Did the kid on Earth and dreams had any impact on you?
#376
Posté 24 mars 2012 - 11:35
Children in movies/games/books are a coin toss. Either you go "B'AWWW poor kid" or you go "why did the stupid kiddo ruin everything"
#377
Posté 24 mars 2012 - 11:36
Modifié par Sinilin , 24 mars 2012 - 11:37 .
#378
Posté 24 mars 2012 - 11:40
#379
Posté 24 mars 2012 - 11:44
filetemo wrote...
Bioware thought the kid was compelling because many bioware devs are married and have children. Most 18-25 year old fans are not.
Children in movies/games/books are a coin toss. Either you go "B'AWWW poor kid" or you go "why did the stupid kiddo ruin everything"
It's all about how they're used. The kid in Schindler's List was unbearably tragic.
The problem here is that Bioware wears its attempt at audience manipulation on its sleeve, and anyone who knows and can feel that they're being manipulated instantly puts up mental defenses against it. In fact, people in the age group you mention are the ones who do it most, with an extension into the 30s bracket.
#380
Posté 24 mars 2012 - 11:59
But no, I didn't really care much for the kid.
#381
Posté 24 mars 2012 - 12:12
#382
Posté 24 mars 2012 - 12:47
#383
Posté 24 mars 2012 - 12:49
#384
Posté 24 mars 2012 - 12:50
#385
Posté 24 mars 2012 - 12:50
#386
Posté 24 mars 2012 - 12:50
#387
Posté 24 mars 2012 - 12:52
#388
Posté 24 mars 2012 - 01:00
I don't need 3 stupid interactive nightmares to see how Shepard is sad and stressed.
And whatever I did, for an unknown reason, those nightmare remembered me the FEAR videogames.
Modifié par daguest, 24 mars 2012 - 01:01 .
#389
Posté 24 mars 2012 - 03:12
I've only done one playthrough and currently like the kid so much that I am going to do what everybody else does: Play until we meet Marauder Shields, holding that line...
/A
#390
Posté 24 mars 2012 - 03:36
From 47 seconds till 1:09
The mix of the vocals, with that really deep intense "dwoooo" gets me everytime.
Modifié par spiros9110, 24 mars 2012 - 03:38 .
#391
Posté 24 mars 2012 - 03:42
For the first one, however, all that was going through my head was:
"Why is Shepard in full armor? Why am I chasing a ghost? And WHERE THE HECK IS MY SHOTGUN?!".
#392
Posté 24 mars 2012 - 03:49
"I know how this will end, but I will not back down.. I can't. Face me in single combat Shepard... let me die with honor"
#393
Posté 24 mars 2012 - 03:49
#394
Posté 24 mars 2012 - 04:00
#395
Guest_liesandpropaganda_*
Posté 24 mars 2012 - 06:50
Guest_liesandpropaganda_*
#396
Posté 24 mars 2012 - 06:53
The dream sequences were actually pretty cool back when I thought Shepard was going PTSD or some other form of crazy depressed. They were shallow in and of themselves, but they did manage to seemingly add some depth to this character that I've been playing for so long in a way that was both mildly surprising and non-intrusive to what I wanted him to be.
Suffice to say, those ideas were no longer applicable when I started humming the Ghost Busters theme to myself in the eleventh hour.
#397
Posté 24 mars 2012 - 07:08
jarms48 wrote...
To answer the question raised from the topic. No it had zero effect on me whatsoever, in every dream sequence I tried to turn around and walk away. It didn't work though I would get a quick time event and find myself were I originally started.
In the end when he appeared as the catalyst I merely walked backwards towards the destroy ending while I fired my gun at him over and over again.
^ Exactly what I did.
The whole thing feels forced. I was sad to see him die initially, but "frankly, I don't give a damn."
#398
Posté 24 mars 2012 - 07:12
The third and final dream, where Shep sees him/herself with the child hit me deeply. The thought that Shepard was marching inexorably towards death was always hanging over me from that point.
Shame the ending made it a bit meaningless, but the imagery was good nontheless. The voices of the dead was also a nice touch.
Modifié par Shadrach 88, 24 mars 2012 - 07:15 .
#399
Posté 24 mars 2012 - 07:14
#400
Posté 24 mars 2012 - 07:15





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