Mac walters notes about the end
#276
Posté 23 mars 2012 - 07:29
That said, the ME3 ending makes me think of what I do when I want to end a DnD campaign and want to make sure none of my players want to play in the same world afterwards. I still let them beat the big bad, but then I implode the setting.
#277
Posté 23 mars 2012 - 07:35
Out of love... but I'd hit you.
#278
Posté 23 mars 2012 - 07:47
True, but that was my point, a terminal end, or I think the gamer speak for it is "Campaign Killer Finale".Militarized wrote...
Well, if I loved your setting as much as I loved ME I'm sorry to say I think I'd hit you.
Out of love... but I'd hit you.
#279
Posté 23 mars 2012 - 07:59
Madecologist wrote...
True, but that was my point, a terminal end, or I think the gamer speak for it is "Campaign Killer Finale".Militarized wrote...
Well, if I loved your setting as much as I loved ME I'm sorry to say I think I'd hit you.
Out of love... but I'd hit you.
Now think you want to get the same players play a campaign in that same world, only before the events of the first one. Will some of them actually take the decisions make in the "prequel" campaign seriously, knowing that no matter what they do they can't prevent the entire setting from imploding?
Modifié par Gordulan, 23 mars 2012 - 07:59 .
#280
Posté 23 mars 2012 - 08:02
And... that's my point. You only do this when you want to kill it with fire and never come back. Which is my point. They pretty much killed the franchise.Gordulan wrote...
Madecologist wrote...
True, but that was my point, a terminal end, or I think the gamer speak for it is "Campaign Killer Finale".Militarized wrote...
Well, if I loved your setting as much as I loved ME I'm sorry to say I think I'd hit you.
Out of love... but I'd hit you.
Now think you want to get the same players play a campaign in that same world, only before the events of the first one. Will some of them actually take the decisions make in the "prequel" campaign seriously, knowing that no matter what they do they can't prevent the entire setting from imploding?
The humour of my post is that you usually do this deliberately and with said intent. So if they didn't forsee this....
#281
Posté 23 mars 2012 - 08:12
Madecologist wrote...
And... that's my point. You only do this when you want to kill it with fire and never come back. Which is my point. They pretty much killed the franchise.
The humour of my post is that you usually do this deliberately and with said intent. So if they didn't forsee this....
Ah, right, sorry, I have been awake all night, watching the "Gantz" anime... Thought you were arguing for the endings, so I thought i'd add some constructive critiscism...
Talk about a depressing and abrupt end though... Almost as bad as the ME3 end...
I think I'll take a nap, god knows I need it...
Modifié par Gordulan, 23 mars 2012 - 08:12 .
#282
Posté 23 mars 2012 - 09:05
Madecologist wrote...
Guys! It is not all that bad! We did stop the Reapers and the current races are going to survive in the long run (hopefully, at least some of them). That is got to be worth something? No?
That said, the ME3 ending makes me think of what I do when I want to end a DnD campaign and want to make sure none of my players want to play in the same world afterwards. I still let them beat the big bad, but then I implode the setting.
To be honest, you would have a hard time getting me to come back for any other of your campaigns after pulling something like that as, if you have done it once you are likely to do it again and I didn't like it the first time -- and I dont even have to pay you money to be a part of the campaign.
Though if anyone knows of a movie, book or game that pulled this of well -- feel free to let me know, I would love to know and examin how they did this.
-TSD
#283
Posté 23 mars 2012 - 09:07
Sad Dragon wrote...
Madecologist wrote...
Guys! It is not all that bad! We did stop the Reapers and the current races are going to survive in the long run (hopefully, at least some of them). That is got to be worth something? No?
That said, the ME3 ending makes me think of what I do when I want to end a DnD campaign and want to make sure none of my players want to play in the same world afterwards. I still let them beat the big bad, but then I implode the setting.
To be honest, you would have a hard time getting me to come back for any other of your campaigns after pulling something like that as, if you have done it once you are likely to do it again and I didn't like it the first time -- and I dont even have to pay you money to be a part of the campaign.
Though if anyone knows of a movie, book or game that pulled this of well -- feel free to let me know, I would love to know and examin how they did this.
-TSD
I believe the Elric books end with the destruction of the entire universe... that has to count.
#284
Posté 23 mars 2012 - 09:12
#285
Posté 23 mars 2012 - 09:14
#286
Posté 23 mars 2012 - 09:16
but what ever bioware can do what it wants with its games i dont trust them and im over it.. i admire you guys for holding the line but i give up
#287
Posté 23 mars 2012 - 09:16
#288
Posté 23 mars 2012 - 09:19
The full side of that story is I was fed up with the players too. I did not want to see them in any of my games ever again either. Which if you keep reading my follow up posts after that one but before this one, you would see where I was going with all of this.Sad Dragon wrote...
Madecologist wrote...
Guys! It is not all that bad! We did stop the Reapers and the current races are going to survive in the long run (hopefully, at least some of them). That is got to be worth something? No?
That said, the ME3 ending makes me think of what I do when I want to end a DnD campaign and want to make sure none of my players want to play in the same world afterwards. I still let them beat the big bad, but then I implode the setting.
To be honest, you would have a hard time getting me to come back for any other of your campaigns after pulling something like that as, if you have done it once you are likely to do it again and I didn't like it the first time -- and I dont even have to pay you money to be a part of the campaign.
Though if anyone knows of a movie, book or game that pulled this of well -- feel free to let me know, I would love to know and examin how they did this.
-TSD
Modifié par Madecologist, 23 mars 2012 - 09:20 .
#289
Posté 23 mars 2012 - 09:20
What really gets under my skin is that they are admitting with a happy face that this was their plan all along. Were they so deep in their own projections that they couldn't see the approaching ****storm of the century?
First i was disappointed.. now i am feeling something completely different.
#290
Posté 23 mars 2012 - 09:52
Madecologist wrote...
The full side of that story is I was fed up with the players too. I did not want to see them in any of my games ever again either. Which if you keep reading my follow up posts after that one but before this one, you would see where I was going with all of this.
Ahh, well then that does change things a bit XD
-TSD
#291
Posté 23 mars 2012 - 09:54
Same, I want to punch a baby.nwz wrote...
I am speechless.
What really gets under my skin is that they are admitting with a happy face that this was their plan all along. Were they so deep in their own projections that they couldn't see the approaching ****storm of the century?
First i was disappointed.. now i am feeling something completely different.
#292
Posté 23 mars 2012 - 10:03
#293
Posté 23 mars 2012 - 10:04
Wow. Just... wow.
Guess those who died before the Crucible went off were the lucky ones, uh? That got to be the "sweet" part in all this, right?
#294
Posté 23 mars 2012 - 12:30
Doctor_Jackstraw wrote...
nevar00 wrote...
Doctor_Jackstraw wrote...
Grasich wrote...
"Crucible will cause Galactic Dark age"
...
...
...
And they were OK with that? IN EVERY ENDING? Seriously?
...
Think about this though: What happens after a Dark Age? Rennaisance.
also think about this: they still have FTL travel, which means they can move at BETTER than light speed, so galactic travel is still possible just that its a much larger trip. Also think about this: so far in the future, the krogans can develop into a peaceful race, the vorcha into an interesting race, the quarians into a nudist society on thier home planet.
And then they invent NEW mass relays
No... it's still impossible.
Someone did the math here and iirc the longest it would take to get from... I believe it was Earth using FTL would be 30 years.
Oh man too bad 30 years is a long time i dont think quarians will live that long.
oh wait they will love that long. okay good.
Um 30 years to the closest galaxy, iirc. And it's not possible for them to make it anywhere near that far without refueling. Not to mention they can't have too much food.
As for the story climax/resolution... I don't think they wanted to use a story arc. Too creative writey.
Modifié par nevar00, 23 mars 2012 - 12:46 .
#295
Posté 23 mars 2012 - 12:37
#296
Posté 23 mars 2012 - 01:07
A galactic dark age. What a "bespoke ending."
#297
Posté 23 mars 2012 - 02:22
Crazeegamer wrote...
so lemme get this straight.. you guys know whats gonna happen with the new endings?
What new endings? We've only been told to stand by for more "closure" and expansions.
In the end, the galaxy will still be ****ed, we'll just know a little bit more about just how ****ed it really is.
#298
Posté 23 mars 2012 - 02:32
Madecologist wrote...
Guys! It is not all that bad! We did stop the Reapers and the current races are going to survive in the long run (hopefully, at least some of them). That is got to be worth something? No?
That said, the ME3 ending makes me think of what I do when I want to end a DnD campaign and want to make sure none of my players want to play in the same world afterwards. I still let them beat the big bad, but then I implode the setting.
I wonder if they actually intended to do this.... I read a nice article from someone on the forums a couple days ago, and he said what they basicaly did is "torch the franchise and run".
Making sure noone can use your universe or character for future stories. It was an interesting read, I'll link the thread if I manage to find it.
#299
Posté 23 mars 2012 - 03:01
#300
Posté 23 mars 2012 - 03:05
What bothers me is the fact that the way its done basically means that everything you've done, all the things you've accomplished and all the people you've helped (paragon) or harmed (renegade) mean absolutely nothing. Its basically like Mass Effect 1, 2 and 90% of 3 were all pointless.





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