Excellent critiques of the Mass Effect 3 ending
#101
Posté 27 mars 2012 - 05:26
#102
Posté 27 mars 2012 - 05:30
#103
Posté 27 mars 2012 - 05:31
"Hi, you just bought an incomplete game. We're going to make you suffer for a few weeks while we write, record, and do the graphics for the actual ending. Aren't we clever? I'm sure you don't feel ripped off and enraged at all. Buy our next DLC!"
"We would rather believe that the ending is a dream than accept it in its current form." If you're getting that reaction from your intended audience, then it's VERY clear that the ending needs serious and heavy revision.
Modifié par StarcloudSWG, 27 mars 2012 - 05:34 .
#104
Posté 27 mars 2012 - 05:31
TurambarEA wrote...
Just read the google doc - the sheer volume of problems as highlighted by that doc can't be explained away by anything other than indoctrination theory. Conversely, indoctrination theory explains those problems/plot holes very well. Indoctrination theory = last hope. I hope Bioware turn out to be the greatest story-tellers ever and they planned this all along.
It is indeed the last hope to salvage the ending, otherwise we better hope BioWare has something better up their sleeve.
#105
Posté 27 mars 2012 - 05:33
#106
Posté 27 mars 2012 - 05:34
#107
Posté 27 mars 2012 - 05:35
StarcloudSWG wrote...
We certainly can hope that the Indoctrination Theory is correct. However, the *implications* of that, if it were deliberate, are highly unpleasant.
"Hi, you just bought an incomplete game. We're going to make you suffer for a few weeks while we write, record, and do the graphics for the actual ending. Aren't we clever? I'm sure you don't feel ripped off and enraged at all. Buy our next DLC!"
If the indoc. theory turned out to be true, I wouldn't mind BioWare having 'tricked' its audience at all. This would be a first and never-been-done! A real indoctrinaton experience in-game extending into real world! That would also display ingenious writing and brave move by them. Now let's just hope that it is indeed true, otherwise... I've got no clue...
Modifié par Dr_Hello, 27 mars 2012 - 05:35 .
#108
Posté 27 mars 2012 - 05:35
#109
Posté 27 mars 2012 - 06:06
#110
Posté 27 mars 2012 - 06:11
#111
Posté 27 mars 2012 - 06:31
#112
Posté 27 mars 2012 - 11:23
It's entirely possible that the writing team, specifically the writers who came up with that ending, are *too* deep into the story. They know too much about it, they're too heavily invested in the deepest themes.
Simply put, they wrote the ending for the story that they thought they were telling, not the story that the player experiences. It's a fundamental mismatch between the reader and the writer, and it's the main reason good writers also have good 'first readers'. What you write may be conveying entirely different meanings to most people than what you think you're writing.
This implies that the endings were indeed written in isolation, and that the writing team did not sit down at a review meeting to go over them. That they were scripted, recorded, and cinematics added with no one, no one at all, looking at how well the ending fit the game.
Modifié par StarcloudSWG, 27 mars 2012 - 11:24 .
#113
Posté 27 mars 2012 - 11:52
#114
Guest_Vurculac_*
Posté 27 mars 2012 - 11:54
Guest_Vurculac_*
#115
Posté 27 mars 2012 - 12:00
#116
Posté 27 mars 2012 - 12:28
social.bioware.com/social.bioware.com/forum/1/topic/355/index/10036548/1
What I'd define as a post-colonial take on the endings.
** edited to include in link form to OP.
Modifié par Aroused, 27 mars 2012 - 12:30 .
#117
Posté 27 mars 2012 - 12:31
#118
Posté 27 mars 2012 - 12:36
#119
Posté 27 mars 2012 - 02:32
#120
Posté 27 mars 2012 - 02:33
#121
Posté 27 mars 2012 - 03:33
#122
Posté 27 mars 2012 - 03:36
#123
Posté 27 mars 2012 - 03:36
#124
Posté 27 mars 2012 - 03:37
#125
Posté 27 mars 2012 - 03:42
http://social.biowar.../index/10608708
A friend of mine (art major for a couple years now) wrote it and I think it's a pretty good read on why the artistic integrity defense simply...doesn't work.
if you don't like it though no worries ;P





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