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I don't think most people realize how many corners were cut...(not ending related!)


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#151
streetmark

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The game was clearly rushed, such waste...

#152
RiouHotaru

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Considering most of the "Dialog" in ME2 resulted in the same "Oh I've got nothing to say" response and the same Investigate wheel, I'm glad for the change in ME3. Now, when your squadmates have something to say? THEY SAY IT.

#153
RiouHotaru

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Also auto-dialog wasn't a problem either. I didn't mind not having to dictate Shepard's every response, especially when all the automated responses were things I would've said or picked out anyway. It was all very neutral and non-character breaking.

It's not "rushed game" or "cut corners". It's called "fan expectations exceeding what could be realistically delivered"

Also, I don't remember ANYTHING be said about "more exploration"

#154
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dbollendorf wrote...

I've been wondering how this game got so many perfect and near perfect scores for a few days. The biggest problems for me were the horrid journal and 2 of the biggest moments in the game being recycled from the first game. I don't know how any reviewer could over look these problems and still be called objective.


While I don't buy the whole "Professional reviewers are in EA's pocket" ideals, I do think they rush reviews and try to please the more established developer/publishers out there.

Honestly, as a professional reviewer who has to probably do this constantly, 8 hours a day, 5, 6 or 7 days a week and crank out a review BEFORE your competitors (hence "getting the Scoop" on the reviews), do you honestly think they actually play a reviewed game from start to finish when some can take upwards of 20, 30 or 40 hours before they're done? 

Now isn't it intersting that some of these sites that originally gave ME3 a perfect 10/10 or nearly 10/10 scores are suddenly looking at the faults, looking at the profoundly bad ideas and deliveries at the end (now that they've had time to actually get there themselves) that they're going through what I'd like to call "Reviewer's Regret"

It's a lot like "Buyer's Regret" when you get something you've been wanting for months, nearly get in 3 wrecks to race home and open the package, only to realize that when you plug it in/finish it/whatever, you suddenly have this deep, sinking feeling that you just wasted your money. Except this time you jumped the gun before the sheet hit the fan when you initially reviewed the game.

Modifié par wastelander75, 27 mars 2012 - 05:01 .


#155
Sikelcell

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Paulinius wrote...

I agree, OP.

We had 19 N7 missions alone in ME2.

There were 6 N7 missions in ME3.

PROGRESS!


And those 6 missions were just copy/paste jobs from multiplayer. Things like this and what the OP said is why ME3 is ranked last in my book. I liked the overall story and the ending didn't even bother me that much. But this corner cutting was too much.

Modifié par Kahlder, 27 mars 2012 - 05:08 .


#156
Sikelcell

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RiouHotaru wrote...

Considering most of the "Dialog" in ME2 resulted in the same "Oh I've got nothing to say" response and the same Investigate wheel, I'm glad for the change in ME3. Now, when your squadmates have something to say? THEY SAY IT.


As opposed to hear the same auto dialog response.

Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Commander. Commander. Commander. Commander. Commander. Commander. Commander. Commander.

#157
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MrRiadon wrote...

I realized...

Lack of hub worlds

Bad graphics

Waaay too many fetch-quests

too short

no visible consequence for actions (other than a number that hardly matters)

Not many squadmates

Shepard's dancing

Stupid reaper minigame

Game starts out slow

Most ME2 squadmates get filler roles

Auto-dialog

Lack of interrupts/special dialog

Bad controls (for PC atleast, don't know about console)

Multiplayer is required for best "endings"

Many imports make little difference

Horrible journal

Wrex isn't squademate:crying:

Not enough Harbinger

Jessica Chobot

Tali's picture

Day one DLC

A  few more things I could come up with given more time....

---Good game but far from perfect.



Alot of your points are really insignificant. And bad graphics? C'mon! These are just personal things really. It's like me saying Deus Ex is a crappy game because of that one kid in China. (I'm serious, Chobot deserves an Oscar compared to that crappy excuse for voice acting.)

#158
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Kahlder wrote...

Paulinius wrote...

I agree, OP.

We had 19 N7 missions alone in ME2.

There were 6 N7 missions in ME3.

PROGRESS!


And those 6 missions were just copy/paste jobs from multiplayer. Things like this and what the OP said is why ME3 is ranked last in my book. I liked the overall story and the ending didn't even bother me that much. But this corner cutting was too much.




Wait... 19? I'm about half way through ME2 right now and I've only been contacted once or twice. By N7 missions you mean Hackett no?

#159
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RiouHotaru wrote...

Also auto-dialog wasn't a problem either. I didn't mind not having to dictate Shepard's every response, especially when all the automated responses were things I would've said or picked out anyway. It was all very neutral and non-character breaking.

It's not "rushed game" or "cut corners". It's called "fan expectations exceeding what could be realistically delivered"

Also, I don't remember ANYTHING be said about "more exploration"


I disagree completley. As a roleplaying game it's a DISGRACE that auto dialogue is even in there. Shepard is hard enough to control without them taking most of of what we had with them.

#160
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Kahlder wrote...

RiouHotaru wrote...

Considering most of the "Dialog" in ME2 resulted in the same "Oh I've got nothing to say" response and the same Investigate wheel, I'm glad for the change in ME3. Now, when your squadmates have something to say? THEY SAY IT.


As opposed to hear the same auto dialog response.

Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Hey Shepard. Commander. Commander. Commander. Commander. Commander. Commander. Commander. Commander.


As opposed to actually spending time on other things? The two present us with the same problem, but one saves time for the devs and the other doesn't. Save time on a feature like that and you can do alot more with the convos.

#161
Jaulen

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this is a weird one to me, I'd be happily playing along on PC, the game would do the little loading icon, and whallah! my custom Shepard was no more....she was replaced by the strange puffy lipped default fem shep.....or I'd reload a game, and there was default fem shep AGAIN!

Has anyone else had the default shep hijack their game?

#162
MortalEngines

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I don't know if anyone has mentioned it (I only got 4 pages into the thread) but can we stop with all the SP was sacrificed for MP nonsense. This simply isn't true as the MP was developed by a separate Bioware studio (not the one on Edmonton that worked on the SP). So none of the time, effort or resources that were used for Single Player got diverted for the multiplayer, the two were being developed at the same time by two different studios.

Just wanted to clarify that.

EDIT: Should add that I still thought the game was rushed but for different reasons (EA with ridiculious deadlines) and there was no way that were going to get a game equal in quality to ME2 and ME with a dev cycle that is much smaller. It was 3 years from ME1 to ME2 and barely 2 years for ME2 to ME3 (this is AFTER Casey pleaded for a longer deadline from EA). With 1 extra year this game would of been much more amazing then it turned out to be for sure (not sure about the ending though).

Modifié par MortalEngines, 27 mars 2012 - 06:12 .


#163
Zjarcal

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MortalEngines wrote...
It was 3 years from ME1 to ME2 and barely 2 years for ME2 to ME3 (this is AFTER Casey pleaded for a longer deadline from EA). With 1 extra year this game would of been much more amazing then it turned out to be for sure (not sure about the ending though).


Eh, ME1 was released in November 2007 and ME2 in January 2010. That's just a little more than two years (two years and two months to be exact). It's actually the same as the time between ME2 and ME3, January 2010 to March 2012 (two years and two months).

#164
DangerousPuddy

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reehdus wrote...

DangerousPuddy wrote...

Promise: More RPG elements
Reality: To anyone who says the customization was vastly improved compared to ME2 is lying. I personally hate having huge inventories of weapons, armor, items and the classical RPG jazz. I am more of a COD player, but I was looking forward to some weapon customizations and powers. Combat is such that it hardly makes a difference and it is restricted to the same upgrades with different %'s. Furthermore, this is still an RPG game right...how did quest updates, map locations get REMOVED from the game. 


fixed


Except I've never played a CoD game for more than one mission and never online.

And the only Halo game I touched was Halo 1 on xbox.

Try again.

#165
mutermath

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RiouHotaru wrote...

Also auto-dialog wasn't a problem either. I didn't mind not having to dictate Shepard's every response, especially when all the automated responses were things I would've said or picked out anyway. It was all very neutral and non-character breaking.

It's not "rushed game" or "cut corners". It's called "fan expectations exceeding what could be realistically delivered"

Also, I don't remember ANYTHING be said about "more exploration"


I had some moments where Shep said somethings I didn't like. Off the top of my head after the udina incident I told Ash not to join me on the Normandy, she asked why and my Shep said Udina needed her help <_< or something like that.

I hated that response, I'd rather she joined me than give her that reason

#166
Dragonslayer976

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MortalEngines I think what people were getting at about the whole the multiplayer took up disc space that could have been used to provide more single player content not that people and resouces were taken off single player to work on multiplayer just wanted to clarify that and I like the multiplayer it's a real team based affair but I would have been happier to download it separate from this disc if it ment we could have had a better ending that reflected your choices better and made sense and more single player missions even putting the multiplayer on a completely separate disc would have been fine by me 

Modifié par Dragonslayer976, 27 mars 2012 - 03:13 .


#167
The Interloper

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DangerousPuddy wrote...


Promise: More Character development (hence smaller squad)
Reality: After every mission in ME1 and ME2, you would be able to have full-fledged conversations with your crewmates, offering insight into their history and current situation. In ME3 rarely ever got the interactive conversation just a "tap A and listen to them say a sentence or two" ala Kasumi and Zaeed - even worse than them in some cases. It's kind of immersion breaking to have a one-sided conversation with your LI.


Still far better then any previous game, wherin most people had nothing to say after a mission or just dumped exposition. Here most characters talk about each major event, making it seem like they were actually paying attention. And they actually talk to each other on a regular basis. And they move around the ship. And you talk to them in the citadel and they move around there too and you do more then just standing and talking. Like shooting into traffic. And considering there was almost as many conventional conversations in this game as there were in ME2 and....yeah. I'll go with "improved in every way," thanks.

Lack of exploration was annoying though. And I say this as someone who hated the Mako.