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Mac walters notes about the end


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#251
charon45

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Doctor_Jackstraw wrote...



The fact that the normandy was effected by the blast, being partially constructed out of reaper tech, kind of answers your own question now, doesnt it?


The Normandy is affected the same way by the blast in all three endings, so it doesn't really answer any questions. 

#252
Thorn Harvestar

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Militarized wrote...

Madecologist wrote...

Thorn Harvestar wrote...

Also, note how the Tension bar is maxxed at the end. There is zero resolution phase.

Shhhhh! I noticed that too... but I thought I would keep it to myself. It is depressing when that curve follows none of the traditional curves you see in any form of storytelling. Oh.. actually there is one.. this is close to the cliffhanger curve.


I'm not a writer, or rather I don't use story boards to write out my research papers... what are you referring to? Are we missing something or did they fail at basic story-board arcs taught in writing 101? 


Normally after the climax, you'd have this phase:
http://en.wikipedia...._or_catastrophe
We don't get this in the current ending at all, really

#253
Reptilian Rob

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Grasich wrote...

Militarized wrote...

Madecologist wrote...

Thorn Harvestar wrote...

Also, note how the Tension bar is maxxed at the end. There is zero resolution phase.

Shhhhh! I noticed that too... but I thought I would keep it to myself. It is depressing when that curve follows none of the traditional curves you see in any form of storytelling. Oh.. actually there is one.. this is close to the cliffhanger curve.


I'm not a writer, or rather I don't use story boards to write out my research papers... what are you referring to? Are we missing something or did they fail at basic story-board arcs taught in writing 101? 


Here's a quick example of what it should look like:

Image IPB

Bioware did not graduate basic writing 101 in community college. 

#254
Madecologist

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Militarized wrote...

Madecologist wrote...

Thorn Harvestar wrote...

Also, note how the Tension bar is maxxed at the end. There is zero resolution phase.

Shhhhh! I noticed that too... but I thought I would keep it to myself. It is depressing when that curve follows none of the traditional curves you see in any form of storytelling. Oh.. actually there is one.. this is close to the cliffhanger curve.


I'm not a writer, or rather I don't use story boards to write out my research papers... what are you referring to? Are we missing something or did they fail at basic story-board arcs taught in writing 101? 

The peak of that curve is the Climax, most stories normally would have a curve down from the Climax. You basically get a rising curve that sometimes dip (think of them as breather points with the small peaks as high tension points), the curve then shoots up as we see, hits a peak... depending on stories might go up and down (multi-climaxed stories), and the curve down.

This curve down is what is called the descending action which is followed by the resolution. It wraps up loose ends lets you come away from a story with some closure because usually the Climax will make you fall out of your chair and wonder what happens next, if done properly.

Modifié par Madecologist, 23 mars 2012 - 06:06 .


#255
CyanidPontifex

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Madecologist wrote...

Singu wrote...

Madecologist wrote...

To give an idea of scale, the Galaxy's diameter is 100 000 to 120 000 LY depending where you measure. To even put it more into perspective, that little cursor you use to select a system, is about 1500 to 2000 LY wide (definately 1000 LY the very least).

Even if you use the generous 12 LY/D speed, it is several months to half a year to just cross the distance that will just cover the cursor. Now consider how many 'cursor lengths' the Salarian and Turian homeworlds are at?

Space is HUGE, freakin HUGE. The distance from Earth to Pluto is like budging an inch with your hand when compared to interstellar distances. Pluto is 4 to 7 Light Hours from the Earth (probably around 5 with the normalised orbit it got in the ME universe), while the nearest star is 4.3 Light Years.


I still think that there's a potential to repopulate the galaxy with relays in 20-30 years from the moment you have the tech available.

What you would need is the speed of Normandy, maybe a bit more, on a conduit seeding ship. The moment it manages to make a conduit, you can resupply instantly with more Eezo and parts for a bigger relay capable of handling larger masses. The seed ship brings the conduit onwards as quickly as possible, and then you have a leap frog of relays laid out within a single generation - and still within a Salarian lifespan.


Similiar to the Galaxy map I have. I am still curious what the speed of the Normandy is. I have all the distances easily derived but I have conflicting information what the C or LY/D velocities of the Normandy was.


Standard military cruisers are capable of traveling 12 ly/day.  The Normandy is probably capable of more.  Reapers can make 30 ly/day, which is equal to 10950c.  If people are cabable of reconstructing relays, I would imagine that they'd be capable of reaching Reaper speeds (and hopefully not needing to stop for discharge). 

#256
Grasich

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Obviously, being the third in a trilogy, it shouldn't look EXACTLY like that, but the basic principles apply. Tension should build and build until the climax, at which point it should be released and decrease. ME3 has no release.

#257
Asuka Bianchini

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I think... I think I wanna cry... For real.... *hopes crushed*

#258
Militarized

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Madecologist wrote...

Militarized wrote...

Madecologist wrote...

Thorn Harvestar wrote...

Also, note how the Tension bar is maxxed at the end. There is zero resolution phase.

Shhhhh! I noticed that too... but I thought I would keep it to myself. It is depressing when that curve follows none of the traditional curves you see in any form of storytelling. Oh.. actually there is one.. this is close to the cliffhanger curve.


I'm not a writer, or rather I don't use story boards to write out my research papers... what are you referring to? Are we missing something or did they fail at basic story-board arcs taught in writing 101? 

The peak of that curve is the Climax, most stories normally would have a curve down from the Climax. You basically get a rising curve that sometimes dip (think of them as breather points with the small peaks as high tension points), the curve then shoots up as we see, hits a peak... depending on stories might go up and down (multi-climaxed stories), and the curve down.

This curve down is what is called the descending action which is followed by the resolution. It wraps up loose ends lets you come away from a story with some closure because usually the Climax will make you fall out of your chair and wonder what happens next, if done properly.


Aaahhh yes I remember this now. Been awhile since I took a Writing/Lit course ;). Are we sure the pic just doesn't have the rest of it? It does look like it just... abruptly cuts off doesn't it? Ugh... I don't know what to think about that. 

#259
Doctor_Jackstraw

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charon45 wrote...

Doctor_Jackstraw wrote...



The fact that the normandy was effected by the blast, being partially constructed out of reaper tech, kind of answers your own question now, doesnt it?


The Normandy is affected the same way by the blast in all three endings, so it doesn't really answer any questions. 


red: blast destroys reaper tech, elements of the normandy created from reaper tech destroyed, causes crash landing
blue: blast interfaces with reaper tech, normandy only partially constructed from reaper tech, causes systems malfunction, crash landing
green: blast alters programming on reaper tech, normandy only partially constructed from reaper tech, causes systems malfunction, crash landing

man that was EASY.  :whistle:

Modifié par Doctor_Jackstraw, 23 mars 2012 - 06:12 .


#260
Madecologist

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Grasich wrote...

Obviously, being the third in a trilogy, it shouldn't look EXACTLY like that, but the basic principles apply. Tension should build and build until the climax, at which point it should be released and decrease. ME3 has no release.

However being part of a trilogy the story still needs to somewhat follow the 'traditional' curves within its story and follow the curve as a whole through out the series. Basically the small peaks in the rising action of a trilogy will be the climax of the first and second installment. The climax of the trilogy will be close in sync with the climax of the third instalment and both will share the descending action and resolution.

#261
Reptilian Rob

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Asuka Bianchini wrote...

I think... I think I wanna cry... For real.... *hopes crushed*

Wanna crash on my couch?

I could use a cry buddy. 

Modifié par Reptilian Rob, 23 mars 2012 - 06:11 .


#262
Vortex13

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The Crucible will cause a Galactic Dark Age . . . I Got It!

Mass Effect is the new prequel to Warhammer 40K!

#263
Grasich

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Madecologist wrote...

Grasich wrote...

Obviously, being the third in a trilogy, it shouldn't look EXACTLY like that, but the basic principles apply. Tension should build and build until the climax, at which point it should be released and decrease. ME3 has no release.

However being part of a trilogy the story still needs to somewhat follow the 'traditional' curves within its story and follow the curve as a whole through out the series. Basically the small peaks in the rising action of a trilogy will be the climax of the first and second installment. The climax of the trilogy will be close in sync with the climax of the third instalment and both will share the descending action and resolution.


Exactly. Yet we just kind of get cut off at the climax, which leads to some VERY VERY unpleasant emotional responses.

#264
Powerpetzi

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Ah yes, "story arcs." We have dismissed that claim.



also:

Doctor_Jackstraw wrote...

charon45 wrote...

Doctor_Jackstraw wrote...



The fact that the normandy was effected by the blast, being partially constructed out of reaper tech, kind of answers your own question now, doesnt it?


The Normandy is affected the same way by the blast in all three endings, so it doesn't really answer any questions. 


red: blast destroys reaper tech, elements of the normandy created from reaper tech destroyed, causes crash landing
blue: blast interfaces with reaper tech, normandy only partially constructed from reaper tech, causes systems malfunction, crash landing
blue: blast alters programming on reaper tech, normandy only partially constructed from reaper tech, causes systems malfunction, crash landing

man that was EASY.  :whistle:


I don't recall the Normandy's thrusters being Reaper tech. They look pretty much the same as they did on the SR1, or any other Alliance vessel. Yet the thusters are what seems most affected by the color blast.

Modifié par Powerpetzi, 23 mars 2012 - 06:14 .


#265
charon45

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Doctor_Jackstraw wrote...

charon45 wrote...

Doctor_Jackstraw wrote...



The fact that the normandy was effected by the blast, being partially constructed out of reaper tech, kind of answers your own question now, doesnt it?


The Normandy is affected the same way by the blast in all three endings, so it doesn't really answer any questions. 


red: blast destroys reaper tech, elements of the normandy created from reaper tech destroyed, causes crash landing
blue: blast interfaces with reaper tech, normandy only partially constructed from reaper tech, causes systems malfunction, crash landing
green: blast alters programming on reaper tech, normandy only partially constructed from reaper tech, causes systems malfunction, crash landing

man that was EASY.  :whistle:


EDI was the Reaper tech and she walks out of the Normandy in two of the endings. 

#266
Cody211282

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Vortex13 wrote...

The Crucible will cause a Galactic Dark Age . . . I Got It!

Mass Effect is the new prequel to Warhammer 40K!


And so ended the Dark Age of Technology.

Basicly the humans just have to wait around for the Emperor to show up.

#267
Powerpetzi

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Cody211282 wrote...

Vortex13 wrote...

The Crucible will cause a Galactic Dark Age . . . I Got It!

Mass Effect is the new prequel to Warhammer 40K!


And so ended the Dark Age of Technology.

Basicly the humans just have to wait around for the Emperor to show up.


Any moment now ... any moment ... just a few more thousand years ...

#268
GamingKoala

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pattywagon wrote...

The lack of the logic on how to expand a universe beyond the trilogy is staggering. Unless they mean prequels, or spin-offs before the events in Mass Effect 3 take place, but otherwise, it's impossible to call a game mass effect if they are mass effect relays! Unless the destruction of the mass relays and the new dark ages of the galaxy eventually leads into the age of Dragon Age. Maybe the Reaper's husks eventually morphed into the Blight.


Lol.

#269
spacefiddle

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Mev186 wrote...

Yeah... creating a galactic dark age isn't really a rewarding or satisfying end... Not sure why they thought it was a good idea..

If I'd known this was the intent, I probably wouldn't have bothered.  Wondering if I should take them up on the return offer after all, instead of waiting until April to be made a fool of again.  How do these design notes go with all the PR for the game, all the statements by Hudson...?  Galactic Dark Age now, DLC coming soon?  What, the Stone Club add-on pack?  Starving Quarian squad member?

I'm having a reeeeeeal hard time trusting any of this any more.

#270
Ultra Prism

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so we lead the galaxy to a dark age ... terrific, now I feel like biggest idiot to do that so ... feels worthless of playing entire franchise and dont feel like a hero or done something that made lives happier

#271
Asuka Bianchini

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Guys, you do realize that the stargazer scene is 10.000 years AFTER ME3, and that he says space travel IS NOT possible?
So, guess no FTL ir relay rebuild and etc....

#272
Grasich

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Ultra Prism wrote...

so we lead the galaxy to a dark age ... terrific, now I feel like biggest idiot to do that so ... feels worthless of playing entire franchise and dont feel like a hero or done something that made lives happier


Pretty much this... I'm all for having a couple endings where the galaxy is just totally screwed afterwards.

You know.

The really ****ty, you just LOST kind of endings.

of 16 endings, I would say 1 should be you lose, 1 should be akin to this, and the rest should... you know... not be awful and horrendous.

*sigh*

#273
xdognatex

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hallelujah! SPECULATIONS!

#274
evisneffo

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spacefiddle wrote...

Starving Quarian squad member?


F*#king useless too, her loyalty mission is travelling 234938653 years across the galaxy to pick up a piece of watermelon from Rannoch. (OH WAIT she can't eat watermelon)

Kind of funny this forum has this emoticon :sick: because that's exactly how this thread makes me feel ...

Modifié par evisneffo, 23 mars 2012 - 07:03 .


#275
Asuka Bianchini

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Reptilian Rob wrote...

Asuka Bianchini wrote...

I think... I think I wanna cry... For real.... *hopes crushed*

Wanna crash on my couch?

I could use a cry buddy. 


YES PLEASE!

It's being hard... I need a buddy to have some toasts to the fallen...