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Reflecting pool


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8 réponses à ce sujet

#1
FezzikVizzini

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Hi folks,

I opened up the toolset last night and promptly panicked. Today I picked up "The Hitchhiker's guide to the NWN2 toolset" and feel much calmer about the whole thing.

One of the places I'll eventually have a need for is a reflective pool. I had envisioned a still pool with a large rock formation at it's edge that showed on the surface of the water. I made a couple pools with large rocks (with a couple different bottom colors and stilled the ripples) and while they do show a reflection, it's small and rather unimpressive. I'm wondering if it just needs a settings tweak of some kind or if that's the best I'll get. Honestly, the quality of the reflection isn't crucial to the story, just a bit of visual candy.

Thanks,

Fez

#2
kamal_

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adjust the reflection/refraction setting of the water. If you want an actual "mirror", you're going to need a custom vfx, which isn't especially hard for you to make, but reflective water is easier.

Modifié par kamal_, 23 mars 2012 - 10:59 .


#3
FezzikVizzini

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I did Kamal, but I may not have given it time to adjust. I noticed that shadows didn't show up right away with my trees. Could be struggles with the toolset. I made a little grassy section with a church and then the interior, but I couldn't get close to the church in game. (I baked it, then a couple times more after) I had some other technical difficulties which eventually led my toolset to crash, but that's a different topic. So, if I don't screw something up, I can get a decent bit of reflective water?

#4
MokahTGS

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Perhaps post some screenshots so that us builders can better understand your goal.  Is there any concept art that you are trying to match?

You can do an aweful lot with the toolset, but there are limits.  Water can be reflective, but players can also turn that option off if they need better performance, so just as long as you understand that while building you should be able to do what you are attempting.

#5
slowdive.fan

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There may be a difference in the way it looks between the toolset's rendering engine and the actual game's rendering engine. So make sure and check it out in game as wellif you haven't already done that.

#6
FezzikVizzini

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Thanks again.

@Mokah ... Nothing copied, just a minor plot moving destination I'd imagined. I'm trying to learn the toolset and a still pool of water that reflected a nearby object seemed a fun idea for messing around.

@slowdive ... looks about the same in game. The water's clear and I can see the base of the stone through the water (I made it really big and set it in the depths of the pool), but there really isn't a reflection.

#7
Lugaid of the Red Stripes

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I think kamalpoe had it right. You need to adjust the refraction/reflection bias of the water. Refraction is the looking through the water part, reflection is the reflection. The slider goes from 0.0 to 1.0, can't remember which is which off the top of my head, but just check it out.

I also like to add the fog placed effect right over the surface of still water, gives it that early-morning pond look.

#8
FezzikVizzini

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Thanks a lot. I just got a tip about the slider being counter-intuitive and that tipped the scales for me. It still doesn't show up right in the toolset, but it made an cool reflection in the game.

*grins* One small victory at a time.

#9
PJ156

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In the toolset switch the sky off in the task bar. That renders water refraction/reflection correctly in the tool set.

PJ