It's that itch that won't go away and I think everyone's feeling it and irritation is coming out in different ways.
BioWare is up to some kind of trickery, or that ending is just so out there people are grasping at strands and weaving it into something meaningful. This is my list of things that bug me.
-The Child on Earth. An obvious emotional connection for Shepard.
-The sudden out-of-the-blue-solution to defeat the reapers in the form of the Crucible.
-EDI's explanation of how the Quarians and the Geth went wrong in contrast later to Star Child's argument.
-Hammer Company being wiped out so easily as they made their way to the beam
-The Guts of the Citadel having the same electrical discharge technology as the Shadow broker's ship
-After nothing happens at the console, Shepard passes out. He/She is levitated up by the Catalyst. Why not leave Shep there and finish everyone off?
-The Catalyst taking the form of the child Shepard saw die. If it can take the form of this Child then it must have access to Shepard's mind. This one form that he could so easily be manipulated by. A child that said: "You can't help me."
-Back to the Synthetics VS organics arguments and Shep not saying a thing about Legion and EDI,
-The Citadel already being designed for those three Choices, but the Star Child behaving like it's surprised Shepard made it and realizing a new solution is needed.
-The Star Child claiming the Crucible changed it and made it consider new possibilities. But it can't do it itself and needs Shepard to do it.
-Those three choices being exactly what BioWare said they were not going to do: (A B and C)
-And about those choices: Control is what the Illusive Man wanted. Synthesis is what Saren wanted. Destruction is what Anderson wanted. Destruction is what leads to the ending where "The Body" takes a breath. Obviously the Elusive Man and Saren are wrong, and I would put my faith in Anderson every time.
-The Star Child is actually giving a Sales pitch, introducing destruction first and why the solution won't last, Control next, a second best choice for it, and Synthesis last--what he really wants Shepard to do, and he defends the choice.
-Shepard only taciitly questions the Star Child and allows the Star Child to define his choices.
-That the Star Child fades away with the other two choices, but blinks out when destroyed.
-The single CGI in the various flavors that seems like a copout for a real ending. And this whole thing about the original ending being leaked, or whatever that was about. And of course Joker fleeing the scene with your team. And after setting the precedent with Relays exploding and destroying solar systems, we have relays exploding with several magical beam effects to do incredible things like destroy synthetic life, merge synthetic and organic life, or control the reapers, blow up, but don't destroy the solar system. Very versitile for an on-the-fly decision.
-And finally that breath for the very special destruction choice.
It all does not add up to what I would consider an ending that makes sense. Something's up, and I can't help but feel BioWare has engineered this reaction for whatever follows.
I'm leaning towards none of that really happened, and I guess I'm now in the indoctrination camp, or dream camp. Destruction is the right choice and the other two are fail choices. But that leads to another question. Why would BioWare play around with the ending like that? Why not just end it as it was intended?
Uh......
-They want us to feel the indoctrination process? Those that are happy with the ending belive it's real. Be amazed that you fell for it. Those who don't believe, make those choices, play all of them because of the "something's not right" feeling. Argue about it, and then get the real ending when we've been properly primed for it.
-The real ending is so good, they couldn't resist strechting it out?
-They ran out of time and money and this is a delaying tactic to give more time and perhaps generate some more revenue to pay expenses?
-A new tactic to make sure that only people who paid for the game can get the real ending later?
-A greedy tactic to sell us a better ending later?
I don't know why.
I just have the feeling that something's purposely not right here. It's either genius or a...:innocent: not going to say what I want to say.
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I'm tacking on my final stance on this subject. (After sleeping on it.)
I simply reject the given ending, true ending or not.
As far as I am concerned, my Sheps are lying unconscious on the field as Harbinger
attempts a first indoctrination attempt of Shep using the form of the child Shep saw
die and has a strong emotional connection with. It's using that form to weaken his
resolve and make the choice it wants him to make. If Shep accepts the choice, he has
given in to the indoctrination process.
Destruction is the choice Harbinger does not want Shepard to make. He introduces it
first and give reasons not to make that choice. He moves on to the second choice,
Control. And then he finishes with Synthesis, the choice he wants Shepard to make. He
even defends it. It's the choice Saren Arterius made. My Sheps will make the
Destruction choice at full EMS and wake up back on the field because the other two
choices are losing choices. Game Over.
If this is not the true ending then it's a massive plot hole. You don't want your
audience walking away with doubts about your ending, especially questioning if the
ending ever happened at all. That's bad writing. It's a massive plot hole and I'm
jumping in because it's a better alternative.
Modifié par Ck213, 23 mars 2012 - 06:01 .





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