I don't think most people realize how many corners were cut...(not ending related!)
#101
Posté 23 mars 2012 - 03:01
Which is why I don't buy the "its art" argument. Art does not get rushed to meet artificial deadlines, it gets released when its ready. If bioware wanted artistic integrety then it should have delayed the game to make it as polished as possible.
Blizzard and valve don't even announce release dates until their game is at an acceptable level of quality.
#102
Posté 23 mars 2012 - 03:16
#103
Posté 23 mars 2012 - 03:17
#104
Posté 23 mars 2012 - 03:23
What are you waffling on about?Cainne Chapel wrote...
See the game doesn't feel any more rushed to me as ME1 or ME2 honestly, they had 2+ years to work on it, and they didn't need to reinvent the system like they did for ME2 (which also came out phenomenal) so I can honestly say I dont see that as cutting corners, unless of course you considered any issues with ME1 or ME2 to be because of cut corners... but then thats just conspiracy theory talk and I'm sure one would use that for every game under the sun with something the LEAST bit questionable or undesireable.
ME1 = great
ME2 = great
ME3 = Crap.
It's that simple.
#105
Posté 23 mars 2012 - 03:31
Of course if you dislike ME3 thats well and good for yourself, but I personally thought the game was great minus a few flaws, but I can live with that.
#106
Posté 23 mars 2012 - 03:32
The CODization of maps and scale and skill. A galactic war where many of the battles are taking place in a single building size map. There is a spawning problem where in single player sometimes enemies spawn right behind you as in COD multiplayer.
The replacement of story with digital ******.
A lot of graphical hiccups, almost every scene has a jump cut.
Did they have critical input during production? Wouldn't someone say I'm tired of these enemies who move completely randomly? Or all the fights seem to end just when they're getting started. But maybe this was planned for the average Joe America who wants to play through easy mode with a chip bag on one hand.
#107
Posté 23 mars 2012 - 03:36
Similar things are happening over on Battlefield 3. EA is about to lose a lot of customers. But maybe they are banking on trading demanding customers for stupid customers who will pay ten dollars more for games and then 20 a month in fees.
#108
Posté 23 mars 2012 - 10:43
Jebediah Springfield wrote...
And the single half city to be explored, as opposed to two or three. It is obvious that Omega was intentionally left out for DLC.
Similar things are happening over on Battlefield 3. EA is about to lose a lot of customers. But maybe they are banking on trading demanding customers for stupid customers who will pay ten dollars more for games and then 20 a month in fees.
Too true.
#109
Posté 26 mars 2012 - 03:24
#110
Posté 26 mars 2012 - 03:54
I think I read somewhere about a years' worth of DLC. If that's only 1 DLC every 2 months then here we go:
March - main release
May - Vehicle missions
July - Omega
September - Illium
November - Palaven (the planet not that stupid moon)
January - I dunno, um.....Pinnacle station 2\\rescue someone's family?
March - The real ending
All the other corner cutting, mucky graphics, bad journal, yet more planet scanning is just there because it's cheaper than doing it right.
Modifié par jimfixedit, 26 mars 2012 - 03:58 .
#111
Posté 26 mars 2012 - 03:57
Modifié par jimfixedit, 26 mars 2012 - 03:57 .
#112
Posté 26 mars 2012 - 04:20
#113
Posté 26 mars 2012 - 04:31
DangerousPuddy wrote...
Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.
Full fledged my ass. You got about 3 different dialogues with each throughout the game, then they were busy (calibrating). At least this time you'd tap space but hear something else after every mission, and among themselves. And there were at least as many full dialogues with them, though not all on the Normandy. No, I must disagree with you on this.
Modifié par Prismvg, 26 mars 2012 - 04:34 .
#114
Posté 26 mars 2012 - 04:36
Prismvg wrote...
DangerousPuddy wrote...
Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.
Full fledged my ass. You got about 3 different dialogues with each throughout the game, then they were busy (calibrating). At least this time you'd tap space but hear something else after every mission, and among themselves. No, I must disagree with you on this.
Have to agree with this...
ME3 was a step up in the game with regard to the squad members..Not only did you get the various character talks, but you also got interaction between squad members ANd what I liked was they would at least comment about what has just transpired on the mission...
#115
Posté 26 mars 2012 - 04:36
You can find this quote near the bottom of page 6 in Section 11: The Perfect Illusion in the Final Hours of Mass Effect 3 app.
Modifié par Vertigo_1, 26 mars 2012 - 04:36 .
#116
Posté 26 mars 2012 - 04:39
#117
Guest_simfamUP_*
Posté 26 mars 2012 - 04:49
Guest_simfamUP_*
2) Never really bothered me in a game like ME. Even ME1's exploration was dull. The Citadel was a nice place when you go there once, but not much happens after the first two hours. I spent more time in the Citadel in 3 than I did in 1.
3) Disagreed. There were more 'Kasumi' type dialogues, yes. But in turn, we got more meaningful conversations. You loose some you win some. It's better than having an interactive conversation with the same options. For example "calibrations." It saves time in development I guess.
4) People have to understand this: Mass Effect is a roleplaying game to a POINT. The roleplaying comes from developing Shepard as a character (which auto dialogue destroyed almost completley.) Guns and inventory are really minor stuff. ME1's inventory system was handled poorly, and even so, at the end I had the best weapons and armour my creds could buy. It wasn't well balanced, making 'hard' into '**** please' easy.
I think alot of corners cut were necessary. Remember that the priority missions were pretty big. I'm replaying ME1 and ME2 and I can notice how many things were recycled or reused. Grunt's loyalty mission involved a small arena set and one other small set where you fight the Krogan. ME3's missions are in very different enviroments and are have a greater scale to them.
From a moon outside Palaven (which the backdrop scene was done marvelously) to a Fallout-esque Earth. There enviroments were very different.
They did cut corners yes, but those corners could be easily overlooked. It's not like DA2 where they were just mocking you the entire time xD
#118
Posté 26 mars 2012 - 04:55
#119
Posté 26 mars 2012 - 06:03
So what the hell happened to interactions with love interests or NPCs? This crucial element was simply cut off! In favor of what, multiplayer, Liara cannon or those expensive tho useless cinematics? I really don't care about banal "saving the galaxy" and "uniting races" themes. All I care about is my crew, those that I take into every mission or have romances with.
I'm huge Ashley fan, I remained faithful to her in ME2, had to endure heartbreaking scene in Horizon, then she came back in ME3, and suddenly was taken out from half of the game! All these years waiting for my Ash to come back and you do this Bioware??? Ok nvm, she recovered and all was fine till I brought her back to Normandy. Then she remained in her room through the rest of the game, like some generic npc or an extra! The hell? She didn't even talk to me after Thessia when I needed support the most! Very believable romance here, Bioware! :/
I know that most love interests got short end of the stick but out of those from ME1 Ashley got the shortest. Even Kaiden has more dialogue/cutscenes! Why Bioware? Is it cos Ashley fans aren't vocal enough? Is it cos Ash isn't bi? Seriously you even try to tarnish her reputation, so those that don't romance her, think that she's xenophobic, racist ****! Great treatment Bioware!
Seriously I can't even replay the game cos of this, too darn painfull to see how Ashley or even Kaiden are being treated. And I don't even care about the endings. Game was ruined before that.
Modifié par TigW, 26 mars 2012 - 06:19 .
#120
Posté 26 mars 2012 - 06:32
#121
Posté 26 mars 2012 - 07:03
BioWare didn't create Pinnacle Station.Taradil wrote...
Play Pinnacle Station, it's a showcase what the game would be without all the stuff that makes it good.
#122
Posté 26 mars 2012 - 07:15
LOLTheJiveDJ wrote...
Excuse me but what in the hell are you talking about, and what in the hell are you doing on these forums? Do you have any idea how clueless you look when you spout trash like that? Please move to a third world country since you're so opposed to western society, I'm sure you'd love it.
Gotta say, as someone who is from a "T3" country, I have to award snaps for this comment. People seem to love to try to use this phrase to shame people.
>"FIRST WORLD PROBLEMS"
>*Has never been outside their own country*
#123
Posté 26 mars 2012 - 07:21
ME2 was amazing, and I put more time into it than I did ME1. I actually appreciated how streamlined everything was in ME2, but yeah they did cut more corners in ME3. If they'd delayed it another year to make it even better, I wouldn't have minded at all.
Modifié par Mole267, 26 mars 2012 - 07:22 .
#124
Posté 26 mars 2012 - 07:26
Cooymans wrote...
There was far less content 18 hours on insanity for 100% completion and listening to dialogue is simply not reasonable, put it on casual and you can easily get under 10 hours with any class, just do the main quests and you can probably get under 5
I did ME1 in 6hrs.
Doesn't make it any less of a great game. Just means its easy to speed through
#125
Posté 26 mars 2012 - 07:29
Mole267 wrote...
I am playing Mass Effect 1 right now, and I am just floored by how much there is to it. It's such a rich game, you can equip all kinds of different armor and weapons and customize them, you have an awesome rover-tank that you can land on planets with and go exploring, and the Citadel is HUGE in ME1. It also has more RPG elements than ME2 and 3. ME2 and 3 focused more on combat, but that made it a pretty fun and fast-paced game too. ME1 is definitely slower paced, and that doesn't appeal to everyone. Probably why ME1 is an 8 on critic reviews, while 2 and 3 are 9.
ME2 was amazing, and I put more time into it than I did ME1. I actually appreciated how streamlined everything was in ME2, but yeah they did cut more corners in ME3. If they'd delayed it another year to make it even better, I wouldn't have minded at all.
Just for sake of argument. Which RPG elements does it have that are lacking in 2 and 3? How is it NOT focused on combat?
Granted ME 2 and 3 were more streamlined of course, not arguing that, but i felt it was for the better honestly, it seems to me that ME1 had some GREAT ideas that were never fully actualized and thus it just seemed to lack ina lot of areas,
Still an awesome game though





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