Ieldra2 wrote...
You might notice that my scenario does not remove any diversity, except that it gives empathy to all synthetics. All the varying biochemistry of organic life remains, it will just be added to.
Oh wait. Firstly I just want to congratulate you. You've put hard work in your OP.
Can you explain to me that bolded part? What synthetics? What empathy? As far as I know Geths already have empathy thanks to Legion. It's the same story with EDI (she admitted that she learnt, let's say humanity, thanks to Jeff and Shepard).
One thing wonders me. Why Shepard can still be alive after destroy ending? He is part of synthetic. And please don't tell me that it doesn't mean he should be dead. I think you perfectly remember Lazarus project in ME 2. They installed synthetic parts into Shep's brain, heart, spine so obviously if one of them break Shep is dead.
And if you say bull**t to the new DNA why can't you say that to destroy all synthetic life? There is now evidence that all synthetics are dead.
That's how bad the endings are, they doesn't confirm or deny anything. So please don't eat me with your response

I'll keep posting this until everyone realize that none of the endings is the best.
[...]
Tolerance and Unity
Arguably, the overreaching thrust of Mass Effect from the first
moment you meet Shepard to the landing of forces from all over the
galaxy on Earth is tolerance. Humanity has worked to find its place in
the galaxy, overcoming old prejudices to work forward toward a common
future. Each game has Shepard putting aside the issues of his crew with
one another and with him in order to get a job done, and everyone is
better for it. While Shepard can choose to take the side of one person
or race over another in many instances, often condemning one side to
destruction, the theme at work in all cases is one of finding a place in
the universe among all the other races. Even if you choose to be intolerant, the very fact that tolerance or intolerance is the choice at hand builds on the theme.
The theme is extended even further throughout the games as Shepard
brings together a team of various species who carry a lot of emotional
baggage and problems with each other from a historical, cultural and
racial standpoint. Unifying them, turning them from enemies to allies,
is dealt with repeatedly in Mass Effect and Mass Effect 2; by Mass
Effect 3, it’s extending to include the entire galaxy. Shepard is
literally solving long-standing problems of hatred and violence between
several groups of people. He helps them learn tolerance, and later,
unity.
The Illusive Man stands against these themes as a symbol of hatred
and racism, pushing humanity backward and separating it. And the Reapers
stand against these themes, unyielding in their belief that organic
life must be wiped out/harvested/ascended/whatever.
But where tolerance
has always been an option in the games before, and has always been
achievable before, it is discarded wholly in the end. There is no
tolerance permitted among the Reapers or by the Guardian. And in fact,
the synthesis ending dismantles the idea of tolerance and unity
altogether by forcing homogenization on all the life in the galaxy,
synthetic included. The control ending forces the Reapers to
tolerate you, with the assumption that eventually, synthetics will ruin
everything again through their lack of tolerance; the destruction
ending, as the Guardian claims, will mean the eventual destruction by
all synthetics. Mass Effect continually asks “Can’t we call just get along?” and as
Shepard, players can work toward that end for three full games. But the
ending totally undoes your work toward galactic unity by undervaluing
it, then throwing it out altogether, almost as though it were intended
for another story. So what that the races of the galaxy have come to
value and understand one another in a way never before possible as they
unite against a common enemy: not possible with synthetics and organics,
the Guardian proclaims. That’s just an immutable fact. So you’re forced
to choose a solution that discards free will.
But the very fact that Shepard is where he is means he has already
chosen a solution — unity; tolerance. In the end, Shepard is forced to
make a decision that implies that unity, working together, tolerance on a
galactic scale — the very things he has been working toward and
accomplishing over the span of the entire game (and all three games,
really), at every step — are inconsequential and in fact incompatible
with the reality of the game’s story. Doesn’t matter how many alliances
you broker or how much understanding you cultivate: it makes absolutely
no difference.[...]