Just what the hell. Bioware, we want a new ending, not some closure to the current ending.
#451
Posté 24 mars 2012 - 04:46
Hold the line.
#452
Posté 24 mars 2012 - 04:47
#453
Posté 24 mars 2012 - 04:53
/Agree with OP. If that's it, then when it's official, I'll have to say goodbye and that will be a sad moment for me. I've loved your games for a very long time now, but my inner morality is greater than my need to play your games and that morality doesn't accept the direction you've decided to go in and won't support it.
#454
Posté 24 mars 2012 - 04:53
Maybe clarification and expansion will come up with some space magic explanation for how the fleet stranded by Earth can survive and get back to their homeworlds. Maybe once the Crucible fires, for real, the Mass Relays don't explode?
I feel like there's so many ways this could be interpreted that it's hard for me to get upset. However, I still advocate for a better ending that doesn't result in sacrificing the fleet or the galactic unity that we as players worked so hard to achieve over more than just one game.
#455
Posté 24 mars 2012 - 04:56
#456
Posté 24 mars 2012 - 04:58
Step two is for them to gauge the reaction to said explanation. Which will vary according to how well they explain, though some bits just don't feel like they can be resolved as is, thus the word 'rewriting' up there.
Step three is to feel out how people would react to a Broken Steel pack (to me it's clear people will pay for new endings, provided they're happy and not tritely so, but who knows how the general public is reacting? They don't vote on polls, they vote with their wallets).
If you want a better outcome ending, you will have to keep up the pressure, AND keep it respectful, for at least the next four months. (Us Liara fans had to keep up the pressure for six to eight months, possibly, unless LotSB was originally written by me and my friends Nate and Stubbs and Jen
#457
Posté 24 mars 2012 - 05:00
ZombieJohn84 wrote...
This goes back to what I said when Ray addressed us. Apprarently they really believed in this ending. Asking them to do anything more is asking for trouble since their hearts won't be in it.
You can't tell me their hearts were in that ending. The series thrives on giving a wealth of information, have you ever looked at the codex? There is no way after someone spent hours writing very descriptive entries about a random planets atmosphere and if it has life that they get to the end and say yeah space magic doesn't need to be clarified. I can have a more complex and meaningful conversation with the Citadels VI's than I can with the ****ing God child.
#458
Posté 24 mars 2012 - 05:03
SilentWolfie wrote...
You know what. I'm just tired of this charade. Bioware isn't listening, and therefore their products will never be bought again.
I played through ME2 the other night, just to sort of ya know feel better. And it did. Me2 had many problems, but I'd take in any day over what ME3 has brought me. I never thought I'd actually come to hate a game...and lose faith in a developer over something as friggin stupid as the last 10 minutes of a game.
But everything attacthed with this, the good, the bad and the ugly, it's all over every gaming news site now, it's like rubbing salt in the wound and it's just getting tiresome.
Modifié par Zulmoka531, 24 mars 2012 - 05:04 .
#459
Posté 24 mars 2012 - 05:04
#460
Posté 24 mars 2012 - 05:05
Don't speak for me.
#461
Posté 24 mars 2012 - 05:08
Hold the line.
#462
Posté 24 mars 2012 - 05:09
#463
Posté 24 mars 2012 - 05:10
It's probably been said before ... but i want extra endings added ... at the moment, there is no replay ability in the ME series. you can run threw 1 and 2 all you want, in the end, you only have the 3 options. BW marketed this game with muilt endings (a lie I know, and still waiting for BW to address) but i want to know what happens in all my other game saves (8 more which im holding off on, untill BW fix the endings ... or I delete and write BW off forever ... another argument for a different thread.)
More ending please ... at least some offical statement from BW regarding this whole mess.
Kia Kaha!! - hold the line
#464
Posté 24 mars 2012 - 05:13
#465
Posté 24 mars 2012 - 05:14
Sharuko wrote...
"We" don't want a new ending. I just need some clarification.
Don't speak for me.
Yes, you've made that abundantly clear. We all certainly know your opinion now. The collective "we" used here was to address the folks that "do" want a new ending. Trust me, no one is trying to speak for you.
#466
Posté 24 mars 2012 - 05:18
sargon1986 wrote...
Exactly...
I think we need to clarify our own intentions. We don't want the ending changed, not exactly. We just want some more options, so the outcome of the story is more in line with traditional Mass Effect themes
#467
Posté 24 mars 2012 - 05:28
Saying they will expand it but then do something different? Like change it? or... no.. no I wont even say it.
#468
Posté 24 mars 2012 - 05:30
#469
Posté 24 mars 2012 - 05:52
http://www.forbes.co...ending-sort-of/
Also yes new endings added onto what the game already has would be the more proficient way to go for BW. But I highly doubt they are "truly listening", maybe reading these...but not really, really listening here.
#470
Posté 24 mars 2012 - 05:58
The ending does not need to be changed - just added to. I've argued with myself for a long time whether Bioware meant for us to take what we saw literally or if there was more to it. I've deduced that Bioware had planned to implement an internal struggle story arc since at least as far back as they started development of Mass Effect 3. There is too much evidence for the ending to have been meant to be taken at face value, and not all of that evidence comes from Mass Effect 3:

As early as half way through Mass Effect, we start to learn about Reaper indoctrination looks like. The Rachni Queen describes Reaper taint as "songs the color of oily shadows". What did we see in Mass Effect 3? That's right:

This is not a coincidence; that is deliberate. So I don't believe that Bioware had a meeting and discussed the best way to screwjob the playerbase. They sincerely believed that the playerbase would approve of and appreciate this unexpected turn of events - and incidentally, most of us who subscribe to the indoctrination theory actually do.
The indoctrination story arc is brilliant - it really is. What Bioware did wrong is that in ending Mass Effect 3 with Shepard's internal final battle, they completely ignored the conflict that had been intensifying since the very first game: the tangible battle against the Reaper invaders. It is obvious that Shepard had been conflicted with a "man versus self" scenario since the beginning of Mass Effect 3. The events that transpired on the Citadel after Harbinger laid Shepard out is an amazing way to resolve that conflict, but it does nothing for the Mass Effect trilogy as a whole.
Who is to say that the real Marauder Shields - the nonhallucinated one - did not put a bullet into Shepard's brain the moment he took a breath? If the Citadel confrontation is a conception solely of Shepard's mind, then what is the real Catalyst - is it even a Reaper or is it just a battery? - and what does the Crucible really do? Where is my Aralakh Company going head-to-head with brutes or the Destiny Ascension blasting a hole through Harbinger? What effect does the EMS have on the parts of the game that aren't a hallucination?
The ending is not FUBAR (****ed up beyond all recognition). Bioware can still address the actual "galaxy versus Reaper" conflict that has been building since the first game without changing a single thing - even for players who picked anything other than the destroy option and subsequently became indoctrinated.
In that regard, here's how I personally imagine it (feel free to ignore this as this is just my imagination working and does not matter at all):
if you picked destroy, then the obvious route is to get up and kick Harbinger's ass one way or another and save the goddamn day.
On the other hand, if you picked synthesis or control, when you wake up and pull yourself out of the rubble, you are set upon by a horde of husks, marauders, brutes, banshees, and that crazy-ass indoctrinated Illusive Man concept:

Plus some.
Your objective is still to get to the beam and activate the Crucible, but every time you try to touch it, Harbinger's laser blocks your way. You are forced to fight his army. But at the end of it, it turns out that what you were fighting was not a Reaper army at all. At the end of the wave, in one last dialogue skit reflective of the post-Saren battle and post-"Terminator" battle in the previous two games, your lover comes before you. They reason with you: ask you why you're a monster and why you'd help the Reapers. Right before you blow your own head off, in a fleeting state of clarity, you realize that the Reaper army you had just mowed down are your friends. All husks are actually Vega, Anderson, and Alliance soldiers. All the Banshees are Liara and Asari commandos. All the marauders are Garrus and Palaven's remnants. You just delivered victory to the Reapers.
Too long; didn't read:
Bioware was telling two stories simultaneously in Mass Effect 3, but in capitalizing on one, they ignored and negated the other.
#471
Posté 24 mars 2012 - 06:00
#472
Posté 24 mars 2012 - 07:48
#473
Posté 24 mars 2012 - 07:54
Sharuko wrote...
"We" don't want a new ending. I just need some clarification.
Don't speak for me.
Don't speak for anyone else either. Many others disagree with you and want a completely new set of endings. Deal with the fact that you're outgunned in this and if Bioware just tries to appease you than they might as well have done nothing because it would only pour more fuel in the raging fire that threatens to knock it down many pegs if not put out.
#474
Posté 24 mars 2012 - 07:56
#475
Posté 24 mars 2012 - 08:03
+1Aurellia wrote...
I don't really care whether they change the ending or add to it. What I want them to do is deliver on their promise to provide a wide range of outcomes based on my choices as a player. I'd be happiest if this was a range from horrible bitter defeat to epic win + retire and make blue babies. Most importantly I want this story to not be a misadventure in the Aristotelian sense, that is the outcome is determined by an outside force rather than through the actions of the protagonist.





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