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A "Galactic Dark Age" - the price we had to pay to eliminate the Reapers forever.


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#101
Tehzim

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DrowVampyre wrote...

Nah, honestly, presented with that choice, I'd choose to fight the Reapers conventionally as well as we could. At least then if you lose the next cycle still has some sort of galactic infrastructure they can possibly use and you've caused however many losses to weaken the Reapers so that maybe they can kill them.


This +1

#102
Kanub

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I think it was a mistake to big up the 'EMS' game mechanic if effort is rewarded by just another way of being totally boned.

I mean, I could have let some of the species stay where they were... and still had enough EMS not to let the earth just burn. Then those races would at least be stranded at their home planet, and there'd be one less pissed off bunch of aliens stranded over Earth desperately needing the scant resources left on it.

Don't introduce a central game mechanic if you're going to render it meaningless or even logically contrary to what it's supposed to achieve.

#103
Grumpy-Mcfart

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CheeseEnchilada wrote...

In an edgy, dark novel where this was an established theme, I would fully embrace it.

From a game series that had you walking out of the debris of a reaper with a smirk in the first game and getting everyone out of a suicide mission alive in the second, it seems like a high price, and one that goes against the theme of the first two games, which has always seemed to be 'triumph against the odds'. I was expecting a bittersweet ending, but this seems heavy on the bitter, light on the sweet. The way it was implemented wasn't flawless either. If there had been a ray of hope despite the darkness, I would have been okay. As it is, there's a lot left unexplained.



#104
Jonathan Sud

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Chk-2000 wrote...

Cheesy Blue wrote...

Their isn't really any other option. As of right now, it's either use the Crucible or die. A galactic dark age sucks but it's the hand we have been dealt.


There's an option to not use the Crucible? Where?

Let Marauder Shields save you...

#105
Madecologist

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Jonathan Sud wrote...

Chk-2000 wrote...

Cheesy Blue wrote...

Their isn't really any other option. As of right now, it's either use the Crucible or die. A galactic dark age sucks but it's the hand we have been dealt.


There's an option to not use the Crucible? Where?

Let Marauder Shields save you...

I heard you can also just wait and watch the battle around the Citadel. Some claim that after some time... you get a game over as the Citadel gets destroyed. I tried to confirm this but got bored after awhile and just exited the game.

Though it did have a cool feeling of me being Luke Skywalker and watching on the battle over Endor as Emperor Palpatine (Star Child) stood there watching me. Rejecting the Dark Side.

Modifié par Madecologist, 23 mars 2012 - 09:29 .


#106
Biotic Sage

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Grumpy-Mcfart wrote...

CheeseEnchilada wrote...

In an edgy, dark novel where this was an established theme, I would fully embrace it.

From a game series that had you walking out of the debris of a reaper with a smirk in the first game and getting everyone out of a suicide mission alive in the second, it seems like a high price, and one that goes against the theme of the first two games, which has always seemed to be 'triumph against the odds'. I was expecting a bittersweet ending, but this seems heavy on the bitter, light on the sweet. The way it was implemented wasn't flawless either. If there had been a ray of hope despite the darkness, I would have been okay. As it is, there's a lot left unexplained.


How about an edgy, dark game where the theme of humanity's insignificance in the face of the galaxy and time is pointed out through the established plot point (from the very first mission of the very first game) of god-like machines harvesting all intelligent organic life in a never ending cycle?

Sure, there can be personal victories against threats such as the Geth, the Collectors, and mercenary groups.  But Mass Effect was always set up for some major **** to go down once the Reapers actually showed up.  Some mass tragedy, universe altering ****.  And that's what we got with ME3.  They actually did the Reapers justice. Which is why I am perfectly satisfied with the entire game, including the ending (my only nitpick is the jarring wtf moment where Liara exited the Normandy when there was no context for that to happen).

#107
Chaota Vos

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Lankist wrote...

If they're dead-set on galactic dark ages, it needs to be established and cemented in the player's mind that the story is heading in that direction from the get-go.

There was a lot more "we're going to save the day and then get drinks!" talk in all three games (particularly ME3) than there rightfully should have been were this the planned to be the definitive conclusion.

How to leave a fictional world on a satisfactory note:

Awesome, nigh-utopian world --> Is changed further for the better / Revealed to be flawed and flaws confronted or completely expelled.

Crapsack world --> Is improved greatly, though still not perfect.

Hopelessly depressive world --> The world still sucks, but it's a tiny bit better thanks to the hero.

Mass Effect 3 ended with the world in worse shape than it began, which is why it is fundamentally unsatisfactory. You did more damage to the galaxy than the Reapers did, and the "Dark Age" is plainly your fault, which not only diminishes the lives of existing species but all of the species the Reapers WEREN'T going to obliterate this time around.


This, TBH

#108
Kmead15

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Tehzim wrote...

DrowVampyre wrote...

Nah, honestly, presented with that choice, I'd choose to fight the Reapers conventionally as well as we could. At least then if you lose the next cycle still has some sort of galactic infrastructure they can possibly use and you've caused however many losses to weaken the Reapers so that maybe they can kill them.


This +1


So your choices are:
(A) A bunch of your own people die and galactic civilization is wiped out for the foreseeable future
(B) All of your people die, galactic civilization is wiped out for the foreseeable future, and the Reapers are still around

And you choose the second? What did the next cycle ever do to you? Heck, without the head start the Protheans gave us, there's no telling how long it would take for those suckers to be able to use the relays. We might even be out of the dark age again before they would have developed to that point. Even in the worst case scenario where the dark age ends in our extinction, the next cycle still has it better off in option A. I suppose they'll have to build their own relay network if they want one, the poor babies. That's a much worse hardship than probably being wiped out by the Reapers

#109
kingonthewall

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Reminds of me an interview with Ray M I saw on Kotaku they asked if Dragon Age was in the same universe as Mass Effect he laughed. : (

#110
ArchLord James

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Spotty Squirrel wrote...

The Final Hours of Mass Effect 3 has a flow chart that shows the Prothean VI stating that the Crucible will cause a "galatic dark age".  Is a galatic dark age a reasonable price to pay for destroying the Reapers forever, or is the price just too high?

I think it is a reasonable, but very high, price to pay.  If the Reapers were not eliminated, they would destroy most of the Galaxy's life anyway.


Only the destroy ending eliminates the reapers though, the green and blue ending only shows the reapers fly away. No matter what you pick, your picking the reapers choices though, and even the destroy ending comes with a final genocide of the geth and the murder of EDI so. . .  the choices all suck. EIther do the reapers genocidal job for them (destroy) or follow sarens lead and blend organic and synthetic life essentially harvesting everyone against their will and making them husks (synthesis), or follow TIM's lead and try to control the reapers (control). Every option is the reapers "solution" and shepard has agreed to serve the reapers and help them implement these solutions. Such bull.

#111
The Lightspeaker

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CheeseEnchilada wrote...

In an edgy, dark novel where this was an established theme, I would fully embrace it.

From a game series that had you walking out of the debris of a reaper with a smirk in the first game and getting everyone out of a suicide mission alive in the second, it seems like a high price, and one that goes against the theme of the first two games, which has always seemed to be 'triumph against the odds'. I was expecting a bittersweet ending, but this seems heavy on the bitter, light on the sweet. The way it was implemented wasn't flawless either. If there had been a ray of hope despite the darkness, I would have been okay. As it is, there's a lot left unexplained.


Lankist wrote...

If they're dead-set on galactic dark ages, it needs to be established and cemented in the player's mind that the story is heading in that direction from the get-go.

There was a lot more "we're going to save the day and then get drinks!" talk in all three games (particularly ME3) than there rightfully should have been were this the planned to be the definitive conclusion.

How to leave a fictional world on a satisfactory note:

Awesome, nigh-utopian world --> Is changed further for the better / Revealed to be flawed and flaws confronted or completely expelled.

Crapsack world --> Is improved greatly, though still not perfect.

Hopelessly depressive world --> The world still sucks, but it's a tiny bit better thanks to the hero.

Mass Effect 3 ended with the world in worse shape than it began, which is why it is fundamentally unsatisfactory. You did more damage to the galaxy than the Reapers did, and the "Dark Age" is plainly your fault, which not only diminishes the lives of existing species but all of the species the Reapers WEREN'T going to obliterate this time around.


Both of these to a certain extent.

However personally I think its much, much worse than a mere "Galactic Dark Age". I briefly talked about this in my latest blog about the mass relays being the defining reason why it went from "this ending is bad" to "oh god CHANGE THIS".

To summarise what I said in my blog: theres absolutely no indication that anything good has come out of it. Its well established that the mass relays are crucial for travel and that we can't recreate them; in time I guess theoretically you could argue that people would find ways to build them or a different form of travel but theres absolutely no reason whatsoever to believe that.

From all established lore and canon and due to the lack of any epilogue there is absolutely no reason to believe that the galaxy would ever come OUT of what you term a "Galactic Dark Age". Consequently the destruction of the relays destroyed the last glimmer for hope in the future.

Sacrificing the hope of literally everyone in the galaxy on the alter of survival is a price that is too high to pay in any circumstances. Theres more to life than being alive.

#112
DrowVampyre

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Kmead15 wrote...

Tehzim wrote...

DrowVampyre wrote...

Nah, honestly, presented with that choice, I'd choose to fight the Reapers conventionally as well as we could. At least then if you lose the next cycle still has some sort of galactic infrastructure they can possibly use and you've caused however many losses to weaken the Reapers so that maybe they can kill them.


This +1


So your choices are:
(A) A bunch of your own people die and galactic civilization is wiped out for the foreseeable future
(B) All of your people die, galactic civilization is wiped out for the foreseeable future, and the Reapers are still around

And you choose the second? What did the next cycle ever do to you? Heck, without the head start the Protheans gave us, there's no telling how long it would take for those suckers to be able to use the relays. We might even be out of the dark age again before they would have developed to that point. Even in the worst case scenario where the dark age ends in our extinction, the next cycle still has it better off in option A. I suppose they'll have to build their own relay network if they want one, the poor babies. That's a much worse hardship than probably being wiped out by the Reapers



Yeah, I do choose the second. I also leave as much hidden data/tech as possible for the next cycle, so that if we do lose (not convinced we would, no matter what Hackett says - it's a longshot, but not impossible), we've done a lot of damage to the Reapers and the next cycle has an even bigger head start (and a warning that the crucible isn't worth messing with so to use their resources on something more useful), and they still have the relays to allow some sort of real galactic civilization.

#113
lyleoffmyspace

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Biotic Sage wrote...

rma2110 wrote...

So it will become Fallout Effect 4? A post apocalyptic setting just wouldn't feel like Mass Effect.


You know, a sequel doesn't have to take place a year or two after the original movie.

The next Mass Effect game could be thousands of years in the future.  Hundreds of thousands.  The possibilities are endless.


It's not Mass Effect then.

#114
Ieldra

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The problem with this dark age scenario is that...

Damn it, the story was never about "saving future generations of life". There was no build-up for that, so I have no connection to it. This is Shepard dying for nothing I care about. "Everyone and and everything I care about is screwed"? THAT is our ending? What a collossal joke. What an utter failure. Bioware, this isn't some intellectual thought experiment, you're playing with people's dreams.

Apart from that, I hate dark endings beyond anything else. In any medium, but most especially in SF. Had I even remotely suspected it would end that way, I would never have started to play ME1. And there was no foreshadowing of this, it came totally out of the blue.

The forced "dark age of the galaxy" has to go.

Also, I'm very, very wary of DA3 now.

#115
PlumPaul93

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I consider it reasonable. It's better than making a super happy ending where nobody dies and the reapers are destroyed without any sacrifice.

#116
deimosmasque

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Tregon wrote...

deimosmasque wrote...

It's funny. Many see a "Dark Age" but I see it from going from "Star Wars travel" to "Star Trek travel."

It's going to go from one united galaxy to a factionalized galaxy where there are areas that are Krogan Space, Turian Space, Quarian Space, Asari Space, etc. And since travel isn't nearly instantaneously easy anymore.resources will be fought over, either in actual wars or through diplomatic channels.

So yes, maybe that is a "Dark Age" compared to what Mass Effect had already shown us, but it's my preferred form of Sci-Fi space growing up preferring Star Trek, Star Control, Dune and the Foundation Trilogy.


You are forgetting that civilization relied on fast travel. How many worlds and/or clusters are set up to be fully self sufficient? Specially with Reapers having caused massive destruction.

It is bit like denying use of engines tomorrow. Would Tokyo be able to feed itself if everything had to be carted there by foot? New York?

What happens to Samoa when there is no ability to replace parts for failing toasters, fridges and whatnot?

Interdependency of world, or in case of ME worlds, means it will collapse totally if connections are suddenly severed.


I agree, it's going to suck for a few years.  Maybe a few decades even.  But that's not to say, like many like to point out hyperbolicly, that it's impossible.

FTL still exists,.  It's still there, it'll be hard.  The galaxy will fracture politically, but it's not the end.  Someone did the math and said even the quarians will be back home in 30 years or something like that.  In Star Trek, travel across the entire galaxy is a Generation Ship project.

Kmead15 wrote...
I thought Star Wars had regular FTL too?


Hyperspace allows them to travel across the entire galaxy in minutes.  In Star Wars every ship with a FTL drive has a Mass Relay built into it.

#117
Madecologist

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Ieldra2 wrote...

The problem with this dark age scenario is that...

Damn it, the story was never about "saving future generations of life". There was no build-up for that, so I have no connection to it. This is Shepard dying for nothing I care about. "Everyone and and everything I care about is screwed"? THAT is our ending? What a collossal joke. What an utter failure. Bioware, this isn't some intellectual thought experiment, you're playing with people's dreams.

Apart from that, I hate dark endings beyond anything else. In any medium, but most especially in SF. Had I even remotely suspected it would end that way, I would never have started to play ME1. And there was no foreshadowing of this, it came totally out of the blue.

The forced "dark age of the galaxy" has to go.

Also, I'm very, very wary of DA3 now.

Nihilistic or grimm endings, is the new rave now. Go against the flow, be unique. But in an odd twist of fate, it actually becomes the 'new standard' and is not as unique as people think it is because everyone else is doing it. It is the common syndrome of any 'counter-culture' movement, it becomes its own norm.

Oddly enough these phases don't last long, and I think we both know why (for those that don't... they generally aren't popular by the wider audience).

Modifié par Madecologist, 23 mars 2012 - 10:13 .


#118
wright1978

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Ieldra2 wrote...

The problem with this dark age scenario is that...

Damn it, the story was never about "saving future generations of life". There was no build-up for that, so I have no connection to it. This is Shepard dying for nothing I care about. "Everyone and and everything I care about is screwed"? THAT is our ending? What a collossal joke. What an utter failure. Bioware, this isn't some intellectual thought experiment, you're playing with people's dreams.

Apart from that, I hate dark endings beyond anything else. In any medium, but most especially in SF. Had I even remotely suspected it would end that way, I would never have started to play ME1. And there was no foreshadowing of this, it came totally out of the blue.

The forced "dark age of the galaxy" has to go.

Also, I'm very, very wary of DA3 now.


Yeah in a story about choice not being able at the very to prioritise galactic preservation at the expense of the personal goals or vice versa is completely deranged.

#119
Kmead15

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ArchLord James wrote...

Spotty Squirrel wrote...

The Final Hours of Mass Effect 3 has a flow chart that shows the Prothean VI stating that the Crucible will cause a "galatic dark age".  Is a galatic dark age a reasonable price to pay for destroying the Reapers forever, or is the price just too high?

I think it is a reasonable, but very high, price to pay.  If the Reapers were not eliminated, they would destroy most of the Galaxy's life anyway.


Only the destroy ending eliminates the reapers though, the green and blue ending only shows the reapers fly away. No matter what you pick, your picking the reapers choices though, and even the destroy ending comes with a final genocide of the geth and the murder of EDI so. . .  the choices all suck. EIther do the reapers genocidal job for them (destroy) or follow sarens lead and blend organic and synthetic life essentially harvesting everyone against their will and making them husks (synthesis), or follow TIM's lead and try to control the reapers (control). Every option is the reapers "solution" and shepard has agreed to serve the reapers and help them implement these solutions. Such bull.


I get why Destroy and Synthesis can be interpreted as fufilling the Reaper's plans for them, but not Control. Were they talking out in dark space, "You know what be a great way to deal with this Singularity issue, Harbinger? Let's get ourselves ordered about by some random grunt in N7 armor! It's perfect!"

I suppose I can see it if you think they're just going to come back and reap the place up once synthetics are developed again, but nothing indicates that what the choice means for the future. Of course, the choices are so poorly explained that nothing really indicates that it isn't, so I guess it's a valid interpretation.

DrowVampyre wrote...

Yeah, I do choose the second. I also
leave as much hidden data/tech as possible for the next cycle, so that
if we do lose (not convinced we would, no matter what Hackett says -
it's a longshot, but not impossible), we've done a lot of damage to the
Reapers and the next cycle has an even bigger head start (and a warning
that the crucible isn't worth messing with so to use their resources on
something more useful), and they still have the relays to allow some sort of real galactic civilization.


That's basically what the Protheans did, except for the part with the Crucible. Frankly, if they had completed the Crucible then decided to make us fight the Reapers just so that we'd get the chance to play with the relays for 37 years, I'd have been a little upset with them.

#120
Leonia

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Madecologist wrote...

Except in Xenosaga 3, by beating 'the final boss' you prove you might have the will and power to stop the universe from collapsing on itself. So there is still some hope that Shion and Co will find a means to save the universe.

As for this topic, the answer would be yes. The Reapers are gone forever (hopefully... Control has me Leary), and the current races have a chance to survive. So you still have Asari, Salarian, Krogans, and Humans instead of another cycle with a 50K clock ticking away.


Too bad they cut the next three games so we'll never find out what really happens in that universe.. hmm.. sounds familiar.

#121
Biotic Sage

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lyleoffmyspace wrote...

Biotic Sage wrote...

rma2110 wrote...

So it will become Fallout Effect 4? A post apocalyptic setting just wouldn't feel like Mass Effect.


You know, a sequel doesn't have to take place a year or two after the original movie.

The next Mass Effect game could be thousands of years in the future.  Hundreds of thousands.  The possibilities are endless.


It's not Mass Effect then.


Ok...then Mass Effect was a great self-contained trilogy that had a definitive ending.  And now we can explore a new universe.  I fail to see what's wrong with that.  People have a hard time letting go.  I love the Godfather, I loved Lord of the Rings, but I don't want them to continue interminably.  Eventually Michael Corleone has to stop being a gangster.  Eventually the Ring must be destroyed.  Eventually the mass relays, the Reapers, and the Cycle, the entire system of controls needs to be stopped.

#122
Baronesa

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And people wonder why some of us feel like all our actions were for nothing.

On which universe a galactic dark age is uplifting?

The ONLY most depressing ending would be to let the Reapers win... and to be honest I would rather have that, that working to get as many galactic civilizations as possible to cooperate only to have them all stranded for at least 10000 years, if you go by that info about the stargazer cut scene (If that is even a real leak, not sure).

Ad the implications... Galactic Dark Age is not only the implication of no more Relays... but all Reaper's based technology... meaning ANYTHING related to element zero... you know all those fancy eezo cores? yup.

Completely changed the tone of the series, from heroic space opera to the most depressing sort of nihilism... in just 5 minutes. That is terrible writing right there.

#123
Leonia

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Maybe the next game will be a post-apocalyptic space opera.. nobody said the ending had to be uplifting or "good". It's still the Mass Effect universe, it's just going to be a lot different next time we see it (unless future games take place in the past).

#124
joe1852

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i love the idea of a galactic dark age

#125
CroGamer002

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leonia42 wrote...

Maybe the next game will be a post-apocalyptic space opera.. nobody said the ending had to be uplifting or "good". It's still the Mass Effect universe, it's just going to be a lot different next time we see it (unless future games take place in the past).


If they don't retcon endings, it's doomed before it starts.