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The Ultimate Vanguard


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#1
Eeshaan

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Update : Geth Plasma Shotgun FTW.

Yeah we all know that Vanguards and Soldiers are awesome, but just thought I'd try to refine it even more, to create the ultimate Warrior that can kill ANYTHING without too much fuss. yes that includes the Banshee spam at the endgame too.

For Soldier build I'd refer to Athenau's build here :

http://social.biowar.../index/10484112

His build is great, but I prefer to swap the Geth Rifle with fun stuff like the Falcon or Protheam Beam. Fortification or Reave are great bonus powers for that build.

My Vanguard build is still WIP, so any input is welcome. Firstly let me say that Incendiary Ammo is the best Ammo power bar none. The AOE explosion is simply amazing. Note that the build Im talking about is at New Game +

So here's How I specced my Vanguard :

Weapons : Scimitar X, Locust X and Vindicator X

Scimitar with Ammo Capacity and Choke.
Locust with Weight Reduction and Ammo clip.
Vindicator with Scope and recoil reduction.
Ammo : Shotgun and SMG on Incendiary, Cry on Assault Rifle.

Armor : Full Serrice Council and Mnemonic Visor.

Skills : Damage, Capacity and Explosion in Incendiary Ammo.
Duration, Capacity and Freeze chance on Cryo.
Radius, Weapon Synergy and Barrier in Biotic Charge ( You can swap weapon dmg for Power DMg, but I like using weapons lol)
Force+Damage, Half Blast and Pierce for Nova
Damage, Weight Capacity and Power Intensity in Assault Mastery
All melee upgrades in Fitness
The rest of the powers are your choice

For Bonus power I'm using Fortification. Yes, Fortification.
Durability, Power Synergy ( very important ) and Durability.

take all +Power Recharge bonuses in the Shadow Broker scan upgrades.

With this build I'm sitting at +200% recharge speed, around 3.60 for Biotic Charge. Do excellent damage and can literally duke it out with hard hitters like Phantoms, Atlas etc. with a bit of Dodging. Destroy everything in CQC via anything I want, and have decent durability via Fortification, while maintaining a low cooldown time.

Please check this build out and let me know what changes I should make etc.

Thanks.

PS a few  changes in mind are using full set of Kassa Fabrications for more protection & harder hitting Nova, Hahne Kedar for better Weapons Damage, use only Revenant for some diversity in combat and swap melee for defense in fitness while taking Reave as Bonus power.

Modifié par Eeshaan, 01 avril 2012 - 02:42 .


#2
TheInvoker

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Vanguard is my fav class....
i'm playing with shotgun only and i rarely go out of thermal clips,so i don't need 3 weapons.
My biotic recharge time is 2.99s with Wraith (more damage than Scimitar).Claymore is too heavy and i don't like recharging after a single shot.
Right now i'm using Blood Dragon Armor since complete armors give yoou a total of 60% bonus,if you wear a custom one you reach a total of 50%..i prefer giveing damage bonus (power or weapons) then i'd go for power recharge,then shields,and last health
Shield are not so important like in ME2 since biotic charge doesn't double them,that's why i prefer bonus on damage.Both Charge and Nova do much damage so even a single 10% more is good.
If i had to do a custom armor i would choose 30% power damage and 20% weapon damage.
i do'n upgrade melee damage....and i suggest you to upgrade health and shields since with charge you will often be among many enemies and also because you have chosen to carry 3 weapons with you son you don't really need a good melee.

#3
Quething

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I would definitely consider Reave. It's less reliable damage reduction than Fortification, but it comes with two significant compensations - one, it doesn't hurt your cooldowns, which frees you up to carry a heavier loadout (particle rifle or Phaeston spring to mind, Mattock or Paladin are also good choices) or take +damage upgrades from the Broker terminal. Two, it lets you set up your own biotic explosions even against shielded or barriered enemies, freeing you from reliance on any particular squadmate (either a tech for shield stripping or a biotic for the first half of your combo).

You do lose the melee kick though, so I suppose it depends on how much you use that. I didn't find any of the melee upgrades that useful myself - the shotgun blade attachment just seems so much more efficient - but I don't melee all that much to begin with.

Either way, I'd scrap the SMG. The close-range SMGs are redundant with and inferior to a shotgun, and the long-range Locust types are redundant with and inferior to an AR.

Modifié par Quething, 23 mars 2012 - 04:14 .


#4
ashwind

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I really do not think you can make Vanguard any more powerful if you Nova...

3 lv60 NG+ Geth Prime surrounding my Vanguard and they cannot do any health damage to me if I Nova...

#5
Biotic Flash Kick

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This sounds silly but I think you might wanna try the scorpion with cryo ammo
Shoot once charge
BROKEN POPSICLES EVERYWHERE :D

#6
Kronner

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My Ultimate Vanguard  (though there is no need for a guide, ME3 Insanity is a joke compared to ME2, imho)


The Build:

Max these skills:

Incendiary Ammo
rank 4 - Damage
rank 5 - Headshot bonus
rank 6 - Explosive burst

Inferno Ammo is the ultimate CQC ammo. Explosive burst gives you a 50% chance of triggering AoE fire bomb.


Cryo Ammo
rank 4 - Squad gains ammo at 50% effectiveness
rank 5 - Headshot bonus
rank 6 - Freeze chance

Squad Cryo Ammo is extremely useful and noticeably increases the survivability of your squadmates.


Biotic Charge
rank 4 - Force and Damage
rank 5 - Depends on your playstyle*
rank 6 - extra Barrier

Your bread and butter. Just make sure you get the extra barrier evolution at rank 6 and you'll be fine.


Nova
rank 4 - Force and Damage
rank 5 - Half Blast
rank 6 - Pierce

Half Blast easily outclasses Full Blast. Nova makes you invincible for a short period of time. Needless to say, it is not a high risk power. Just high reward. Insane power.


Assault Mastery
rank 4 - Depends on your playstyle*
rank 5 - Weight capacity
rank 6 - Depends on your playstyle* 

Passive skill. Not much to say here. 


Fitness - max shields and health, ignore melee
Melee is a joke compared to the mayhem Charge/Nova causes. Ignore it and focus on extra shields and health bonuses.


Barrier - bonus power
rank 4 - Barrier strength
rank 5 - Power synergy
rank 6 - Power recharge

Barrier is the ideal bonus power imho. It gives you permanent 20% damage protection at no cost if you have proper armor/bonuses from Liara's terminal. Vanguard is already perfect as is, so this is just a nice bonus.



*if you want to spam Nova, take power/force bonus. Otherwise get shotgun/weapon damage bonus



Pull and Shockwave are niche abilities and you can spec them however you want. I doubt you will ever use them.

Squadmates:

Liara for her Singularity. Stasis is situational, but can be useful too. 
Liara's Singularity + your Charge = biotic bomb every 3 seconds. This is hard to beat.

The second squadmate is pretty much irrelevant. I tend to roll with Javik because I like his comments and remarks.

Weapons and gear:

Whatever you want.

Armor: I recommend Inferno Armor or Rosenkov Materials pieces to get 30-40% recharge speed bonus to make up for Barrier's 30% recharge penalty.

Weapons: A Shotgun of your choice.




I rolled with Graal. At level X I had +200% recharge bonus. Inferno Armor made up for the Barrier's penalty so I had 20% damage resistance active at all times while still maintaining +200% recharge bonus so Charge was only at 3.03s long cooldown. This is insane.

This playthrough (NG+, Insanity) was so ridiculous that Chuck Norris would be in awe. Shepard is a mini-Mass Relay capable of destroying everything with a simple Charge/Nova spam.
That gets boring after a while though and that's when your shotgun comes into play.You can completely ignore Nova, take all weapon/shotgun damage bonuses over Power/Force and just simply shotgun everyone in the face.

I like Graal over the other shotguns because it has great rate of fire while maintaining insane damage per shot. It will one shot most enemies and you can headshot easily with Graal. It is extremely accurate. I recommend taking Shredder and Ammo capacity mods. 


Long live the Vanguards! :devil:

Modifié par Kronner, 23 mars 2012 - 11:31 .


#7
Seifer006

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this thread is great. just started a NG+ Insanity. I do agree with ME:3 Insanity mode being ridiculously easier then ME:2. ..even BW said "normal was the new Veteran mode"

though it's because you start at such a high level.......with the ME 1,2 import.
I like to see it tried with Lvl 1 clean-walkthrough.........then it'd be a GOLD CHALLENGE

#8
pomrink

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I disagree....... full power nova/ constant charging > weaker nova.....

#9
liquid sleep

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Interesting. Usually people recommend Radius for Rank 4 of Charge.

#10
Pedro Costa

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Insanity in ME3 is a joke, like Kronner said.
Just make absolutely sure you have 200% cooldown bonus and by the time you finish a lv6 nova after a lv6 Charge you're set to Charge again.
Most of the time I forget I have a bloody shotgun.

#11
Soja57

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DarkLord_PT wrote...

Insanity in ME3 is a joke, like Kronner said.
Just make absolutely sure you have 200% cooldown bonus and by the time you finish a lv6 nova after a lv6 Charge you're set to Charge again.
Most of the time I forget I have a bloody shotgun.


Don't know about you guys, but I use Gibbed's Coalesced.bin Editor to remove the invincibility frames you get when Charging + Nova. That way, Vanguard truly is the high-risk, high-reward it was designed for. Way more difficult, way more fun.

#12
Shahadem

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Soja57 wrote...

DarkLord_PT wrote...

Insanity in ME3 is a joke, like Kronner said.
Just make absolutely sure you have 200% cooldown bonus and by the time you finish a lv6 nova after a lv6 Charge you're set to Charge again.
Most of the time I forget I have a bloody shotgun.


Don't know about you guys, but I use Gibbed's Coalesced.bin Editor to remove the invincibility frames you get when Charging + Nova. That way, Vanguard truly is the high-risk, high-reward it was designed for. Way more difficult, way more fun.


Not more difficult, just a higher chance to die.

IMO that would be way less fun. In fact it would plain suck.

I hated that ME 2 did not carry over the defensive abilities from ME 1. The Nova Immunity is the closest Vanguards get to a defensive power in the post ME 1 world.

Modifié par Shahadem, 24 mars 2012 - 06:56 .


#13
Quething

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Charge restoring shields is actually the closest vanguards get to a defensive power in the post-ME1 world, and it's quite powerful if used conservatively.

I don't know why anyone *would* play a vanguard conservatively, of course, I'm just saying, the possibility is there.

#14
Eeshaan

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Good Stuff Kronner. But why don't you go for melee instead of health + shields ? You shields will usually be maxed out anyways due to Charge. Melee just adds another weapon to your arsenal

I included melee, or basically made my build to be able to kill any enemy using any or all means at your disposal. lol had that Banshee spam at the endgame in mind while making it.

And IMHO Fortification helps more than Barrier as it can apply 10 % more damage reduction than barrier and it has a skill that increases power damage and force by 20 % !

Thanks alot for the input guys. Seems like I have alot of testing and tweaking to still do.

Modifié par Eeshaan, 24 mars 2012 - 12:31 .


#15
Eeshaan

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Biotic Flash Kick wrote...

This sounds silly but I think you might wanna try the scorpion with cryo ammo
Shoot once charge
BROKEN POPSICLES EVERYWHERE :D



LOL man, now that is something I had never considered before. Sounds like a very very fun tactic. I'm surprised no one spoke of this earlier.

lol I literally go toe-to-toe brawl with the brutes on tuchanka with my build.

Modifié par Eeshaan, 24 mars 2012 - 12:35 .


#16
Meive

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The only way my vanguard dies is when my next target is on some strange place, where i cant charge too. Other then that Its just Charge > Nova > Repeat, and on some targets I start ripping of there shields first with energy drain > Nova > Reapeat.

There realy is no reason to use your weapon, which is kinda sad i think. Nova is just too overpowered imo.

#17
Kronner

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Eeshaan wrote...

Good Stuff Kronner. But why don't you go for melee instead of health + shields ? You shields will usually be maxed out anyways due to Charge. Melee just adds another weapon to your arsenal

 

Melee is useless compared to Nova/Shotgun shot. It's not really close IMHO.

Given how short the cooldown are for both Shepard and squadmates, you can spam powers all the time.

I purposefully ignored Nova altogether in my latest Vanguard run so I could actually use Shotgun, because with Charge/Nova everything dies, and it is not that satisfying for me. For me, shotgun only Vanguard was a lot more fun than Nova-spam Vanguard.

So I really do not see a point in investing anything in melee. Plus I do not like that the melee animation locks you onto the target and then it plays. I prefer shotgun in the face in any and all situations. 

But that's just my preference. :wizard:

Eeshaan wrote... 
And IMHO Fortification helps more than Barrier as it can apply 10 % more damage reduction than barrier and it has a skill that increases power damage and force by 20 % !

Thanks alot for the input guys. Seems like I have alot of testing and tweaking to still do.


Barrier is identical to Fortification (you can get 30% damage reduction with Barrier too, but at the cost of additional 30% recharge speed penalty..just like Fortification), I just like Barrier better than Fortification for RP purposes and the glowing effect.

Also Barrier gives you 25% bonus to power damage and force, whereas Fortification gives only 20% bonus.

Again, just my preference :D

Modifié par Kronner, 24 mars 2012 - 01:20 .


#18
Commander Juju

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I feel like I'm the only one that never used Nova. I think I used that power like 5 times at most in my playthrough.

On most shielded ennemies, I'd have Liara use Stasis then I headshot with my trusty Graal! Dead Centurion/Marauder. On big guys like banshees, I'd use Garrus to overload their shields/barriers then spam this combo: Liara Warp/Shep Charge and triple Graal burst to the head. Repeat a couple times and they are dead.

I think pull is way underused by most people. If you use a lifted minion to create a biotic bomb besides a tougher ennemy, it really come sin handy. You pull a husk/trooper and just time Liara's warp so that the explosion stumbles a tougher ennemy. Then you use that moment to charge and heavy melee: dead!

Modifié par Commander Juju, 24 mars 2012 - 03:17 .


#19
Eeshaan

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Hey I was wondering, anyone tried replacing the shotgun they use with a Talon X ?

How does that work ? It's like a mini-shotgun so should be interesting at least.

#20
pomrink

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Eeshaan wrote...

Hey I was wondering, anyone tried replacing the shotgun they use with a Talon X ?

How does that work ? It's like a mini-shotgun so should be interesting at least.


It's actually pretty fun, but the ammo is really limited. Only real reason you'd do it is to look like your hands are empty when you nova/charge

#21
Eeshaan

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pomrink wrote...

Eeshaan wrote...

Hey I was wondering, anyone tried replacing the shotgun they use with a Talon X ?

How does that work ? It's like a mini-shotgun so should be interesting at least.


It's actually pretty fun, but the ammo is really limited. Only real reason you'd do it is to look like your hands are empty when you nova/charge


Thanks, I'll try both this one and what Biotic Flash Kick posted. Sounds fun lol

#22
Kronner

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Update: I just got the AT-12 Raider yesterday and the thing is the perfect Vanguard shotgun, imho.

It easily outclasses Graal/Wraith in CQC. The only drawback for Raider is that it is not as accurate for mid-range+ combat.

Raider's RoF is 200 so you can easily fire two rapid shots (which do heavy damage, unlike Scimitar), start reloading and cancel the latter half of the animation with Charge. Rinse and repeat. It works like a well oiled machine. Deadly machine.

Modifié par Kronner, 26 mars 2012 - 08:50 .


#23
anton_es

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Graal spike launcher only.
I just fell in love with the model, sound and reload animaton. double tap after charge for win.
I never run out of ammo because I only shoot high lvl enemies (banshees, ravagers, banshees) with it. Just like in DA2 low lvl mobs need only ability spam.

Modifié par anton_es, 26 mars 2012 - 01:17 .


#24
darthxaher

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I use Defense Matrix as bonus power, there are times when after pressing Charge button, I realized that the enemy is not chargeable and by that time my shield is already down, I don't normally pause in the middle of the fight and don't use Medigel at all. 100% barrier restoration without charging is just the kind of trick that I want in my bag.

I roll with Graal, it's viciously powerful, does almost claymore like damage. Also carry with Hornet customized with ultralight materials, unlike other SMGs, it's deadly against armor, but most of the time I never have to use it. Total cool down is 200%, even with defense matrix on, I can spam Charge in every 2.8 seconds.

A nifty trick I would like to share (most of you might know it already), during the invincibility frame of nova, you are able to look around 360, so you can pick your next target early, see if your squad mate is in trouble before the Nova animation finishes and jump to assist if your cool down is fast enough.

Like everyone else, I'm finding it so much easy even in insanity. I noticed gibbed save editor has a difficulty setting called "What's beyond Insanity". I must give it a try.

#25
godlike13

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I like Dark Channel. Chaining biotic explosions is ridonckulous.

Oh, and for Cryo u got to go squad. It cranks up ur squads usefulness ten fold. U don't even have to use it, just have them use it. They'll be Freezing/Slowing/Weakening most of the enemies on the field for u.

And, i personally love the Wraith. Its a pocket Claymore, and combined with Incendiary Ammo's Explosive Burst, its just bananas.

Modifié par godlike13, 30 mars 2012 - 05:24 .