[quote]Roxlimn wrote...
Good option? What good option?[/quote]
Harrowmont. Comparing the two, doesn't Harrowmont seem the obvious "good" choice? He's honorable, and his quests are "fight in my name in a tournament + find out why my other champions withdrew from the arena" and "clear dust town of a criminal organization." Compare with Behlen who's first quest is "deliver theise illegally forged documents to two of my enemy's supporters" and with Behlen's response to being crowned. "My first act... Is to order Lord Harrowmont's execution!"
[quote]Both candidates for the throne are corrupt politicians. Who you choose there is a matter of expediency, not morality There is no moral choice to be made. That said, the outcomes were not all that bad, and it's not like you could predict what would happen.[/quote]
The outcome of choosing Harrowmont was basically "Harrowmont is too weak a leader to keep the assembly in line. He gets assassinated, prompting another civil war from which Orzammar may never recover." Or, even better, if you saved the anvil, it goes "Being too weak to stand up to Branka, Harrowmont gives in to her every desire. He raids the surface for humans and elves to forcibly turn into golems, gives up the casteless to be turned into golems... " I don't recall the rest of Harrowmont's end, but Behlen's endings are considerably better. :/
[quote]Truth and honor do matter, but without any representative on the throne, it's not all that important. The nature of truth being malleable is NOT a dark theme.[/quote]
This isn't truth being malleable, this is outright lying to get power.
[quote]
Saruman's obsession with Ring lore and craft led him to obsess over beating the Dark Lord through force. Guess how that turned out?[/quote]
Hmm, that is a good point.
[quote]There ARE people in LOTR that DID take the Ring, you know. Gollum is one. The mere obsession for the Ring leads Saruman to his downfall.[/quote]
Gollum didn't exactly do much with the ring when he had it; he just sat in his cave and went crazy. Saruman never actually got his paws on the ring either. Of the people who actually had the ring, only Sauron actually did anything seriously evil with it.
[quote]Much was lost because of Denethor's folly. He failed utterly to call for forces that should have been Gondor's to summon and the defenses were not as well prepared as they should have been. People died when those walls were taken.[/quote]
What was lost because of his folly? What forces that were Gondor's to summon? The southern kingdoms weren't coming due to the threat of the corsairs. What other forces was he supposed to summon? The Rohirrim, who were already coming? And what was he supposed to do to fortify the city that he didn't do? The walls were strong and secure, the city was well provisoned for siege.
[quote]Weren't you obsessing over people dying as a titanically bad consequence?[/quote]
No. I was obsessing over people dying unnecessarily as a bad consequence.
[quote]
What makes you say Orzammar is ill-ruled? Because there's a casteless underclass? Because succession is marred by conflict and underhanded politicking? That happens in Gondor - Denethor would have made sure Aragorn never made it as King, if he were still alive.[/quote]
Didn't you see how the assembly acted in the game? They were at each others' throats over minor slights. Heck, when you first enter Orzammar, you see a Behlen supporter kill a Harrowmont one without even the guard captain doing anything to prevent it.
[quote]
OH! So the children of Orcs are not unfairly judged and are seen to be helpless victims waiting to be saved in LOTR. Wait, no, they're not.
Orcs are bred and raised from Elves and Men captured and twisted by the power of the Morgoth. They not only pass it on to their offspring - they never did anything wrong in the first place![/quote]
Then they go on to kill people and murder them for no reason greater than malice. Just like darkspawn. In fact, genlocks kind of look like midget LoTR movie orcs, don't they?
[quote]See: Demonbinders in D&D. See: Earthsea Trilogy by Ursula le Guin.[/quote]
Demonbinders? It's a bit of a different situation compared to what we've got here. In DAO, every mage is at risk of demonic possession, in addition to their magic potentially being used for ill purposes. In D&D you've got a very small subset of mages being at risk, and that only because they regularly consort with demons, right?
I can't comment upon the Earthsea Trilogy, as I'm not familiar with it.
[quote]
You're not killing Isolde. She's offering her life as a means for her child to be saved. That is noble and honorable.[/quote]
It's still a sacrifice that doesn't need to be made. It's still a life lost, no?
[quote]Being forced to kill abominations is something you do pretty much everywhere. Why is it so much worse if he looks like a little kid? Ugly = bad? That counts as dark for you? Killing cute-looking vehicles of death?
Alternatively, you try your best and hope for the best. Not bad, either.[/quote]
He's
not your average abomination. They even come out and say this. Remember how Irving says "since the child gave himself willingly to the demon, he may yet be saved"? Any way you slice it, slitting the kid's throat is killing him, even if it does kill the demon in his body too.
The problem isn't that he isn't ugly, it's that he can still be saved. The dark theme comes in having to sacrifice a child who can potentially be saved, or sacrificing his mother to save him. Or risking everying going totally wrong by trying to save both of them.
It'd be one thing if there was just the demon in there. If it was like Sophia in the Warden's Keep, but it isn't. The kid's in there too.
[quote]None of these choices are bad.[/quote]
Either the kid's mother dies, the kid dies, or you leave and risk coming back to a burnt down Redcliffe. How are these not bad options?
[quote]They're not free from tragedy, but neither are choices in LOTR. At the end of book one, Aragorn gets to choose whether to go after the Ringbearer or go after Merry and Pippin, who may already be dead. Is this somehow an easier or rosier picture?[/quote]
Yes. Yes it is. Why do you think that "following your friends who were captured" or "continuing with your mission" is as remotely difficult a choice as "kill a child to stop a demon", "kill the child's mother to stop a demon" or "stop a demon at the risk that the demon will destroy everything by the time you got everything you need to avoid either sacrifice?"
[quote]It's tragic, sure. How is it bad, though?[/quote]
You don't think it's a bad choice to murder a child just to kill a demon? Yes it achieves safety for Redcliffe, but so does killing Isolde. You seriously don't think that Redcliffe's questline has you choosing from a couple of bad options?
[quote]All I'm seeing here is you focusing on shock value rather than true moral dilemma. There is no moral dilemma here. Your choices are all good - one way or another someone is saved where they would otherwise be dead. In one choice, everyone wins.[/quote]
What do you mean there's no moral dilemma? You have to choose either a mother or her son to die, or risk sacrificing everyone in the town for a third option to escape it. The ends look almost the same, so you've got to look at the means to make the decision.
[quote]Aragorn doesn't go out of his way to save children. The situation never comes up, sure, but just because Bioware presents you with the death of children doesn't, IMO, suddenly make it bad. Child death is common. Why is the death of a child inherently worse than the death of an adult? Because he had no moral power? Many adults don't have moral power, either. In some cases, they don't even make a moral mistake. All those adults killed by undead? What did THEY do to deserve it? Nothing.[/quote]
That's part of the point, Aragorn's story doesn't put him in the position where he has to kill children, and hence, it's less dark than DAO where you're thrust right into a dilemma of "Hmm... So, I've got to either kill this kid or sacrifice his mother to stop this rampaging demon. Or rely upon these mages who I may have already purged because they're too much of a threat."
[quote]
He would have done it, too. At the end, he could not see ANYTHING but the Ring.[/quote]
He would have perhaps, but he never did. That's a rather large part of my point here. DAO can and does have these things happen. LoTR doesn't for the most part. It's why I'm so baffled at pointing to LoTR as evidence that DAO isn't dark.
Though, perhaps they're both dark, since you later make some good points about certain elements of LoTR.
[quote]In a way, Hobbiton WAS destroyed - that was why it had to be rebuilt. You know why it was destroyed? Because Aragorn and his Rangers abandoned it. They marched South to join the War.[/quote]
That is a lot more indirect than Miss "Hey, I'm going to give my clan to the darkspawn" Branka. Especially because it's arguable whether Aragorn and the rangers would've eventually joined the war anyway.
Besides, Hobbiton was rebuilt , while Branka's clan is never going to be rebuilt, unless someone figures out how to turn a brood mother back into a normal person.
[quote]He never does it because Frodo forbade it. He never actually changes his mind on this subject. Aragorn himself regrets showing compassion for Gollum - he wanted Gollum dead, too. So did Frodo, at the start. And it's not like Aragorn doesn't torture Gollum while he kept him prisoner. Sam himself took a perverse pleasure in the fact that the Elven Rope hurt Gollum.[/quote]
What? In the end, when fighting Gollum on the slopes of Mt. Doom, Sam has an opportunity to kill Gollum but he's overcome with compassion. That's what I was referring to. Again, there's a difference between thinking about killing someone and actually doing it. Don't you agree? When push came to shove, Sam wasn't able to do it.
[quote]
There IS a leader to pick up the slack after Cailan's death. It's by sheer authorial power alone that the transition was not smooth. Certainly, Loghain expected it to be, which is more than either Denethor or Theoden ever did.[/quote]
Come again? Who is this leader to pick up slack? Loghain? A commoner who recieved a noble title and who's actions are rather suspicious of late? Anora, the queen who hasn't been able to produce an heir in, what, four years of marriage and who also has no noble blood? Alistair, a bastard who nobody actually knows about until Eamon calls the landsmeet, and who takes some serious convincing and/or being blinded by hatred to even consider taking the throne?
There was certainly no leader waiting in the wings like Eeomer was. The Rohirrim weren't tossed into civil war like Ferelden was.
[quote]
He's a Maiar. He "sacrificed" himself because he knows he can't really die. This was true regardless of whether he came back or not.[/quote]
So... You don't think it's a brighter world where your allies "can't really die" because they're immortal super-spirits? Don't you think that shifts the story a bit closer to the happy end of the spectrum? If one of the protagonists appears to die, but then comes back even more powerful than they were before because, hey, he's an immortal Maiar?
[quote]
Actually, at least three or four named characters die in the precursor: The Hobbit in The Battle of Five Armies - just not anyone Bilbo knew personally. That said, most of that party came to bad ends. Did you miss what happened to Balin and the Mines of Moria?[/quote]
I've never read the Hobbit.
[quote]The entire expedition was a shot in the dark, and in the end, they survived by the purest luck. Note that this is very similar to how you do as a lone Grey Warden in Ferelden. Your journey is borne of hope and bouyed by hope. You go around the world righting wrongs and setting things right on a mission of mercy so that an ultimate unambiguous bad guy can be defeated. Comparatively speaking, you do have a chance. Frodo had what is called "a snowball's chance in hell."[/quote]
Hmm. Fair enough, that is a good point.
[quote]
Actually, even Aragorn is skeptical about this. You never see him criticizing Gandalf, but he doesn't push for the Quest himself - he just follows Gandalf's lead. They never know how Frodo is doing. They do what they do because Frodo's chance in hell is the only chance they have left, so they assume that he's still alive and going on, even when they know it's not very likely. That's pretty damn bleak.[/quote]
If it were impossible, the fellowship never would have set out to begin with. They also knew Frodo hadn't been captured or anything, since Sauron wasn't using the ring to overpower them.
[quote]Why is it that you don't carry this optimistic view into DAO, but are perfectly willing to view LOTR from a meta-perspective?[/quote]
You asked why I said there was a sense of hope in LoTR. I explained my feelings. There is also a sense of hope in DAO, albiet one that's tempered by darkness. Either you or one of your party members dies, or you have to risk a ritual that may end up bringing an evil god back into the world.
Something can be both a "noble sacrifice" and dark, after all.
[quote]
What? That bread ran out real fast once they entered Mordor, and water was always a problem.[/quote]
The bread lasted at least until Frodo was captured and for some time after that, if memory serves. And after that, they found Orc supplies. Enough to keep them going, albiet at minimum levels.
[quote]Hunger and thirst made the protagonists constantly miserable, apart from the cold and the hard terrain. By the end of the book, Frodo was so so weak he couldn't stand and so light Sam could hoist him bodily up the side of Mount Doom. He couldn't have been much beyond skin and bones.
They went hungry and thirsty often. I don't see this clear sense of hope you're pointing out.[/quote]
How much of the weakness was in Frodo's mind, with the ring getting "heavier and heavier?"
[quote]The end of the story in DAO IS 95% puppies and sunshine.[/quote]
Not unless you do everything right out of luck, or you have a guide you're referring to in order to get the best ending. Endings in DAO range from "wow, that's pretty bad" to "hey, it's almost perfect!" With the good endings requiring many seperate conditions to fulfill. The arguably "best" ending for anyone who isn't a human noble requires maxed out persuade, large amounts of cunning, for you to "harden" Alistair by taking one seemingly inocuous dialog option in a subquest you probably did twenty hours before the the end, and then for you to spare Loghain.
And even then, it still doesn't compare to LoTR, because there are
still Darkspawn out there, and there will
still be more blights.
[quote]You DO realize that those elves are immortal because many of them are DEAD, right? The Undying Lands is for dead elves. Of the Nine Walkers, Frodo, Legoals, Gimli, and Gandalf end up in "Heaven." [/quote]
Just so we're clear, you're talking metaphorically, right? Because I'm not seeing the connection between "sail away to the undying lands" and "dead." Unless the boats sank or something.
[quote]Seriously, did you not get how miserable most of them were? They're only deliriously happy because they would otherwise have been thralls of Sauron, and that's a fate too bad to think about.[/quote]
No, I didn't get the sense that any of them, save possibly Frodo, were miserable. And with Frodo, it was more weariness and less emo-ness to my eye.
[quote]
In Thedas, the Fade is real, and the Golden City was a real place. You can even see its ruins in the game in the distance. The Chant tells us that Fereldens who die go to the Maker, which is presumably a fantastic place to be. That's a pretty direct analogue right there.[/quote]
Key word being
was. Now it's the black city. Where the Darkspawn came from. If you believe the chant, that is. Speaking of which, the chant says lots of things. What it says is not necessarily true. The Dalish don't follow the chantry's dogma. Is the chantry right, or them? What about the dwarves? Morrigan and Flemeth don't believe in the chantry's teachings either. What makes the Chantry's version of things accurate?
Any claims of what happens to a person in Thedas when they die should be taken with a grain of salt. It is, at best, ambiguious. Heck, even the Urn of Sacred Ashes isn't proof of the Chantry being right; taking Oghren with you gets a comment that the temple is over a large lyrium vein, which could
also explain what you see there.
[quote]
Elven women who give up their immortality universally die of sorrow when their loved ones die. This is presumably how things naturally are. You have to understand that this is a portrayal of despair. Arwen dies because she can no longer see the beauty and worth of living that you do. It's not cheap. It's horrible. Have you never seen people who have mental illnesses?[/quote]
I've seen people depressed, hell, I've been depressed because of the death of a loved one. But part of being alive is being able to cope with that and move on.
On the other tentacle, now that I think about it, perhaps my human perceptions shouldn't really be applied to an elf. I doubt she has the emotional framework or mindset necessary to truly cope with death in the same way humans do. We internalize death in the sense of we all know that eventually, we'll die. To a being that wouldn't die without something going wrong, death would seem more terrifing and depressing than it is for us.
Hmm. Okay, conceded on the darkness of Arwen's eventual fate.
[quote]You DO realize that Eru CREATED Morgoth, right?[/quote]
Indeed. He also created all the other and more benevolent valar too, didn't he?
[quote]So if the show goes on and on and on about how evil being colorless is, that makes it dark? Emo is what's dark to you?[/quote]
No. I already explained that for something to be a "dark" work to me, it must spend more than a token line or mention on whatever it is that's supposed to make it dark. Again, I cite Pokemon as an example. Not really a dark show even though at its premise is pretty heinous.
[quote]
Daveth took the cup, so he didn't disagree. Ser Jory was a gutless traitor.[/quote]
Daveth died, hence he's an example of why joining the Grey Wardens isn't necessarily a good thing. Jory tried to back out and he got gutted for his trouble. Ha, gutless. Hahahah.
[quote]Not at all. Soldiery is essentially this. You spend your body and your soul and your talents fighting for others. You don't have normal skills when you quit fighting. You don't get super-benefits. Your life expectancy is markedly shorter and you suffer from many occupational hazards like nightmares and bad health, particularly if you're exposed to chemical weapons or too much physical trauma. Many are maimed for life fighting in combat, both physically and mentally.[/quote]
I don't know how it is where you are, but here in the US, you actually learn several valuable skills depending on your MOS, and most employers will look favorably on any sort of military service. And the government will pay for you to go to college afterwards under the GI bill. Becoming a soldier is also not permanent unless you reup and decide to make it your career. Lots of people do the standard four year stint and then move on.
[quote]Drinking the taint is simply a metaphor for the armed life. It's not like Grey Wardens should even be expecting to live their whole 30 years given how dangerous their lives normally are.[/quote]
Grey Wardens are already soldiers of one sort or another, be it swordsmen or mages or archers, so making the joining a metaphor for a soldiering life is... Rather superflous. It's also different in that it's a garenteed death sentence, rather than a mere potential death sentence.
[quote]Life is a death sentence. Everyone dies, dude. Get that down pat. EVERYONE dies.[/quote]
Naturally, but most people live past thirty. Again, the problem here is that the taint is putting a hard cap on lifespan.
[quote]When I heard that the ultimate limit was 30 years, I was like, "Is that even something worth mentioning?" If drinking Darkspawn blood in any way makes it likely that you ever exercise the option of going to Orzammar, then it's a fantastic thing! If your character drank the blood at 20, he'd have until 50 to live! That's a fantastic age for a soldier on active duty for 30 years.[/quote]
Presumably he wouldn't be fighting for all of those 30 years. Wardens usually don't go down to the deep roads until their nightmares start in earnest AFAIK, and without a blight, it's not like there are all that many darkspawn to kill.
[quote]
Ah. So LOTR must be dark because Denethor essentially sends Faramir out to die, then?[/quote]
If LoTR had the other factors that made DAO dark, yes. It's not one or two of these elements that makes the story dark, it's all of them coming together.
[quote]Why? This was not an uncommon historical occurrence. So history is dark now? For that matter, large tracts of Gondor's protectorates were left undefended because Gondor was too busy with her own troubles.[/quote]
Well, they do call the medieval periods the dark ages.
On the Gondorian troubles - it's one thing if there's no troops available to defend something because they're all fighting to keep the Orcs from the capital. It's another if those troops are too busy fighting a petty civil war over succession.
[quote]Nope. None of those are hard because they ALL lead to pretty okay outcomes. If you destroy the Anvil, then you rid the world of a horrible artifact. If not, it can be used to aid you against the Archdemon. Neither is a bad end.[/quote]
And then after it's used to aid you against the archdemon, it ends up being used to turn people into golems against their will, going so far as to drive Branka to abduct surfacers to feed that hungry anvil in the Harrowmont ending. That is a decidedly bad end.
[quote]Going with either Harrowmont or Bhelen unites the dwarves and spares them from outright civil war. That's good, too. [/quote]
Up until Harrowmont is assassinated a few years later prompting another civil war, this time without even someone like Behlen to take over, or Behlen completely dissolves the assembly and rules as a dictator.
[quote]Losing Alistair is NOT a moral dilemma!!! If he wants to leave off saving the world because he's too busy throwing a hissyfit, then that's his business, isn't it? Where is the moral dilemma?[/quote]
Choosing your friend's happiness over choosing mercy for your mortal enemy. Granted Alistair needed to be slapped in that scene, but it is a hard decision for people who liked Alistair, and people who've grown attached to the character.
[quote]In Redcliffe, choice 1 saves the village. Choice 2 saves the village. Choice 3 also saves the village. Where is the problem?[/qoute]
Choice 1 forces you to kill a child. Choice 2 forces you to sacrifice that child's mother. Choice 3 risks losing everything but also may save everything. The ends are irrlevant, since they basically lead to the same outcome with the only difference being one person or another surviving. The means here are what's important.
[quote]In the Circle, you either save innocents, or make sure no demons make it out for sure. Both decisions have morally beneficial results. Where is the problem? Either choice is good.[/quote]
The latter closes off choice 3 in Redcliffe. It also results in the loss of much of the experience of the mages circle, which will hamper any future training of mages.
The former, however, risks an abomination or blood mage escaping and tearing open the veil, allowing demons to pour into Thedas and potentially destroying lots of things.
Both choices have good sides, but both choices also have very bad sides. It's a hard decision because you've got to weigh each option, but the problem is that there's no real good answer there.
[quote]
See, this is how it works. When you're going up against the Archdemon of the Age, that is apparently a suicide mission. NONE of you expect to make it out alive. In fact, there is NO reason why this cannot be made public or at least known to your party. Lots of people volunteer for suicide missions when their lives and the lives of their families are on the line. Like, people line up for it. For days.[/quote]
I never got the impression it was a suicide mission for anyone but the player, Riordan, and Alistair/Loghain. The odds against the army were only 3 to 1, with the Wardens having access to the best that each race had to offer and the kill of, in my case, two other high dragons under their belts. I don't see why it would be a suicide mission, barring the archdemon shenanagins.
[quote]You get it? This is supposed be essentially a nuclear holocaust and the only way to prevent it is for 4 of you to head deep into Chernobyl's dead zone. None of you expect to make it out alive. Then you're told that YOU have to die to kill the nuclear switch. Woopdedoo Die one way or another - who cares? But this way, you're the lynchpin - you're the hero, the champion - DA MAN. Everyone is going to jump in front of bullets for you just so you make it.[/quote]
I don't think the battle was so desperate as that. I dunno, I got the impression that barring the archdemon death thing, the coming battle was perfectly survivable. Maybe it was because of the hundreds of darkspawn listed under my character's kill counter, or the fact that the sacrifice was such a big deal.
[quote]What you're doing is necessary and saves many, many, many lives. Sure, it involves consigning a person to death who HAPPENS to be a child. These things happen.[/quote]
Indeed, but having that happen in your story makes it darker than it would be otherwise. See? Even if it is the most moral choice, the very fact that the story is structured in such a way that the question of "do you cut a child's throat, even if to kill a demon" comes up is another "darkness point" to use a gaming term.
[quote]They happen in fantasy, too. Gandalf was perfectly willing to send Frodo into a suicide mission
without telling him it's a suicide mission just to save the world. How is that any different?[/quote]
Well, presumably Frodo was what passes for an adult amongst his people. That means he's able to make decisions for himself, or at least better decisions than ten year old Connor was.
Modifié par Cpl_Facehugger, 02 décembre 2009 - 04:31 .