Engineer. It can do pretty much everything by itself. I've actually never understood why it is the least used class when I have so much fun with it, but different strokes I guess.
Your fav class and why
Débuté par
Calkhan
, mars 23 2012 11:55
#51
Posté 30 mars 2012 - 06:04
#52
Posté 30 mars 2012 - 06:09
Infiltrator, because I'm a loner.
And because I've always enjoyed stealth classes for being able to get into places you're not supposed to.
And because I've always enjoyed stealth classes for being able to get into places you're not supposed to.
#53
Posté 30 mars 2012 - 06:21
I have always played as a soldier in all ME games, now with the MP I have tried a few new ones and I must say that Infiltrator is my favorite now. Vanguard can't I play, I die every 2 second. Don't know what I'm doing wrong with that class. I have Sentinel and Adept to try too, but it seems like I can't get enough of Infiltrator to try them out=)
#54
Posté 01 avril 2012 - 06:48
I like to play all the classes to experience different gameplay styles. So far I played an Infiltrator on normal (hardly used cloak, mostly Vindicator and Incinerate). I played an Adept on hardcore, most fights were easy, struggled with Grissom Academy and last big defend missiles fight. I just finished a caster Engineer on insanity. Took Defense Matrix bonus and specced for power damage. Hardly fired my weapon, mostly carried a Paladin for taking out shield/barrier generators.
I'm looking forward to Soldier next and then Vanguard. Then I'll have to do Adept and Infiltrator again to figure out how to best use them on insanity. I'll probably have to do a drone-centric Engineer at some point.
I'm looking forward to Soldier next and then Vanguard. Then I'll have to do Adept and Infiltrator again to figure out how to best use them on insanity. I'll probably have to do a drone-centric Engineer at some point.
#55
Posté 01 avril 2012 - 06:54
All the classes in ME3 are awesome to play.
ME2 it depended on difficulty, with biotics becoming useless the higher you went.
They really got classes right this time.
ME2 it depended on difficulty, with biotics becoming useless the higher you went.
They really got classes right this time.
#56
Posté 01 avril 2012 - 09:53
Sentinel all the way. You can be a tank with tech armor stacked with barrier as a bonus power with tons of guns, or run around with a pistol and overload/biotic explode the hell out of everything. The sentinel does whatever you want him to.
#57
Posté 02 avril 2012 - 01:58
In ME1, I love playing as an engineer, focusing on powers rather than guns.
In ME2 though, vanguard became too irresistible with the charge+claymore+melee combo. And then in ME3, we get Nova, and become human grenades.
In ME2 though, vanguard became too irresistible with the charge+claymore+melee combo. And then in ME3, we get Nova, and become human grenades.
#58
Posté 02 avril 2012 - 03:43
Apathy1989 wrote...
They really got classes right this time.
Hmmm.... not sure I'd go this far. They did a better job, no question, but there are still issues with some of them.
#59
Posté 02 avril 2012 - 04:25
More like they further broke the class system.
I've been sticking with engineer mainly. ME1 and 2 it was soldier and infiltrator mostly. Soldiers don't feel like soldiers anymore though and infiltrators feel like they've been reduced to just being a sniper.
I've been sticking with engineer mainly. ME1 and 2 it was soldier and infiltrator mostly. Soldiers don't feel like soldiers anymore though and infiltrators feel like they've been reduced to just being a sniper.
#60
Posté 02 avril 2012 - 05:06
Jestina wrote...
More like they further broke the class system.
I'm not convinced it ever really functioned. Back in ME1 you could basically do everything that the specialist classes could do on the hybrid classes, so long as you put your your points and your bonus talent choices into the right places. Some say that was broken or 'unbalanced', but to be honest, on a single player game, I'm not sure what relevance that has. It did, nonetheless, give the player at lot of freedom to do what they liked, which I personally will always consider preferable to forcing the player to do things in a certain way.
ME2 went in totally the opposite direction, and made the classes very distinctive. This came with a cost that player choice was virtually destroyed and you were forced to play along the lines the class supported - it was ok if you just wanted to modify the basic style slightly but you simply weren't given the option to play the way ME1 did.
ME3 sat somewhere between those two extremes. Like I said, its not perfect or 'fixed', but I personally struck a much better balance between the way the class functioned and player choice than the previous two games did.





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