Bibdy:Ah! Dark Sun was somewhat of this nature. It was still lighter than the actual PnP game, but it was about the same as Dragon Age. Baldur's Gate involved killing brothers. So does Final Fantasy VII, actually. That said, these games were pretty sanitized compared to Dragon Age, but not insofar as horror is concerned. Dragon Age isn't all that much more horrific.
Shadow6773:The game is "dark" because of the choices it forces you to make after getting sucked into the game. The OP calls its weak because "no main characters die" ...in some instances, but obviously his definition of "dark" is pretty black and white. Also LOTR is a horrible example as many of the main characters such as aragorn and his lovely elf wife survive along with frodo sam and even freakin old bilbo. I suppose the grey wardens being wiped out isn't as good as the rangers? Seriously, teapot calling the kettle black here. Oh by the way the main character is doomed to die anyhow from the taint as that a death sentence. You are also backstabbed so many times you need extra back armor depending on the choices you make.
Technically, none of them are backstabs since they're all totally predictable. Also in LOTR everything
turns out well. This was not certain, since Boromir dies pretty definitively. By that point, you're kind of sure Gandalf is dead, Boromir dead, Merry and Pippin possibly dead and in any case, out of commission.
To be equivalent, you'd have to lose half your crew to an all-aprty wipe with a screenie telling you all your previous characters are now irrevocably dead.
I belive having to make a choice between killing a possesed child or his mother using forbbiden blood magic is a "dark" theme.
I'm an MD of a small hospital in an impoverished area. I have to choose between people living and dying all the time. Soldiers do, too. This case is relatively simple and clear cut. If nothing can be done, then someone has to die - choosing between them is tragic but necessary, since not choosing is also a choice and could end up with both dead. It'd be "dark" to a pencil-pusher, I suppose, but it's just everyday common reality.
AND you can choose to save both. Hardly "dark."
I'm pretty sure the choices of wiping out the elves and the whole cursed werewolf thing was a pretty dark situation too, which btw stemmed from past killings and rape.
Normal in clan feuds. The whole thing is a result of massive wholesale stupidity and I can't find sympathy for either party in that conflict. It's their own damned fault. The fact that I have to come in and fix it annoys me more than it horrifies me.
There are also plenty of other ways to "be a jerk" in game, yes. BUT, the reason this game is dark is because its not just a black and white game like most others. In that sense I mean its similiar to real life...ya know, where the choices are not always clear cut and you are forced in positions in which sometimes there is no "good" moral choice and ur no matter what ur going to upset someone or cause pain to others.
Its not always just "be good" or "be bad". Honestly OP if you had no issues making any of the tough choices in this game..and there were ALOT, I think this has more to do with your temperment and lack of empathy then if the game is really "dark".
In each case, the choice was clear cut and laid out. The choice in Redcliffe is to save both, since you can. The choice in the Brecilian Forest is to mediate a peace, since you can. In the event that you can't, killing Winterfang is the clear choice. Neither party is blameless, but more of the Werewolves were knowingly malicious on an individual level, and they won't help you in the war, besides. There is no gray area there.
Sometimes, there is no clearly morally superior choice, but so what? Is it morally superior to sleep with Morrigan or Zevran? Is that supposed to be "dark," too? Is it morally better to befriend Shale or Alistair? Is it morally superior to wear white or red? Lots of choices in the game have no moral component, as it is in any game.