I don't think most people realize how many corners were cut...(not ending related!)
#126
Posté 26 mars 2012 - 07:44
#127
Guest_Kennith Shepard_*
Posté 26 mars 2012 - 08:00
Guest_Kennith Shepard_*
Shouldn't this be here?http://social.bioware.com/forum/1/topic/355/index/10098213DangerousPuddy wrote...
People talk about the ending, and whether you oppose or support it one thing you can't deny is the fact that it's chaos is so far reaching, SOMETHING is wrong with it. Mainly, the false advertising and end product (with respect to the ending)
Putting that aside, I think the favor of multiplayer (via Galactic Readiness and more), and general attitude whether it be corporate influence or a change in BioWare's culture cut alot more out of the game then we realize. These issues are overshadowed by the memorable moments in the game and the ending fiasco.
Promise: We were promised the most "innovative dialogue" options in any game
Reality: We got more auto-dialogue than ever before, fewer investigate options and many options that were the exact same one-liner. Not to mention so much of the dialogue was pure cheese. IE "Welcome back Shepard!" *awkward pause* "Thanks." Why not: "Damn great to have you back Shepard!" *smile* "It's good to be back!"
More importantly, why wasn't there any dialogue options to say "screw you Ash?" or "thanks, but I think we still are not out of this mess yet"
Promise: More exploration
Reality: They delivered on that promise for things like the citadel, but they cut out INTERACTIVE quests, so instead we just eavesdrop to receive a useless quest that doesn't tie much into the story aside from A War Asset that we have no idea about. And this usually ended up being a scanning relic as opposed to a ground quest. Anyone miss when you could interactive with an NPC and think about the quest?
Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.
Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a streamlinied player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game. I never knew when a quest was done, or where on the Citadel the "questgiver" was until I got to the right level. Hell I had to look up where Dukurra was...
These are just a few of many missing "polish" issues in a MAINSTREAM RPG game. Bioware, I get that you're trying to make combat more exciting, and in that you did do a good job. But WHY are you sacrficing so many baseline key concepts of what makes and RPG game one...are you on a tight budget, did you lose personel?
Anyone have anything else to add?
EDIT: How could I forget the photoshopped stock photos?!
#128
Posté 26 mars 2012 - 08:01
dbollendorf wrote...
I've been wondering how this game got so many perfect and near perfect scores for a few days. The biggest problems for me were the horrid journal and 2 of the biggest moments in the game being recycled from the first game. I don't know how any reviewer could over look these problems and still be called objective.
Couldn't agree more.
#129
Posté 26 mars 2012 - 08:05
ManualReplica wrote...
Haven't you heard?
Dumbing down is the next generation gaming!11one
In two years games will be released with a "auto mode" that will automaticaly do everything for the player with the press of a button, like a movie!
Wasn't there something like this in DA2, wherein the first 10 mins of the game, you could choose alignment (though, I think it was more like sarcastic/serious leaning, moreso than typical "good/evil")?
#130
Posté 26 mars 2012 - 08:10
#131
Posté 26 mars 2012 - 08:14
#132
Posté 26 mars 2012 - 08:14
TigW wrote...
My first post and probably the last, sorry I just have to vent... Please don't read if you don't like Ashley character, you won't understand...
So what the hell happened to interactions with love interests or NPCs? This crucial element was simply cut off! In favor of what, multiplayer, Liara cannon or those expensive tho useless cinematics? I really don't care about banal "saving the galaxy" and "uniting races" themes. All I care about is my crew, those that I take into every mission or have romances with.
I'm huge Ashley fan, I remained faithful to her in ME2, had to endure heartbreaking scene in Horizon, then she came back in ME3, and suddenly was taken out from half of the game! All these years waiting for my Ash to come back and you do this Bioware??? Ok nvm, she recovered and all was fine till I brought her back to Normandy. Then she remained in her room through the rest of the game, like some generic npc or an extra! The hell? She didn't even talk to me after Thessia when I needed support the most! Very believable romance here, Bioware! :/
I know that most love interests got short end of the stick but out of those from ME1 Ashley got the shortest. Even Kaiden has more dialogue/cutscenes! Why Bioware? Is it cos Ashley fans aren't vocal enough? Is it cos Ash isn't bi? Seriously you even try to tarnish her reputation, so those that don't romance her, think that she's xenophobic, racist ****! Great treatment Bioware!
Seriously I can't even replay the game cos of this, too darn painfull to see how Ashley or even Kaiden are being treated. And I don't even care about the endings. Game was ruined before that.
I know what you mean about a month ago I went back and replayed 1 and 2, I romanced Ashley in the first one and stayed loyal in the second, because she's the one I romanced the vary first time I played Mass Effect. And then we get to 3 where people that don't even join your crew get more dialog then one of your potential LI, that's BS. This alone didn't ruin the series, and yes I mean series not game, for me but when combined with the ending it did.
#133
Posté 26 mars 2012 - 09:45
BlacJAC74 wrote...
Yup, the ending malarkey has been a blessing in disguise for BioWare. In fact, you've got to wonder why most people are complaining about the ending when there's larger issues within the game.
Because a good ending can hide a lot, and most of us were waiting till the ending to make up our minds about the game. And then we got there and the ending was so bad it took a few days to remember the other problems we saw throughout the game.
#134
Posté 26 mars 2012 - 09:51
#135
Posté 26 mars 2012 - 09:52
XqctaX wrote...
im to lazy to add atm. its late and im tired. but i wanna thank you for writing what i have been thinking about the last week. the hole game seems shallow compared to previous games and to what was told by PR-stuff
Could not have put it better myself.
The whole game seems almost like a series "redo".
Udina and the Council are different characters altogether. Shepard is more emotional (yea!!!) but is forced into being more emotional (booo!!!). The deus ex machina means that there's an instant conflict resolution not found in the previous games. The list goes on and on.
All in all I'm very dissapointed.
#136
Posté 27 mars 2012 - 12:05
Cainne Chapel wrote...
Mole267 wrote...
I am playing Mass Effect 1 right now, and I am just floored by how much there is to it. It's such a rich game, you can equip all kinds of different armor and weapons and customize them, you have an awesome rover-tank that you can land on planets with and go exploring, and the Citadel is HUGE in ME1. It also has more RPG elements than ME2 and 3. ME2 and 3 focused more on combat, but that made it a pretty fun and fast-paced game too. ME1 is definitely slower paced, and that doesn't appeal to everyone. Probably why ME1 is an 8 on critic reviews, while 2 and 3 are 9.
ME2 was amazing, and I put more time into it than I did ME1. I actually appreciated how streamlined everything was in ME2, but yeah they did cut more corners in ME3. If they'd delayed it another year to make it even better, I wouldn't have minded at all.
Just for sake of argument. Which RPG elements does it have that are lacking in 2 and 3? How is it NOT focused on combat?
Granted ME 2 and 3 were more streamlined of course, not arguing that, but i felt it was for the better honestly, it seems to me that ME1 had some GREAT ideas that were never fully actualized and thus it just seemed to lack ina lot of areas,
Still an awesome game though
I didn't say ME1 wasn't focused on combat. It IS very combat-oriented, but when you go to level up there is a LOT of stuff you can put your points into. There is more grinding and looting as well, which makes it more RPG-oriented. It seemed like ME2 and 3 didn't focus as much on grinding and looting, but rather your level up as the game progresses. Unfortunately, the level cap in ME1 is 20 or 30 (can't remember exactly), so it's not possible to max them all out, which makes you have to choose what you want. I've maxed out assault rifles and sniper rifles so far. Maxed out Intimidate, and working on maxing out Spectre. In comparision ME2 and 3 have far less to choose from with ability trees, because they were pretty much condensed. Funny enough, they increased the level cap in ME2 and 3. They did bring back weapon customizing in ME3, which was a very welcome feature.
#137
Posté 27 mars 2012 - 12:15
Lack of hub worlds
Bad graphics
Waaay too many fetch-quests
too short
no visible consequence for actions (other than a number that hardly matters)
Not many squadmates
Shepard's dancing
Stupid reaper minigame
Game starts out slow
Most ME2 squadmates get filler roles
Auto-dialog
Lack of interrupts/special dialog
Bad controls (for PC atleast, don't know about console)
Multiplayer is required for best "endings"
Many imports make little difference
Horrible journal
Wrex isn't squademate:crying:
Not enough Harbinger
Jessica Chobot
Tali's picture
Day one DLC
A few more things I could come up with given more time....
---Good game but far from perfect.
Modifié par MrRiadon, 27 mars 2012 - 12:16 .
#138
Posté 27 mars 2012 - 12:19
#139
Posté 27 mars 2012 - 12:20
#140
Posté 27 mars 2012 - 01:21
Thats why people shock me when they say the game has been perfect till the ending, then I think to myself was I expecting so much from the game?
Glad to know am not the only one.
#141
Posté 27 mars 2012 - 01:39
I also thought that the quarians attacking the geth with their magic techno babble that made the geth so desperate that they surrendered their independence to the reapers (even though Legion explained at length that most of the geth rejected the reapers' ideology) was quite dumb.
And that last mission...I hated it. I actually reduced the difficulty to casual (which is something I never do) just to get through it already. Did they really think that people wanted to end the series with a boring slog through a grimy, rubble-strewn cityscape against endless swarms of annoying enemies?
Modifié par Team Value, 27 mars 2012 - 01:41 .
#142
Posté 27 mars 2012 - 03:05
Team Value wrote...
I do think that the endings overshadow the other faults in the game, but the rest of the game has it's share of them. The Crucible is right up there with killing/resurrecting Shepard in ME2 as an awful plot device. It might have been forgivable if the payoff had been worth it, but...
I also thought that the quarians attacking the geth with their magic techno babble that made the geth so desperate that they surrendered their independence to the reapers (even though Legion explained at length that most of the geth rejected the reapers' ideology) was quite dumb.
And that last mission...I hated it. I actually reduced the difficulty to casual (which is something I never do) just to get through it already. Did they really think that people wanted to end the series with a boring slog through a grimy, rubble-strewn cityscape against endless swarms of annoying enemies?
I have the same feeling Team Value. That last build-up (like most of the game) had too much combat. Don't get me wrong I love the ME3 combat system, but I think they put way too much into this game, not enough RPG / dialogue. Another example of corners being cut. At least ME2 had a decent combat system (and much more combat overall mind you) but a good amount of RPG elements.
#143
Posté 27 mars 2012 - 03:11
mutermath wrote...
I agree with you OP, and some other things you probably forgot to mention( I cant recall atm).
Thats why people shock me when they say the game has been perfect till the ending, then I think to myself was I expecting so much from the game?
Glad to know am not the only one.
Yes, so much more needed to be addressed.
Honestly, for what they DID include for the most part it was decent (despite the things I had listed) but those + in general much more content was to be addressed was the main issue.
I find it troubling that this was the shortest development cycle of all three games (really? the crowning jewel in the series?) and I personally believe it was due to EA wanting to get sales out ASAP.
A summer or hell even Fall/Winter 2012 release would have given it MUCH more content and polish (deserving of the franchise) and probobly a good ending...
Maybe a perfect 10 from some places like Uncharted3...but they blew it.
#144
Posté 27 mars 2012 - 03:43
DangerousPuddy wrote...
Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a COD player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game.
fixed
#145
Posté 27 mars 2012 - 03:54
#146
Posté 27 mars 2012 - 03:58
DangerousPuddy wrote...
Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a streamlinied player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s.
While I'm not sure customization has been improved, it has been... extended. There is a larger number of possible character builds and loadouts than we got in ME2, although I'm not sure that's a good thing. It seems inevitable that when more builds appear, balance suffers. The developers understood that Vanguards should not be Charging every ~2 seconds in ME2. They recognized the power that Charge had, and limited its cooldowns accordingly, even to the point of it being unaffected by biotic cooldown reduction research.
And then there's Nova, which is just preposterous.
#147
Posté 27 mars 2012 - 04:03
#148
Posté 27 mars 2012 - 04:06
#149
Posté 27 mars 2012 - 04:24
#150
Posté 27 mars 2012 - 04:34
You have to wonder whether they really mean that, or if they just feel so sorry for Bioware after the whole ending fiasco that they're afraid to poke at the other issues present within the game. I feel as though people are just more forgiving of ME3's faults on the whole, because the outcry over the ending has already been so overwhelming and so detrimental to Bioware' image...
Even if the endings were completely overhauled and widely differentiated in the future, I can't say I'd be one to let all of these other issues slide.
Modifié par Mr. MannlyMan, 27 mars 2012 - 04:36 .





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