Why do people not like the graphics? I don't get it??
#26
Posté 01 décembre 2009 - 03:13
That said, Oblivion came out how many years ago? 4? And the graphics are at worse "comparible" and at best "better". So...yeah, I can see the complaints.
On the design end, I really think the villages/cites should have been more unique looking (Orzammar not withstanding) and the Fade should have been less drab/dreary. Combat animations are "alright" but frequently the deathblow animations are just me swinging at air, which looks amateurish and cheap.
#27
Posté 01 décembre 2009 - 03:16
Darpaek wrote...
My graphics complaint doesn't involve the merits of the graphics as much as the quality you get for the PC power. I have a laptop that exceeds the minreqs, but not by much. But because of certain spell effects, animations, environmental design, I have to turn the settings all the way down to get smooth gameplay all the way through. Compare this to certain other games (Oblivion, FO3), I am able to play at higher settings. Essentially, DA:O gives me less graphics per punch than a standard I am accustomed to.
I could play with a higher texture setting if there were options for certain graphical effects (options I expect in a PC game) such as simple fogs, turning off transparency, etc. But since they decided to give us absolutely no ability to graphics tweak - I'm stuck on low textures or every maps that involves smoke or trees chunks my game. It sucks
One thing I've always found with Bethesda (and remember Oblivion and Fallout 3 use the same engine) is that they really know how to write graphics engines, Oblivion is gorgeous on my laptop which sounds like it's about in the same range as yours. I'd put them up there with Valve in terms of being about to get graphical "bang for the buck" from lower end systems.
DA:Os engine is far superior to the horrible NWN2 one though. That engine did vile things to my poor laptop . Only recently has The Witcher been fixes in terms of being properly playable on it (haven't retried NWN2 since installing the second expansion, it being a slideshow and then just uninstalling in disgust).
#28
Posté 01 décembre 2009 - 03:22
Small reminder, but Bio had no involvement with NWN2 except for selling the name and hosting their forums. But, agreed, NWN2 is another game I played with low settings - but that was more because of mods adding in all kinds of whacky stuff (60 placeables in a 4x4 room, etc...)
This game, when not played on high textures (where everythings not all shiny), looks A LOT like NWN2 to me.
#29
Posté 01 décembre 2009 - 03:28
Darpaek wrote...
Absolutely - it sounds like we're in the same boat. Oblivion, even on medium or low settings, is still gorgeous. I can play Oblivion safely in the middle.
Small reminder, but Bio had no involvement with NWN2 except for selling the name and hosting their forums. But, agreed, NWN2 is another game I played with low settings - but that was more because of mods adding in all kinds of whacky stuff (60 placeables in a 4x4 room, etc...)
This game, when not played on high textures (where everythings not all shiny), looks A LOT like NWN2 to me.
Hmmm, I thought Bioware developed / updated the graphics engine for NWN2 for Obsidian to use (and then also licensed it to the guys doing the Witcher) but it may have that they gave the NWN1 code wholesale to Obsidian and Obsidian took it from there.
#30
Posté 01 décembre 2009 - 03:33
Poor Obsidian. They make great stuff, but I would just once like to see them make something of their own. KOTOR 2... they're working on Fallout: New Vegas ATM. NWN2 is about as close as they've ever come to designing their engine (Epic Fail!)
#31
Posté 01 décembre 2009 - 03:36
You must not have heard about Alpha Protocol I reckon.Darpaek wrote...
Poor Obsidian. They make great stuff, but I would just once like to see them make something of their own.
#32
Posté 01 décembre 2009 - 03:39
The graphics quality is actually above par, for the genre. Considering that the NWN franchise actually made Bioware a lot of money, it seems they are expecting a repeat of that with this game. And it actually is very likely it will happen. I would trade individual finger movements, and other really minor and retarded things, for customization.
Also about the armor and weapons. They are meant to look basic and not so special, this isn't because of lazyness but the overall atmosphere of the world itself. Besides that if they included flashy looking armor and weapons, what would be the hook for the player that is not excited at the prospect of making his or her own content?
I am quite satisfied with the graphic quality and performance of this game. I found one glitch that was very noticeable in the game. But it was a brief thing that was in an unimportant dialog.
Obsidian is an off shoot of the Bioware Corporation. They tried with NWN2 and failed. The graphics were fine on my laptop way back when I bought the game, but I was not instantly hooked into the story like I was with this game and NWN 1. This game actually has an all star cast. (Tim Curry, Tim Russ, Kate Mulgrew, and Claudia Black to just name the first three voices that made me just excited.) As for the buildings it matched the setting. I see Fereldan as being modeled after a medival aged england (the buildings). It is cliche, but there will be new content either bioware created or player created. I would take a guess and say Orlais Buildings would look more like Medival France, the northern reaches scandinavia type, and the list goes on. Of course I instantly fell in love with the game and was hooked into the story and world during the first cut scene. I am sure I am not the only one.
Modifié par bigdaddy469, 01 décembre 2009 - 03:54 .
#33
Posté 01 décembre 2009 - 03:40
TileToad wrote...
You must not have heard about Alpha Protocol I reckon.Darpaek wrote...
Poor Obsidian. They make great stuff, but I would just once like to see them make something of their own.
Vaporware, what?
#34
Posté 01 décembre 2009 - 03:49
Let's not jump to conclusions just yet.Darpaek wrote...
TileToad wrote...
You must not have heard about Alpha Protocol I reckon.Darpaek wrote...
Poor Obsidian. They make great stuff, but I would just once like to see them make something of their own.
Vaporware, what?
Sega was the main source of the delay apparently and I for one have high hopes for the game.
#35
Posté 01 décembre 2009 - 03:52
Much like the women i've known, games have drawn me in, seduced and enraptured me before thier flaws became apparent, and therefore a comparison of the two can be made
A game for me is like a woman, mixing and matching them in comparison is like trying to find the perfect girlfriend. Well, if i ever stopped to consider between them instead of just jumping all of them it would be anyway.
Neve Campbells head with red hair on Calista Flockhearts body "also with red hair" and with my next-door neighbours personality, while maybe amusing to consider is ultimately not gonna happen
Or at least it might but im gonna be waiting 10 years for clone technology to mature and theres a lot of other cat/games i could be missing if i wait all that time avoiding less perfect partners.
So judging objectively between either of them on how they perform in specific categories is largely pointless, a game, like a woman is an experience and should be enjoyed as a whole, not judged on her individual merits for a particular task.
You wouldn't completely discount the beautiful coastal sunrise that you were enjoying simply because as part of the experience there was also a cloud of midges hovering round your head, or a dog barking annoyingly in the distance.
If you contentrate on a flaw it grows in your perception, gains power. To quote a certain wise man, "if you look at the finger pointing at the moon then youll miss all that heavenly glory".
Does an old man whos sight is failing, when encountering our sun or moonrise or a beautiful woman, not still strain to see. Though the wonder is blurred, so is everything else, would he rather not see at all ?
The question you ask about the game should not be "Are the graphics good?" but "As a whole, is this enjoyable?"
The graphics really are **** though unfortunately.
Your's sincerely
Troll
#36
Posté 01 décembre 2009 - 03:54
bigdaddy469 wrote...
How is Dragon Age not an open world? I mean its not like a massive world like Fallout 3 or Oblivion. .
It's not an open world because it's not. I mean, you can't just set off and explore, there are self-contained areas that you must stay within. You can't walk from Lothering to The Circle Tower.....you are forced to fast travel.
I agree that is one of the few shortcomings of this game.....it'd be much nicer if the whole thing were open like oblivion with some random foes/animals that spawned so that if you want to take your party and walk from one place to the next, you can do so.
#37
Posté 01 décembre 2009 - 03:55
#38
Posté 01 décembre 2009 - 03:55
...on Calista Flockhearts body...
Couldn't you just fashion one from a pair of lollypop sticks instead?
#39
Posté 01 décembre 2009 - 03:56
They still vaguely remember the High Definition of the real world, and everything that does not even come close to their memory must be shunned and hated upon.
#40
Posté 01 décembre 2009 - 04:03
There is absolutely nothing wrong with the graphics. If you have a good PC with the settings up, they look nothing short of stunning. Yes I know, the main complaints are probably about the console version. Why do players expect better and better graphics on a system which is years old anyway? It's impossible, they can only go so far without completely destroying your damn console. Isn't getting the game to actually work a little more important?
Modifié par Drake Sigar, 01 décembre 2009 - 04:05 .
#41
Posté 01 décembre 2009 - 04:24
Gameplay wise you can't just roam about like Oblivion (I thought Oblivion got boring after a while though.) But story wise it is very open ended which was my point. If I really wanted to, I can devote 30 min to an hour in creating a stand alone adventure in the Far Reaches, or I can make a campaign that takes place during the first blight, and do all this how I would envision these countries or fill in the gaps that would make these pieces of lore complete. Or I could play another player's version of that particular story. The best part is if Bioware likes what I or another player does they incorporate it into the lore. Oblvion does have that ability, but to be frank I thought the only good thing about Oblivion's story was that it cured my insomnia for a time.
@drake
I played the game on the Highest quality when I first installed it, and those are my sentiments exactly. I got to a certain point in the game where there was like a full screen of movement and the performance decreased just a little. I decided to go on the lowest quality and the graphics are still decent looking. I also do not see the main problem. I do want to know if there is a fix for my portrait/ character sheet problems. They are speckled with black dots, and the character sheet rendering doesn't show at all. that is actually my main concern and I know I probably just have to uninstall/reinstall. There was also this one spot during the "party member/City Elf, you are married?" Dialog. But as a whole the graphics did not deter me from enjoying this game, I actually laughed during the magically appearing undergarments scenes. This was more to a private joke me and some friends have rather than it was that bad. I actually remember Hot Coffee so that did not bother me at all.
Modifié par bigdaddy469, 01 décembre 2009 - 04:35 .
#42
Posté 01 décembre 2009 - 04:47
#43
Posté 01 décembre 2009 - 04:56
Edit:(This is in comparison to the game's max settings)
Modifié par interesting03, 01 décembre 2009 - 04:57 .
#44
Posté 01 décembre 2009 - 05:30
#45
Posté 01 décembre 2009 - 05:49
#46
Posté 01 décembre 2009 - 06:15
The game could have better graphic details, example being water, especially moving water is displayed very poorly. The same can be said regarding wind movement for plants and trees. That said, I can live with the graphics and the story line and game play is far more important to me. The game play I do find enjoyable and the story captures my heart and my imagination.
#47
Posté 01 décembre 2009 - 06:51
Pocketgb wrote...
The art direction is solid, so are the character models themselves. Environments, though, are pretty lacking, and the combat run animation is horrendous.Necroscope84 wrote...
I think they're great and I'm loving ever second of my time in Dragon Age, Thank you Blizzard for doing it once again : )
Blizzard? What?
Corrected, thanks for pointing that out. I guess I had Blizzard on my mind since I was comparing the graphics between the two.
#48
Posté 01 décembre 2009 - 06:55
#49
Posté 01 décembre 2009 - 07:51
It's much easier to make shiny graphics for a 5 hour game like COD MW2. Any studio can make a good looking FPS.
I expect my RPGs to have graphics that are a small step down from shiny tea bag fests, as long as the game has meat.





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