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Did the kid on Earth and dreams had any impact on you?


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420 réponses à ce sujet

#251
halbert986

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really? Hmm guess I missed Kaiden somehow. Even though I had subtitles on. Maybe I'm running too fast

#252
N17

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I believe the kid was a hallucination. The kid showed up in random places and only interacted with shep.

#253
PyroMattFTW

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I interacted with the kid for less than 30 seconds.  Sure, leaving earth was a touching moment.  The kid was only a part of it, and I was more upset at leaving Anderson.  No, the dreams and kid did not have any impact on me.  

I take that back.  Once I saw the kid/star child, it made me angry.

#254
emperoralku

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The kid didn't have any impact on me other than causing me annoyance during the treacle movement dream sequences. They seemed very out of place as the kid was nothing to me. It would have been better if dead people who you knew were used during those sequences.

#255
s.nebulous

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The dreams don’t bother me so far, I just had the one with Ashley’s voice not long ago, I thought that was kinda creepy.

To me, they symbolize everyone lost and left behind. I figure the kid’s image is just burned into Shepard’s subconscious.

So far I only had two dreams, how many are there?

#256
Annie_Dear

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I felt nothing towards the kid. If the beginning of the game hadn't been sp rushed and if they'd had Shepard interact with him a little more, then maybe.

The dream was a good idea, but poorly executed. The first time I thought it would show all of Shepard's losses (Akuze, Mindoir, Torfan, possible squad mates you lost in the previous games). But no, all I got was the kid I didn’t care for.
Sure, having Mordin and Ashley whisering in the second dream was a nice touch, but I just wish they’d done more with the dreams.

#257
bryan12112

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TurambarEA wrote...

Edit: Just read above that the Virmire sacrifice isn't in the dream sequences. If that's true then that's definitely a missed opportunity. But I still liked them.


The voice of Ashley/Kaidan is definitely there in the final dream, but I'm not sure what triggers it. Maybe the voices just come at you in random order. First time through, I didn't hear it. Second time through (reloading an old save, not actually playing the entire game a second time), I heard Ashley almost instantly.

#258
Zing Freelancer

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alx119 wrote...
Honestly, the dream sequence would have had so much more impact on me if they'd added the dead squaddies in the horizon, and you trying to get to them, and when you actually do they burst in flames I would have CRIED everytime.


When I first saw the kid, I was like all "WTF?", could not care less for him.
When I had my first dream sequence I just wanted to get it over with and go back to ACTUAL story.

The kid is lame and the way he tries to push my buttons if insulting.

#259
Kanner

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He was a severe hint that there was something extremely wrong with this ME title. Couldn't stand him.

#260
Axolotl Shepard

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Yeah I actually thought the same thing when I was playing. "Is this supposed to make me sad?" was my initial reaction. I get that the game is trying to convey something, but it didn't really work.

#261
Phydeaux314

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Yeah. They helped drive home exactly what kind of toll the war was taking on Shepard's state of mind. I didn't personally feel that bad about the kid - if he's there at all, SPECULATION - but seeing how badly everything was starting to affect our previously unconquerable hero really helped me understand how rough things were.

#262
Jonathan Sud

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The first dream weirded me out, but after that I cheered whenever the kid was burning.

...and now I feel like a demonic individual.

#263
Never

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I thought he was a good symbol of the lost. Of course after reaching the end, I can no longer take him seriously...

#264
NeoGuardian86

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 the kid no?

the only time with the kid i ever felt something was in the very beginning when you see the shuttle get blown up. that was it. 

but then the nightmares started happening with this random kid, i know what they're going for. but i really just felt nothing.

maybe it's just me, but seeing how i was attached to my squad mates, having nightmares of my squad mates demise because i failed, would of had WAY WAY more of an impact on me then a random boy i saw got killed. 

because from ME 1 all the way to ME 3.
If i remember correctly everyone on your squad except Liara can get killed at one point or another, it is your Shepherd's role to make sure they get out alive, you WORKEd to make sure they stay alive. you cared enough so that they don't get killed. 

This might seem like a cliche but stop and think about it for a second. I'll give you an example, Kratos, and his nightmares of his family dying at his hand. it's powerful but i don't care as much because it's Kratos' not the Shepherd avatar that i'm playing as. I have no control of the narrative in God of War, i didn't have a choice nor the ability to change the outcome of his family dying. in Mass Effect i have that ability.

not to mention bioware writing blows God of war writing out of the water every second of the year. but still i hope you get the point i'm driving at. 

Modifié par NeoGuardian86, 23 mars 2012 - 09:56 .


#265
Imp of the Perverse

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I've read in a few places that there was a serious effort on Bioware's part to write ME3 in such a way that people new to the series could jump right into it. If that's the case, it seems sort of obvious why it was a kid - there isn't enough time in the opening moments of the game to develop any character to the point that a new player would care if they died, or at least understand why Shepard would be so deeply effected. So they kill a kid, which is something that should have an emotional impact on anybody. If that's the case it's sort of a lame compromise. Maybe they could have used a kid for new players, but some established character for people importing a save.

#266
NeoGuardian86

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Imp of the Perverse wrote...

I've read in a few places that there was a serious effort on Bioware's part to write ME3 in such a way that people new to the series could jump right into it. If that's the case, it seems sort of obvious why it was a kid - there isn't enough time in the opening moments of the game to develop any character to the point that a new player would care if they died, or at least understand why Shepard would be so deeply effected. So they kill a kid, which is something that should have an emotional impact on anybody. If that's the case it's sort of a lame compromise. Maybe they could have used a kid for new players, but some established character for people importing a save.


yeah i totally get that.

and that is why i generally hate video game trilogy's its like they HAVE to no matter what make sure each entry is easy entry for everyone for anyone who is buying the game. 

this isn't Bioware issue it's every video game company out there. 

#267
elarem

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In the demo I couldn't understand why nobody interacted with the kid as he tried to get on the shuttle. Thought it was sad when the shuttle was destroyed but could see what Bioware was trying to achieve with the death of the first child we see in ME.

But that was the first playthrough of the demo. On repeated PTs it soon lost its impact, and then in game when that bl**dy child appeared in dreams he became the 'oh no here we go again' it's the visible part of Shep's indoctrination. For some reason I always assumed that Shepard would be indoctrinated and have to be killed by the VS, Garrus or maybe Liara before victory was achievable. This was obviously too simple for Bioware and shows why I don't appreciate the ending - I am incapable of deep thought.

#268
Baihu1983

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Not a fan of them.

#269
Ivory_Tower

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alx119 wrote...

Your opinion on the kid BSN?


Image IPB

#270
Element Zero

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I was completely unmoved. Experiencing the god-child at the end turned me hostile to the point that my Paragon Shep would hit the duct rat with a Warp, given a chance.

I'm not a champion of the "Indoc Theory", but I wondered from the moment no one made an effort to help the kid into the shuttle. What kind of marines are they? Then, the tree branches in the dreams look more like dendrites, than tree branches. Finally, when first encountering god-child, I was certain he was a hallucination. Boy, don't I wish...

I think the indoctrination idea was in the works, at one point, but got scrapped, late in the game, development-wise. Whether the boy was part of that, I guess I'll never know.

The ending is a hodge-podge of cast-off ideas and cinematics, which is why it's such a damn mess. I really believe the indoctrination idea is part of the cast-off mixture. As late as November, they were trying to get the game mechanics right for a late-game segment in which the Reapers finally seize control of Shepard. They said the mechanics were never satisfactory, so they moved on to other ideas.

#271
mothbanquet

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I thought it was a little cheesy at first, though hearing the echoed voices of everyone I had to sacrifice along the way later on was a nice touch.

The sequences certainly did no harm to the game.

#272
Maugrim

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I was a bit sad about the kid at first, though this sums up my current feelings. However I loathed the dreams from the first one. I despise slow motion walking/running portions in games so I just get irritated when they pop up now. I want a 'Skip the Fade' mod ASAP!

Modifié par makenzieshepard, 23 mars 2012 - 10:58 .


#273
afie

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I thought the kid was pointless, and got annoyed at him after 2 minutes, and when the shuttle blew up i actually was relieved as i hoped that would be the last of him.
how wrong i was.
the nightmares were boring and, again, pointless. The only thing i liked was that you could hear dead squadmates in the dreams, first ashley (who died on virmire) and then thane and legion as they died. but would've been happier without the kid/dreams.

I heard that the kid is supposed to represent all the people Shepard failed to save and i think it's not a good way to illustrate that. It just felt forced and like they were trying to tug our heartstrings and make us feel something just because it's a child. Made me like the kid even less.

And when the catalyst appeared and looked like the kid... i was beyond annoyed.

#274
tanuki

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afie wrote...

I thought the kid was pointless, and got annoyed at him after 2 minutes, and when the shuttle blew up i actually was relieved as i hoped that would be the last of him.
how wrong i was.
the nightmares were boring and, again, pointless. The only thing i liked was that you could hear dead squadmates in the dreams, first ashley (who died on virmire) and then thane and legion as they died. but would've been happier without the kid/dreams.

I heard that the kid is supposed to represent all the people Shepard failed to save and i think it's not a good way to illustrate that. It just felt forced and like they were trying to tug our heartstrings and make us feel something just because it's a child. Made me like the kid even less.

And when the catalyst appeared and looked like the kid... i was beyond annoyed.


I'd rather prefer to chase my dead squadmates in the dream, if writers thought those dreams was that nessesary. The kid just annoyed me.

#275
RedMike512

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If by impact you mean was I trying to find the button to skip cutscenes, then yes...