getting mad about the Geth she wasn't integral. I wish they played on all these more, like your squadmate is in danger as you make a choice. Like as Legion was uploading Tali was on a ship fighting up top.

ME3's decisions felt "crucial" but didn't seem as epic as they could have been. I did like the thing with the genophage though, thinking about the Krogan future as Wrex is calling you a brother/sister.

#61
DeMONic314

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Thanks for posting this. I finished ME3 just a couple hours ago- and while I loved the game overall - I'm very much disappointed. There were just so many inconsistencies and little glitches in addition to the things mentioned here and in other forums... that in a lot of ways is "jumping the shark" of an otherwise amazing franchise. Bioware obviously has brilliant and talented engineers, artists, and writers (kudos to them) - but it is quite obvious also that EA, as the publicly traded parent company, put pressure to ship ME3 on MAR6 no matter what, with a huge emphasis being on the multiplayer capabilities (because that's what is trendy now), followed up by a massive (and over hyped IMHO) marketing campaign. Meanwhile all those little details and cut corners to get the product out the door on time have done nothing more than proportionally alienate and frustrate the franchise's biggest fans. EA needs to realize what business they are really in: they think they are selling software disks- but what they are really selling are emotional experiences. No matter how much elation myself and others may feel in an otherwise great game - the emotions people will remember longer are disappointment and regret.

#62
Blc949

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In reference to all the mp comments, am I the only old school gamer who feels like we asked for our own demise? I was all about "multiplayer would make every game better!" throughout the 90's/early 2000's. Now its 2012 and I got what I asked for, but only kind of. Single player experiences have been watered down and the mp, while fun, is hollow and I don't like most of the folks I play with. You can't tell an epic story when a 14 year old is yammering about pwning noobs and he's the companies target demographic to sell to. Sigh

#63
bandfred

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I will never forgive the fact that more time was spent on the jumpsuit of a virtual depiction of a IGN "journalist" who made out with a PSP and EDI's ****** than Tali's face. This just isn't cutting corners it's a distorted sense of priorities.

#64
Gatt9

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Blc949 wrote...

In reference to all the mp comments, am I the only old school gamer who feels like we asked for our own demise? I was all about "multiplayer would make every game better!" throughout the 90's/early 2000's. Now its 2012 and I got what I asked for, but only kind of. Single player experiences have been watered down and the mp, while fun, is hollow and I don't like most of the folks I play with. You can't tell an epic story when a 14 year old is yammering about pwning noobs and he's the companies target demographic to sell to. Sigh


No,  you're not alone.

The ideas held great promise,  but we all forgot that the buisness people in charge were the low-end graduates who couldn't get jobs at the Fortune 500 companies,  and the gaming industry had lower standards then.  So their goal wasn't to create a healthy buisness plan,  it was to try and generate as much profit as possible.

Not too different from the tech bubble,  or the housing bubble,  it was a bunch of people riding an impossible to sustain buisness plan.

One of the ways they pursued it was to sacrifice SP content,  which takes longer and costs more to develop,  and replace it with MP,  figuring they could sell just as many copies with less investment.

It's no big surprise that the industry is teetering on the edge of collapse.  This is where that path lead.  Progressively worse games,  more people not buying because the games are games have less value,  and buisness people who think they can exploit gamers with money making schemes at the cost of quality games.

You'd think double-digit shrinking would've clued them in after the first year or so.

#65
RocketManSR2

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 TC, you don't know, either. /topic

#66
TheJiveDJ

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Habs25 wrote...

First world problems eh?


Excuse me but what in the hell are you talking about, and what in the hell are you doing on these forums?  Do you have any idea how clueless you look when you spout trash like that?  Please move to a third world country since you're so opposed to western society, I'm sure you'd love it.

Modifié par TheJiveDJ, 23 mars 2012 - 04:09 .


#67
liggy002

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Yes, all of what is in the opening post is indeed true. If they intend to sell me on Mass Effect 4, then they had better do 2 things: 1. extend the ending 2. Fix the crap you mentioned and put more RPG elements in the game and for the love of god, bring back that Vehicle driving and planetary exploration. LESS LINEAR as well. Please! Otherwise, this series will eventually be dumbed down to a mindless shooter.

And for the record, if they want to improve the game, they should add in new enemies and planetary exploration in their DLC.  That would at least make up for some of that stuff that we didn't get and should have gotten.

Modifié par liggy002, 23 mars 2012 - 04:13 .


#68
Akaryu

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they promised the addition of multiplayer wouldn't negatively affect the game at all it seems they where incorrect.

#69
Impulse and Compulse

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Tali's face and the sidequests definitely needed more polish.

#70
Morbidity

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These are the type of things I'm most unhappy with(specifically the lack of dialog); the ending could of benefited from a lil blue shepard, etc for more closure but I'm mostly fine with the ending. I also think it could of used 1 more complete section of plot leading up to the end as how this mass effect felt quite a bit shorter

Modifié par Morbidity, 23 mars 2012 - 04:29 .


#71
wizardryforever

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[quote]DangerousPuddy wrote...

People talk about the ending, and whether you oppose or support it one thing you can't deny is the fact that it's chaos is so far reaching, SOMETHING is wrong with it. Mainly, the false advertising and end product (with respect to the ending)

Putting that aside, I think the favor of multiplayer (via Galactic Readiness and more), and general attitude whether it be corporate influence or a change in BioWare's culture cut alot more out of the game then we realize. These issues are overshadowed by the memorable moments in the game and the ending fiasco.

Promise: We were promised  the most "innovative dialogue" options in any game
Reality: We got more auto-dialogue than ever before, fewer investigate options and many options that were the exact same one-liner. Not to mention so much of the dialogue was pure cheese. IE "Welcome back Shepard!" *awkward pause* "Thanks." Why not: "Damn great to have you back Shepard!" *smile* "It's good to be back!"
More importantly, why wasn't there any dialogue options to say "screw you Ash?" or "thanks, but I think we still are not out of this mess yet"[/quote]
Well to be fair here, there may be fewer options, but the options that were there felt pretty real.  You no longer have Shepard asking things like "I'd like to know more about [insert topic here]" like in ME1.  ME2 had a few holdovers like this as well ("I've never heard of the Corsairs").  The whole point of these options is to provide exposition and develop the setting.  There's really no point providing exposition during the climax, and doing so is a great way to ruin the pacing.
[quote]
Promise: More exploration
Reality: They delivered on that promise for things like the citadel, but they cut out INTERACTIVE quests, so instead we just eavesdrop to receive a useless quest that doesn't tie much into the story aside from A War Asset that we have no idea about. And this usually ended up being a scanning relic as opposed to a ground quest. Anyone miss when you could interactive with an NPC and think about the quest?[/quote]
So what exactly is the complaint here?  That there is less exploration, or that you felt that the sidequests were meaningless?  Seems like they aren't really related, at least not in regards to how you worded this.  I liked that there was actually stuff to find, and that said stuff was actually useful in the long run.  For example, the galaxy map has had stuff to find since the first game, but finding asari writings etc in ME1, or minerals in ME2 had almost no impact on the game itself, or the story.  At least in this game Bioware tried to tie that stuff in.  And let's not forget the amount of stuff you find on foot.  I frequently miss guns, mods, and mini-quest items when I'm on missions because they're tucked away in a corner somewhere, and I have to buy them from a store later.  Seems to me like they delivered on the promise of more exploration.
[quote]
Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.[/quote]
Okay, on this one I couldn't disagree more.  The character development in this game far surpasses the previous games, and here's why.  For one, they interact with each other more in this game than in both previous games combined.  Whether it's Joker calling up Liara with a question about her hair tentacles, or Tali and Garrus smooching in the forward battery, or Vega and Cortez arguing about the Mako and Hammerhead, you get the sense that these are actual people, and not just power batteries for when you're on missions.  Furthermore, over the course of the game, you get to talk to each squadmate about the same number of times as the previous two games, with the added bonus of getting to know them better, and not just what you can do for them.  ME2 was pretty good about this, but this game put a lot more emotion into squad interactions.  You can romantically set up Joker and EDI, fight with Vega, and console Liara when her homeworld falls.  Tali even gets drunk!  And drunk Tali is hilarious.
[quote]
Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a streamlinied player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game. I never knew when a quest was done, or where on the Citadel the "questgiver" was until I got to the right level. Hell I had to look up where Dukurra was...[/quote]  This is a serious case of "Your Mileage May Vary" or YMMV.  It seems to me like they took the good things from ME1 and ME2 and combined them, while getting rid of the clutter.  It's all opinion.  Anyway, map updates are still there.  That's how I managed to do all the mini-quests.  When you're on the Citadel, you can look at the map for all six areas at once (once you've unlocked those areas), regardless of where you are exactly.  Anything you can interact with (except Avina and stores) is listed in blue text in the map legend.  If you see something new there, then you have a potential new quest.
[/quote]

#72
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I LOVE THIS THREAD. THE OP STATES EXACTLY WHY I RETURNED MY COPY AND GOT FULL REFUND!!!!

AAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWW YEEAAAAAAAAAAA!!!!!!

#73
Heather Cline

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I've noted those that the OP has spoken about and I've stated those issues in another thread. Yeah there were many corners cut in favor of the MP. Many of us who hate the MP told Bioware that we were concerned that content would be cut from the SP portion of the game in favor of the MP. Then we were told that the MP was being worked on by another team and that the SP wouldn't suffer. Again lies to the masses to get them to buy the game. Seriously... we were screwed out of not only the different 16 endings we were promised but we were screwed out of other things too.

However the main issue right now is the endings because many can't stomach playing through the game again at all. The endings were horrible to the point where many have returned their game copy to amazon and even origin. That's how bad the endings are to many people.

If we don't get the promised endings I know many who have held the hold the line mentality are going to return their game copies and probably walk away from Bioware once and for all. I for one refuse to buy any future games or DLC from them because of how shoddy the game turned out. Yes there are some key gem moments in the game but they aren't enough to outshine the problems.

I just wish Gamestop allowed full refunds because I'd be returning my game when the new 'explained endings' DLC comes out and fails to give the original 16 endings we were promised along with the happy ending that many want.

Modifié par Heather Cline, 23 mars 2012 - 04:43 .


#74
Guest_Hello Man_*

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They ignored minor characters like Shi'ala and Parseni just to name a, few they may be minor characters but along they way they made the Galaxy more interesting and added more depth to the galaxy why ignore the minor characters? Should I be cynical and say oh Bioware was more focused on creating a action game than a RPG?

Oh and least not forget about the lovely Harbinger. Why ignore him? seriously.

That's just the tip of the iceberg for me. Don't get me wrong it was fun but it was as great as the previous two IMO.

Modifié par Hello Man, 23 mars 2012 - 04:52 .


#75
Guest_Brony4LIFE_*

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[quote]wizardryforever wrote...

[quote]DangerousPuddy wrote...

People talk about the ending, and whether you oppose or support it one thing you can't deny is the fact that it's chaos is so far reaching, SOMETHING is wrong with it. Mainly, the false advertising and end product (with respect to the ending)

Putting that aside, I think the favor of multiplayer (via Galactic Readiness and more), and general attitude whether it be corporate influence or a change in BioWare's culture cut alot more out of the game then we realize. These issues are overshadowed by the memorable moments in the game and the ending fiasco.

Promise: We were promised  the most "innovative dialogue" options in any game
Reality: We got more auto-dialogue than ever before, fewer investigate options and many options that were the exact same one-liner. Not to mention so much of the dialogue was pure cheese. IE "Welcome back Shepard!" *awkward pause* "Thanks." Why not: "Damn great to have you back Shepard!" *smile* "It's good to be back!"
More importantly, why wasn't there any dialogue options to say "screw you Ash?" or "thanks, but I think we still are not out of this mess yet"[/quote]
Well to be fair here, there may be fewer options, but the options that were there felt pretty real.  You no longer have Shepard asking things like "I'd like to know more about [insert topic here]" like in ME1.  ME2 had a few holdovers like this as well ("I've never heard of the Corsairs").  The whole point of these options is to provide exposition and develop the setting.  There's really no point providing exposition during the climax, and doing so is a great way to ruin the pacing.
[quote]
Promise: More exploration
Reality: They delivered on that promise for things like the citadel, but they cut out INTERACTIVE quests, so instead we just eavesdrop to receive a useless quest that doesn't tie much into the story aside from A War Asset that we have no idea about. And this usually ended up being a scanning relic as opposed to a ground quest. Anyone miss when you could interactive with an NPC and think about the quest?[/quote]
So what exactly is the complaint here?  That there is less exploration, or that you felt that the sidequests were meaningless?  Seems like they aren't really related, at least not in regards to how you worded this.  I liked that there was actually stuff to find, and that said stuff was actually useful in the long run.  For example, the galaxy map has had stuff to find since the first game, but finding asari writings etc in ME1, or minerals in ME2 had almost no impact on the game itself, or the story.  At least in this game Bioware tried to tie that stuff in.  And let's not forget the amount of stuff you find on foot.  I frequently miss guns, mods, and mini-quest items when I'm on missions because they're tucked away in a corner somewhere, and I have to buy them from a store later.  Seems to me like they delivered on the promise of more exploration.
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Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.[/quote]
Okay, on this one I couldn't disagree more.  The character development in this game far surpasses the previous games, and here's why.  For one, they interact with each other more in this game than in both previous games combined.  Whether it's Joker calling up Liara with a question about her hair tentacles, or Tali and Garrus smooching in the forward battery, or Vega and Cortez arguing about the Mako and Hammerhead, you get the sense that these are actual people, and not just power batteries for when you're on missions.  Furthermore, over the course of the game, you get to talk to each squadmate about the same number of times as the previous two games, with the added bonus of getting to know them better, and not just what you can do for them.  ME2 was pretty good about this, but this game put a lot more emotion into squad interactions.  You can romantically set up Joker and EDI, fight with Vega, and console Liara when her homeworld falls.  Tali even gets drunk!  And drunk Tali is hilarious.
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Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a streamlinied player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game. I never knew when a quest was done, or where on the Citadel the "questgiver" was until I got to the right level. Hell I had to look up where Dukurra was...[/quote]  This is a serious case of "Your Mileage May Vary" or YMMV.  It seems to me like they took the good things from ME1 and ME2 and combined them, while getting rid of the clutter.  It's all opinion.  Anyway, map updates are still there.  That's how I managed to do all the mini-quests.  When you're on the Citadel, you can look at the map for all six areas at once (once you've unlocked those areas), regardless of where you are exactly.  Anything you can interact with (except Avina and stores) is listed in blue text in the map legend.  If you see something new there, then you have a potential new quest.
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Whoa man, with a long post like that, are you saying that you actually LIKED the endings?