Did the kid on Earth and dreams had any impact on you?
#26
Posté 23 mars 2012 - 01:44
#27
Posté 23 mars 2012 - 01:44
#28
Posté 23 mars 2012 - 01:44
#29
Posté 23 mars 2012 - 01:44
#30
Posté 23 mars 2012 - 01:44
Unless you mean frothing rage, which is what happens every time I see that kid now.
#31
Posté 23 mars 2012 - 01:45
As for the "chase," unless Bioware placed a timer on when the transitions should happen, there was no other way to move the dream sequences along. I had no problem with them for that reason.
Is it me or are people just coming up with stuff to complain just for the sake of it...?
#32
Posté 23 mars 2012 - 01:46
#33
Posté 23 mars 2012 - 01:46
Sigh agreed.Paparob wrote...
It felt like someone had slipped in an indy experimental game about existentialism into my aRPG. Took me out of the experience.
#34
Posté 23 mars 2012 - 01:46
If she would have any nightmares it would be about them, not about some kid she didn't know and who died along with several other million people that day.
#35
Posté 23 mars 2012 - 01:46
Zix13 wrote...
Not really. One kid dying when millions are dying all around you deserved .5 seconds of screen time.
If you look at it from my posts perspective I think it's OK.
The ending ruins my perspective though LOL
#36
Posté 23 mars 2012 - 01:47
#37
Posté 23 mars 2012 - 01:47
#38
Posté 23 mars 2012 - 01:47
I liked that they were trying to dip into Shepards mindset and explore the loss and pain she felt, but I was never moved emotionally by it and it never delivered a psychological pay-off.alx119 wrote...
Did the kid on Earth and dreams had any impact on you?
#39
Posté 23 mars 2012 - 01:47
His initial death was emotional exploitation. Dead children are sad, so this is sad, you should be crying right now. His appearances in the nightmares just felt forced. By the time he shows up as the catalyst, I started to actively dislike him.
#40
Posté 23 mars 2012 - 01:48
Buy why the Catalyst looks like the kid is beyond me...
#41
Posté 23 mars 2012 - 01:49
Anyway, I was never annoyed by him, I thought it was a good part of the story, Shep finally starting to break down.
#42
Posté 23 mars 2012 - 01:49
#43
Posté 23 mars 2012 - 01:49
The moment the first dream sequence began, however, all I could think is, "Ah, crap. This can't be a good sign."
A big problem ME3 has is the lack of emotional attachment the player has to Earth. Anderson is there, of course, but otherwise all the people you want to see again and catch up with are spread throughout the galaxy and on the Citadel. The kid was this lackluster attempt to remind us that Earth is being destroyed and that we should care.
Unfortunately, Earth is just Alderaan in ME3. Its fate is sad, but I'm only really concerned with the story outside the solar system.
#44
Posté 23 mars 2012 - 01:49
#45
Posté 23 mars 2012 - 01:49
#46
Posté 23 mars 2012 - 01:50
But back to the kid. After first playthrough the kid just caused hate.
#47
Posté 23 mars 2012 - 01:50
Militarized wrote...
Zix13 wrote...
Not really. One kid dying when millions are dying all around you deserved .5 seconds of screen time.
If you look at it from my posts perspective I think it's OK.
The ending ruins my perspective though LOL
If indoc is correct, I agree. If he's just some random kid then he doesn't deserve much screentime, and certainly not any dreams. I guarantee you shep would care more about the death of his former squad mates than a silly child who refused his help.
#48
Posté 23 mars 2012 - 01:50
#49
Posté 23 mars 2012 - 01:50
#50
Posté 23 mars 2012 - 01:51
Not really, see, me as a devoted player of the series would have preferred that the "reminder" of what Shepard's fighting for would be a friend that died FOR the caused. The Virmire sacrifice, Mordin, Thane, Legion, any squaddie that died in the Suicide Mission on ME2. THAT would have been a -good- way to remind Shepard. You are fighting for the people you care about afterall.The Serge777 wrote...
I liked how the child was used, even when it shows up at the end. Although it was somewhat cliched, the child served as a constant reminder of what Shepherd (if not necessarily the player) was seeking to defend and pursue despite the deaths of billions he could not save/defend. It also served as a not-so-subtle reference (if you're paying attention) to what happens towards the end, which was a nice -- if somewhat overbearing -- touch. The last time you see the child and his rescuer is a very clear bit of foreshadowing.
As for the "chase," unless Bioware placed a timer on when the transitions should happen, there was no other way to move the dream sequences along. I had no problem with them for that reason.
Is it me or are people just coming up with stuff to complain just for the sake of it...?
That is to say, I also saw the kid as an emotional connection to Earth. Because up to that point, Shepard shouldn't have had any more concerns about Earth than about Palaven. At least not my Shepard, his background was that he was born on the dirty streets of Earth, don't think he holds a very kind memory of it.
But of course, he's not an unjust, heartless guy, he will fight for the sake of everyone in this galaxy. And his friends are the right connection to the galaxy, notice how diverse they are. Hence why the kid, to me, was utterly pointless.





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