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Endless flame rain - hilariously OP soldier build


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#26
All-a-Mort

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Biotic Flash Kick wrote...

Conduit0 wrote...

You could even take that a step further by going with the squad ammo evo, then pick two AR toting squadies and give them Geth Pulse Rifles. Hilarity ensues.


Give them particle beams
I DARE YOU

EVERYTHING MUST BURN

Ah yes the Ghostbusters vibe. Just remember not to cross the streams. I shall try this later methinks.

#27
Biotic Flash Kick

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All-a-Mort wrote...

Biotic Flash Kick wrote...

Conduit0 wrote...

You could even take that a step further by going with the squad ammo evo, then pick two AR toting squadies and give them Geth Pulse Rifles. Hilarity ensues.


Give them particle beams
I DARE YOU

EVERYTHING MUST BURN

Ah yes the Ghostbusters vibe. Just remember not to cross the streams. I shall try this later methinks.


And if you wanna get super stupid

Turn on squad cryo, make one teammate switch their AR away then activate inferno and switch their AR back
One freeze ray and two inferno death rays

#28
Athenau

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BluKardinal wrote...
That video is hysterical, clearly this build works wonders against tightly packed enemies. The significant drawback as I see it would be in the late game missions (particularly Horizon and London) when the main threat doesn't come from masses of assault troops/cannibals but from having multiple Banshees and Brutes chasing you all over the place.


Forgot to answer this.   Brutes won't be a problem.  I didn't show it on this video but the build chews through armor VERY quickly.  Banshee's have a strong barrier so I'll have to see how it goes.  Maxed disruptor ammo + energy drain should do a good job stripping those though.

#29
Biotic Flash Kick

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If you really wanna eat up brute try the piercing mod with the rain of flames :D

#30
Athenau

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Yup, the two mods you should use are AP and extended mags.

#31
Geffz

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is it confirmed that with the squad ammo 50% thing,  your squadmates get the explosive proc too? because it might just be the armor/health dmg bonus!

Modifié par Geffz, 25 mars 2012 - 05:00 .


#32
pomrink

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Tested it, it eats banshees

#33
Biotic Flash Kick

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I am Commander Shepard and roast banshee is my favorite dish on the Citadel.

#34
Athenau

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Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.

#35
Biotic Flash Kick

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Athenau wrote...

Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.


Try marksman
It's silly :DD

#36
Hansford

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bumping this for its awesomeness. Burning everything down with GPR and Revenant splosions is the the most fun I've had in the single player.

#37
Svests

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Athenau wrote...

Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.


I have never had a problem with running out of ammo with the particle rifle + incendiary.  Everything is dead long before you come close to empty.  I even dropped energy drain so there would at least be a little challenge and I still generally don't run out.

Plus the damage it does is just obscene when you get it charged up with AR going.  You can easily kill multiple brutes during 1 AR. 

#38
Hansford

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Svests wrote...

Athenau wrote...

Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.


I have never had a problem with running out of ammo with the particle rifle + incendiary.  Everything is dead long before you come close to empty.  I even dropped energy drain so there would at least be a little challenge and I still generally don't run out.

Plus the damage it does is just obscene when you get it charged up with AR going.  You can easily kill multiple brutes during 1 AR. 




Particle rifle doesn't do it for me either for some reason.  I guess I'm doing it wrong. 

I just hate burning through the clip so fast and it then takes forever to reload....GPR just shoots nonstop exploding BBs.  

I guess I'm missing something here

#39
Doriath

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Are you using the magazine size mod with it? That would help a lot to prevent you from having to actually reload. Tap fire also helps, and as its usually not necessary to overcharge it unless your facing armored or very high priority targets.

Modifié par chrisnabal, 02 avril 2012 - 08:05 .


#40
Eric Fagnan

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There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.

#41
zeypher

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wait, so if there is a hard cap of 1 sec, how does it behave during adrenaline rush

#42
Berserku

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Sweet combo, I was using Revenant myself but using the GPR seems a much better option, guess having more weapon damage armor pieces won't help that much as the GPR already have a low damage, you depend on the explosive burst to actually inflict the pain.

#43
Svests

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Hansford wrote...

Particle rifle doesn't do it for me either for some reason.  I guess I'm doing it wrong. 

I just hate burning through the clip so fast and it then takes forever to reload....GPR just shoots nonstop exploding BBs.  

I guess I'm missing something here


Don't get me wrong, the GPR is REALLY good too (so are a few other fast firing weapons).  I think the thing you might be doing wrong is trying to get the particle rifle charged up on normal enemies.  Your explosions will do more than enough for them.  You just need to get it charged up on the big guys.  The particle rifle only drains really fast when fully charged up.  On "low power mode" it can fire for days.  Just release the trigger between targets when killing cannon fodder.  Then when a brute charges you just hold the trigger down and watch him melt.

#44
Svests

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Eric Fagnan wrote...

There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.


I've noticed this.  However it seems to be on a per target basis.  Meaning each enemy can explode once per second.  But if a bunch of enemies are clumped up you can spray them all and have a bunch of explosions going much faster than that.  At least that's what I've noticed, correct me if I'm wrong.

#45
Boopitty

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Eric Fagnan wrote...

There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.


But most automatics can fire much faster than two rounds a second, so at a 50% chance to proc, any automatic can easily fill in the requirement for this build. Using weaker rifles like the GPR will actually be detrimental to the overall damage one can achieve using stronger weapons. 

Also, this means that using Marksman wouldn't necessarily make this build better, like i originally thought. Oh, well. 

#46
Svests

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Boopitty wrote...

Eric Fagnan wrote...

There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.


But most automatics can fire much faster than two rounds a second, so at a 50% chance to proc, any automatic can easily fill in the requirement for this build. Using weaker rifles like the GPR will actually be detrimental to the overall damage one can achieve using stronger weapons. 

Also, this means that using Marksman wouldn't necessarily make this build better, like i originally thought. Oh, well. 


The super fast firing is actually better for the panic part of incendiary ammo.  Even if the explosion only happens once per second, with weapons like the GPR and that particle rifle the enemy will catch fire and panic pretty much as soon as you start shooting him.  This means he doesn't take cover or dodge, just stands still for the couple seconds it takes to burn him down.  This actually makes a big difference.

#47
Boopitty

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Svests wrote...

Boopitty wrote...

Eric Fagnan wrote...

There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.


But most automatics can fire much faster than two rounds a second, so at a 50% chance to proc, any automatic can easily fill in the requirement for this build. Using weaker rifles like the GPR will actually be detrimental to the overall damage one can achieve using stronger weapons. 

Also, this means that using Marksman wouldn't necessarily make this build better, like i originally thought. Oh, well. 


The super fast firing is actually better for the panic part of incendiary ammo.  Even if the explosion only happens once per second, with weapons like the GPR and that particle rifle the enemy will catch fire and panic pretty much as soon as you start shooting him.  This means he doesn't take cover or dodge, just stands still for the couple seconds it takes to burn him down.  This actually makes a big difference.


True, but even then the panic only works on organicenemies with red health.

#48
Svests

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Boopitty wrote...

True, but even then the panic only works on organicenemies with red health.


Well with energy drain all organic enemies effectively have red health.

Also, remember if you spray into a group of enemies each one can explode once per second.  You need a fast firing gun to trigger lots of explosions like that.

However, this is why IMO the particle rifle is better than the GPR.  Not only does it trigger panic and explosions better than any other gun, it also hits like a truck.

#49
Athenau

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There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.

Hmm, are you sure this made it into the shipping build? Because the damage output I'm seeing is totally out of line with a 1 second cooldown. The GPR seems to chew through armor faster than the Saber, which should be impossible for such a low damage weapon.

#50
Boopitty

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Athenau wrote...

There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.

Hmm, are you sure this made it into the shipping build? Because the damage output I'm seeing is totally out of line with a 1 second cooldown. The GPR seems to chew through armor faster than the Saber, which should be impossible for such a low damage weapon.


Yeah, I was thinking of saying something back before realizing it was a developer. I kill people ridiculously fast with just an Avenger on Insanity for the explosion to proc only once per second.