Would you prefer a re-write or an explanation?
#251
Posté 24 mars 2012 - 02:27
I even think that the rush to the beam should be optional..would be cool.
#252
Posté 24 mars 2012 - 02:28
#253
Posté 24 mars 2012 - 02:31
#254
Posté 24 mars 2012 - 02:32
Personally, a rewrite of every single plot element past the magical lift after Anderson's death would be great. Just rip the space kid out of the plot entirely, different ending options, still make sacrifice mandatory to some degree of course.
#255
Posté 24 mars 2012 - 02:55
Rewrite with real, diverse, and meaningful choices...
Choices that actually change the final outcome of the story...
As was promised to us before release...
A promise that secured my purchase of the pre-release...
And I'm sure many thousands, if not tens of thousands of other people.
#256
Posté 24 mars 2012 - 02:56
This is no ones fault but their own. They made bold promises about the end of the game fully knowing it was less than half-a***d.
#257
Posté 24 mars 2012 - 02:56
#258
Posté 24 mars 2012 - 02:58
#259
Posté 24 mars 2012 - 03:00
#260
Posté 24 mars 2012 - 03:04
But thanks for the offer BW.
#261
Posté 24 mars 2012 - 03:09
#262
Posté 24 mars 2012 - 03:20
KTheAlchemist wrote...
I'm not sure if what I want and hope that they do qualifies as either.
If it were put to me personally I would not ask them to change the ending. That ship has sailed, and to ask them to completely change the ending might interfere with artistic vision as many have suggested.
Rather, what I would like to see is more endings added to the game. More options. I'd like to see an option to tell the StarGodChild that its logic is flawed due to peace between Geth and Quarians, EDI, and et cetera. This option could then branch into more options and plot branches or segments of the conclusion depending upon what the player did.
I don't want the current ending erased because there are some people out there who enjoyed it. Rather I would like something that offers the possibility for the wildly divergent endings that we were hoping for, and gives options for heroic sacrifice or heroic triumph in a final battle with the reapers. I would like at least the possibility of Shepard rescuing the galaxy and living on beyond the events of Mass Effect 3 to live out her or his days in a fashion in alignment with the way you played the game.
I think that this would also enrich the game by giving a wider variety of ways to finish it once you had the DLC installed. Everything from the original Control/Destroy/Synthesis endings to things wildly different.
Pretty much summed up my feelings on this issue. If I wanted a happy ending where I end up with my LI and doing what I promised them throughout the game, I should be able to have it. If I want to nobly sacrifice myself for the good of humanity, I should be able to. And if I want to be a super renegade and destory the Reapers at all costs no matter the collateral damage, I should be able to. I know it's asking a lot but it kinda makes sense and given the variety of outcomes bioware has been able to produce so far, I don't think it's a stretch
#263
Posté 24 mars 2012 - 03:21
#264
Posté 24 mars 2012 - 03:22
#265
Posté 24 mars 2012 - 03:23
Would you prefer a re-write or an explanation?
Neither of them.
I would like that they extend the current ending (leaving out that normandy crash video) by following the indoctrination theory and addin the "real ending".
so you might call this a re-write, dunno...
#266
Posté 24 mars 2012 - 03:26
185th New Melbourne Marines
Holding the Line
#267
Posté 24 mars 2012 - 03:28
#268
Posté 24 mars 2012 - 03:29
#269
Posté 24 mars 2012 - 03:30
#270
Posté 24 mars 2012 - 03:31
Cgrissom wrote...
Of the two choices, rewrite. Space Magic will never seem right in the Mass Effect universe.
This.
#271
Posté 24 mars 2012 - 03:42
Mass Effect is easily my favorite game of all time. ME3 had some issues I was able to overlook because the story that was unfolding was amazing. But then the Crucible happened. All of my efforts in previous game basically boiled down to a numerical value on the War Assets (excel spacemagic edition). I saved the Rachni twice to have a measly couple points for Rachni Workers to help build this stupid device? I've seen and read Contact and couldn't help but feel like this Crucible thing was up to no good. I was even willing to overlook the appearance that the Catalyst chose to take because of this reference (something non-threatening).
The whole London mission was such a let down compared to what it could have been. Yes I had high expectations but the rest of the game was so phenomenal I thought it could only get better. But the moment that ridiculous elevator to heaven came down, critical plot failure. Pure disbelief. What is going on? Who's this? That's it? WHY?
The Reapers we're already fascinating on their own, WHY did they have to put this character in?
No discussion with Harbinger? (oh come on IT, I've read all your theories and proofs and they simply outline the laziness and disconnect of the endings)
To try and be artistic? By artistic you mean ripping off other works of art/movies/media and clumsily patch it together and hope you can cash in by the end of the fiscal year and maybe the fans will overlook it as daring or artsy?
If Bioware really stands behind its endings, it has to come out and acknowledge them and mention that they have to be taken at face value. No IT mind****s, or pseudo-philosophy. Clarify that these endings are the ones you decided to go with and people just need to deal with it.
Otherwise, acknowledge that you we're rushed by EA, had to meet deadlines, you decided to conclude in a fashion similar to Lost or BSG (shocking), Deus Ex, Matrix, cranked it to 11, recycle pre-rendered cutscenes and expected to have a wide range of reactions. Lots of speculation from everyone! Of course you weren't going to please everyone! But by ending your trilogy this way you have alienated an incredible amount of fans. How can you come out and say that the reaction was unexpected?
After two weeks of constant scouting of these forums, /r/masseffect, various dev twitters, looking for some sort of OFFICIAL STATEMENT, not obscure PR blogposts or spin to deflect and belittle these *vocal minorities*, I am tired. I haven't been this passionate about a game universe ever. It deserved far more this sorry attempt at a conclusion. So following Dr. Muzyka's statement, I eagerly awaits the next official statement from Bioware in april, probably at PAX?
The attitude that Bioware/EA has right now is seriously worrying me. What's stopping them from discussing it RIGHT NOW? Fear of sales loss? It can only benefit them to address this issue. It would stop all this pointless anger and rage and people could move on. Now we are just left wondering if the endings are real, a dream, hallucination, brilliant, or the worse endings of all time. The state of the galaxy post Space Magic, desperately analyzing the few information we have been given. I was utterly pissed at BSG for ending this way but I moved on, same with Lost, but Mass Effect...
#272
Posté 24 mars 2012 - 03:45
#273
Posté 24 mars 2012 - 03:45
#274
Posté 24 mars 2012 - 03:48
But since we're probably getting an explanation of whatever we have right I'm not hoping for much. It can't be worse right?
#275
Posté 24 mars 2012 - 03:59
An explanation would feel like Bioware saying to us, "I know you just couldn't keep up with us, so we're going to explain it... very.... slowly..." Honestly, I've gone over and over the endings, I've done research, talked to people, and just in general done everything I could to make sense of them. With the game's lore as-is, it can't be done. Not in any logical fashion. There are simply too many inconsistencies. To me, an explanation would just be adding insult to injury.
I've heard several people calling for an expansion pack that gives us the ending(s) we were promised. I whole-heartedly support this notion. I would gladly pay for a $30 expansion pack that saved Mass Effect.





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