Excellent critiques of the Mass Effect 3 ending
#176
Posté 29 mars 2012 - 09:07
#177
Posté 30 mars 2012 - 05:30
#178
Posté 31 mars 2012 - 06:42
#179
Posté 31 mars 2012 - 08:06
#180
Posté 31 mars 2012 - 08:32
StarcloudSWG wrote...
This is a collection of links regarding the endings and why they don't work as the finale to the Mass Effect 3 story. I have tried to find the most cogent and coherent explanations; if someone can add to this list or post a critique of equal or better quality to these, that would be appreciated.
With the speed at which this forum moves and the recent spate of locked threads, I felt a central repository of these links was necessary.
On my own part, I tend to agree with the points these people have made on both the objective and emotional levels. While I understand and accept that some people found the endings to be all right, I personally and strongly disagree; The ending feels unfinished, incomplete, and rushed.
Edit: I don't know how far back this got buried. Hadn't realized the forum moves *this* fast. Titles added to the links, two more threads linked.
Ending Critiques:
Maintaining the artistic integrity of the original story
The ending of Mass Effect 3: Why it's bad
Musings of a Screenwriter: The Endings Thread
A logical breakdown of why the Mass Effect 3 endings make no sense (Google Docs)
Mass Effect 3 Ending Hatred: Five reasons the fans are right (Gamefront)
Why you enjoy art, and the one problem with Mass Effect 3 ending (The Metagames)
My thoughts on the ending as a writing/literary teacher ...
The psychology of why we dislike the endings
"The comprehensive list of grievances" thread
On the betrayal of hope in Mass Effect 3's ending
Mass Effect 3 Ending Deconstruction (Shamus Young)
Mass Effect 3: A study of shell games
Why I hold the line: Words from a literature grad student
Mass Effect 3 Alternate Endings (Deviant Art, text links that look like incomplete thumbnails. Includes critique and explanation of themes)
Mass Effect 3 Ending Controversy (Escapist, Shamus Young)
Changing Mass Effect 3: Artistic Integrity or Consumer Product? (Corkonia)
In Depth thematic analysis of Mass Effect 3 Ending: Pt. 1
"The end seems arbitrary."
All that matters is the ending: Part 2 (JM Stevenson)
Why the fans are upset (ending spoilers)
So, about those 'insightful' and 'philosophical' endings
An interesting post from the Penny Arcade forums
Further analysis and critique of the ending (includes suggestion for better ending)
The Mass Effect 3 ending is racist (Actual argument involves how the ending justifies genocide)
Mass Effect, Tolkien, and your BS artistic process (Doyce Testerman)
Spoiler-free:
Everything you need to know about the ME3 ending controversy
Reviews including the ending:
California Literary Review: Mass Effect 3
Plot holes:
Specific questions raised by the ending
Youtube:
Top Ten Reasons to hate the Mass Effect 3 endings (Angry Joe, putting many of the complaints into video form)
Mass Effect 3 Ending and Why we Hate It (Jeremy Jahns, makes many of the same points)
Mass Effect 3 Ending: Tasteful, understated nerdrage (MrBTongue)
thank you
#181
Posté 31 mars 2012 - 08:46
The moment it starts up with "Perhaps. I control them," a flood of questions start flowing. Who are you? Who made you? How do you control the Reapers? Why did Sovereign need to attack the Citadel in the first game? Couldn't you have just opened the way to dark space on your own?
And that, rather brutally, shoves the player out of the state of emotional involvement that Bioware had to this point managed to pull the player into. That shattering of the illusion breaks the narrative, breaks the player's involvement, and leaves the player confused, lost, depressed, and angry.
#182
Posté 31 mars 2012 - 08:49
StarcloudSWG wrote...
That last youtube video brings up the point about narrative coherence and how it's completely destroyed by the Catalyst Reaper AI. It's absolutely true.
The moment it starts up with "Perhaps. I control them," a flood of questions start flowing. Who are you? Who made you? How do you control the Reapers? Why did Sovereign need to attack the Citadel in the first game? Couldn't you have just opened the way to dark space on your own?
And that, rather brutally, shoves the player out of the state of emotional involvement that Bioware had to this point managed to pull the player into. That shattering of the illusion breaks the narrative, breaks the player's involvement, and leaves the player confused, lost, depressed, and angry.
This player isn't lost or confused, just very determined and focused that there will be no more purchase of ME products...
#183
Posté 31 mars 2012 - 08:54
One of the most important ones I think, why the hell is it needed to slow them down (the Arrival DLC) if ghost buttnugget could have let them come right on in AS WELL? It and all the rest adds a absolute TON of ridiculous plot holes and sudden storyline changes, and so glad you posted all this info.
I think I'm gonna go hold a controller though, I need to move on and play something else at least for a bit. Thanks again, though.
#184
Posté 31 mars 2012 - 08:57
#185
Posté 31 mars 2012 - 11:08
#186
Posté 01 avril 2012 - 12:05
#187
Posté 01 avril 2012 - 08:02
#188
Posté 01 avril 2012 - 08:11
#189
Posté 01 avril 2012 - 08:12
#190
Posté 01 avril 2012 - 08:25
I mean, screaming loud is fine, I'd just rather Bioware told their story; this time in a way that doesn't fly in the face of, well, any kind of established reason. I just want them to stick to what they do best, and leave the experimenting to a new IP or something, not the last 10 minutes of the end of a trilogy of amazing games.
#191
Posté 01 avril 2012 - 08:32
#192
Posté 01 avril 2012 - 08:34
#193
Guest_SwobyJ_*
Posté 01 avril 2012 - 08:39
Guest_SwobyJ_*
#194
Posté 01 avril 2012 - 09:20
#195
Posté 01 avril 2012 - 09:40
It's important to show, that we're not a bunch of angry and whiny kids, but that we're reasonable but unhappy customers, who do love Mass Effect.
#196
Posté 01 avril 2012 - 10:51
There are still many problems with it, but at least the Reaper AI's logic isn't completely contradicted by the events of the game, in that case.
Modifié par StarcloudSWG, 01 avril 2012 - 10:52 .
#197
Posté 01 avril 2012 - 11:00
#198
Posté 01 avril 2012 - 12:38
#199
Posté 02 avril 2012 - 12:36
#200
Posté 02 avril 2012 - 05:20





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