I honestly believed they were indoctrination dreams before I even knew about the ending. I suspected the kid wasn't real.
It was the only way I could explain why they were there.
I mean, if you were playing as a Renegade a-hole would Shepard really be tortured by those kinds of dreams?
Hearing your dead squad mates made more sense.
Did the kid on Earth and dreams had any impact on you?
Débuté par
alx119
, mars 23 2012 01:38
#51
Posté 23 mars 2012 - 01:51
#52
Posté 23 mars 2012 - 01:52
I liked the idea, untill the end that is... I think a lot of people here are just plain angry...this forum is getting too hostile...the kid untill the end represents Sheppards regrets, he's losing friends and he knows hes gonna lose more and may be the war....the kid represents his doubts.I thought it was emotionally effective.That is untill the end.People here will critizise anything just for the sake of it-
#53
Posté 23 mars 2012 - 01:52
I thought it would be better to show more people that Shepard has lost, seeing only the kid lessens the impact. Voices were not enough.
#54
Posté 23 mars 2012 - 01:53
Dreams were definitely retarded. I somehow have a difficult time picturing a hardcore renegade shep that shot his friend in the back and then killed the daughter who another of his friends committed suicide to save would feel choked up over some brat.
#55
Posté 23 mars 2012 - 01:53
After the vent the kid was unneeded and only annoyed me to no end.
#56
Posté 23 mars 2012 - 01:53
I see I'm not the only one who hated the kid before I finished the game. Dreams about Kaidan/Ash, people lost in your origin/psych profile, Mordin, Legion, Thane, anyone...
Shepard had no emotional investment in that child. It's sad to see a child die in front of your eyes, especially after you tried to save him. I understand that. But, Shepard let that child tear him/her apart after every loss.
It doesn't help that after each dream you say it was about specific people you've lost or your sense of impending doom. Why make it the same dream every time?
Shepard had no emotional investment in that child. It's sad to see a child die in front of your eyes, especially after you tried to save him. I understand that. But, Shepard let that child tear him/her apart after every loss.
It doesn't help that after each dream you say it was about specific people you've lost or your sense of impending doom. Why make it the same dream every time?
#57
Posté 23 mars 2012 - 01:53
I liked the whispering in the background.
#58
Posté 23 mars 2012 - 01:53
To answer the question raised from the topic. No it had zero effect on me whatsoever, in every dream sequence I tried to turn around and walk away. It didn't work though I would get a quick time event and find myself were I originally started.
In the end when he appeared as the catalyst I merely walked backwards towards the destroy ending while I fired my gun at him over and over again.
In the end when he appeared as the catalyst I merely walked backwards towards the destroy ending while I fired my gun at him over and over again.
#59
Posté 23 mars 2012 - 01:54
not ONE PERSON did. its was forced and short.everyone was at the very least more concerned about stuff bioware is GOOD at. stuff like whats going on with the genophage, geth etc.
No one cares about earth.....
No one cares about earth.....
Modifié par John Locke N7, 23 mars 2012 - 01:55 .
#60
Posté 23 mars 2012 - 01:54
I think the dreams would have been more effective if instead of the kid you saw the person you left to die on Virmire.
#61
Posté 23 mars 2012 - 01:54
In the beginning it had a huge impact on me. In the dreams I just played along with it, but the whole time I was like "Why is he dreaming about this kid?" In the end, when the kid appeared as the star child, I just wanted to kick him off the citadel.
#62
Posté 23 mars 2012 - 01:54
It was pretty contrived. It reminded me of the little girl in the red coat in Schindler's List, but nowhere near as well done. I was puzzled why the kid was there and why he thought Shepard couldn't help him. I didn't mind him as a plot device for my particular Shepard though, but I wondered what more renegade Sheps would think.
I'm on the fence about the dream sequences, they kind of worked for me but would have been better with dead squadmates and planets blowing up than the kid.
And then after the end... I'll be trying to shoot him if I ever replay.
I'm on the fence about the dream sequences, they kind of worked for me but would have been better with dead squadmates and planets blowing up than the kid.
And then after the end... I'll be trying to shoot him if I ever replay.
#63
Posté 23 mars 2012 - 01:54
The whole Kid thing just made me think that My Shepard wanted to settle down and raise a family, but The War with the Reapers had him stressed out and his past coming back to haunt him made him think that the possiblity would be impossible (thus the flames).
But that was my take on the kid.
But that was my take on the kid.
#64
Posté 23 mars 2012 - 01:55
Nope. It felt cheap and manipulative in the first playthrough then when I hit the first dream in my now-abandoned second playthrough I wanted to ragequit because the Catalyst is so annoying. Seriously. My Shepard is a Colonist Sole Survivor, if she were having PTSD dreams it would not be about one random kid. The shadows appearing as more people died were a better touch but something only involving them would have felt more appropriate, and as it is it just looks like a stupid way to justify the Catalyst.
#65
Posté 23 mars 2012 - 01:55
No
#66
Posté 23 mars 2012 - 01:56
They made utterly no sense. Yeah, the first time I saw the kid blow up, I was affected..but I didn't know him, he was just some kid.
The ehispers of dead teammates affected me, watching that stupid 'ooooh the kid burns' sequence over and over really bugged me. I figured the dreams would be explained at the end.....
...You know I figured the end would make sense too.
The ehispers of dead teammates affected me, watching that stupid 'ooooh the kid burns' sequence over and over really bugged me. I figured the dreams would be explained at the end.....
...You know I figured the end would make sense too.
#67
Posté 23 mars 2012 - 01:56
He pisses me off.
#68
Posté 23 mars 2012 - 01:56
I'm a cold heartless Paragon Shepard. The kid didn't affect me, more of annoyed me that I had to chase in slow motion in the dream sequences.
#69
Posté 23 mars 2012 - 01:56
LegatoSkyheart wrote...
The whole Kid thing just made me think that My Shepard wanted to settle down and raise a family, but The War with the Reapers had him stressed out and his past coming back to haunt him made him think that the possiblity would be impossible (thus the flames).
But that was my take on the kid.
Thats actually a really good way to look at it.
#70
Posté 23 mars 2012 - 01:57
I also hated how you had that nightmare after your sex scene with your LI. It just cuts out to the loading screen to show you another dream. It completely ruined the mood
#71
Posté 23 mars 2012 - 01:57
When I first saw the kid in the demo, I realized it was something I had heard slight spoilers about, but it didn't bother me. It seemed a bit weird and out of place for Mass Effect, but I said to myself, "they're trying new angles, whatever."
Later on in the dreams, the kid started to make more sense. I loved the atmosphere of those dreams and hearing your lost comrades' lines. The kid was just a symbol, a focal point.
The kid even made some sense in the ending, but more because I suspected there was some connection. It thought maybe the kid was a hallucination from the beginning or the Reapers used that knowledge against Shepard, so the Reapers were actually haunting Shepard somehow. With the help of my fellow gamers, I heard indoc theory and it made even more sense.
If the endings stand, however, the kid is just a point of spite. I am fortunate enough that I think I can still get replay value out of ME3 picking the red ending every time and telling the kid he's full of it. Ironically, knowing that changes may be brewing is now the leading factor in me not replaying ME3. Why work toward an ending I don't like when I can wait and get one I do?...hopefully
It doesn't have to be sunshine, btw, but I wouldn't complain either. Tchaikovsky's 6th Symphony is one of the most tragic things I've ever heard in my life and I love it (not only the music, but the brief story behind it).
Later on in the dreams, the kid started to make more sense. I loved the atmosphere of those dreams and hearing your lost comrades' lines. The kid was just a symbol, a focal point.
The kid even made some sense in the ending, but more because I suspected there was some connection. It thought maybe the kid was a hallucination from the beginning or the Reapers used that knowledge against Shepard, so the Reapers were actually haunting Shepard somehow. With the help of my fellow gamers, I heard indoc theory and it made even more sense.
If the endings stand, however, the kid is just a point of spite. I am fortunate enough that I think I can still get replay value out of ME3 picking the red ending every time and telling the kid he's full of it. Ironically, knowing that changes may be brewing is now the leading factor in me not replaying ME3. Why work toward an ending I don't like when I can wait and get one I do?...hopefully
It doesn't have to be sunshine, btw, but I wouldn't complain either. Tchaikovsky's 6th Symphony is one of the most tragic things I've ever heard in my life and I love it (not only the music, but the brief story behind it).
#72
Posté 23 mars 2012 - 01:57
This only means they failed to do that. I don't know why delve into psycological paths right in the ending of the trilogy. Hell it could have been done without "a look on Sheps mind" like what they did after the Shadow Broker mission on ME2; when Liara asks you: How do YOU feel about all this? And then you answer (you, the player and Shepard) what you really felt given the choices.Maria Caliban wrote...
I liked that they were trying to dip into Shepards mindset and explore the loss and pain she felt, but I was never moved emotionally by it and it never delivered a psychological pay-off.alx119 wrote...
Did the kid on Earth and dreams had any impact on you?
My main problem with the kid is that it automatically accepts that Shepard cares about the kid, not saying he's a heartless bastard that wouldn't care, he would, especially my paragon one that tries to save EVERYONE, but not to the point of being psychologically troubled. There's more urgent matters, and my friends are there for me, even if I'm facing impossible odds. Hell your friends are actually CONSTANTLY telling you they are there for you. Yet he keeps being troubled... Shepard just seemed too emo.
#73
Posté 23 mars 2012 - 01:57
I don't have a human soul so I didn't even care when the kid got barbequed in the first place, and I didn't care about him after the barbequing. The stuff with the dead teammates was way better would have liked it to have been the Virmire casualty the whole time instead of some stupid little kid.
#74
Posté 23 mars 2012 - 01:57
After witnessing the kid die at the beginning and seeing him reapear throughout the game in those dreams I was almost certain that there would be no happy ending to ME3. The final dream sequence where we see Shepard burning with the kid made it clear that Shepard was not going to survive ME3. Although, honestly, the dialogue surrounding the dreams was much more meaningful to me than the dreams themselves.
Hold the line.
Hold the line.
#75
Posté 23 mars 2012 - 01:58
I liked the child and the dreams ... up until I met the Catalyst, myself.





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