The build is simple:
Maxed incendiary ammo.
Maxed combat mastery
Maxed adrenaline rush with damage, recharge, and free power evolutions
GPR with armor piercing and magazine size mods.
A GPR with an extended mag (any rank) will last through a whole adrenaline rush + cooldown cycle. At which point you hit adrenaline rush and you're full again. All the while you're getting 7.5 flame explosions per SECOND, in a large AOE, plus your base weapon damage on top of that.
So to sum up. You'll never have to reload, you'll do sickening dps, you'll set EVERYTHING on fire (panicked enemies = no one returning fire), and you'll never need to carry any other weapon so your cooldowns are awesome. The only drawback is that the flame explosions don't work on shields/barriers, so take energy drain as your bonus power to strip minor enemies and take disruptor ammo to strip banshees/atlases/geth pyros. Once you get them down to armor they asplode.
It's so ridiculous it feels almost exploitative.
Vids go here:
www.youtube.com/watch Tuchanka:Bomb mission final fight
youtu.be/B5Bnq46ZNzs N7:Cerberus Attack w. Hornet
Modifié par Athenau, 11 avril 2012 - 12:12 .





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