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Did Bioware just run out of time?


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55 réponses à ce sujet

#26
kegNeggs

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I can imagine this, but it just breaks me up a little. damn the business for rushing these things

#27
Guest_jojimbo_*

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Storenumber9 wrote...

I think what happened is that Casey and the Lead writer wanted to end the game on their terms, and got too wrapped up in their own vision to see clearly.

It happens sometimes. That's why I don't really hate Casey, the lead writer, or any of the writers.


this is what i think happened too, casey must be feeling real low.

#28
MattFini

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It seems like it was rushed.

From the terrible journal, to the horrible walk/run animation on FemShep during the hub/Normandy and the static dialogues ... meh.

Couple that with the lazy ending which, plotholes aside, just feels tossed together (like, why not see a quick video of your LI when you make your final choice instead of the default three?) for the sake of it.

I didn't feel this way about the first two games, but there's definitely something off with 3.

#29
Coolfaec

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DocStone wrote...

Coolfaec wrote...

No they didn't run out of time because the game ended up being delayed until March 2012...


I see it more as a final date for the game to be released, EA just were not prepared to give them more time. The fact it was delayed in the first place was enough of a warning. 




I don't understand why they wouldn't be willing to delay a bit longer, Legend of Zelda games get delayed constantly, but people still buy them. Why wouldn't Mass Effect be any different?

#30
kyrieee

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I think so.
Your war assets don't matter at all. I doubt that's the game BioWare wanted to make. They can do so much better and they proved it with ME2.

#31
Khallos

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This is my personal theory. There was a foul-up some where: unforseen bugs, unrealistic expectations either on Bios or EA's part. I doubt many on the design team were happy with what they were putting out, but they may just simply have not had a choice. I don't really blame them as much as I do blame the nature of the whole game development industry.

#32
The Lightspeaker

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Honestly it does feel like that.

#33
Sparse

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I think we're wrong to assume that developers make the ending last. There's no need to do that, unless I suppose you don't know what the ending is going to be and are hoping for inspiration.

I think their schedule was definitely fairly tight from the start and that shows in a few places, but I don't think that it has much to do with endings issue. I think that was just an attempt at Assassin's Creed style symbolism that went wrong.

#34
Manton-X2

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The Final Hours stuff is interesting to read (and makes me sad). You find out that because they got severely behind schedule (and even the extra 3 months was not nearly enough time) they removed a lot of very cool things (such as a mission to the Turian homeworld or meeting a Prothean in a Catalyst Mission; which is what became From Ashes). They didn't finish the game until early February.

The really strange part to me is they say things and you realize they sincerely think that what they are saying is true. For instance, when the private beta leaked and fans got to see dialog and complained. The Bioware team was dismayed that the fans were taking it all wrong and that wasn't what was happening at all. Here's what they took exception to:

"Apparently your choices in the past games don't matter in ME3 if this script is authentic. The writers came up with one plot line and then used a bunch of excuses to explain how a given decision you could have made didn't really change anything."

After playing the game, that sounds fair to me.

#35
Hendrik.III

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 Had they just dropped the multiplayer (and Allers :sick:) I think we would have had the ending we liked to have had.

Pure speculation from my part, but hey, that's what they wanted.

#36
Niemack Saarinen

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well assuming this is correct and i do lend some credit to the thought, since i've played BF3 since the beta - i see how DICE was rushed first hand and how horrible the beta was (way too many glitches even for a beta) and some of which persisted into the main game. --- if it is correct with bioware then i can forgive them to a degree-- as long as they go through and or had plans to finish the game as content later, hopefully without full on tampering by EA to get their vision through. But the cynic in me doubts it all and will doubt until proven wrong.

#37
Zing Freelancer

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EA happened again.
Getting somewhat tired of corporations like EA holding our passion for games hostage. If EA goes down so does all the intellectual property they've been sitting on for years. I really dislike EA, but I love games too much and they know it, and they keep on exploiting that and on top of that calling me a minority and a whiner for voicing my concerns as a costumer.

Releasing unfinished or unpolished games is nothing new, but adding insult to injury with PR talk is sigh, insulting. Now even CD Project RED have signed contract with the devil...

Modifié par Zing Freelancer, 23 mars 2012 - 12:30 .


#38
Ch1m3Ra

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I wholeheartedly agree. The signs of lack of time are there. Assuming they started work on Mass Effect 3 immediately from the release of Mass Effect 2, they only had approximately 2 years to create this game. And the work they put out is still outstanding. If the ending expansion turns out to be free, I will have no doubts that it is EA's fault for the subpar work Bioware has put out.

#39
ThatGuy39

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It's entirely possible. Considering EA's track records with other companies that they have owned (Origin Systems, Westwood, etc.), Bioware may have been feeling the bite, and had to rush the game to meet a deadline. It's entirely possible that EA did not give them any more time, especially since it would have put them in competition with another big release (Diablo III), which would have cut into EA's profit margin. The signs are all there that the product was rushed. Like people have already mentioned, the face import bug, the photoshopped Tali pic, the awful ending, etc.. All these point to a 11th hour product. As much as we fault Bioware for this, you have to remember who's signing their paychecks. EA has killed franchises before for even sillier reasons. Remember Wing Commander? The entire series was scrapped because of a movie, which EA didn't even have anything to do with, but they felt that the poor box office return would affect the franchise. Look at what happened to the Ultima series, and it's creator. I'm sure the name Richard Garriot is still taboo at EA's offices.

#40
tomcplotts

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Zing Freelancer wrote...

EA happened again.
Getting somewhat tired of corporations like EA holding our passion for games hostage. If EA goes down so does all the intellectual property they've been sitting on for years. I really dislike EA, but I love games too much and they know it, and they keep on exploiting that and on top of that calling me a minority and a whiner for voicing my concerns as a costumer.

Releasing unfinished or unpolished games is nothing new, but adding insult to injury with PR talk is sigh, insulting. Now even CD Project RED have signed contract with the devil...


Yes, they do exploit it, and I appreciate the honesty of your post. We're the problem, as gamners, because we seem to have zero discipline in the matter of consumption. Now they engineer that response in our society overall, but it seems like gamers are extra susceptible to manipulation and marketing.

Us older guys were saying this years ago when the battle was still winnable--and it isn't now, frankly--that if gamers formed an association that much of the abuse of industry could at least be slowed down, if not reversed. But this is why I like this "retake" movement, even though in some ways it's a movement over trivia because the stakes are comparatively low. It shows that maybe some day we can see ourselves as really part of a community--as oppoosed to this false community of "boards"--and insist that we are part of this process called game-making and our voices matter.

Short of that, you're right--you'll continue to exploited to the point where there will be zero quality left in this media, and its already dangerously close to that as it is.

#41
CasbynessPC

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I think they did. I think the statement about "delaying the TIM dialogue to November so we could get it just right" means "delaying the TIM dialogue to November because we were FAR behind schedule and in a mad panic by the time December came around".

Just my opinion but the whole link with the starchild music video and tweets around that time make me think the ending was a repeat of Obsidian's KOTOR 2 fiasco.

#42
Canden_Zain

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I'm increasingly convinced that the ending is the best edit together they could manage I what tey'd made so far and the deadline hit.

#43
Dave Hoffman

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Coolfaec wrote...
I don't understand why they wouldn't be willing to delay a bit longer, Legend of Zelda games get delayed constantly, but people still buy them. Why wouldn't Mass Effect be any different?


It's all about the publisher. Zelda is published by Nintendo, the same people involved in the development of the game. Obviously, they have a lot more control.

ME is published by EA, and EA likes money, and doesn't like project delays. Especially project delays on AAA titles where lots of $$$ marketing and hype building has been planned around a specific release date. Or where a delay would put them in competition with other big releases.

In my opinion, they screw most games up with their involvement.

#44
DocStone

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Dave Hoffman wrote...

Coolfaec wrote...
I don't understand why they wouldn't be willing to delay a bit longer, Legend of Zelda games get delayed constantly, but people still buy them. Why wouldn't Mass Effect be any different?


It's all about the publisher. Zelda is published by Nintendo, the same people involved in the development of the game. Obviously, they have a lot more control.

ME is published by EA, and EA likes money, and doesn't like project delays. Especially project delays on AAA titles where lots of $$$ marketing and hype building has been planned around a specific release date. Or where a delay would put them in competition with other big releases.

In my opinion, they screw most games up with their involvement.


I think it happens with just about every developer that comes into a big publisher's folds, they initially see the advantages of the deal - increased revenue and the ability to fully realise their dreams for the game, but it is a double edged sword, and they soon find out that their great dreams come way down on the list of things the publisher finds important - the release date being all powerfull.

It's a shame, but that's what happens when you do deals with the devil.

Modifié par DocStone, 23 mars 2012 - 01:37 .


#45
kleindropper

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The rushed stuff really sticks out. Unfortunately, they were in the areas that most loyal fans cared about the most:

a) Shep faces don't import correctly or at all
B) No flashy start to the game and the situation is not explained at all
c) Tali's face - a stock Getty photo!
d) The ending; one ending in three different shades

They promised multiplayer would not affect the game but quality work was obviously lacking in these areas.

#46
Sparse

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ThatGuy39 wrote...
Remember Wing Commander?


Loved Wing Commander IV.

Man that was a good game.

#47
DungeonHoek

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Possible, likely, probably not.

But if that IS the case, that they ran out of time. Then all that has happened would be rather dumb, assuming that they intended to fix their product A.S.A.P.

I honestly don't care at this point, I just want to see the problem dealt with and nobody be screwed over. And for the idiot fighting and antics to cease.

#48
MinatheBrat

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 If this is true, I'd have rather they waited. I can understand production delays- things happen. But releasing something with such a beta ending. 
:pinched: painful

#49
kotli

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How difficult is it to make a screen with a load of text on it to tie stuff up? I would of preferred that and no plot holes big enough to drive a truck though.
Also a simple way to make a good ending would be to remove the Relays blow scenes from the ending and cut to squad mates getting out of the Normandy that would of taken less time then colouring the explosions in different colours. Hell they could even add Shepard to the get out of the Normandy cutscene with minial effect.

Modifié par kotli, 23 mars 2012 - 01:58 .


#50
Iron Ranger

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The ran out if time theory is one I believed from the begining. Tali's gift of a unrendered human photo is the key proof I neeeded.