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DARK fantasy?!?!?!?


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#101
KnightofPhoenix

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Taleroth wrote...

KnightofPhoenix wrote...

Dark does not necessarily mean horror (one of the most ridiculous genres in entertainement history). It's tragedy that defines what we today call "darkness". At least that's how I see it.

Dark Fantasy is defined as a subgenre of fantasy that is mixed with horror.  The prime example being the works of H.P. Lovecraft.


Then I am glad Dragon Age did not take that road. And it's mixed with horror, not defined by horror on its own. Tragedy is a much more complex thing than horror, indeed it's more horrifying.
I guess what I want is a realist, complex world, not one of rainbows and unicorns, nor ridiculous exagerration of violence and "horror".  

#102
Bibdy

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That's not dark, that's just instilling a feeling of despair and worry.

#103
Svest

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Sylph_14 wrote...

I think peoples interpretations of what is dark is going to vary, so it may be rather pointless to debate whether it is or it isn't.

Personally, I didn't find it all that dark, as it lacked the sense of hopelessness I tend to associate with "dark" entertainment. Maybe if you weren't given the treaties and a majority of people actually did believe the Grey Wardens were the bad guys to be turned on, the main quest would feel a lot more like an impossible task. But again, that's just my opinion.


I agree with this.  Actually, I think one thing that might have made it feel darker would have been if you were told right away exactly why a Gray Warden had to kill the archdemon.  Going through the whole game knowing that either you or Alistair were going to end up dead in a best case scenario (you know nothing about Morrigan's offer yet) would have added that sense of hopelessness.  Especially if your companions keep reminding you about it.

Modifié par Svest, 01 décembre 2009 - 02:56 .


#104
Saurel

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Shadow6773 wrote...

The game is "dark" because of the choices it forces you to make after getting sucked into the game. 


I don't know I felt more like that was devs giving the players the finger as opposed to being dark. There were so many unbelieveable things in the game and heroics your character is able to pull off- that when you are only given two options or so it feels like they are really "forcing it" .

Now I don't mean to say the "giving the player the finger" is a malicious intentional thing... just that the precedent the game sets makes it seem forced and a way to remind you the game is suppose to be sad.

#105
ReubenLiew

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You mean Call of Cthulu: Origins?



...



I'd play that.

#106
Shadow6773

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Life is full of forced choices, ever have to deal with them? I have, most people do, thats why its realistic, lol.

#107
KnightofPhoenix

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Shadow6773 wrote...

Life is full of forced choices, ever have to deal with them? I have, most people do, thats why its realistic, lol.


They are forced because of external factors, like the law / the state...etc. In Dragon Age, they are forced with no real reason. There is nothing to stop us from allying with Uldred and the demons. There is nothing stopping us from klilling both Branka and Caridin. There is nothing stopping us from killing Anora and Alistair and Loghain and proclaiming ourselves King / Queen.  And yet, we can't do any oif these things.

Now I realise that having too much choices can be difficult to implement in a game where there is already lots of variations. But still.

#108
Vormaerin

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The Lord of the Rings is completely NOT dark. Yes, the bad guys are bad. People are their usual selves. But none of the bad stuff happens on screen and no "good guy" makes an even faintly questionable moral decision. You can argue that the Lord of the Rings is tragic, but you can't argue its dark. Its pretty close to the opposite of that without going all the way to "My Little Pony".



Its not dark fantasy, becuase its not a horror/fantasy crossbreed. Its graphic fantasy with an option to actually make icky decisions, unlike other fantasy games (where playing evil generally means being rude).

#109
Bibdy

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KnightofPhoenix wrote...

Now I realise that having too much choices can be difficult to implement in a game where there is already lots of variations. But still.


Why to people say things like this, answering their own concerns, but throwing a quippy little bomb on the end to express their disappointment?

Like saying "With all due respect, you're an ****".

#110
Vormaerin

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Also, Grimm's Fairy Tales are not the versions that are popularly portrayed. The Disney versions are. So don't go saying Grimm's Tales are normative, because they aren't these days.

#111
Saurel

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Shadow6773 wrote...

Life is full of forced choices, ever have to deal with them? I have, most people do, thats why its realistic, lol.


As I said the precedent set before. Especially in getting the treaties.

Its almost like I was able to single handedly take down a group of harriers and a battleship, but when it comes down to the finale and a guy has a gun drawn on me I'm helpless.

Exhaggerating a bit, but you should get the gist of what I'm saying.

Modifié par Saurel, 01 décembre 2009 - 03:06 .


#112
KnightofPhoenix

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Vormaerin wrote...You can argue that the Lord of the Rings is tragic, but you can't argue its dark. Its pretty close to the opposite of that without going all the way to "My Little Pony".
.


It's not even tragic. Only tragic moments were the death of Boromir and Theoden. And they get forgotten very quickly. 

#113
Taleroth

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Bibdy wrote...

Like saying "With all due respect, you're an ****".

An ass is another way of referring to a donkey.  While it may be considered "stupid," it is a very hard working farm animal due our respect.

#114
KnightofPhoenix

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Bibdy wrote...

KnightofPhoenix wrote...

Now I realise that having too much choices can be difficult to implement in a game where there is already lots of variations. But still.


Why to people say things like this, answering their own concerns, but throwing a quippy little bomb on the end to express their disappointment?

Like saying "With all due respect, you're an ****".


Just to annoy you.

#115
Abigail Fenn

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How about you go and make your own game or book that's suitably dark for you, and see how well it does? Because honestly, I don't want to play or read anything that's completely hopeless, dark, grim, etc. It's a matter of opinion, basically, that can't be solved by a lengthy, repetitive, and frustrating conversation. If you want a dark game, go find one, don't sit around complaining about something that you can't fix.

#116
Roxlimn

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Bibdy:

Ah!  Dark Sun was somewhat of this nature.  It was still lighter than the actual PnP game, but it was about the same as Dragon Age.  Baldur's Gate involved killing brothers.  So does Final Fantasy VII, actually.  That said, these games were pretty sanitized compared to Dragon Age, but not insofar as horror is concerned.  Dragon Age isn't all that much more horrific.

Shadow6773:

The game is "dark" because of the choices it forces you to make after getting sucked into the game. The OP calls its weak because "no main characters die" ...in some instances, but obviously his definition of "dark" is pretty black and white. Also LOTR is a horrible example as many of the main characters such as aragorn and his lovely elf wife survive along with frodo sam and even freakin old bilbo. I suppose the grey wardens being wiped out isn't as good as the rangers? Seriously, teapot calling the kettle black here. Oh by the way the main character is doomed to die anyhow from the taint as that a death sentence. You are also backstabbed so many times you need extra back armor depending on the choices you make.


Technically, none of them are backstabs since they're all totally predictable.  Also in LOTR everything turns out well.  This was not certain, since Boromir dies pretty definitively.  By that point, you're kind of sure Gandalf is dead, Boromir dead, Merry and Pippin possibly dead and in any case, out of commission.

To be equivalent, you'd have to lose half your crew to an all-aprty wipe with a screenie telling you all your previous characters are now irrevocably dead.

I belive having to make a choice between killing a possesed child or his mother using forbbiden blood magic is a "dark" theme.


I'm an MD of a small hospital in an impoverished area.  I have to choose between people living and dying all the time.  Soldiers do, too.  This case is relatively simple and clear cut.  If nothing can be done, then someone has to die - choosing between them is tragic but necessary, since not choosing is also a choice and could end up with both dead.  It'd be "dark" to a pencil-pusher, I suppose, but it's just everyday common reality.

AND you can choose to save both.  Hardly "dark."

I'm pretty sure the choices of wiping out the elves and the whole cursed werewolf thing was a pretty dark situation too, which btw stemmed from past killings and rape.


Normal in clan feuds.  The whole thing is a result of massive wholesale stupidity and I can't find sympathy for either party in that conflict.  It's their own damned fault.  The fact that I have to come in and fix it annoys me more than it horrifies me.

There are also plenty of other ways to "be a jerk" in game, yes. BUT, the reason this game is dark is because its not just a black and white game like most others. In that sense I mean its similiar to real life...ya know, where the choices are not always clear cut and you are forced in positions in which sometimes there is no "good" moral choice and ur no matter what ur going to upset someone or cause pain to others.

Its not always just "be good" or "be bad". Honestly OP if you had no issues making any of the tough choices in this game..and there were ALOT, I think this has more to do with your temperment and lack of empathy then if the game is really "dark".


In each case, the choice was clear cut and laid out.  The choice in Redcliffe is to save both, since you can.  The choice in the Brecilian Forest is to mediate a peace, since you can.  In the event that you can't, killing Winterfang is the clear choice.  Neither party is blameless, but more of the Werewolves were knowingly malicious on an individual level, and they won't help you in the war, besides.  There is no gray area there.

Sometimes, there is no clearly morally superior choice, but so what?  Is it morally superior to sleep with Morrigan or Zevran?  Is that supposed to be "dark," too?  Is it morally better to befriend Shale or Alistair?  Is it morally superior to wear white or red?  Lots of choices in the game have no moral component, as it is in any game.

#117
Saurel

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Roxlimn wrote...

Sometimes, there is no clearly morally superior choice, but so what?  Is it morally superior to sleep with Morrigan or Zevran?  Is that supposed to be "dark," too?  Is it morally better to befriend Shale or Alistair?  Is it morally superior to wear white or red?  Lots of choices in the game have no moral component, as it is in any game.


Sex is dark, Rox. Especially if they've been around the block.

#118
Bibdy

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Roxlimn wrote...

Bibdy:

Ah!  Dark Sun was somewhat of this nature.  It was still lighter than the actual PnP game, but it was about the same as Dragon Age.  Baldur's Gate involved killing brothers.  So does Final Fantasy VII, actually.  That said, these games were pretty sanitized compared to Dragon Age, but not insofar as horror is concerned.  Dragon Age isn't all that much more horrific.


So you put killing your brother because he's the quintessential bad guy doing bad things, a character you really have no emotional stock in other than he framed you and he's, in fact, trying to kill you himself to absorb your essence of Bhaal, as en par with the kinds of things you're forced to choose between in DA:O?

There's killing your brother because he's an **** and is trying to kill you in the one hand, and there's killing your brother in DA:O because you THINK he's out to kill you, but you want to do it first to protect yourself, or you just want to take the throne.

Absolutely massive differences there. If you can't see that I can only assume you've been heavily jaded over the years to these kinds of moral choices.

#119
Saurel

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Bibdy wrote...


There's killing your brother because he's an **** and is trying to kill you in the one hand, and there's killing your brother in DA:O because you THINK he's out to kill you, but you want to do it first to protect yourself, or you just want to take the throne.


I didn't kill my brother, so it was even darker :)

If only the game sustained the tone set in the Dwarf Noble origin...

#120
Roxlimn

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KnightofPhoenix:



In Lord of the Rings, Frodo, Bilbo, and Gandalf eventually sail to the Undying Lands, never to be seen again. They're technically not dead, but dead would actually be preferable since dead people you can meet in the Afterlife. In Lord of the Rings, Frodo and Sam are separated pretty much for Eternity, as with Elrond and Arwen. What Aragorn did to Elrond is worse than killing Arwen, and this is the guy Elrond has to stomach to support for King.



As for Arwen, she is doomed to die a death from deep, life-sucking sorrow, since Aragorn is fated to die from old age and she is not. Aragorn has to live with himself knowing that he's inflicted this fate on Arwen.



Frodo saves his beloved Shire only to never really see it or enjoy it in its beauty. It's like saving the woman you love knowing that you'll die for it and never see her again.



How are these things NOT tragic?




#121
ReubenLiew

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Because they got Hobbits in it!

You just can't take hobbits seriously, no matter how dark it is! It's... just not possible man!

Lookit those cute little feet! They might be crying inside but outside they're so huggable!

#122
Roxlimn

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Bibdy:



Yep. Politics is dirty. Just because your Brother-in-Bhaal wants to kill you doesn't mean you can't try and be partners with him. You don't even try. You just up and kill him. It's kill-or-be-killed, just like in Orzammar politics.

#123
Bibdy

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Roxlimn wrote...

Bibdy:

Yep. Politics is dirty. Just because your Brother-in-Bhaal wants to kill you doesn't mean you can't try and be partners with him. You don't even try. You just up and kill him. It's kill-or-be-killed, just like in Orzammar politics.


...whatever. That's one of the least compelling arguments I've ever heard. Dragon Age is absolutely nothing like Baldur's Gate in any way, shape or form in terms of the choices you have to make. More good/evil decisions are made in the BG series because you want an item, or you don't want to take a reputation hit, not because you genuinely feel for the characters at all. I love the BG series, but its old news. DA:O it was a completely different and much more rewarding experience for me.

This argument is pretty stupid at any rate. What's your ultimate goal here, to convert others into your way of thinking that 'dark isn't really that dark. Look at all this child porn and tentacle rape I've got stashed in these other fantasy novels. You should forget the impressiveness of DA:O as a game and simply stop playing it because it's opinion of what constitutes dark fantasy doesn't match with my own'.

Modifié par Bibdy, 01 décembre 2009 - 03:29 .


#124
Maria Caliban

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Roxlimn wrote...

Elric of Melniborne was...


Elric is considered one of the first 'dark fantasy' heroes so I'm not sure what he's doing on your list.

Vormaerin wrote...

Also, Grimm's Fairy Tales are not the versions that are popularly portrayed. The Disney versions are. So don't go saying Grimm's Tales are normative, because they aren't these days.


Talking about Grimm's Fairy Tales as dark fantasy is problematic. Fantasy is a modern publishing genre. Dark fantasy is a sub-genre that borrows thematic elements from horror as well as noir and is part of a larger trend in fiction towards ‘darker’ stories.

Comparing it to pre-modern works is a bit like saying that Citizen Kane isn’t tragic because unlike Oedipus Rex, Hamlet, or King Lear, the main character isn’t a king or royalty. Removing a work from its cultural and genre context isn’t a good idea.

Modifié par Maria Caliban, 01 décembre 2009 - 03:43 .


#125
EmperorSahlertz

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So what I can gather from your different posts Roxlimn, is that: You would have like Dragon Age to have been darker.

Your version of dark is having to loose party members. Making tough choices (but not choices you could happen to make in real life, judging by your comment on your real life job), being backstabbed more. Apparently not ever being able to save both the child and the mother, otherwise it wouldn't be dark.

That is not darkness, that is hopelessness, if the Grey Warden was in such a situation he might as well just end himself, because it wouldn't end well anyway.



Horror is not just: "Booh!" "AAARGH!", its also about the tragedy and, i give you, hopelessness, but never just one of those themes. Going to Redcliffe castle after having destroyed the circle, and not be willing to give Jowan (a blood mage) the power of an entire life, you realize the tragedy you were the casue of, by destroying the circle, you see the hopeless situation in the castle and must kill the child.

You can make Dragon Age plenty dark by playing it that way. You can't blame the game for your own choices trying to make every part happy...