How to play Drell Adept ?
#1
Posté 23 mars 2012 - 03:47
#2
Posté 23 mars 2012 - 03:54
Spam Reave
They Spam Warp
GG.
#3
Posté 23 mars 2012 - 03:56
RenegadeVA wrote...
Get a friend to play a Asari Adept next to you.
Spam Reave
They Spam Warp
GG.
What if im a sad lonely individual ?
#4
Posté 23 mars 2012 - 03:56
Modifié par Ealos, 23 mars 2012 - 03:58 .
#5
Posté 23 mars 2012 - 03:58
#6
Posté 23 mars 2012 - 04:01
Ealos wrote...
Never tried it on bronze, but the basic strategy is to get as many biotic explosions as possible, while receiving as little fire as possible. Lift everything unprotected, and then reave it. If you have a biotic ally, you can combine your powers in order to spam explosion. Any armour can be reaved, as often as possible. Stay in cover, but remember that you're very manoeuvrable - your dodging lets you get out of the way with good damage protection. Also your non-heavy melee is very powerful in a corner - you can end up stun locking enemies, though you don't have the health to be an offensive melee specialist. Hope that helps. Excellent picture by the way!
Thanks alot i shall try that !
#7
Posté 23 mars 2012 - 04:01
Max Reave, taking area of effect. If you like, take pull, also for area of effect (although I took duration). I like pull because it's fun, so I maxed it. Max cluster nades for biotic explosions with area reave (each nade sets off it's own explosion, you can cover 3 troopers with one reave --> biotic nuke).
Pack a light weapon for 200% CD (pistols are popular, but I've used Locust for a while now. Helps with shields. Also, pewpew). At 200%, your CDs should be something like 1.2sec for pull (afaik before any points are put into CD reductions) and 2secs for reave. Nades are up whenever you have nades.
Spend the remainder of the points how you like (from memory I took a bit more power damage on Drell Assassin, and stopped at 3 for fitness).
Remember that you are as strong and tough as rice paper. You'll be ripped apart very quickly if left in the open. Use the fact that you're the fastest and most agile class in existence to cartwheel out of trouble and into cover. Basic combos are reave then nades (use sparingly and aim nades well), and pull then reave (much easier to pull off, the drell's warp-throw). Remember reave is instant, so aim well and time it right.
When playing in bronze, take every opportunity to roundhouse kick anyone in the face if they come close, and name your drell Chuck Norrios. =P (That is a joke.)
Drell Adepts are a huge fun to play. It's not as good as asari (that girl's OP as anything) but you can definitely hold your own. Your biotic nuke reave-nades is stronger than any asari combo, you just don't have as much chances to pull it off. And if you have one more biotic in your squad then you're set and ready to go.
#8
Posté 23 mars 2012 - 04:01
Reave the enemies that are clumping up near the decoy/turret/drone. Have biotic friend detonate or use cluster grenade. Repeat to satisfaction.
Modifié par xephyris, 23 mars 2012 - 04:02 .
#9
Posté 23 mars 2012 - 04:03
The only reason the Drell Adept is competitive (and absolutely incredible, I might add) is how awesome Reave is at setting up biotic combos. If there's nobody to detonate, don't play Drell Adept.
You don't really need to communicate. I find that people usually figure it out after a wave or two if I just spam Reave on absolutely everything. Follow around the first person to figure it out and clear out huge swaths of bad guys by mashing one button and working with the other person mashing his one button.
#10
Posté 23 mars 2012 - 04:05
#11
Posté 23 mars 2012 - 04:06
> Trash mobs: Pull, then Reave.
> Enemies with shields: Reave, shoot down shields, Pull then Reave.
> Boss enemies (Banshee etc) Reave then Cluster Grenade, Repeat.
If you've got another Adept or Human Sentinel in your group, then simply Reave everything in sight. Most enemies are already Warped, if not your teammates can finish them off with a Warp after you've Reave'd them. At times you want to mix it up and use Pull, just because the recharge is so fast (If you're using a low-weight weapon, Carnifex in my case).
The tougher enemies go down real quick if you're a two biotics on the team. You generally want another biotic teammate on your team if you're going to roll Drell Adept. In my opinion, of course.
#12
Posté 23 mars 2012 - 04:09
You can't not get 6th rank of reave (it's the signature class skill, take area reave and pierce armor)
You can't not get 6th rank of fitness (20% move speed? omgwtfyes)
You can't not get 6th rank of Drell Assasin (30% weight reduction on a Carnifex? That's too good)
So, you're left with Cluster grenades, which are awesome and can setup biotic detnotions off reave (Take 3 though and the extra shard)
Or pull, which only works on unshielded enemies. Pull's ok for guardians... but that's about it.
ME3 is a squad game, and Drell is a setup squaddie to an Asari Adept/ Human Sentinel/ Human Vanguard ideally.
Using Pull-> reave for solo biotic detonations is just trying to be an adept/sentinel, but much worse.
Cluster Grenades ****ing rock though.
#13
Posté 23 mars 2012 - 04:15
RenegadeVA wrote...
More specifically, completely ignore pull.
You can't not get 6th rank of reave (it's the signature class skill, take area reave and pierce armor)
You can't not get 6th rank of fitness (20% move speed? omgwtfyes)
You can't not get 6th rank of Drell Assasin (30% weight reduction on a Carnifex? That's too good)
So, you're left with Cluster grenades, which are awesome and can setup biotic detnotions off reave (Take 3 though and the extra shard)
Or pull, which only works on unshielded enemies. Pull's ok for guardians... but that's about it.
ME3 is a squad game, and Drell is a setup squaddie to an Asari Adept/ Human Sentinel/ Human Vanguard ideally.
Using Pull-> reave for solo biotic detonations is just trying to be an adept/sentinel, but much worse.
Cluster Grenades ****ing rock though.
Please be trolling.
#14
Posté 23 mars 2012 - 04:16
#15
Posté 23 mars 2012 - 04:22
The big advantage of this class is that it has the fastest biotic combos in the game (Pull/Reave or Reave/Cluster Grenade). Just max out all your power damage and carry the lightest gun possible. (You could maximize damage protection for added survivability; I don't. I prefer to avoid getting hit and dealing higher damage.)
Also, their regular melee attack will stagger most normal-sized enemies, and they have higher melee damage than normal, so you should be able to hold your own in the rare situation that an enemy actually gets close.
Modifié par coinop25, 23 mars 2012 - 04:23 .
#16
Posté 23 mars 2012 - 04:23
Ashen Earth wrote...
Please be trolling.
Pull is garbage. The ONLY decent use is to take care of guardians if your chosen weapon doesn't have Armor Piercing. Thankfully, it's pretty easy to mail slot them with a scoped Carnifex.
Any skill that only works on unprotected enemies is garbage. You know what also kills unprotected enemies? One reave and a headshot.
ME3 is a TEAM game.
If you were by yourself I could see taking 3 pull 5 cluster grenade. But most of the time, if youre next to an asari, if you're not reaving, you're doing it wrong.
#17
Posté 23 mars 2012 - 04:24
I think I maxed Reave and the nades. I have the AoE Pull. Carnifex. Pull + Reave on "trash" enemies. Reave + nades on big things and groups. Shoot everything else.
Works well enough for me.
#18
Posté 23 mars 2012 - 04:27
6 reave
6 cluster
6 fitness (for speed and slight hp/shield boost)
5 passives for power damage and weight reduction
3 pull for unprotected enemies and guardians
I'll try to link to the gameplay vid if I can find it. I believe the guy's build was 0 in pull, but I use it enough that 3 and 5 is better IMO.
#19
Posté 23 mars 2012 - 04:28
RenegadeVA wrote...
Pull is garbage.
Pull is not garbage. Unarmored and unshielded enemies are your friends thanks to this power. Don't shoot them: They are put there specifically to be turned into biotic grenades to injure their nearby allies.
I would recommend putting either 0, 1, or max points in Pull. You don't gain much for the mid-range upgrades, but the bonus to biotic detonation at rank 6 is massively powerful. (Also, as biotic detonation damage is dependent on the RANK of the involved powers rather than the DAMAGE of those powers, you get the most bang for your buck leveling it completely.)
#20
Posté 23 mars 2012 - 04:31
Only thing I'll do different is 3 points in pull for situational use, and comboing trash mobs.
Modifié par HEEGZ, 23 mars 2012 - 04:32 .
#21
Posté 23 mars 2012 - 04:36
Pull is terrible for the same reason singularity is terrible. It doesn't work on the enemies you most want dead.
There is a small argument for not taking Cluster 6 and instead putting those 6 points into pull. There is no argument for not maxing out reave/fitness/assassin.
But Cluster 6 is AHH-mazing! The extra shard, the biotic explosions, that 50% damage on atlas armor!
#22
Posté 23 mars 2012 - 04:39
If there's no other adept or anyone to trigger a biotic explosion, there's no point in staying as a drell adept. Drell adept is really just a support class and spreads aids everywhere.Slimepezza wrote...
RenegadeVA wrote...
Get a friend to play a Asari Adept next to you.
Spam Reave
They Spam Warp
GG.
What if im a sad lonely individual ?
#23
Posté 23 mars 2012 - 04:42
RenegadeVA wrote...
Ashen Earth wrote...
Please be trolling.
Pull is garbage. The ONLY decent use is to take care of guardians if your chosen weapon doesn't have Armor Piercing. Thankfully, it's pretty easy to mail slot them with a scoped Carnifex.
Any skill that only works on unprotected enemies is garbage. You know what also kills unprotected enemies? One reave and a headshot.
ME3 is a TEAM game.
If you were by yourself I could see taking 3 pull 5 cluster grenade. But most of the time, if youre next to an asari, if you're not reaving, you're doing it wrong.
If I wouldn't play with PUGs all the time I could agree, but either you don't have another Biotic on your team or they don't know the mechanics of Biotic Explosions. The Movement Speed Bonus would be nice but movement is already pretty fast and the dodge moves are good to get out of trouble, and the incresed Shields are a joke on the Drell.
But yeah if I had a Biotic Player i always play with, i probably would ignore it or only put 1 point in it.
#24
Posté 23 mars 2012 - 04:43
stribies wrote...
If there's no other adept or anyone to trigger a biotic explosion, there's no point in staying as a drell adept. Drell adept is really just a support class and spreads aids everywhere.
You can trigger it with one of your cluster grenades. With 6 fitness you can sprint extra fast between ammo crates to keep your grenades up.
#25
Posté 23 mars 2012 - 04:46
It doesn't matter if the other asari adept pug doesn't know the mechanics of biotic explosion. As long as he spams any skill, whether it be pull, warp, or stasis, either your reave or his abilities will trigger the explosion. If you're in a gold game and you see him wielding a sniper rifle and some other really heavy gun so that his power will be -200% or whatever it is, then boot him before the game even begins.Morzak wrote...
RenegadeVA wrote...
Ashen Earth wrote...
Please be trolling.
Pull is garbage. The ONLY decent use is to take care of guardians if your chosen weapon doesn't have Armor Piercing. Thankfully, it's pretty easy to mail slot them with a scoped Carnifex.
Any skill that only works on unprotected enemies is garbage. You know what also kills unprotected enemies? One reave and a headshot.
ME3 is a TEAM game.
If you were by yourself I could see taking 3 pull 5 cluster grenade. But most of the time, if youre next to an asari, if you're not reaving, you're doing it wrong.
If I wouldn't play with PUGs all the time I could agree, but either you don't have another Biotic on your team or they don't know the mechanics of Biotic Explosions. The Movement Speed Bonus would be nice but movement is already pretty fast and the dodge moves are good to get out of trouble, and the incresed Shields are a joke on the Drell.
But yeah if I had a Biotic Player i always play with, i probably would ignore it or only put 1 point in it.
Drell adept is a fantastic support class and that's all he is.





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