Ah yes the Ghostbusters vibe. Just remember not to cross the streams. I shall try this later methinks.Biotic Flash Kick wrote...
Conduit0 wrote...
You could even take that a step further by going with the squad ammo evo, then pick two AR toting squadies and give them Geth Pulse Rifles. Hilarity ensues.
Give them particle beams
I DARE YOU
EVERYTHING MUST BURN
Endless flame rain - hilariously OP soldier build
#26
Posté 23 mars 2012 - 04:33
#27
Posté 23 mars 2012 - 04:42
All-a-Mort wrote...
Ah yes the Ghostbusters vibe. Just remember not to cross the streams. I shall try this later methinks.Biotic Flash Kick wrote...
Conduit0 wrote...
You could even take that a step further by going with the squad ammo evo, then pick two AR toting squadies and give them Geth Pulse Rifles. Hilarity ensues.
Give them particle beams
I DARE YOU
EVERYTHING MUST BURN
And if you wanna get super stupid
Turn on squad cryo, make one teammate switch their AR away then activate inferno and switch their AR back
One freeze ray and two inferno death rays
#28
Posté 23 mars 2012 - 09:49
BluKardinal wrote...
That video is hysterical, clearly this build works wonders against tightly packed enemies. The significant drawback as I see it would be in the late game missions (particularly Horizon and London) when the main threat doesn't come from masses of assault troops/cannibals but from having multiple Banshees and Brutes chasing you all over the place.
Forgot to answer this. Brutes won't be a problem. I didn't show it on this video but the build chews through armor VERY quickly. Banshee's have a strong barrier so I'll have to see how it goes. Maxed disruptor ammo + energy drain should do a good job stripping those though.
#29
Posté 24 mars 2012 - 12:22
#30
Posté 24 mars 2012 - 01:28
#31
Posté 25 mars 2012 - 04:59
Modifié par Geffz, 25 mars 2012 - 05:00 .
#32
Posté 25 mars 2012 - 05:18
#33
Posté 01 avril 2012 - 04:25
#34
Posté 01 avril 2012 - 04:33
#35
Posté 01 avril 2012 - 09:48
Athenau wrote...
Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.
Try marksman
It's silly :DD
#36
Posté 02 avril 2012 - 03:36
#37
Posté 02 avril 2012 - 04:39
Athenau wrote...
Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.
I have never had a problem with running out of ammo with the particle rifle + incendiary. Everything is dead long before you come close to empty. I even dropped energy drain so there would at least be a little challenge and I still generally don't run out.
Plus the damage it does is just obscene when you get it charged up with AR going. You can easily kill multiple brutes during 1 AR.
#38
Posté 02 avril 2012 - 07:41
Svests wrote...
Athenau wrote...
Ok, I finally caved and got From Ashes I don't think the particle rifle is quite as good for this build, if only because adrenaline rush doesn't refill the mag.
I have never had a problem with running out of ammo with the particle rifle + incendiary. Everything is dead long before you come close to empty. I even dropped energy drain so there would at least be a little challenge and I still generally don't run out.
Plus the damage it does is just obscene when you get it charged up with AR going. You can easily kill multiple brutes during 1 AR.
Particle rifle doesn't do it for me either for some reason. I guess I'm doing it wrong.
I just hate burning through the clip so fast and it then takes forever to reload....GPR just shoots nonstop exploding BBs.
I guess I'm missing something here
#39
Posté 02 avril 2012 - 08:04
Modifié par chrisnabal, 02 avril 2012 - 08:05 .
#40
Posté 02 avril 2012 - 08:33
#41
Posté 02 avril 2012 - 08:35
#42
Posté 02 avril 2012 - 09:08
#43
Posté 02 avril 2012 - 09:24
Hansford wrote...
Particle rifle doesn't do it for me either for some reason. I guess I'm doing it wrong.
I just hate burning through the clip so fast and it then takes forever to reload....GPR just shoots nonstop exploding BBs.
I guess I'm missing something here
Don't get me wrong, the GPR is REALLY good too (so are a few other fast firing weapons). I think the thing you might be doing wrong is trying to get the particle rifle charged up on normal enemies. Your explosions will do more than enough for them. You just need to get it charged up on the big guys. The particle rifle only drains really fast when fully charged up. On "low power mode" it can fire for days. Just release the trigger between targets when killing cannon fodder. Then when a brute charges you just hold the trigger down and watch him melt.
#44
Posté 02 avril 2012 - 09:29
Eric Fagnan wrote...
There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.
I've noticed this. However it seems to be on a per target basis. Meaning each enemy can explode once per second. But if a bunch of enemies are clumped up you can spray them all and have a bunch of explosions going much faster than that. At least that's what I've noticed, correct me if I'm wrong.
#45
Posté 02 avril 2012 - 09:39
Eric Fagnan wrote...
There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.
But most automatics can fire much faster than two rounds a second, so at a 50% chance to proc, any automatic can easily fill in the requirement for this build. Using weaker rifles like the GPR will actually be detrimental to the overall damage one can achieve using stronger weapons.
Also, this means that using Marksman wouldn't necessarily make this build better, like i originally thought. Oh, well.
#46
Posté 02 avril 2012 - 09:51
Boopitty wrote...
Eric Fagnan wrote...
There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.
But most automatics can fire much faster than two rounds a second, so at a 50% chance to proc, any automatic can easily fill in the requirement for this build. Using weaker rifles like the GPR will actually be detrimental to the overall damage one can achieve using stronger weapons.
Also, this means that using Marksman wouldn't necessarily make this build better, like i originally thought. Oh, well.
The super fast firing is actually better for the panic part of incendiary ammo. Even if the explosion only happens once per second, with weapons like the GPR and that particle rifle the enemy will catch fire and panic pretty much as soon as you start shooting him. This means he doesn't take cover or dodge, just stands still for the couple seconds it takes to burn him down. This actually makes a big difference.
#47
Posté 02 avril 2012 - 10:26
Svests wrote...
Boopitty wrote...
Eric Fagnan wrote...
There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.
But most automatics can fire much faster than two rounds a second, so at a 50% chance to proc, any automatic can easily fill in the requirement for this build. Using weaker rifles like the GPR will actually be detrimental to the overall damage one can achieve using stronger weapons.
Also, this means that using Marksman wouldn't necessarily make this build better, like i originally thought. Oh, well.
The super fast firing is actually better for the panic part of incendiary ammo. Even if the explosion only happens once per second, with weapons like the GPR and that particle rifle the enemy will catch fire and panic pretty much as soon as you start shooting him. This means he doesn't take cover or dodge, just stands still for the couple seconds it takes to burn him down. This actually makes a big difference.
True, but even then the panic only works on organicenemies with red health.
#48
Posté 02 avril 2012 - 10:49
Boopitty wrote...
True, but even then the panic only works on organicenemies with red health.
Well with energy drain all organic enemies effectively have red health.
Also, remember if you spray into a group of enemies each one can explode once per second. You need a fast firing gun to trigger lots of explosions like that.
However, this is why IMO the particle rifle is better than the GPR. Not only does it trigger panic and explosions better than any other gun, it also hits like a truck.
#49
Posté 03 avril 2012 - 12:11
Hmm, are you sure this made it into the shipping build? Because the damage output I'm seeing is totally out of line with a 1 second cooldown. The GPR seems to chew through armor faster than the Saber, which should be impossible for such a low damage weapon.There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.
#50
Posté 03 avril 2012 - 12:18
Athenau wrote...
Hmm, are you sure this made it into the shipping build? Because the damage output I'm seeing is totally out of line with a 1 second cooldown. The GPR seems to chew through armor faster than the Saber, which should be impossible for such a low damage weapon.There is a 1 second cooldown in between every fire explosion, but the GPR will probably give you the best chance at maximizing the explosions because of its fire rate. Cool strategy.
Yeah, I was thinking of saying something back before realizing it was a developer. I kill people ridiculously fast with just an Avenger on Insanity for the explosion to proc only once per second.





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