I went wtf, and wanted to slap him.
I've always disliked it when children play a major part in adult fiction.
Did the kid on Earth and dreams had any impact on you?
Débuté par
alx119
, mars 23 2012 01:38
#201
Posté 23 mars 2012 - 06:00
#202
Posté 23 mars 2012 - 06:01
The point is not to make the player care about the kid; the point is to flesh out Sheperd as a character. You may not give a crap, but Sheperd does, and that's important.
#203
Posté 23 mars 2012 - 06:03
Mr. Big Pimpin wrote...
I liked the part of the dreams where you heard Mordin and Legion's voices echoing at you, but everything involving the kid itself was annoying.
#204
Guest_simfamUP_*
Posté 23 mars 2012 - 06:04
Guest_simfamUP_*
The kid? Meh... Now Mordin?
Men can cry... men can cry... :'-(
Men can cry... men can cry... :'-(
#205
Posté 23 mars 2012 - 06:05
The dreams were more annoying then anything tbh.
#206
Posté 23 mars 2012 - 06:05
No effect, no attachment. Just annoyed at my Shep for acting like a little bish out of the blue.
#207
Posté 23 mars 2012 - 06:07
No. It felt very contrived.
#208
Posté 23 mars 2012 - 06:08
forced drama
#209
Posté 23 mars 2012 - 06:09
contrived indeed. MORDIN's sacrifice is what's called sad.
#210
Posté 23 mars 2012 - 06:11
The kid was OK. I never had a strong emotional connection to him, and having to chase after him in slow motion got to be a little irritating.
#211
Posté 23 mars 2012 - 06:12
yeah the deams had an affect on me they made me mad they where a waste of the game time and where pointless
#212
Posté 23 mars 2012 - 06:15
I thought the dreams were interesting, although a bit wasted. Rather than focusing on this kid, which as others have commented was shallow and forced, it could have been better to have different dream sequences, focusing on Shepard's fears in different ways. Perhaps the kid could have been part of it, but not the main point.
#213
Posté 23 mars 2012 - 06:15
Yeah op. I started having dreams with the kid running and me chasing him. I was just so captivated by his fashion choice that I just had to ask him where he got that hoodie from. But every time I caught up to him he'd burn. Couldn't even get the hoodie in a good enough condition to make a replica... Next time though. For now, I'll speculate as to how the hoodie was made/looked.
-Polite
-Polite
#214
Posté 23 mars 2012 - 06:15
I didn't care about him on Earth, no. But I didn't take all of the dreams literally. He represented the people my Shepard wasn't able to save, and I thought that was kind of nice. The last dream sequence with Ashley's voice in the background got to me a little bit, for sure.
Modifié par bryan12112, 23 mars 2012 - 06:21 .
#215
Posté 23 mars 2012 - 06:16
SmokePants wrote...
The point is not to make the player care about the kid; the point is to flesh out Sheperd as a character. You may not give a crap, but Sheperd does, and that's important.
Not if your Shepard is someone would wouldn't be traumatized by his death. Remember that this is supposed to be a roleplaying game. Shepard should not a have "one" personality.
#216
Posté 23 mars 2012 - 06:18
First time around, I felt very 'meh' about him, but accepted him as a symbol for all the people Shepard couldn't save. I would have preferred former squadmates in the dreams, though.
Second playthrough... well, let's just say I hope there will be some kind of mod for skipping the dreams, because damn.
Second playthrough... well, let's just say I hope there will be some kind of mod for skipping the dreams, because damn.
#217
Posté 23 mars 2012 - 06:19
bobdouglas1982 wrote...
yeah the deams had an affect on me they made me mad they where a waste of the game time and where pointless
I did try to stand still a while to see if it would eventually just stop, but no luck.
#218
Posté 23 mars 2012 - 06:21
it is nightmare for shepard, well made to be said ... it also suggests that trusting that kid will led to his destruction which is true in case of endings ... hmmm interesting facts that many people pointed to .... could it mean some plot twist
#219
Posté 23 mars 2012 - 06:21
I thought the kid worked fairly well when you see him in the intro/demo - mainly because it was understated. You see the kid happily playing, then a little while later, you see him die. Gets across 'You can't get everyone out this time'.
The dream sequences, though, just beat you over the head with how very very tragic it was meant to be, and using him in the ending was just ridiculous. After losing Mordin and Thane and Legion and possibly others, after seeing Earth and Palavan and Thessia burning, Shepard's still focused on this one kid she saw for about thirty seconds? It was overdone and schmaltzy.
Should have been the Virmire victim, if they wanted it to feel personal.
The dream sequences, though, just beat you over the head with how very very tragic it was meant to be, and using him in the ending was just ridiculous. After losing Mordin and Thane and Legion and possibly others, after seeing Earth and Palavan and Thessia burning, Shepard's still focused on this one kid she saw for about thirty seconds? It was overdone and schmaltzy.
Should have been the Virmire victim, if they wanted it to feel personal.
#220
Posté 23 mars 2012 - 06:41
My first impulse after having the kid silently disappear as soon as you look away from the vent was that it was some sort of hallucination, somehow indoctrination never occurred to me though.
I thought the dreams themselves were properly creepy, due to the music, the black spectral bodies, and the look on Shepard's face looking back from next to the kid as they both burn. The writers nailed so many other emotional moments (Mordin, Wrex, Tali, Legion, that traumatized Asari at Huerta Memorial telling the shower story, etc.) that it's surprising they'd miss the mark with the kid.
I thought the dreams themselves were properly creepy, due to the music, the black spectral bodies, and the look on Shepard's face looking back from next to the kid as they both burn. The writers nailed so many other emotional moments (Mordin, Wrex, Tali, Legion, that traumatized Asari at Huerta Memorial telling the shower story, etc.) that it's surprising they'd miss the mark with the kid.
#221
Posté 23 mars 2012 - 06:47
Considering the kid should have been dead before he even climbs into that shuttle is proof he was never even real.
You see the kid run into the building that gets blasted by a reaper beam before the light melee tutorial on first mission, just look down at it before you shoot the husks climbing the other building.
So I was really trying to figure out what BW was using the kid as a symbol of, until I saw the end.
You see the kid run into the building that gets blasted by a reaper beam before the light melee tutorial on first mission, just look down at it before you shoot the husks climbing the other building.
So I was really trying to figure out what BW was using the kid as a symbol of, until I saw the end.
Modifié par Orange Tee, 23 mars 2012 - 06:47 .
#222
Posté 23 mars 2012 - 06:52
Truth be told, I didn't pay much attention to the kid at first. Since you're looking at him at the start of the game, I just throught it's something that represents a very personal war. That's how I understood the first dream as well - just a nightmare showing that the kid's death has hit Shepard hard. It was at the second dream that I started paying more attention to it - as you go on, there's more and more of those oily shadows in there and I kept thinking "could there be a deeper meaning to all this?" Based on that, the indoctrination theory at the end would be completely believeable, were it not for the text box of doom and the grandpa-kid chat.
#223
Posté 23 mars 2012 - 06:52
Paragon play through, I could see the character being effected as he wants to try save everybody (still a bit annoying though). Renegade play through I have just start, annoys the hell out of me. My Renegade Shep would sacrifice every kid on earth (more can always be made) if it got rid of the Reapers.
#224
Posté 23 mars 2012 - 06:53
Wasted my time.
#225
Posté 23 mars 2012 - 06:55
The kid on earth and the dream sequences were hokey, stuff for B-Rate TNT drama reruns, not an epic and somewhat dark Space Opere where the main character has killed hundreds of beings and seen untold thousands die on dozens of worlds. It made no sense why Shepard would be so moved over this one kid, particularly given the dialogue of both Shepard and allies repeats basically "forget the dead, can't do anything about it, move on for the living, avenge dead later".
It felt forced and out of place, much like the ending, like it was written by someone not entirely familiar with the rest of the Mass Effect series.
Definitely not a plot device that suits either the story or that would appeal to the target audience. A poor inclusion that just felt hamfisted.
It felt forced and out of place, much like the ending, like it was written by someone not entirely familiar with the rest of the Mass Effect series.
Definitely not a plot device that suits either the story or that would appeal to the target audience. A poor inclusion that just felt hamfisted.
Modifié par Vaktathi, 23 mars 2012 - 08:59 .





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