Keeping it short and simple. Rewrite and an explanation.
Would you prefer a re-write or an explanation?
Débuté par
DonYourAviators
, mars 23 2012 07:11
#76
Posté 23 mars 2012 - 08:06
#77
Posté 23 mars 2012 - 08:10
I'd like a rewrite of the ending. I don't expect them to craft a completely new plot for the ending and retconn the entire game, that would be way too much. At the minimum the crucible has to be fleshed out and the final battle with the reapers given more weight. I wouldn't have even reacted so badly towards the end if it was a Harbinger VI interface in the final moments of the Citadel. If you're going to introduce a "boss to the bosses" the 11th hour 59th minute isn't the place to it.
#78
Posté 23 mars 2012 - 08:18
The ending(s) needs a rewrite, for the sake of the series.
They are in total contradiction with previous ME games: synthesis, control and destroy are just plain incoherent with ME themes, and throw the lore out the window.
I mean, each one of these choices is what Shep fought against in ME1 and ME2!
They are in total contradiction with previous ME games: synthesis, control and destroy are just plain incoherent with ME themes, and throw the lore out the window.
I mean, each one of these choices is what Shep fought against in ME1 and ME2!
#79
Posté 23 mars 2012 - 08:20
Rewrite, rewrite, ten thousand times rewrite.
If the rumor that Hudson "directed this personally" when it came to the ending has any truth to it, then I would recommend they actually let the writers handle the most important bit of writing in the series this time.
If the rumor that Hudson "directed this personally" when it came to the ending has any truth to it, then I would recommend they actually let the writers handle the most important bit of writing in the series this time.
#80
Posté 23 mars 2012 - 08:22
I would totally prefer re-write.
Only way for explanation is to say it was indoctrination, scrap Normandy scene and do real ending. But I'd like this whole starchild business to go.
Best thing to do would be to go with Dark Energy of course, but I guess writers are too proud to go with idea of guy who left team.
Only way for explanation is to say it was indoctrination, scrap Normandy scene and do real ending. But I'd like this whole starchild business to go.
Best thing to do would be to go with Dark Energy of course, but I guess writers are too proud to go with idea of guy who left team.
#81
Posté 23 mars 2012 - 08:23
A re-write. The current ending just is not fixable.
Above and beyond all else, it violates the player-developer contract established through the series and is completely out of character for Shepard.
On top of that, it's diametrically opposite what the developers had talked about when describing the ending.
It's got too many gigantic plot holes to fill that just aren't possible to fill without resorting to Space Magic or convoluted and very long rationalizations attempting to kick back in suspension of disbelief.
Also, it's still just *one* ending, when we were promised multiple endings. Yeah, there are 3 different ways to achieve the ending, but it's 99% the same in the end no matter which A/B/C door you choose, no matter if you played the bare minimum 10 hours of ME3 to beat it or 130+ hours of all 3 game and DLC content, the variation is minimal and depening on which door you choose, nonexistent.
A rewrite is really the best course of action, the current ending is just too broken to salvage.
Above and beyond all else, it violates the player-developer contract established through the series and is completely out of character for Shepard.
On top of that, it's diametrically opposite what the developers had talked about when describing the ending.
It's got too many gigantic plot holes to fill that just aren't possible to fill without resorting to Space Magic or convoluted and very long rationalizations attempting to kick back in suspension of disbelief.
Also, it's still just *one* ending, when we were promised multiple endings. Yeah, there are 3 different ways to achieve the ending, but it's 99% the same in the end no matter which A/B/C door you choose, no matter if you played the bare minimum 10 hours of ME3 to beat it or 130+ hours of all 3 game and DLC content, the variation is minimal and depening on which door you choose, nonexistent.
A rewrite is really the best course of action, the current ending is just too broken to salvage.
#82
Posté 23 mars 2012 - 08:23
Rewrite! I do not need it explained.
#83
Posté 23 mars 2012 - 08:24
Either rewrite, addition that is essentially a retcon if this was truely the intention, or an explanation so stellar that it knows me out of my seat. That last one I'd put at a million to one odds of success.
#84
Posté 23 mars 2012 - 08:24
Any story that needs another story about the story to explain the story... has failed. May have had lofty goals, but if the ending "needs to be explained," then it's possible that your customers are, in fact, morons who "just don't get" what you did.
Or maybe it's time to take ownership of the fact that, yes, you quite purposefully and intentionally borrowed -heavily- from other stories, completely discounted the player experience, and sacrificed 5 years of vision and trust for a sudden wild idea that maybe didn't quite work out as intended, and it's time to fix it.
Not tell us again that we're really not upset, it really didn't affect us badly, we didn't have the visceral reactions we did, we're not being reasonable fans.... and make things right with your loyal customers.
I've never seen a story where a Godboi pops in go well.
Or maybe it's time to take ownership of the fact that, yes, you quite purposefully and intentionally borrowed -heavily- from other stories, completely discounted the player experience, and sacrificed 5 years of vision and trust for a sudden wild idea that maybe didn't quite work out as intended, and it's time to fix it.
Not tell us again that we're really not upset, it really didn't affect us badly, we didn't have the visceral reactions we did, we're not being reasonable fans.... and make things right with your loyal customers.
I've never seen a story where a Godboi pops in go well.
Modifié par spacefiddle, 23 mars 2012 - 08:26 .
#85
Posté 23 mars 2012 - 08:25
Rewrite.
#86
Posté 23 mars 2012 - 08:25
What Mass Effect 3 needs: A rewrite of the last arc of the game. I really can't be more specific than that without going into a tirade but that's what it needs.
What I want: An edit of the current ending with more detailed scenes, more dialogue, more choices. Some dialogue tweaked or rewritten for clarity. That longer Anderson and Shepard scene that most of us didn't get to see. More creative and involved use of EMS.
Realistic: A text epilogue and a promise from BioWare to do better in future games.
What I want: An edit of the current ending with more detailed scenes, more dialogue, more choices. Some dialogue tweaked or rewritten for clarity. That longer Anderson and Shepard scene that most of us didn't get to see. More creative and involved use of EMS.
Realistic: A text epilogue and a promise from BioWare to do better in future games.
#87
Posté 23 mars 2012 - 08:27
Rewrite.
But also an explanation of what went wrong during production that led to this outcome.
But also an explanation of what went wrong during production that led to this outcome.
#88
Posté 23 mars 2012 - 08:28
I think creating a whole new ending (or implementing IT and add the real ending after it) is a lot easier than actually trying to explain the current ending (if we assume it was no indoctrination).
Some of the points make so freaking little sense that you'd... I have no idea what you'd need to talk yourself out of this. Try explaining the way Anderson walked when at the console while he was not wounded. Try explaining why Shepard shot Anderson or why Shepard later had the same (fresh) wound at the same spot where he shot Anderson - it was not inflicted by Harbinger or Marauder Shields.
How about Shepard apparently surviving the destruction ending. Or the Normandy's engines blowing up for no reason (the magic wave is supposed to destroy synthetics or bind dna) and Joker crash landing on a planet like that. Never mind the fact your squadmembers who really could not have been there, were there anyway.
Like I said, good luck explaining Bioware if that's your intention. You're going to need lots of alcohol for the audience.
Some of the points make so freaking little sense that you'd... I have no idea what you'd need to talk yourself out of this. Try explaining the way Anderson walked when at the console while he was not wounded. Try explaining why Shepard shot Anderson or why Shepard later had the same (fresh) wound at the same spot where he shot Anderson - it was not inflicted by Harbinger or Marauder Shields.
How about Shepard apparently surviving the destruction ending. Or the Normandy's engines blowing up for no reason (the magic wave is supposed to destroy synthetics or bind dna) and Joker crash landing on a planet like that. Never mind the fact your squadmembers who really could not have been there, were there anyway.
Like I said, good luck explaining Bioware if that's your intention. You're going to need lots of alcohol for the audience.
#89
Posté 23 mars 2012 - 08:29
I would prefer a rewrite.
As it stands now there are certain things in the ending that just don't stand up to just explaining. The Synthesis ending and the Catalyst's logic in particular as well as Joker and crew being cowards.
As it stands now there are certain things in the ending that just don't stand up to just explaining. The Synthesis ending and the Catalyst's logic in particular as well as Joker and crew being cowards.
#90
Posté 23 mars 2012 - 08:29
It's need to be re-written. Clearly the ending was created for shock, surprise, and debate. It completely disregarded the story's themes and narrative logic to make this ending happen.
It's not about un-answered questions, it's about using the established lore to create an ending that makes sense. You can still have a twist, it could still be a tragic ending, but it has to play into the narrative themes that have been established.
It's not about un-answered questions, it's about using the established lore to create an ending that makes sense. You can still have a twist, it could still be a tragic ending, but it has to play into the narrative themes that have been established.
#91
Posté 23 mars 2012 - 08:29
Either rewrite it or play the indoctrination theory card.
Right now, it has massive plot holes that you can throw a Atlas through. And do away with the space magic.
Right now, it has massive plot holes that you can throw a Atlas through. And do away with the space magic.
#92
Posté 23 mars 2012 - 08:30
Re-write.
#93
Posté 23 mars 2012 - 08:31
I would prefer a rewrite. That spacekid thing was so out of place.
And as GPhantom said: It's not about un-answered questions, it's about using the established
lore to create an ending that makes sense. You can still have a twist,
it could still be a tragic ending, but it has to play into the narrative
themes that have been established.
And as GPhantom said: It's not about un-answered questions, it's about using the established
lore to create an ending that makes sense. You can still have a twist,
it could still be a tragic ending, but it has to play into the narrative
themes that have been established.
Modifié par Frostfiend, 23 mars 2012 - 08:32 .
#94
Posté 23 mars 2012 - 08:31
Re-write: At some point there will be a choice that gets you to a whole different ending. Then everyone just knows they do that and we forget the first one every existed.
Frex: Shepard calls Hackett back and says "There is a Conduit on IIlos, I'm going there"; different stuff happens.
Frex: Shepard calls Hackett back and says "There is a Conduit on IIlos, I'm going there"; different stuff happens.
#95
Posté 23 mars 2012 - 08:31
An explanation would be enough for me to close this. Just a statement why they choose these endings!
#96
Posté 23 mars 2012 - 08:32
Rewrite.
#97
Posté 23 mars 2012 - 08:32
Frex: Shepard calls Hackett back and says "There is a Conduit on IIlos, I'm going there"; different stuff happens.
I'd be very cool with this, myself.
That's what it seemed like was going to happen, anyway.
At least until the final military plan turned out to be "charge headlong at things we can't kill," anyway.
Modifié par eventhewaves, 23 mars 2012 - 08:33 .
#98
Posté 23 mars 2012 - 08:34
No new ending. Tighten the existing ones as much as they can and let the chips fall where they may. As unfortunate as it might be to have so many people upset with the ending, I personally wouldn't enjoy the works of storytellers who second guess their own vision. If it turns out that I really dislike their vision, then that's fine in my book. But it's those rare times when creators come up with something unexpectedly good that I look forward to, and I don't want to get in the way of that.
#99
Posté 23 mars 2012 - 08:34
Total rewrite
#100
Posté 23 mars 2012 - 08:36
There could also be an optional alternatve ending DLC. Those who like the currend ending wouldn't have to buy it and the people who want a different ending would also get their will.
Modifié par Bfler, 23 mars 2012 - 08:37 .





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