Did the kid on Earth and dreams had any impact on you?
#126
Posté 23 mars 2012 - 02:27
What I did enjoy though were the squadmate voices during the dreams. Thane's "you're the first friend I've made in years" was a nice touch, as were Mordin's and Legion's voices as mentioned above. I think maybe having the very first dream be about the kid and then the subject changing to other squadmates that we'd lost would have been better. But the constant use of the kid was more aggravating than anything else.
#127
Posté 23 mars 2012 - 02:31
#128
Posté 23 mars 2012 - 02:33
#129
Posté 23 mars 2012 - 02:36
Silvren555 wrote...
The dream sequences were irritating.
This.
Character development is nice but I'd rather do it through dialogue options and not forced dream sequences. They were fine but I think there was a simplier way around this.
Although they wanted to build the kid to be the big reveal at the end, so I guess...
#130
Posté 23 mars 2012 - 02:38
#131
Posté 23 mars 2012 - 02:38
Lumenadducere wrote...
What I did enjoy though were the squadmate voices during the dreams. Thane's "you're the first friend I've made in years" was a nice touch, as were Mordin's and Legion's voices as mentioned above. I think maybe having the very first dream be about the kid and then the subject changing to other squadmates that we'd lost would have been better. But the constant use of the kid was more aggravating than anything else.
I really really like this idea, if you don't mind I will describe it on the official "suggestions" thread. It preserves the integrity of the kid, but it offers the possibility that the next dreams have your friends in them instead of the kid, and thus making the whole dream scene flow better.
#132
Posté 23 mars 2012 - 02:39
now whenever I see the brat I cant think of anything but the ending and want to strangle him
#133
Posté 23 mars 2012 - 02:39
They got progressively more intense and disturbing (additional dead people whispering). It gives a sense how its weighing on Shepard.
Also the last one showing him burning with the kid is foreshadowing his death (as everyone present in the dreams is dead). It prepares you for the worst.
#134
Posté 23 mars 2012 - 02:39
#135
Posté 23 mars 2012 - 02:40
The dreams: Alright in concept. I liked the voices of your departed comrades.
#136
Posté 23 mars 2012 - 02:40
nevar00 wrote...
Silvren555 wrote...
The dream sequences were irritating.
This.
Character development is nice but I'd rather do it through dialogue options and not forced dream sequences. They were fine but I think there was a simplier way around this.
Although they wanted to build the kid to be the big reveal at the end, so I guess...
The problem was that the dreams didn't really develop the character any more than if they just show Shep waking up. The conversations you can have with crew mates about the dream would still work beause you would fill in the blanks (make up the dreams). Either that or they could have explained the kid in the dream a bit better.
#137
Posté 23 mars 2012 - 02:41
SuperVulcan wrote...
I was glad that the dreams can bring up a conversation about Kaidan. I did not like losing a fellow Sentinel. Plus, I thought he was a cool guy.
Yeah I agree, I thought that was a great scene in the game.
#138
Posté 23 mars 2012 - 02:42
#139
Posté 23 mars 2012 - 02:42
#140
Posté 23 mars 2012 - 02:42
#141
Posté 23 mars 2012 - 02:45
#142
Posté 23 mars 2012 - 02:46
#143
Posté 23 mars 2012 - 02:48
#144
Posté 23 mars 2012 - 02:49
Modifié par warrior256, 23 mars 2012 - 02:50 .
#145
Posté 23 mars 2012 - 02:50
The Angry One wrote...
#146
Posté 23 mars 2012 - 02:50
Mr. Big Pimpin wrote...
I liked the part of the dreams where you heard Mordin and Legion's voices echoing at you, but everything involving the kid itself was annoying.
#147
Posté 23 mars 2012 - 02:50
I really didn't need anything to connect me to what I was fighting for. There was already plenty without having to resort to those dreams.
#148
Posté 23 mars 2012 - 02:52
#149
Posté 23 mars 2012 - 02:52
#150
Posté 23 mars 2012 - 02:55





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