Did the kid on Earth and dreams had any impact on you?
#176
Posté 23 mars 2012 - 04:52
#177
Posté 23 mars 2012 - 04:56
#178
Posté 23 mars 2012 - 04:58
#179
Posté 23 mars 2012 - 05:05
#180
Posté 23 mars 2012 - 05:20
#181
Posté 23 mars 2012 - 05:25
It makes me want to claw off my ears whenever I remember that dialog sequence.
#182
Posté 23 mars 2012 - 05:29
#183
Posté 23 mars 2012 - 05:31
And when the starchild took the same form, it just pissed me off.
#184
Posté 23 mars 2012 - 05:33
#185
Posté 23 mars 2012 - 05:35
#186
Posté 23 mars 2012 - 05:35
#187
Posté 23 mars 2012 - 05:37
I didn't for a second care, and honestly I can't imagine why Shepard would. She's seen much worse things.
Ow, my god, a random kid died. Meh. I was more touched by Emily Wong's death.
Modifié par Nefelius, 23 mars 2012 - 05:38 .
#188
Posté 23 mars 2012 - 05:38
#189
Posté 23 mars 2012 - 05:39
she died?!Nefelius wrote...
The "kid" theme is way too forced on us.
I didn't for a second care, and honestly I can't imagine why Shepard would. She's seen much worse things.
Ow, my god, a random kid died. Meh. I was more touched by Emily Wong's death.
#190
Posté 23 mars 2012 - 05:41
So, yes. I thought that the little kid and dreams were a great part of the story for what they represented. Hell, I even think that if Bioware salvages part of the ending (as time goes on I like the indoctrination theory more and more) as opposed to replacing it completely, I think the Catalyst's choice to appear to Shepard as this child, the avatar of his regrets, and offer him a false opportunity to save everyone would make for a very powerful attempt at deception. While I didn't like the existence of the Catalyst, I think that the visual representation of it is a very fitting one.
That said, I feel I need to state the obligatory.
Hold. The. Line.
#191
Posté 23 mars 2012 - 05:41
Course I looked too deeply into that one.
#192
Posté 23 mars 2012 - 05:49
#193
Posté 23 mars 2012 - 05:51
#194
Posté 23 mars 2012 - 05:54
I hated the game making assumptions about how I felt about NPCs. Why is my hardened, veteran soldier, who has survived more battles and seen more death than just about anyone in the galaxy suddenly traumatized by some kid she didn't even know dying. Especially since the kid REFUSED her help. Most of the people that died that day didn't have the luxury of being saved by the great commander Shepard. I felt much worse for them, since they didn't have any choice in whether or not they would die. I mean, I didn't think she'd be thrilled about the kid's death, but after all she has seen and done, I could not believe that one random child among thousands would traumatize her.
In retrospect, that kid, who seems like he was included for symbolic reasons, rather than because his role made any sense, was sort of the harbinger of all that went wrong at the ending (ironic considering that the reaper god kid takes his form). That is, the end suffered because it seemed to have been designed to maximize the use of symbolism, even though much of that symbolism made little to no sense within the narrative as a whole or from an in-universe perspective. Furthermore, in the end Shepard is robbed of her personality when she gets railroaded into a bunch of out of character behavior. In this sense, the end shares the same problems as the dream sequences (only much worse, since the end basically obliterates the series).
#195
Posté 23 mars 2012 - 05:55
#196
Posté 23 mars 2012 - 05:55
#197
Posté 23 mars 2012 - 05:57
#198
Posté 23 mars 2012 - 05:57
elitesalt wrote...
she died?!Nefelius wrote...
The "kid" theme is way too forced on us.
I didn't for a second care, and honestly I can't imagine why Shepard would. She's seen much worse things.
Ow, my god, a random kid died. Meh. I was more touched by Emily Wong's death.
Yeah, in the Alliance News Network twitter feed Bioware had prior to the game's release, Emily Wong is reporting on the reaper invasion of earth, and her last tweet implied that she would die immediately after making it.
#199
Posté 23 mars 2012 - 05:59
Baronesa wrote...
When I played the Demo and saw the kid on earth, it did have an impact, mainly to showcase the loss and so on...
Once playing the game and the fact they KEPT hammering the stupid child all over in dreams, then it just became pointless and was not as important...
Once i got to the ending... I just wanted an option to shoot the lil... aghhhh
This. So much this. All of it.
#200
Posté 23 mars 2012 - 06:00
The dreams themselves didn't really have an effect on me. The first time he burst into flames made me laugh because it felt a bit random. I knew he'd be a problem the minute he said "You can't help me." in that tone.
Modifié par AdmiralJacket, 23 mars 2012 - 06:00 .





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