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Did the kid on Earth and dreams had any impact on you?


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#376
filetemo

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Bioware thought the kid was compelling because many bioware devs are married and have children. Most 18-25 year old fans are not.
Children in movies/games/books are a coin toss. Either you go "B'AWWW poor kid" or you go "why did the stupid kiddo ruin everything"

#377
Sinilin_

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Seeing the kid in the trailer made me tear up but he got annoying after seeing him repeatedly in Shepard's dreams. During the end sequence all I really wanted to do was to shoot him or yell or something...

Modifié par Sinilin , 24 mars 2012 - 11:37 .


#378
Chainshada

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Anyone know who the voice actor for the kid was? With how bad he was, wouldn't be surprised if it was a son/nephew of a writer/dev.

#379
iamthedave3

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filetemo wrote...

Bioware thought the kid was compelling because many bioware devs are married and have children. Most 18-25 year old fans are not.
Children in movies/games/books are a coin toss. Either you go "B'AWWW poor kid" or you go "why did the stupid kiddo ruin everything"


It's all about how they're used. The kid in Schindler's List was unbearably tragic.

The problem here is that Bioware wears its attempt at audience manipulation on its sleeve, and anyone who knows and can feel that they're being manipulated instantly puts up mental defenses against it. In fact, people in the age group you mention are the ones who do it most, with an extension into the 30s bracket.

#380
Voutsis1982

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Didn't care. The effectiveness of a dream is that the dreamer doesn't realize that they're sleeping. Dream elements should have been introduced without changing the setting. Seeing the kid on the Normandy or a Citadel or in your quarters and then finding yourself in your bunk would be more jarring (and more effective if it was actually someone we knew the name of - maybe you find yourself talking to the Virmire fatality then wake up?).

But no, I didn't really care much for the kid.

#381
shin-zan

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I think it comes down to the fact that people just don't like being manipulated, so if you do something this blatant people will react the opposite in spite. If you are going with symbolism it needs to be subtle and not in your face. The kid getting on the shuttle then having it blow up just when you think he got away was a strong emotional scene that got it point across perfectly... after that it just felt like they are hammering it in in case someone didn't get it the first time.

#382
sammcl

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I hated this, it was a little insulting that the writers would stoop to such a lazy form of emotional manipulation and actually think it would work >_> If they had just left it at his death on Earth I'd have been fine but then forcing Shepard to dream about him three times....that was too much, especially when his death had no effect on me. It stinks when the character you've been shaping for 3 games does something against his/her persona and you can't do anything about it :(

#383
Demon Velsper

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I got annoyed, does that count?

#384
Gigerstreak

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I felt it was out of place in the game (not just because it was a dream) but I liked the whispering voices and the shadows the dissipate. I thought I was being indoctrinated because of the voices and the shadows.

#385
legion999

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I didn't mind the kid. He symbolised the innocents that couldn't be saved. But after the endings.. I wish shepard had just ignored him.

#386
Myrmedus

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The first time he died on Earth it affected me but the dreams didn't really, though they did intrigue me.

#387
pjotroos

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The bit on Earth felt a litte heavy-handed, but didn't bother me. When I got the first nightmare, I was simply wondering what's Max Payne doing in my Mass Effect, and tried skipping through it quickly. The second nightmare was much better, as you heard the voices of the ones you really did care about, plus it helps transition things after that intense sequence on Tuchanka. Similarly, the last nightmare did okay job at pacing. And then there he is again on the Citadel and, boy, did he have an impact on me! I finished the game 11 days ago and I still can't get over how stupid the starchild was.

#388
daguest

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The kid's death was awesome, then the first nightmare was cool. The second one, I felt nothing. The third one, I was bored.
I don't need 3 stupid interactive nightmares to see how Shepard is sad and stressed.
And whatever I did, for an unknown reason, those nightmare remembered me the FEAR videogames.

Modifié par daguest, 24 mars 2012 - 01:01 .


#389
aliastasia

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Until starchild, I wasn't overly enthusiastic about the kid, but it seemed to signify Shepard's grief over lost friends and allies and that she saw a kid die - so I tied it into that - after years of running around and not reacting much, I took it as a storytelling device to boost the image of a war-worn and weary Shep.

I've only done one playthrough and currently like the kid so much that I am going to do what everybody else does: Play until we meet Marauder Shields, holding that line...

/A

#390
spirosz

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The music is what got to me. Especially when they end up burning.

From 47 seconds till 1:09

The mix of the vocals, with that really deep intense "dwoooo" gets me everytime. 

Modifié par spiros9110, 24 mars 2012 - 03:38 .


#391
Epsilon330

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The voices in the second and third Dream sequences were a nice touch. I actually went a bit cold when I heard an echoing "Shepard-Commander" for the last time...
For the first one, however, all that was going through my head was:
"Why is Shepard in full armor? Why am I chasing a ghost? And WHERE THE HECK IS MY SHOTGUN?!".

#392
spirosz

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Wrex, from the dream sequence -

"I know how this will end, but I will not back down.. I can't. Face me in single combat Shepard... let me die with honor"

#393
Naoe

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Yes, actually. I found the dreams annoying because you had to run a considerable distance in slooooow motion.

#394
Gorfimus

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Not really. Yknow what would've been more powerful, seeing your LI or your crew burn during the dreams. All the best moments in the game were squad-related: Mordin, Thane, Tali, etc. A kid pulling at the heartstrings wasn't necessary.

#395
Guest_liesandpropaganda_*

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Yes, he made parts of the story absolutely unbearable

#396
Lankist

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The first time I saw that kid I was like "alright, this is a really cheap ploy to try to get the audience invested." I saw right through it, but I was fine with it for the same reason I was fine with Earth being a focal point so people would say "oh no, Earth? But I'M from Earth!"

The dream sequences were actually pretty cool back when I thought Shepard was going PTSD or some other form of crazy depressed. They were shallow in and of themselves, but they did manage to seemingly add some depth to this character that I've been playing for so long in a way that was both mildly surprising and non-intrusive to what I wanted him to be.

Suffice to say, those ideas were no longer applicable when I started humming the Ghost Busters theme to myself in the eleventh hour.

#397
stwu

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jarms48 wrote...

To answer the question raised from the topic. No it had zero effect on me whatsoever, in every dream sequence I tried to turn around and walk away. It didn't work though I would get a quick time event and find myself were I originally started.

In the end when he appeared as the catalyst I merely walked backwards towards the destroy ending while I fired my gun at him over and over again.


^ Exactly what I did.
The whole thing feels forced. I was sad to see him die initially, but "frankly, I don't give a damn."

#398
Village_Idiot

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First dream not so much, but I've got to say as the despair built up through my first playthrough they grew on me.

The third and final dream, where Shep sees him/herself with the child hit me deeply. The thought that Shepard was marching inexorably towards death was always hanging over me from that point.

Shame the ending made it a bit meaningless, but the imagery was good nontheless. The voices of the dead was also a nice touch.

Modifié par Shadrach 88, 24 mars 2012 - 07:15 .


#399
Forsythia

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The dreams were okay, but the kid? No thanks. It's very rare that I like kids in movies or games, they mostly turn out to be annoying little brats. And I didn't care that the kid was blown up. What was that one kid doing their anyway? It made no sense. The voice was extremely annoying as well.

#400
IntoTheDarkness

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Adult, deep RPG mixed with a cheap melodrama