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Would you be okay with Shepard dying in the end?


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319 réponses à ce sujet

#301
SeventyOne

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iakus wrote...

jeweledleah wrote...


no.  inevitable death IS the problem.  its not the only problem but it IS the problem.


This.

It's a big example of the ending taking choice out of the players' hands

It's Bioware telling Shepard "You exist because he allow it, and you will end because we demand it"

Bioware, don't Reap our Shepards!


There can always be new Shepards. After all, it is the player that makes the choices, Shepard is only the tool for these choices to take shape.

#302
AlanC9

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Oldbones2 wrote...
But really, in control, you could bridge what are obviously two conduits with just about anything that isn't Shepard's body. Use TIM body, use a pipe wrench or that GUN you were holding. Hell anything would work.


Shepard isn't being used as a length of wire in that ending. Take a listen to what the catalyst says again. Sure, it's mystical BS, but a pipe wrench wouldn't cut it.

I agree that Shep should live through the red ending. I don't know what they were thinking of with the EMS 4000 threshold. Wouldn't pick that ending with any of my Sheps so I don't much care myself, but it's bad design.

Modifié par AlanC9, 25 mars 2012 - 10:55 .


#303
The Sarendoctrinator

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I said over a year ago that if Shepard dies in the end no matter what, then I just won't play the end. Still standing by that decision now. As annoying as it is, I'm used to making up my own endings.

#304
Cell1e

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Mutineer81 wrote...

If Shepard dies at the end are you okay with it?

I'm fine either way; if dies or lives. My cheif complaint about the current ending(s) is that it doesn't acknowledge any of  your choices throughout the series.  If that is corrected, I'd be okay if Shepard dies - would you? 

In fact, I think if Shepard were to die it adds to the legend.


OMG no, for me she has to live, if there is no choice but death I cannot play. I need happy ending. Image IPB

#305
Oldbones2

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The wrench was a joke. I don't think he had one handy. However I don't buy into any of Reaper God Child's bull****, so its hard for me to work the problem.

#306
Teh Tux

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I agree with the OP. My beef isn't with the saddness of the ending, or the death of my Shepard.
Its cause the ending is ******-huffing insane.

#307
mmm buddah23

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With the fleet i had, i dont even think id needed to have used the damned crucible, plus, everyone knows the reapers weak spot is their guns when about to fire, so why on earth doesnt everyone aim there?! Id rather pick the reapers off and hunt harbinger down.

#308
AlanC9

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Oldbones2 wrote...

The wrench was a joke. I don't think he had one handy. However I don't buy into any of Reaper God Child's bull****, so its hard for me to work the problem.


OK... but that kind of makes it hard to have a rational debate.

#309
suprhomre

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I Hero die in the ending of the story are totally ok for me some of the best movies and games have the Hero dead in the end, like Gladiator, Terminator1, 2, Dragon age. What I think most people don't like is a ending which insult you intelligent.

#310
Solmanian

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Ok? I'm practicaly crossing my fingers for it. I didn't hate shepard ofcourse. But this is the end of his story. It's time for a new hero to rise, "the spectre", which will be fully customizable, and you can make as a krogan or turian or some other race you like, and you get the "garrus patch" as a preorder bonus :)

#311
Solmanian

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mmm buddah23 wrote...

With the fleet i had, i dont even think id needed to have used the damned crucible, plus, everyone knows the reapers weak spot is their guns when about to fire, so why on earth doesnt everyone aim there?! Id rather pick the reapers off and hunt harbinger down.

The reapers have enough firepower to oneshot a dreadnaught. even at best you had enough ships to bring them to a stalemate, not overwhelm them.

#312
DRUNK_CANADIAN

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Him dying is fine, I mean they can always rebuild him :P

#313
Guest_iVitriol_*

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I would be fine with it if it was a consequence of a choice or choices the player made that caused it, but blowing up the Citadel and the mass relays is just heresy.
Image IPB

#314
Vitkas

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I pretty much expected for my Shep to die. then the story would cut to some sort of OH-WoW moment.

Maybe during the next 50k cycle my Reaper Shep will destroy all life thus ending everything. Nothing left but the silent void and dead planets

#315
Alex_SM

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The Razman wrote...

Because stories where the good guys win all the time are stale, predictable and just not very emotional. If you always have the option of going back and winning, then there's no real tragedy in losing.


The point is that there is not tragedy in the end of ME3. There's nothing emotional (neither intellectual) about it. It's one of the worst endings I've seen in any "non-trash" game/movie/book.  

The only thing you loose is your time and the desire to play any ME games again. 

#316
Oldbones2

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AlanC9 wrote...

Oldbones2 wrote...

The wrench was a joke. I don't think he had one handy. However I don't buy into any of Reaper God Child's bull****, so its hard for me to work the problem.


OK... but that kind of makes it hard to have a rational debate.


Sorry what did you want to debate?

#317
TheShogunOfHarlem

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If Shepard didn't die in ME2 then I wouldn't have minded death as an option at all. But since that is the case here it's pretty silly from a writing standpoint to repeat yourself to kill the hero again. I think there should have been a few flavors of endings ranging from catastrophic defeats (some where Shepard lives other where he/she dies) to Pyrrhic Victories (again with a Live or die option) or a straight "Victory". (with the Live/Die option)

The fact that there are no major variations in the ending and you are pretty much dying by design again.  Recycling the heroic death for the second (or in some cases third time, but that's another matter) renders any previous death meaningless. I'm reminded of why the Matrix movies got all messed up character wise. They Killed off characters twice and the "deaths" lost all meaning. 

I haven't had the chance to play the game yet (import issue) but my curiousty got the better of me and I sneaked a peak at the ending and a few other spoilers. Gotta say that the negative reaction is way overstated but understandable and the defense of the ending is pretty pointless. However, to me the ending is the least of the problems with ME3.  

#318
TheShogunOfHarlem

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suprhomre wrote...

I Hero die in the ending of the story are totally ok for me some of the best movies and games have the Hero dead in the end, like Gladiator, Terminator1, 2, Dragon age. What I think most people don't like is a ending which insult you intelligent.

I would add Braveheart to that list too. My problem with using the Heroic sacrifice/Death is that if it is used too often within a series it cheapens all prior deaths. (I can think of one TV show that was able to do this) Besides hasn't killing the hero become as big of a cliche as the Hero walks off into the sunset?

#319
Kungfu Nando

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I would like both and everything inbetween. Its like after all the weirder but tolerable design choices for 3 (honest, try an action play through.... see why they did what they did) they choose a weird time to changed their "Jack of all trades, master of nothing" approach to ME3. Instead of like ME2 giving us a bunch of different endings for all types of players and play through possibilities, they bottle neck you into a point where everyone gets the same ending regardless. Someone even did a comparison video on youtube.. there is only really 6 (3 ahem) endings, three are destroy, two control, one synthesis...

Modifié par Kungfu Nando, 26 mars 2012 - 12:39 .


#320
Kungfu Nando

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Solmanian wrote...

mmm buddah23 wrote...

With the fleet i had, i dont even think id needed to have used the damned crucible, plus, everyone knows the reapers weak spot is their guns when about to fire, so why on earth doesnt everyone aim there?! Id rather pick the reapers off and hunt harbinger down.

The reapers have enough firepower to oneshot a dreadnaught. even at best you had enough ships to bring them to a stalemate, not overwhelm them.


I would argue depends on ones what EMS/ which allies you had, the geth alone would give the reapers a hard time if the codex is to believed ( not galaxy wide of course just at earth) the turians had most of their fleet intact after they liberated their planet ( again the codex), add the quarian fleet (even if only a third that's still 33 000 ships potentially upgraded and repaired by the geth), asari and salarians ( which even their dreadnoughts can go stealth like the normandy), the batarian fleet ( cannon fodder really at this point but hey) rachni etc... 

My main point is if you look at it enough Bioware does paint you a picture that it was possible to atleast retake earth, palaven ( which I believed already was by then) and even maybe Thessia. Talking to Jarvik aswell also gives hope to this... why is such a stretch then at the end of game?