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Turian soldier-what is my role?


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57 réponses à ce sujet

#1
MuhidinSaid

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So far I've played a drell adept, human infiltrator, human sentinel and turian soldier, the first 2 have decent damage but the drell in particular is retardedly squishy(those acrobatic flips aren't as good as you think they are, can dodge rockets my ass) the sentinel is abysmal, and the turian soldier is like a tank that fires tank shells made out of cotton candy, i don't get it, the damage is terrible, i'm lvl 17 and i find myself struggling to take down one ranged enemy on silver, concussion blast does barely any damage for me, proximity mine is only good for preventing/stalling flanking enemies, and marksmanship doesn't seem to help me much.

It seems the only thing i can do is get my shields ripped and die while my teammates burst the enemy down, i checked out  http://me3multiplaye...player-builds/ and i'm not particularly enthused with the builds i saw, any tips?

I maxed out concussion blast to do ammo power damage and proximity mine to do aoe dmg and give me a 20% dmg buff, am I just doing it wrong? Is this a damage soaking distraction class or have i not mastered the fine art of killing enemies quickly as a turian soldier?

tldr:I think i might just be really bad at this game(despite playing since 07 and having beaten all 3 games on insanity :) but I want to blame it on the class instead of my less than admirable gaming skills to fuel my incredibly large ego, halp!

Modifié par MuhidinSaid, 23 mars 2012 - 06:24 .


#2
InstaShark

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Turian soldier fills the role of suppressive fire. Marksman + auto AR = Enemies panic

#3
DarkAedin

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the turian soldier comes into play once u get a very nice heavy assault rifle, spec fully into marksman and forget concussion, ull never use it again, the output from marksman buff is way higher, and frankly speaking, concussion is more of an oh **** butten when ur getting blasted from a geth hunter at point blank
if u dont have the revanant, this class might not be worth playing yet, if u do, use stability mod and armor piercing (ap will let u rip through shields on guardians, and dominate anything with armor, ie atlas/prime/banshee/brute/ravager)
i havent found much usefullness for the mine yet, i guess firing it into groups would be nice to assist on general dps on the whole group, but i cant stop hitting marksman over and over
also, dont forget, if ur in cover u get less recoil when firing ANY weapon, that plus the innate ability u get from turian soldier + marksman, ur gun barely moves up and u dont really have to burst fire, so u kill things at a distance rediculously fast

#4
MuhidinSaid

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So there's no way to do decent damage on this guy eh? The face that we can't dodge is also especially irritating, i guess i'll just follow the guide i saw, any way i can get a respec? does it drop from a spectre pack?

Edit: just saw your post darkedin, yeah i've heard about the revenant being useful, i guess he's being shelved for the time being, oh well.

Modifié par MuhidinSaid, 23 mars 2012 - 06:33 .


#5
Wrinklestiltskin

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Marksman + Revenant = Rambo Turian

#6
ZephyrAM

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Marksman + Mattock works as well, if you can handle it :). Line up those headshots and you stun the enemies constantly... until they die.

Haven't gotten the Saber to try yet sadly. Revenant is nice, but not nearly as accurate, even with full MM. Still a very effective spray and pray gun though.

#7
Arngeld

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I haven't been playing my Turian that long yet, but I personally love Proximity Mines. Throw one in to the path of some enemies, and if they don't quite get close enough to trip it, hit them with a gun that staggers. Especially nice as an early warning system in those areas where enemies can come from multiple paths.

#8
Elecbender

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MuhidinSaid wrote...

I maxed out concussion blast to do ammo power damage and proximity mine to do aoe dmg and give me a 20% dmg buff, am I just doing it wrong? Is this a damage soaking distraction class or have i not mastered the fine art of killing enemies quickly as a turian soldier?


You haven't seen my killfeed with the Revenant.  Once killed a Marauder in 18 shots on Silver.

#9
IPLASTIKMAN

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Agreed the revenant is like a LMG , I use it to clear out rooms with Marksmen

#10
tankarmarx

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Brush up on your snarky one-liners so you can be just like Garrus in battle and lighten up the mood.

In all seriousness, as most others mentioned, Marksman+AR.

#11
MuhidinSaid

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I've honestly been ignoring marksman, dismissed it as useless.

#12
Calibisto

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If you don't have the Revenant, the buffed Phaeton works also decently.

#13
Airmanator

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Firstly, drop the Concussive shot. Proxy mine adds more viability to your team due to its damage increases to targets. Slap a Banshee with it and watch its barrier melt under fire. The Conc Shot has limited viability, such a Phantom-poker. Othert han that, the Proxy mine reigns supreme.

Something like like a Mattock (or, if you're lucky, a Saber) would suit you fine. Marksman plus the semi-auto means lots and lots of headshots. I find this aspect of gunplay more useful for aiding your team. Though if you want a suppressive role, the Avenger or Revenant will do fine. I didn't like either, but that's just me -- I like precision. Marksman plus the Mattock or Saber and you'll cut down enemy infantry.

So what role do we fill? We're the fire support in the squad, the guys who picks off enemies with rapid fire or extreme precision. I rank top on my team almost every time by taking cover and picking off the little guys to keep them off my team, while lending a hand on the elites with a Phalanx or Predator. Your damage output is immense if you can harness it, but an Asari Adept will give you a run for your money with far less player skill.

Edit: Don't exceed over one hundred percent Stability. There's a bug in the game whereas the Turian Soldier gets any extra percentages subtracted from you.

Modifié par Airmanator, 23 mars 2012 - 06:48 .


#14
Elecbender

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MuhidinSaid wrote...

I've honestly been ignoring marksman, dismissed it as useless.


Ah now I know why you aren't doing well with this class.  Maybe you should continue to play as an Infiltrator if you've come to this realization.

#15
vasht

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phaeton + concussive shot = lulz to be had

#16
omgBAMF

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Calibisto wrote...

If you don't have the Revenant, the buffed Phaeton works also decently.

Yeah, a high leveled phaeston + marksman is like a powerful smg on crack.  Add a magazine upgrade mod on it, and you get 90 rounds without having to reload.

I don't see why people hate on CS, though.  Yes, it can be used as an "oh ****" utility, but I've often found it useful as an opener to stagger one target, pop marksman, waste his buddy, and then finish off the first guy (or simply just to stop someone from shooting at me).  It's also useful for popping guys out of cover or at least making them roll away from it.  Proxy mine can also be used as an impromtu grenade launcher, provided your aim is good enough.

I never tried a semi-auto with marksman, I figure it would detract from the entire point of the increased fire rate.  And don't tell me that it's for more consistent headshots because the phaeston is a laser at any range when using it with marksman.

Modifié par omgBAMF, 23 mars 2012 - 07:03 .


#17
eschaeron

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Despite what all the people are saying above me, proxy mine is your main skill in Gold. Once you learn to aim at your enemies' feet, it's one of the best abilities in the game. Marksman is there to help you take down that pesky Pyro or lay down suppresive fire, but otherwise you should be packing light (so NO Revenant) and spamming Proxy mine while headshotting away. It helps the team immensely. If your cooldown is short enough, you can disable Phantoms, making them cartwheel from mine to mine.

#18
Arngeld

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eschaeron wrote...

Despite what all the people are saying above me, proxy mine is your main skill in Gold. Once you learn to aim at your enemies' feet, it's one of the best abilities in the game. Marksman is there to help you take down that pesky Pyro or lay down suppresive fire, but otherwise you should be packing light (so NO Revenant) and spamming Proxy mine while headshotting away. It helps the team immensely. If your cooldown is short enough, you can disable Phantoms, making them cartwheel from mine to mine.


Since you've used them on Gold, would you say it's better to spec proximity mine for damage or blast radius?  I've been using mine on damage for precision blasts mostly, but only on Bronze while I level the soldier up.

#19
Elecbender

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eschaeron wrote...

Despite what all the people are saying above me, proxy mine is your main skill in Gold. Once you learn to aim at your enemies' feet, it's one of the best abilities in the game. Marksman is there to help you take down that pesky Pyro or lay down suppresive fire, but otherwise you should be packing light (so NO Revenant) and spamming Proxy mine while headshotting away. It helps the team immensely. If your cooldown is short enough, you can disable Phantoms, making them cartwheel from mine to mine.


I have +157% with the Revenant VIII.  I can spam proximity mine just fine.

And before you say +200% makes a huge difference:

Proximity mine with Revenant VIII (+157%) = 3.11 sec
Proximity mine with Vindicator VI (+200%) = 2.74 sec

I have never been in a situation where 0.37 seconds saved my life.

But to each his own.

#20
HKR148

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If you worry about having to deal with armored target, just bring Mantis X along with AR (Phaeston being my favorite), decent weight and does fine for that certain job.

Modifié par HKR148, 23 mars 2012 - 07:12 .


#21
aimlessgun

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MuhidinSaid wrote...

I've honestly been ignoring marksman, dismissed it as useless.


I've considered making a 'caster' Turian Soldier, since I spam proxy mine a ton even with my Marksman spec. 

The problem is, apparently Amplification on Conc Shot does not work. And I don't think Shredder works on Brutes/Banshees/Ravagers. If these things were fixed/changed, caster turian soldier would be pretty interesting. 

#22
Forumate

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You can fire a proximity mine at the wall behind a target and shoot him with a concussive shot. The force will knock him back into the mine killing him. It's very fun! Another way to play this guy is using a SMG and spamming concussive shots with a 200% cool down.

#23
Anjuli

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I like the vindicator + Mantis X combo on my Turian Soldier. Don't need stability or accuracy mods with a Turian soldier and marksman, so you can roll with extended barrel+armor pen. Works great.

I feel once I get my Revenant good enough to use then I'll probably drop the vindicator though. Carrying around a massive gun that spits our a ridiculous amount of ammunition and makes loud noises is too difficult to resist.

#24
eschaeron

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@ Arngeld: radius. You want to spread the 20% as far as you can, stagger the most people possible, and when using the mine+direct fire trick (as in, lay a mine, and when the enemy doesn't trigger it, fire another, blowing up the first one), you want to hit the enemy regardless.

@Elecbender: It's a Revenant VIII. Of course +157% is okay, but I don't think equipping a Revenant I would give me the same results (can't remember), and I assumed he didn't have a Revenant VIII. Basically, you should aim for at least +100%, to divide your cooldowns by 2, and even these .4 seconds you seem so dismissive of can matter, especially when dealing with Phantoms.

@HKR: Proxy Mine+AR+Penetration mod does the work, while not gimping you in close combat, which should be the role of the Turian Soldier: team protection/tanking.

#25
Steven83

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Tempest X with 90 clip size mod and barrel fires remarkably accurate from cover while marksman is triggered. Aim for the head and enjoy the passive headshot bonus from Turian Veteran and Marksman.