ME Twitter Says;
#176
Posté 23 mars 2012 - 05:38
#177
Guest_MissNet_*
Posté 23 mars 2012 - 05:38
Guest_MissNet_*
I'll wait till April. I'm tired of cryptic messages and "lots of speculation".
I want straight official announcement.
Modifié par MissNet, 23 mars 2012 - 05:41 .
#178
Posté 23 mars 2012 - 05:38
Clockwerk200x wrote...
Seeing as they said that we would hear more about this April, I think it would be best that we wait UNTIL THEN before we start ragging on them again.
#179
Guest_BringBackNihlus_*
Posté 23 mars 2012 - 05:38
Guest_BringBackNihlus_*
The Angry One wrote...
ZeroFlames wrote...
Screw what the fans want. This isn't our game.
I'm a fan of what bioware's doing.
"We'll give you more, try to help you understand. But what happened happened. We write the games."
So the game we paid for, invested in and were told we were part of creating isn't our game.
What is this? Spacebrat logic?
Now that it's the finale, it's completely BioWare's game, even though they've always said the game was a joint thing with developer/player.
That, and it's too deep and ~artistic~ for us to comprehend. ZeroFlames = grimdark hipster
#180
Posté 23 mars 2012 - 05:39
CasbynessPC wrote...
They are adding a zoom function to the credits and a door to the space elevator (that thing was a deathtrap).
Clarity and closure.
OSHA regulations is requiring Bioware to install a guard rail of some sort around the space elevator. Also they are looking into the child labor laws, StarChild has been on the job for millions of years, that has to violate some workers rights thing.
#181
Posté 23 mars 2012 - 05:39
Luder09 wrote...
Has this been verified? I just checked the twitter feed and all I see is " We will be making an announcement regarding further content pertaining to the endings in April."
Link to ME3 Twitter page/Tweet in question
Screenshot of Tweet:
#182
Posté 23 mars 2012 - 05:39
Whether they decide to release DLC that addresses the core arguments, or make cheap tack-ons that ignore them is still unclear; which is not a good sign.
#183
Posté 23 mars 2012 - 05:39
#184
Posté 23 mars 2012 - 05:39
#185
Posté 23 mars 2012 - 05:40
Clockwerk200x wrote...
Seeing as they said that we would hear more about this April, I think it would be best that we wait UNTIL THEN before we start ragging on them again.
I agree, more info in April hopefully, HOLD
#186
Posté 23 mars 2012 - 05:40
So they are trying, it seems, to find a middle way - not admitting that there is anything wrong with their endings while offering "closure" and "clarity."
My only real concern is that the public feedback they give does not seem to address what many of their fans see as the real problem with the endings - which I think, is why so many go ballistic every time we get a snippet of information.
So, all I can suggest is that we all remain calm until we see what their ultimate solution is - and after that, we can decide whether ME3 takes its rightful place as the best SciFi game series of all time, or sadly put it aside and ponder "what might have been."
However, for me, no paid DLC until I get a satisfactory ending- none, ever. And I will never again pre-order another Bioware game.
#187
Posté 23 mars 2012 - 05:40
Seryndras wrote...
Hm, I bet this has been mentioned before, but since the Normandys engines were destroyed by that shockwave, doesn't that mean that all the ships in the Sol system where kinda singed as well? That shockwave clearly hit the entire system (and beyond) as can be observed by the galaxy map shot of the explosions. So... we've crippled the entire fleet? Sadface!
I don't know, possibly the shockwave isn't as strong as the pulse (assuming the relay explosion doesn't in fact torch the system). Which just makes Joker look like even more of an idiot for putting himself in the path of the pulse.
#188
Posté 23 mars 2012 - 05:40
I agree wholeheartedly.MOELANDER wrote...
This and only this will suffice to still my anger!The Angry One wrote...
Lankist wrote...
No amount of clarity is going to make space child any more tolerable. None.
This.
I don't want clarification on this nihilistic, torturous ending.
I don't want pithy explanations for why Shepard is a quitter and why Joker is a coward.
I want new endings, not this dark age garbage they forced down our throats.
#189
Posté 23 mars 2012 - 05:40
#190
Posté 23 mars 2012 - 05:41
#191
Posté 23 mars 2012 - 05:41
#192
Posté 23 mars 2012 - 05:41
They are reassuring another fan that they won't completely change the ending he apparently enjoyed.
If you think BioWare is going to appease RetakeME3 and alienate everybody who doesn't agree with its aims, you need a reality check.
The changes will, inevitably, be a compromise between the different camps.
Stay cool and civil, and work to shape the compromise... more constructive than flying off the handle because you're not getting a total victory (which was never, ever in the cards.)
Modifié par Malchat, 23 mars 2012 - 05:42 .
#193
Posté 23 mars 2012 - 05:41
Czw wrote...
Retake ME3 has the same problem. One person will say it wants different endings, not different lights... the next will say they just want the plotholes explained... the next will say they don't care they just want their love interest and blue babies... They need to unite behind one cause and not just "we hate the endings"
Personally, I think the endings are mediocre and could be way better, but I don't think it's the customer's job to dictate the art. If a piece of art is bad, it doesn't sell. If it isn't, it does sell. I don't think the Mona Lisa is very good at all, but I don't feel entitled to tell Da Vinci to go and try again because I don't understand it.
None of those are mutually exclusive. If the main purpose of Retake would be explained it would simply be "We want our choices to matter.", which is exactly what we were told would be the ending.
I don't believe Mass Effect is art and can be held to an untouchable degree for being art. If you create something for the primary purpose of expressing yourself, then it's art. If you create something for the primary purpose of making a product and selling it, then it is not art, it is a product. That's my personal opinion though.
#194
Guest_BringBackNihlus_*
Posté 23 mars 2012 - 05:42
Guest_BringBackNihlus_*
Sashimi_taco wrote...
Here, let me tell you why your teammates abandoned you and why a god child makes sense with this made up stuff that is poorly written. Never mind the disgusting moral implications bioware writers have if they really think the ending 3 options will solve any problems ever. No way would we actually want to fix the problem, we will just put this fancy wrapping paper on this dog poo.
Exactly. People don't want closure and clarification for something that never made any sense in the first place.
#195
Posté 23 mars 2012 - 05:42
#196
Posté 23 mars 2012 - 05:42
#197
Posté 23 mars 2012 - 05:42
Seryndras wrote...
The Angry One wrote...
jmarkows wrote...
EDIT: and as far as I can see, no mention of the Omega 4 trip taking any longer. From what I remember of ME2 the trip was instantaneous, just the trip to the relay took a while.
Because this would be the first time they've ignored their own codex right?
Watch any omega-4 jump video. The trip is not instant, and again, if the Normandy wasn't in a relay transit then why is the pulse following them?
In normal FTL it should be expanding across the whole background and thinning out. Instead it gets stronger as it nears the Normandy.
Hm, I bet this has been mentioned before, but since the Normandys engines were destroyed by that shockwave, doesn't that mean that all the ships in the Sol system where kinda singed as well? That shockwave clearly hit the entire system (and beyond) as can be observed by the galaxy map shot of the explosions. So... we've crippled the entire fleet? Sadface!
No, Normandy was destroyed because Joker doesn't know how to use space magic, that's why he tried to run away when every other ship in the fleet raised their space magic barriers.
#198
Posté 23 mars 2012 - 05:42
Seryndras wrote...
The Angry One wrote...
jmarkows wrote...
EDIT: and as far as I can see, no mention of the Omega 4 trip taking any longer. From what I remember of ME2 the trip was instantaneous, just the trip to the relay took a while.
Because this would be the first time they've ignored their own codex right?
Watch any omega-4 jump video. The trip is not instant, and again, if the Normandy wasn't in a relay transit then why is the pulse following them?
In normal FTL it should be expanding across the whole background and thinning out. Instead it gets stronger as it nears the Normandy.
Hm, I bet this has been mentioned before, but since the Normandys engines were destroyed by that shockwave, doesn't that mean that all the ships in the Sol system where kinda singed as well? That shockwave clearly hit the entire system (and beyond) as can be observed by the galaxy map shot of the explosions. So... we've crippled the entire fleet? Sadface!
If you notice, that pulse thing seems to destroy the back of the ship, but yet at the end when it crashes on that planet and you see the ship from the back it looks fine. Might just be the lighting but yea...
#199
Posté 23 mars 2012 - 05:43
#200
Posté 23 mars 2012 - 05:43
-Always Hope





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