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Did the kid on Earth and dreams had any impact on you?


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#151
Jimbe2693

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I had no attachment to the kid. To me he was just a metaphor for everyone Shep has lost or couldn't save. (When the kid was in the dreams that is)

Hearing the voices of the dead made me shed some tears though. In the first dream I heard Grunt's voice (died in the collector base), I was never really attached to Grunt but hearing his voice made me insta-cry.

Modifié par Jimbe2693, 23 mars 2012 - 03:05 .


#152
awilkin

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The most emotional part about the kid, for me, was when the reaper blows his shuttle up, just as it looked like he was going to escape. I got that the kid represented loss and that it really upset Shepard, but it never really upset me, the player. I offered to help him, but he refused. I did what I could. Why should I let the kid's refusal bother me? It was his decision.

Here's some feedback for the writers:
I was distraught over Eve's death because I made the choice to destroy the genophage data. I think I would have been more personally connected to the kid if something similar had happened. What if the kid accepts my help, but I'm the one who makes the choice to put him on the shuttle? That would have made me care so much more.

Modifié par awilkin, 23 mars 2012 - 02:59 .


#153
SamFlagg

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I had no attachment to the kid.

But I did have the attachment to the voices of dead crewmembers.  I wish they would've thrown a few more major characters who got killed in there just to add to the scene.

#154
Wildhide

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nevar00 wrote...

Silvren555 wrote...

The dream sequences were irritating.


This.

Character development is nice but I'd rather do it through dialogue options and not forced dream sequences.  They were fine but I think there was a simplier way around this.

Although they wanted to build the kid to be the big reveal at the end, so I guess...


They were, they didn't feel like they they belonged in Mass Effect.  I suppose they were trying to generate something similar to the Beacon images Shepard had in the first game... but it just fell really flat and disrupted the flow of the game for me.

And yes, it was likely to try and keep the kid in your mind so the Catalyst (Which was a stupid 'plot twist' to start) would register to you.

#155
Grasich

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I thought the dreams were a... decent idea, anyway. Though I think, personally, they should have been less "dreamy" and more nightmarish. Like how the beacon was done in ME1, an absurdly fast paced hammering of terrible images of death and destruction. Failing that, cut the kid out and instead populate the dream with people Shepard has seen die, or maybe even some he killed himself.

#156
Canned Bullets

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Seeing the kid the first kind did get to me a little. Seeing him in my dreams and seeing him as the Guardian annoyed me.

#157
ref

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No.

The dreams were tacky and exaggerated and honestly kinda cringe worthy

#158
xztr

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Mr. Big Pimpin wrote...

I liked the part of the dreams where you heard Mordin and Legion's voices echoing at you, but everything involving the kid itself was annoying.


This

#159
Zofiya

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Gill Kaiser wrote...

I liked the dreams, to be honest. I thought they humanised Shepard somewhat.

The kid himself didn't bother me... UNTIL THE ENDING.

This is how I feel.

I liked the dreams in the context of the story. I liked the progression from "we're gonna save to galaxy" to "maybe we can't save the galaxy" to "I'm going to die saving the galaxy". I liked being able to see a more vulnerable side of Shepard.

The kid was a cheap psychological ploy, but I don't really care, because it all fit with the tone of the game, so I can appreciate what the devs were going for by including him.

And then there was Star Child....

#160
Faceless Minion

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The "you can't save me" part utterly jarred me, really. So all I wanted was for him to disappear.

#161
SillyNydia

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I felt no connection to the boy at all, the dream sequences were annoying and forced and putting it into the ending made it even worse. I understand what he symbolized throughout the game but throwing a character at you for 5 minutes isn't going to get me emotionally involved. The only thing I thought when you see his transport blow up was, "wow they have the balls to kill a kid" which is pretty rare these days.

If they had of made similar sequences with a key character of the trilogy however I would have felt an attachment to the loss and been more emotionally connected to the torment of losing people that Shepard felt.

#162
Sawtooth357

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I liked the slide into PTSD and survivors guilt, but felt those scenes should have reflected more Shepard's choices. I get the boy being there, for anyone new to the ME series. But for those importing from ME1 Ash/Kaiden (whoever died on Virmire) would make much more sense. I also held out hope that Shep's background would appear in that sequence somewhere. My Engineer was a Colonist and a Sole Survivor, and I hoped that scenes from one or both of those horrible events would pop in.

#163
Imp of the Perverse

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Yikes. I wanted to comment on this one, but got sidetracked by dinner and a movie. Come back a little while later and there are 7 pages to read through. I think whatever failings the ending may have its been a resounding success in terms of spurring (pretty intelligent) dialog and analysis, something that goes a long way towards validating video games as a legitimate medium.

I agree with a lot of previous posters, I felt little attachment towards vent boy, but it seems pretty apparent from the dream sequences that Shepard does. I like the idea that the character is just a manifestation of indoctrination, Harbinger's last ditch effort at gaining a hold on Shepard's mind, a sympathetic, non-threatening form for him to speak through. From the vagueness of the ending though I sort of think the developers were shooting for something entirely open to interpretation. It's pretty apparent that Bioware's writers know how to create an emotionally engaging scene, so I have trouble accepting that they'd suddenly blow it.

#164
WrathPit

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Imp of the Perverse wrote...

Yikes. I wanted to comment on this one, but got sidetracked by dinner and a movie. Come back a little while later and there are 7 pages to read through. I think whatever failings the ending may have its been a resounding success in terms of spurring (pretty intelligent) dialog and analysis, something that goes a long way towards validating video games as a legitimate medium.

I agree with a lot of previous posters, I felt little attachment towards vent boy, but it seems pretty apparent from the dream sequences that Shepard does. I like the idea that the character is just a manifestation of indoctrination, Harbinger's last ditch effort at gaining a hold on Shepard's mind, a sympathetic, non-threatening form for him to speak through. From the vagueness of the ending though I sort of think the developers were shooting for something entirely open to interpretation. It's pretty apparent that Bioware's writers know how to create an emotionally engaging scene, so I have trouble accepting that they'd suddenly blow it.


I think this sums up how I felt quite well. The whole of the dream sequences were something I began to lament and wished to skip. It's the sort of thing that comes from a meeting where an investor or project lead comes up with an idea they want implemented without fleshing out the full idea first. I cared about the kid for the time it took for his shuttle to hit the ground and then my mind was on the rest of the galaxy. Trying to force emotion where there wasn't any was detrimental.

#165
cutegigi

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I did not care even a little tiny bit about the kid.
Come on... at that time shepards already seen countless death at the hand of the collector. Shepard can lost almost the whole Normandy crews + all team member in ME2 for pete sake. Why he start getting so affected by some random kid he just met, in a very strange circumstances no less. pretty strange timing to start getting emo.

I feel its just very tacky. and forced. did not really blend in well with the big story theme. (which then again...after watching the ending.... kind of explain. Is just the same thing as the ending. Forced and did not fit the overall picture,)

Modifié par cutegigi, 23 mars 2012 - 04:43 .


#166
Lord Jaric

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I did like them, the last one made me think it was trying to represent the future or something.

#167
movieguyabw

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Honestly, reminded me of the star maps from KOTOR... except I didn't really enjoy the sequence.

Only one I did enjoy was right after Tunchanka, and I heard Wrex in the background yelling "I thought you were my friend! I trusted you!" from that point on was looking forward to the showdown between my Shepard and Wrex, for not curing the Genophage. :P

#168
GhostV9

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I thought it was an annoying cliche. No real emotional response from me cause of vent brat.

#169
Guest_BringBackNihlus_*

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Never really cared about him. Only thing that got me going in the first part of the game was the music.

#170
KelaSaar

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I was not a fan of the kid. I mean I actually laughed when he died, it was just so ridiculously overwrought that it felt like a parody. And I'm sorry but my Shep would not have been haunted by his death, her squadmates, her family on Mindoir, her men on Torfan, yes, but not some random kid she saw for 10 seconds.

#171
Strange Aeons

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No. I realize it was supposed to be all artsy and evocative, but their haphazard attempt to manipulate my emotions did not work as intended.

This is Mass Effect, not Max Payne.

#172
TonyTheBossDanza123

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Kid was annoying. I could care less he died (not trying to be callous, but I've never seen this character before. I don't know him, I'm not attached to him, and even if he's a child he's still an NPC with no development). Should have replaced him in the nightmare sequences with Ashley or Kaidan, depending on who died on Virmire.

#173
tekkaman fear

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When i saw the first kid dream I was like, "looks like we can add Terminator 2 to the long list of entertainment properties Mass Effect has borrowed from."

#174
danteliveson

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Should have cut it down to 1, hate that little ******.

#175
OMTING52601

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Personally, every time one of those dream sequences came up, all I could think was Blade Runner.

And no, I don't subscribe to the Indoctrination Theory, LOL. I think it's a well thought out fan headcanon thing, but it doesn't work for me, FWIW.