Did the kid on Earth and dreams had any impact on you?
#326
Posté 23 mars 2012 - 11:11
Until I found out about the idea of the kid being a Reaper machination, planted in Sheps' head, as suggested in Indoc theories etc, with that in mind, it makes sense, the kid is designed to have that effect on Shep, and it plays beautifully, it even makes the ending weirdness tie in better (granted we get the extended ending were that is confirmed to have only happened in Sheps' head)
#327
Posté 23 mars 2012 - 11:15
I knew from just the demo that the kid was a rigged plot device from the fact only Shepard even acknowledged his existance and that he was literally in the first scene of the game on Earth.
As for the dreams? I thought they were kind of annoying, but mostly because almost no one died on my watch (And then the ending happened) so I didn't get very many whispers, most of the ones I got were from Kaiden so I didn't care.
#328
Posté 23 mars 2012 - 11:23
Huh, there was more than one line from him? I've only played with Ashley-dead imports so far, but I've only heard one whisper from her per dream (and then ones from Legion and Mordin).I didn't get very many whispers, most of the ones I got were from Kaiden so I didn't care.
#329
Posté 23 mars 2012 - 11:25
#330
Posté 23 mars 2012 - 11:35
Again, I liked the dreams because they were bizarre, and showed vulnerability in Shepard that had previously not been seen in the series.
Don't know why the catalyst was the same child though.
#331
Posté 23 mars 2012 - 11:36
Same, it gave a side to Shepard I had imagined but hadn't seen in the game. For me it wasn't all Shepard being hung up about a kid, but rather what that kid represented - leaving Earth, the guilt of leaving her home planet behind (mine was earthborn), and those she couldn't save. When Legion and Mordin's voices entered the scene, that was the icing on the cake.Synonamess wrote...
Gill Kaiser wrote...
I liked the dreams, to be honest. I thought they humanised Shepard somewhat.
The kid himself didn't bother me... UNTIL THE ENDING.
I agree.
#332
Posté 23 mars 2012 - 11:37
#333
Posté 23 mars 2012 - 11:39
#334
Posté 23 mars 2012 - 11:39
Kinda liked the nightmare sequences though. Especially when the dead squadmate stuff was added in the 2nd and 3rd ones. Just felt more visceral. Like even Shepard can't hide from the horrors inflicted by the war
#335
Posté 23 mars 2012 - 11:40
#336
Posté 23 mars 2012 - 11:58
#337
Posté 24 mars 2012 - 12:42
#338
Posté 24 mars 2012 - 12:46
Shared wrote...
Intense hatred and urge to shoot alot of bullets at him on my second playthrough.
Actually tried to just shoot at him when he runs into the first building. But not possible :|
Most likely why Shep doesn't dream that he has guns equiped, even though he has his armour on... at one point I tried to run away from the kid... all it does it teleport you even CLOSER to the kid, I thought I could escape him too but he's everywhere!
I believe whoever ended up dying in Mass Effect 1 (Ash/Kaiden) would of been a much bigger impact due to the fact that Shep and Garrus mention the one who died quiet often during the game...
and to note, I would of shot the kid, I would of shot him so bad, he wish... he never been shot so bad... but yeah I would of done the Reapers job for him just towards that kid, that would of became the badarse shepard his and sucker punched every Reaper out there, just because Shep can.
Modifié par Levis117, 24 mars 2012 - 12:48 .
#339
Posté 24 mars 2012 - 09:14
#340
Posté 24 mars 2012 - 09:31
The major issue is that you can't just tell people they have an emotional connection to a character. And for anyone who puts themselves into Shepards place as they play, that's essentially what they tried to do, and we ended up rejecting it with full force.
The dreams would have been far more in line with the game and far more emotional and impacting if they changed based on your actions in the game. Your love interest, your most used squad mates, your choices concerning the geth and the quarians, the krogan... These are the real reasons we fought, the real reasons we were under pressure, the real reasons the necessity of winning haunted us, or the losses we'd sustained weighed on us.
#341
Posté 24 mars 2012 - 09:32
I also have very strong opinions on Children and the roles they play in games. The only way it could have been worse is if the child was a squadmate and then ME3 would be no better than all those cheesy jrpg's.
I understand why Bioware went with the 'child' and I get what they were trying to accomplish but I think they ultimately failed. It felt like they were trying too hard to pull on the heart strings where something more subtle could have worked better.
#342
Posté 24 mars 2012 - 09:34
Oh man that would have been so damn sad, I would have been pissed at the slow mo because I would have wanted to get to him faster :cPappi wrote...
If the godchild appeared as Mordin instead or something I wonder what the reaction would have been...
Sad in a great, artistic even, way.
#343
Posté 24 mars 2012 - 09:35
Raizo wrote...
No. I thought the child was a blatant attempt of to manipulate gamers emotionally and I am the type of person who will rebel against something if it is forced on me or if I feel like I'm being pushed toward 'it' ( my whole entire attitude to Liara is based on the fact that I felt she was shoved on me in ME1, ME2 and ME3 ).
I also have very strong opinions on Children and the roles they play in games. The only way it could have been worse is if the child was a squadmate and then ME3 would be no better than all those cheesy jrpg's.
I understand why Bioware went with the 'child' and I get what they were trying to accomplish but I think they ultimately failed. It felt like they were trying too hard to pull on the heart strings where something more subtle could have worked better.
Wow, you must have hated the ending then... Being forced into choosing between three colors and all :S
#344
Posté 24 mars 2012 - 09:38
The dream sequences after were lame and unnecessary. He overstayed his welcome, by that point I just didn't care.
#345
Posté 24 mars 2012 - 09:44
Modifié par Ingu, 24 mars 2012 - 09:47 .
#346
Posté 24 mars 2012 - 09:47
alx119 wrote...
Raizo wrote...
No. I thought the child was a blatant attempt of to manipulate gamers emotionally and I am the type of person who will rebel against something if it is forced on me or if I feel like I'm being pushed toward 'it' ( my whole entire attitude to Liara is based on the fact that I felt she was shoved on me in ME1, ME2 and ME3 ).
I also have very strong opinions on Children and the roles they play in games. The only way it could have been worse is if the child was a squadmate and then ME3 would be no better than all those cheesy jrpg's.
I understand why Bioware went with the 'child' and I get what they were trying to accomplish but I think they ultimately failed. It felt like they were trying too hard to pull on the heart strings where something more subtle could have worked better.
Wow, you must have hated the ending then... Being forced into choosing between three colors and all :S
You have no idea how much I HATE the ME3 endings.
#347
Posté 24 mars 2012 - 09:47
#348
Posté 24 mars 2012 - 09:49
#349
Posté 24 mars 2012 - 09:49
#350
Posté 24 mars 2012 - 10:07





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