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Did the kid on Earth and dreams had any impact on you?


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#176
Kia Purity

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Nope, no attachment to the kid. However, Ashley telling me to save Kaidan in one of the dreams got to me. (Still mad that I wasn't allowed to save both and that there was actually an option to save both but got cut, thanks, Bioware. :P)

#177
Calamity Abounds

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Nothing is funnier than "trying' to immerse yourself into those sequences only to hear Thane call you siha. But Thane I'm a male Shep and obviously didn't romance you! Also hard to care about that boy on fire when I know his true identity. Then i have a good 'ol chuckle.

#178
Macroxx

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Dream sequences in games remind of of Max Payne 1 and I dislike those and ditto for this go round.

#179
Chipaway111

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Maybe in the vent scene I cared where the kid said "You can't save me" yeah, I actually fell for the whole heart string on that one. Though when the dream sequences started and the little twit kept running around I wanted to shoot him, I think someone said it before but I'll reiterate it anyway, would have much preferred seeing lost squadmates, or just hearing their voices. That I liked.

#180
DrowVampyre

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The kid didn't really affect me, considering he doesn't even have a name that we're aware of...Mordin, Thane, and Legion's deaths on the other hand...

#181
Fl1xx

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"But everyone's dying!"

It makes me want to claw off my ears whenever I remember that dialog sequence.

#182
Joolazoo

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last point...what kind of kid is in the middle of a gigantic machine invasion and runs away from seemingly the only adult who notices him. As soon as he said you can't help me and ran away from the tunnels I thought it a cheap gadget to remind you of something, but since every moment of the game is "OMG EARTH IS DYING SHEPARD ARE YOU ALRIGHT SAD LOOK DOWN AT FEET FACE" I didn't really think it was needed. Not to mention I wasn't fighting for annoying kids who run away from the biggest hero in the galaxy during a reaper invasion...that kid is not good for our evolution.

#183
Tony208

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None at all, it was a chore to chase after him in slow motion.

And when the starchild took the same form, it just pissed me off.

#184
RogueBot

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Beyond a brief moment where I wondered why he was the only child in any of the ME games, he had no effect. Too contrived-feeling for me to buy into it.

#185
p__q

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kinda irritating, the fact death of a character I had no emotional attachment to is a larger point than the deaths of Mordin, Thane ect. is just silly, it only really fits with the indoctrination theory which I have a lot of problems with.

#186
FellishBeast

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I found them to be out of place and irritating. Though the idea that they are part of indoctrination makes it bearable and meaningful.

#187
Nefelius

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The "kid" theme is way too forced on us.
I didn't for a second care, and honestly I can't imagine why Shepard would. She's seen much worse things.
Ow, my god, a random kid died. Meh. I was more touched by Emily Wong's death.

Modifié par Nefelius, 23 mars 2012 - 05:38 .


#188
elitesalt

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it's dumb that with everything that shepard's experienced through her career, she's THAT affected by the death of some random kid.

#189
elitesalt

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Nefelius wrote...

The "kid" theme is way too forced on us.
I didn't for a second care, and honestly I can't imagine why Shepard would. She's seen much worse things.
Ow, my god, a random kid died. Meh. I was more touched by Emily Wong's death.

she died?!

#190
BaridBelBar

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 Up until the last few minutes of the game, yes, the child had an impact on me.  I played my Shepard how I would have liked to act in his circumstances, and tried to help everyone I could.  That child was a perfect representation of Shepard's regrets over the fact that there are people he is unable to save, and it haunts him.  He couldn't save Mordin, he couldn't save Legion or the boy, and it tugs at him subconsciously.  There is nothing more he wants than to rush back to Earth to save everyone, but knows he can't do it without the crucible or his allies.  I actually thought the dream sequences were some of the more powerful moments of the game, particularly after a significant character's death where you would hear their voices or see them as the shadow people in the forest.

So, yes.  I thought that the little kid and dreams were a great part of the story for what they represented.  Hell, I even think that if Bioware salvages part of the ending (as time goes on I like the indoctrination theory more and more) as opposed to replacing it completely, I think the Catalyst's choice to appear to Shepard as this child, the avatar of his regrets, and offer him a false opportunity to save everyone would make for a very powerful attempt at deception.  While I didn't like the existence of the Catalyst, I think that the visual representation of it is a very fitting one.

That said, I feel I need to state the obligatory.

Hold.  The.  Line.

#191
kingonthewall

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At first I thought the dreams had something to do with Shepard feeling guilty about letting so many people die thinking it was specific to losing all but four squad members. Since some of those shadows to me anyway looked like silhouettes of dead squad members.

Course I looked too deeply into that one.

#192
NCSmitty

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The scenes with kid during the Earth intro level were fine. I felt he was a symbol for what Shepard would be fighting for throughout the game. However, the more I saw of him, the more annoying and forced it felt. During the Crucible scene I just wanted to shoot at him.

#193
MOIST N FLUFFY

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I did not care for the kid at all. First off, any of his lines sounded like inexperienced child actors. Then, the content of his lines did not make sense: "You can't save me"...fine, let me just toss you over the ledge of this building then. After playing it for a second time I did notice that not one person interacts or recognizes the presence of the kid, and he randomly appears at the top of that building making his way through the door. Unless he just climbed 78 stories of flat building surface, how did he get there? Also, the entire floor gets bombed out before you get to him and he is magically safe in the air duct? Which is empty until Anderson leaves your side. So the kid is an expert climber, expert Escape and Evasion tactician, and manages to work his way through air ducts all the way to the ground floor and onto a shuttle where the soldiers rescuing people don't even bother to help him into it. He is one cool/stupid/capable kid.

#194
Uratxekatlitza

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I absolutely hated the dream sequences with the kid. Even before I got to the end, and the game imploded, that kid had already somewhat lowered ME 3's score in my mind.

I hated the game making assumptions about how I felt about NPCs. Why is my hardened, veteran soldier, who has survived more battles and seen more death than just about anyone in the galaxy suddenly traumatized by some kid she didn't even know dying. Especially since the kid REFUSED her help. Most of the people that died that day didn't have the luxury of being saved by the great commander Shepard. I felt much worse for them, since they didn't have any choice in whether or not they would die. I mean, I didn't think she'd be thrilled about the kid's death, but after all she has seen and done, I could not believe that one random child among thousands would traumatize her.

In retrospect, that kid, who seems like he was included for symbolic reasons, rather than because his role made any sense, was sort of the harbinger of all that went wrong at the ending (ironic considering that the reaper god kid takes his form). That is, the end suffered because it seemed to have been designed to maximize the use of symbolism, even though much of that symbolism made little to no sense within the narrative as a whole or from an in-universe perspective. Furthermore, in the end Shepard is robbed of her personality when she gets railroaded into a bunch of out of character behavior. In this sense, the end shares the same problems as the dream sequences (only much worse, since the end basically obliterates the series).

#195
Skyhawk02

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I actually cried every time a dream sequence happened. I saw the kid more as a symbol of all the people I had lost. And he symbolized that you can't save everyone, every time I saw him burning I remembered him saying, "you can't help me" and it reminded me that a lot of people were going to die no matter what. I thought it was quite well done.

#196
jaze89

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I personally think the dream sequences would have been better if they added Reaper legs blocking you from the child like the Reaper Destroyer legs on Tuchanka do when you try to summon the Thresher Maw. The second dream sequence you finally catch up to him and he's in one of those organic mush pods that was in the Collector Base in ME2. The last, when finally you catch up to him he's no longer there and instead you're in the pod and get processed into that organic goop. Disturbing but it would be a hell of a lot more intense and effective, imo.

#197
Darknessfalls23

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Not really I actually never thought the kid was real in the first place, anyone notice how he just disappeared in vent scene I saw that in demo and was like huh? At first I found that the dream sequences were annoying and felt out of place only if the ending is bad dream as well do they make sense.

#198
Uratxekatlitza

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elitesalt wrote...

Nefelius wrote...

The "kid" theme is way too forced on us.
I didn't for a second care, and honestly I can't imagine why Shepard would. She's seen much worse things.
Ow, my god, a random kid died. Meh. I was more touched by Emily Wong's death.

she died?!


Yeah, in the Alliance News Network twitter feed Bioware had prior to the game's release, Emily Wong is reporting on the reaper invasion of earth, and her last tweet implied that she would die immediately after making it. 

#199
Janus382

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Baronesa wrote...

When I played the Demo and saw the kid on earth, it did have an impact, mainly to showcase the loss and so on...

Once playing the game and the fact they KEPT hammering the stupid child all over in dreams, then it just became pointless and was not as important...

Once i got to the ending... I just wanted an option to shoot the lil... aghhhh


This.  So much this.  All of it.

#200
AdmiralJacket

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Even thought the first scene in the beginning of the game where the child gets blown up by a reaper was unquestionably a cheap ploy to strike up emotion at the player, I had a "DAMMIT REAPERS GET OFF MY URFF" moment because of it.

The dreams themselves didn't really have an effect on me. The first time he burst into flames made me laugh because it felt a bit random. I knew he'd be a problem the minute he said "You can't help me." in that tone.

Modifié par AdmiralJacket, 23 mars 2012 - 06:00 .